IRC logs for #openttd on OFTC at 2026-10-30
            
00:00:05 <peter1138> $5,852,216,453.73
00:03:22 <dwfreed> just a few dollars
00:10:06 <DorpsGek> [OpenTTD/team] mohammedebrahimabdallahkaabika-cell opened issue #728: [ar_EG] Translator access request https://github.com/OpenTTD/team/issues/728
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00:29:24 <reldred> dear binance hackers can I have like $20k of it
00:29:31 <reldred> I’m not greedy
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05:47:47 <rito12_13> mohammedebrahimabdal: Is DorpsGeek down?
05:53:28 * rito12_13 ο»ΏResponses to (via GitHub) messages aren't bridged to irc as I thought they were.
05:55:32 <rito12_13> `_msg_` is not either πŸ€·β€β™‚οΈ
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07:54:00 <peter1138> That is a long username.
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08:48:09 <rito12_13> jfkuayue: __It only works with `_`? __
09:37:22 <peter1138> Hm.
09:42:09 <_zephyris> More CC is fun CC
09:42:53 <belajalilija> <a:catyes:1333226855255244861>
09:43:13 <_zephyris> I think would need a critical pass, perhaps strip out a few of the browns or tweak them (adding black/near-white) so there's more of a light-dark brown range. Tweak some of the high saturation dark shades for the yellow oranges perhaps.
09:43:18 <belajalilija> The advances in colour choice and 4cc are exciting
09:43:30 <_zephyris> A little thought about randomisation, eg. only randomise in first 16 initially, then wider.
09:43:40 <_zephyris> But, overall, kinda cool.
09:44:05 <_zephyris> 16^2 to what^2 for 2CC palette recolour sprites?
09:44:21 <belajalilija> Btw
09:44:29 <belajalilija> Does the palette have cream?
09:44:37 <belajalilija> I mean like actual cream
09:45:33 <belajalilija> Like this
09:45:50 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1565663008779403324/IMG_8791.png?ex=6ae5b8cd&is=6ae4674d&hm=7ab2009593c1d0a4c6b3cc7139a9a243adf2b22feb5e6a1482af03f7ed9fa255&
09:45:50 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1565663009198710895/IMG_8792.png?ex=6ae5b8ce&is=6ae4674e&hm=960e02ac72c48bceb63e8ff65219acb39e7b9cc263fd92939d3e8c3542e34ca5&
09:46:53 <belajalilija> Having this as a CC would be great if it’s possible
09:47:13 <andythenorth_> you have to synthesise it from adjacent shades
09:47:59 <belajalilija> Have you done it on anything before?
09:48:38 <andythenorth_> not directly
09:48:49 <andythenorth_> the salt weathering here is similar https://usercontent.irccloud-cdn.com/file/VEV1UjFs/image.png
09:49:31 <belajalilija> Oh yeah
09:49:56 <andythenorth_> https://usercontent.irccloud-cdn.com/file/g5XieZzq/image.png
09:51:29 <andythenorth_> have to mix these https://usercontent.irccloud-cdn.com/file/zyg8rEdC/image.png
10:00:00 <peter1138> _zephyris, no, all the recolour sprites are now dynamically created. This does mean that replacing the original company colours (and the 2cc ones) has absolutely no effect.
10:02:33 <_zephyris> Hmm, so does break some backwards compatibility
10:04:52 <peter1138> Very niche. The obvious one is the NewCC one, which won't be needed anyway.
10:05:18 <peter1138> Not sure if anyone else is redefining company colours in subtle ways that haven't been noticed.
10:05:36 <peter1138> At the moment, doing so recolours the UI too, as it's the same source.
10:06:13 <_zephyris> Early OGFX2 did πŸ˜‰ Not any more though
10:07:05 <_zephyris> Really need a way of scraping BaNaNaS.... to check this kinda question
10:08:18 <peter1138> :o
10:08:37 <peter1138> That seems like a way to upset NewGRF authors :)
10:10:32 <andythenorth_> visualised the Horse CC recolours https://usercontent.irccloud-cdn.com/file/Y18vk8Q6/image.png
10:10:45 <andythenorth_> @rito12_13 has a local script for parsing bananas metadata
10:12:23 <reldred> I'd say full send peter
10:12:33 <reldred> goes it throw out limitation
10:13:37 <andythenorth_> only valid pitchfork case I can think of is people who might have reset UI colours for accessibility reasons
10:13:47 <andythenorth_> otherwise it's <shrug, progress>
10:14:21 <reldred> I'm not aware of any, some people did like newcc's impacts on the UI but I've not heard anyone quote accessibility reasons
10:16:29 <reldred> I actually quite liked newcc's ui impacts but I despised having colours not match the colour names.
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10:32:38 <peter1138> "Oh my god you're just like Gnome, you disallowed theming!"
10:32:51 <reldred> heh
10:38:47 <_zephyris> Hmm, disentangle window colours from CC?
10:42:01 <_zephyris> NewGRF GUI colours?
10:43:47 <reldred> i do quite dislike waiting for things I've ordered to turn up in the post 😠
10:56:25 <peter1138> https://cyberplace.social/@GossiTheDog/117528831681803563
10:58:40 <reldred> ahahahaha
10:58:53 <reldred> anyway,
11:00:03 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d4702b4d1eb1e379fe9f4f261737b02b7fe0bd1a
11:00:04 <DorpsGek> - Update: Translations from eints (by translators)
11:02:19 <peter1138> > I've confirmed Binance use Claude Code with this extension.
11:02:20 <peter1138> Heh
11:02:46 <reldred> right as anthropic are trying to ipo
11:03:05 <peter1138> "It's okay, their AI did it"
11:03:05 <reldred> and now their security stuff up is responsible for binance getting gutted
11:03:21 <reldred> oh polymarket got hit as well
11:03:28 <peter1138> Well, not sure that's actually the case. But massive coincidence either way.
11:03:33 <reldred> few billy looted from them too
11:04:34 <reldred> el goog are officially negative cashflow now
11:04:57 <peter1138> Dumbfucks.
11:04:59 <reldred> half a trillion off their market val today
11:05:03 <andythenorth_> https://usercontent.irccloud-cdn.com/file/tysLoF6b/image.png
11:05:22 <reldred> abolutely daft but hey
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11:05:56 <peter1138> > yeah, they have a ton of "slop not accepted" and "we hate AI" and then there's the slop they were caught committing and the dev running through the standard catalogue of excuses
11:06:23 <reldred> god i miss smoking
11:12:05 <LordAro> peter1138: i feel called out
11:12:19 <LordAro> but also, "caught"
11:13:24 <kuhnovic> Slop can be made without AI. A particular person who is no longer allowed here did it for years.
11:13:37 <andythenorth_> indeed
11:13:43 <andythenorth_> but AI makes that scalable :P
11:14:19 <kuhnovic> Yes, unfortunately
11:15:25 <peter1138> LordAro, I mean... partly, but it's about Tutanot have a "no AI" policy, and then doing it anyway.
11:15:37 <peter1138> *Tutanota
11:15:47 <peter1138> *having
11:16:00 <LordAro> ah good
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11:21:06 * peter1138 attempts to fix his XML validator.
11:21:23 <peter1138> Well, the glue logic around the framework's XML validator.
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11:22:35 <reldred> I have slightly more pragmatic views than other people, but I do suspect you let even one tiny little bit in anywhere on the openttd project and you are going to collectively get absolutely fucking savaged for it.
11:22:48 <talltyler> I do quite like the Horse recolours, wonder if it's possible to fill in some gaps using these
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11:24:05 <talltyler> "Recolours" isn't exactly the word I'm looking for, but it's what andythenorth calls them πŸ™‚
11:27:33 <talltyler> I guess because they're colour mixtures, they depend on the strong shading in Horse, where a NewGRF author who only uses a few colours might get unexpected results when violet has a tan colour, or ocean teal has a brown. πŸ™‚
11:27:43 <peter1138> Oh, i *see*
11:27:46 <talltyler> In any case, my thoughts should not be the Perfect that prevents the Good
11:27:52 <peter1138> The test files exist.
11:27:57 <peter1138> The unit tests don't use those test files.
11:30:07 <peter1138> talltyler, it's a conflict between detecting reverse 2CC and handling that magically, or pass the actual company colours (but translated to fit into the existing 16 colours) to allow andy's stuff to work.
11:30:42 <peter1138> talltyler, with andy's current design it would never cope with custom colours, either with NewCC, this branch, or my full custom colour branch.
11:32:28 <talltyler> I am either not awake enough to parse what you wrote (likely), or missing some context about magical reverse 2CC. πŸ™‚
11:33:03 <talltyler> I know Horse does stuff with the selected CC, but I don't know the specifics.
11:33:22 <talltyler> (And that's okay, you don't need to justify your design to me, I was just curious)
11:33:26 <peter1138> NewGRFs can ask for the company colours and then the 2CC colour map base, and then return a palette which is CC2+CC1 instead of CC1+CC2.
11:34:11 <peter1138> However becuase the companhy colours are stored in 4 bits each, it can only have 16 colours.
11:38:25 <talltyler> Ah, I see.
11:38:57 <peter1138> So I fake it by passing 1 & 2, and then I can detect if 2 & 1 is returned. It's... definitely a hack.
11:39:17 <peter1138> Because it's based on NewGRF specs.
11:39:26 <peter1138> There's no convenient flag for "use 2CC but reverse it"
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11:46:38 <reldred> put your thing down flip it and reverse it?
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12:13:14 <_zephyris> Dithered recolour?
12:13:39 <_zephyris> Apply one recolour for pixels where (x & 1) == (y & 1), another recolour for the rest. Then you could use a light brown and white dithered together to get tan.
12:19:12 <peter1138> The recolour is provided by andy.
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12:39:22 <verbosetiger> Hi everyone just came across this while addressing some comments on my code review. On the RailFenceOffsets enum we are using //!< for comments just wanted to double check that there isn't a reason for this other than it just being an old before I update it as its conflicting with the coding style guidelines.
12:44:38 <peter1138> It's just old. Use ///<
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12:47:21 <verbosetiger> cheers πŸ™‚
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13:06:33 <andythenorth_> the recolours I use are quite specific pixel art techniques to get more visible 'colours' out of a limited palette
13:07:08 <andythenorth_> arbitrary recolouring would be a different approach
13:08:03 <peter1138> They are various modified shades and hues of the normal company colours, right?
13:08:10 <peter1138> Slightly different but not much.
13:08:11 <andythenorth_> some, not all of them
13:08:31 <andythenorth_> I made up various browns, as I don't like any of the contiguous ranges for brown
13:09:00 <andythenorth_> can't remember which, but there's a couple of the default company colours that use some non-contiguous combinations, with only moderate success
13:09:33 <andythenorth_> https://usercontent.irccloud-cdn.com/file/yAfWXQDj/image.png
13:10:00 <andythenorth_> oh orange, of course
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13:25:22 <andythenorth_> 'weathering' is interesting as there are a few approaches
13:25:44 <andythenorth_> one is simply to shift all the indexes left or right by 1 for darken / fade
13:26:20 <andythenorth_> another is to increase range, so that highlights are faded, and shadow is murky brown/grey/dark green
13:27:16 <andythenorth_> and another is to swap in different-but-adjacent hues to get a mottled appearance
13:27:37 <peter1138> Nested palette remaps.
13:28:51 <peter1138> Apply recolour, then apply a recolour to that (but only to the pixels that were originally in the CC range)
13:28:51 <andythenorth_> it was fun doing all the random fade/weathering stuff in Horse
13:28:54 <peter1138> Sounds complex :)
13:28:56 <andythenorth_> and I think the result is good
13:28:58 <andythenorth_> bt
13:29:06 <peter1138> It is good.
13:29:12 <andythenorth_> but....the game engine could approximate it, maybe with less control
13:29:26 <andythenorth_> *lot* of varact2 and generated recolour sprites
13:29:31 <peter1138> Everything-is-weathered might get a bit out of hand :)
13:30:09 <andythenorth_> 28k lines for 1506 recolour sprites, in Horse
13:30:11 <peter1138> Automatic weathering palette based on v->age...
13:30:36 <peter1138> v->paint_age.
13:30:45 <andythenorth_> authoring css got a lot better when lessc / sass provided colour transforms in the compile
13:31:12 <andythenorth_> https://lesscss.org/functions/#color-operations
13:32:00 <andythenorth_> this isn't a request, I've solved it for myself :P but it's an interesting area in game engines
13:32:26 <peter1138> But do you get to control which pixels/colours are affected...
13:32:43 <andythenorth_> I do yes
13:33:07 <andythenorth_> but if it was API provided?
13:33:08 <andythenorth_> don't know
13:33:32 <andythenorth_> what are those maths things? Matrix transforms?
13:34:09 <mnhebi> andythenorth_: orange is always a tricky color, no matter what shade you choose
13:34:46 <andythenorth_> not sure what a good grf API would be to colour variation, I'm too close to my own stuff
13:35:11 <andythenorth_> action 0 with a list of random choices? (weighted by repeating some)?
13:35:12 <peter1138> I mean with the lesscss stuff.
13:35:25 <andythenorth_> oh with that, not that I ever noticed
13:36:38 <peter1138> Get rid of 8bpp sprites. Add 8bpp sprites + 8bpp properties layer.
13:37:16 <andythenorth_> there might be advanced methods, but generally it's for stuff like https://usercontent.irccloud-cdn.com/file/jamrPWub/image.png
13:37:37 <andythenorth_> the box shadow, border etc are all tints or shades or shifts
13:37:55 <peter1138> bit 0: apply weathering to this pixel, bit 1: this pixel is glass, bit 2: this pixel is a light-source...
13:37:56 <andythenorth_> and the buttons are parametric for colour and text colour
13:38:15 <peter1138> Very fleshy buttons.
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13:38:34 <andythenorth_> they wouldn't really all be used, it's just an artefact of looping over the style guide colours
13:38:49 <andythenorth_> it's defines and parameters
13:39:20 <peter1138> Dark orange is brown.
13:39:26 <andythenorth_> it is
13:39:36 <peter1138> And then "gold" which isn't really a colour.
13:40:35 <andythenorth_> "gold is a gradient not a colour" according to google search
14:02:05 <peter1138> https://hachyderm.io/@thomasfuchs/117530211430879696
14:12:07 <peter1138> More tea. Earl Grey. Hot.
14:15:45 <DorpsGek> [OpenTTD/OpenTTD] orudge updated pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007
14:17:11 <peter1138> https://www.rte.ie/news/business/2026/1030/1597308-intel-quarterly-results/
14:19:46 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007#pullrequestreview-5713665100
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14:22:43 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007#pullrequestreview-5713697654
14:25:29 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007#issuecomment-6525142141
14:46:37 <_zephyris> How may candidate CCs is it up to now? Would be nice to see and tweak...
15:06:11 <DorpsGek> [OpenTTD/OpenTTD] bnaegava opened issue #16119: [Crash]: Clicking a airplane https://github.com/OpenTTD/OpenTTD/issues/16119
15:10:34 <peter1138> "6 libsystem_platform.dylib 0x00000001864b5744 _sigtramp + 56",
15:10:37 <peter1138> "7 openttd 0x00000001035b29ec _Z21SetMouseCursorVehiclePK7Vehicle15EngineImageType + 172",
15:10:40 <peter1138> "8 openttd 0x00000001035b29ec _Z21SetMouseCursorVehiclePK7Vehicle15EngineImageType + 172",
15:10:43 <peter1138> Yum
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15:37:32 <emperorjake> belajalilija: NewCC does yeah
15:38:11 <emperorjake> belajalilija: NewCC does yeah
15:46:56 <belajalilija> emperorjake: oh?
15:47:18 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #16120: [Bug]: Kerning of commas seems a bit off in OpenTTD Sans at 1x scale https://github.com/OpenTTD/OpenTTD/issues/16120
15:48:01 <peter1138> If it's in NewCC then it's in my branch :)
15:50:40 <belajalilija> thats why im confused
15:50:48 <belajalilija> because i didnt see it
15:52:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007#pullrequestreview-5714899783
15:53:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16007: Feature: D3D11 video driver https://github.com/OpenTTD/OpenTTD/pull/16007#issuecomment-6527081120
16:00:35 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1565757318526800172/image.png?ex=6ae610a3&is=6ae4bf23&hm=70097630bbfa8eebb60b5117646e3646c746a8d3c84e0961f073f785b6348cc4&
16:00:35 <emperorjake> belajalilija: This has always been possible with NewCC
16:04:49 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1565758385247363092/image.png?ex=6ae611a1&is=6ae4c021&hm=fd99bc25701b620bbd568b06ab12bad2dd05d748ccd88e5c5723802a125c771f&
16:04:49 <belajalilija> emperorjake:
16:04:51 <belajalilija> which is it?
16:07:39 <emperorjake> I think NewCC cream uses the same colour as vanilla brown, but only the lighter 4 shades
16:07:54 <emperorjake> so you do lose some detail
16:08:32 <peter1138> I removed ones which are the same in vanilla, maybe I mixed that one up.
16:09:08 <emperorjake> I like the new colour names though
16:10:34 <andythenorth_> cream would be done with some of the light yellow
16:11:12 <andythenorth_> and the vanilla brown range
16:15:13 <belajalilija> emperorjake: thank you!
16:15:47 <belajalilija> peter if you could, please make a cream
16:16:32 <peter1138> replace(784) {
16:16:32 <peter1138> recolour_sprite {
16:16:32 <peter1138> 198..205: 32..39;
16:16:32 <peter1138> }
16:16:32 <peter1138> }
16:16:47 <peter1138> This is the cream in NewCC. It's exactly the same as vanilla brown.
16:17:05 <belajalilija> as for a name, i'd go with Beige or Latte
16:18:09 <emperorjake> There's 2 versions of cream in NewCC
16:18:20 <emperorjake> The lighter one is used in classic mode
16:35:07 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565766005840416768/image.png?ex=6ae618ba&is=6ae4c73a&hm=0bde284bd9f315bd93487dfecaca5bd42cf5a41ba83b41e3824f279af310dd1f&
16:35:07 <peter1138[d]> Alright.
16:35:46 <peter1138> What I also noticed is that the 2CC part in NewCC isn't always the same shade as the 1CC part of the same colour.
16:37:52 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565766691902726246/image.png?ex=6ae6195d&is=6ae4c7dd&hm=b2b88820e32766d2c127226f62105b682a4e95067b85ddbfbeffb687a3097952&
16:37:52 <peter1138[d]> For reference.
16:38:18 <peter1138[d]> Many shades of red & brown.
16:39:00 <peter1138> Stretching/shrinking the range is a nice technique to get extra similar-but-no-the-same colours.
16:39:31 <peter1138> Might upset the person who expects every colour to have the same "dynamic range".
16:40:16 <belajalilija> peter1138[d]: do these all need names?
16:44:32 <DorpsGek> [OpenTTD/website] rubidium42 approved pull request #413: Fix: Show correct minimum OS versions on download page https://github.com/OpenTTD/website/pull/413#pullrequestreview-5715578108
16:45:50 <belajalilija> rename old Lavender to Lilac
16:45:50 <belajalilija> rename old Maroon to Burgundy
16:45:50 <belajalilija> Maroon
16:45:50 <belajalilija> Banana
16:45:50 <belajalilija> Amanita
16:45:52 <belajalilija> Beige or Latte
16:45:52 <belajalilija> Royal Purple
16:45:54 <belajalilija> Lavender
16:45:54 <belajalilija> Sunrise
16:47:14 <belajalilija> i'd also swap Amber and Lava
16:50:43 <talltyler> Tangerine would be a good name for the bottom-most colour πŸ™‚
16:51:58 <belajalilija> yes or Mango
16:52:24 <belajalilija> edited the list
16:53:20 <belajalilija> i initially was avoiding using orange citrus fruit colours because we already have one (technically) but its not a big aversion
16:54:51 <belajalilija> i really like Amanita for that red but if you need me to think of something more obvious i can
16:58:06 <peter1138> Also that's 46 colours. If we get 2 more that's 3* the original colours.
16:58:58 <peter1138> Non-power-of-2, just to break tradition.
17:10:30 <peter1138> Well, this won't help that 500-company version.
17:11:01 <talltyler> Even belajalilija doesn't have enough names for 500 colours πŸ˜›
17:11:26 <talltyler> Pantone swatch book minigame
17:12:28 <DorpsGek> [OpenTTD/website] 2TallTyler merged pull request #413: Fix: Show correct minimum OS versions on download page https://github.com/OpenTTD/website/pull/413
17:12:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #16096: [Bug]: OpenTTD 14.0-beta1 broke compatibility with macOS 10.14.6 https://github.com/OpenTTD/OpenTTD/issues/16096
17:12:52 <talltyler> Cross-repo issue linking is pretty neat πŸ™‚
17:13:17 <belajalilija> talltyler: probably not, i could do a lot more tho
17:14:23 <talltyler> What is this colour called? πŸ˜›
17:14:23 <talltyler> https://www.youtube.com/watch?v=ZKq0XPhWhl4
17:14:27 <belajalilija> magenta, lime, turquoise, cyan, teal, rose, sky, apple, navy...
17:14:40 <belajalilija> hold on
17:14:47 <belajalilija> youtube crashes my firefox
17:15:20 <belajalilija> talltyler: Dying Squid
17:17:23 <belajalilija> whats the train anyway? an early version of the NOHAB on?
17:17:26 <belajalilija> one*
17:25:15 <talltyler> Yeah, it eventually made it into Danish Trains
17:39:01 <belajalilija> ahh
17:39:12 <belajalilija> talltyler: did the italian set dev say anything?
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18:20:16 <peter1138> Hmm, do we have a way to manually populate a dropdown list for settings...
18:21:38 <peter1138> settings_gui.cpp:1290 says... nope.
18:38:57 <mnhebi> talltyler: phew that was dangerous, almost got lured into leaving that clip on repeat
18:42:48 <andythenorth_> is it time to redesign Horse yet?
18:45:39 <peter1138> Shit, I still haven't done my discs and pads :/
18:52:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #16121: Doc: Update changelog for 16.0-RC1 https://github.com/OpenTTD/OpenTTD/pull/16121
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18:59:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16121: Doc: Update changelog for 16.0-RC1 https://github.com/OpenTTD/OpenTTD/pull/16121#pullrequestreview-5717304439
19:02:54 <LordAro> peter1138: i'm contemplating adding 170k onto a 200 because trains aren't running tomorrow
19:04:45 <peter1138> :o
19:05:20 <peter1138> That's "a bit"
19:05:39 <peter1138> I'm contemplating doing the rotors, or... going to the pub
19:05:49 <andythenorth_> I have to go to the shop
19:05:53 <andythenorth_> buy milk
19:06:03 <peter1138> The pub is a type of shop.
19:06:20 <andythenorth_> good point
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20:12:58 <peter1138> Why yes, I am watching a video about AA batteries on a Friday night...
20:13:43 <andythenorth_> is it Big Clive?
20:13:54 <peter1138> Tech Connections
20:14:22 <belajalilija> it would have to be one of those two
20:14:41 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #16122: Add: Allow user to select a vertical placement of main toolbar https://github.com/OpenTTD/OpenTTD/pull/16122
20:15:02 <rito12_13> main toolbar is a strange window
20:15:10 <belajalilija> big clive feels like a sort of analogue tech version of ashens
20:19:37 <LordAro> oho
20:19:47 <LordAro> peter1138: is it good?
20:21:09 <mnhebi> andythenorth_: https://www.youtube.com/watch?v=2FZNPxmTB4o
20:26:12 <kuhnovic> belajalilija: Or AvE, "shop dickery" never gets old
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20:34:42 <_glx_> peter1138: soon the usual christmas light one πŸ™‚
20:44:09 <andythenorth_> can't remember the suggestion for these object badges https://usercontent.irccloud-cdn.com/file/8o8MI8MU/image.png
20:44:22 <andythenorth_> only badge for sea tiles, not mixed tiles?
20:45:54 <peter1138[d]> One badge class, not multiple.
20:57:21 <andythenorth_> terrain/foo
21:28:38 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #16120: [Bug]: Kerning of commas seems a bit off in OpenTTD Sans at 1x scale https://github.com/OpenTTD/OpenTTD/issues/16120
21:42:23 <peter1138> https://www.tomshardware.com/tech-industry/data-centers/openai-ceo-says-its-quite-terrible-for-your-pc-to-have-ram-sam-altman-says-data-centers-offer-better-utilization
21:45:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #16120: [Bug]: Kerning of commas seems a bit off in OpenTTD Sans at 1x scale https://github.com/OpenTTD/OpenTTD/issues/16120
21:56:57 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #16120: [Bug]: Kerning of commas seems a bit off in OpenTTD Sans at 1x scale https://github.com/OpenTTD/OpenTTD/issues/16120
22:05:09 <andythenorth_> wait, did the Onion buy Tom's Hardware? :o
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22:15:43 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #16120: [Bug]: Kerning of commas seems a bit off in OpenTTD Sans at 1x scale https://github.com/OpenTTD/OpenTTD/issues/16120
22:22:17 <_zephyris> Such a blinkered view
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22:44:23 <peter1138> So, uh, revert for RC1?
23:00:38 <_glx_> but previous version was bad in a different way
23:00:44 <_glx_> (on windows)
23:01:44 <peter1138> Oh, was it? Hmm.
23:01:57 <peter1138> Force everyone to 2x interface scale :D
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23:06:23 <_zephyris> DRAM blinkers πŸ˜‰
23:06:26 <_zephyris> Kerning is annoying
23:06:56 <peter1138> And we don't do sub-pixel positioning.
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