IRC logs for #openttd on OFTC at 2026-10-29
            
00:04:44 <_jgr_> _glx_: That validation would defeat the purpose of making the type larger in the GRF spec
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00:11:42 <_glx_> larger type is future proofing the spec, but an openttd version can't know or use the flags added later, and a validation could detect an incompatible newgrf
00:13:43 <_glx_> for now we just discard the 3 upper bytes without telling
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00:44:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #16114: [Bug]: Station coverage area highlight disappears after building drag-and-drop station https://github.com/OpenTTD/OpenTTD/issues/16114
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09:36:15 <peter1138> talltyler, fancy prepping the PR for the 16.0 title game? (Or did we already do that?)
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09:49:37 <LordAro> needs a release/16 branch first, no?
10:02:33 <peter1138> Hmm, I guess, can be retargeted but okay.
10:11:33 <LordAro> ah yeah, that's true
10:11:41 <LordAro> easily forgotten though
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10:16:07 <peter1138> Patch author: Slop-produced smooth zooming. Players: Fricking awesome, they should allow AI. NewGRF authors: YOU WILL RUIN MY PIXELS OVER MY DEAD BODY
10:18:05 <peter1138> 3x zoom is an awkward one. Being non-power-of-2, it's integer scaling if you have only 1x sprites, but if have 2x or 4x sprites its now non-integer scaling.
10:18:59 <peter1138> Hand draw all zoom levels for pixel-perfect-ness?
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10:36:17 <__abigail> peter1138: Require 250,000 polygon 3D models to ensure it's precise at every zoom level
10:41:09 <peter1138> There has always been requests for non-integer viewport scaling, and then when interface scaling came along, someone was very disappointed when they found out it *didn't* scale sprites.
10:41:23 <peter1138> (Possibly they were ready for a good moan about it looking bad :-))
10:48:36 <peter1138> My non-integer scaling patch is crap though, as it still requires pre-encoding sprites for the required zoom level, meaning that arbitrary zoom is not possible.
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10:54:02 <reldred> I do sometimes find myself wishing for 3x scaling
10:54:19 <reldred> But 2x is mostly fine
10:56:11 <peter1138> I may have imagined some people "complaining" about the extra padding on buttons... which is of course by design.
10:58:13 <peter1138> https://www.reddit.com/r/openttd/comments/1xenoz3/openttd_160beta5_released/ Very response.
10:59:34 <peter1138> What if we scrapped betas, RCs and release branches, and just tagged releases off master whenever...
10:59:56 <belajalilija> peter1138: We’re the first line of defence
11:00:44 <peter1138> I, of course, play Doom at 320x200 with crispy textures.
11:06:39 <reldred> Crunchy
11:06:46 <reldred> I don’t miss 320x200
11:07:21 <reldred> 640x480 and 800x600 dominated when I first started playing pee cee games
11:07:36 <reldred> 1024x768 was decadent
11:07:51 <reldred> Gucci shit
11:11:32 <peter1138> 640x480 looks okay for Doom, I just prefer it old school, even the framerate.
11:12:13 <Timberwolf> "please be mode 13h... please be mode 13h", when looking at a PC game where all the back-of-box screenshots are labelled as "Amiga version"
11:12:36 <peter1138> 16 colours with a palette...
11:17:52 <mnhebi> mmmmm Amiiigaaaa...
11:18:22 <mnhebi> fond memories having more game diskettes, and later cds than I knew to do with
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11:27:16 <andythenorth_> I was afk, but deleting some Horse things sounds interesting (yesterday evening chat)
11:29:14 <peter1138> andythenorth_, well, I didn't delete anything just pruned from the generated output.
11:30:05 <andythenorth_> well 416KB of badges.nml should be enough for anyone
11:30:22 <peter1138> Basically giving badges properties and using badges are separate, and you don't need to give badges properties if all you care about is that they exist.
11:39:23 <andythenorth_> might have to do the thing I like least, and update spec :P https://newgrf-specs.tt-wiki.net/wiki/Action0/Badges
11:39:38 <andythenorth_> can I just copy-paste your last line? :P
11:42:57 <peter1138> Hmm?
11:43:28 <peter1138> It's just like using cargo translation tables, and rail/roadtype translation types.
11:43:47 <peter1138> Except it's not because if they don't exist they don't get use, so... uh...
11:44:24 <peter1138> Defining a cargo type just because it's in the translation table might be awkward :D
11:44:36 <peter1138> Badges though, they break the rules.
11:45:13 <peter1138> andythenorth_, also, if you apply my patch, double check that it all still works.
11:46:33 <peter1138> I have not used `git format-patch` very often.
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11:47:31 <peter1138> https://github.com/Unofficial-OpenTTD-Content-Repo Hmm, an eclectic mix.
11:49:46 <kaibaneddy> I don't use badges, currently
11:50:03 <kaibaneddy> What should I use them for?
11:51:28 <peter1138> One use case is to provide standardised extra text in the purchase list window.
11:51:58 <peter1138> (They don't need to have sprites)
11:52:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #16116: Change: Use new title game for 16.x release https://github.com/OpenTTD/OpenTTD/pull/16116
11:54:19 <talltyler> As requested 🙂
11:56:26 <peter1138> For Sunshine stuff the whole country/company/livery stuff doesn't fit.
11:56:51 <peter1138> Or maybe it just all gets flagged as UK :)
11:57:07 <peter1138> Oh there are some liveries.
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12:00:07 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565334416010510386/image.png?ex=6ae486c7&is=6ae33547&hm=732b302148394373dae0c997d1855b7df2c3d15a75c3c352c662f07693105379&
12:00:32 <peter1138> Hmm, could maybe be improved to promote the filtered badge version.
12:01:05 <peter1138> (IIRC when I added the filters there was, of course, nothing using them yet)
12:03:27 <will_marshall_> They should make it illegal for dogs to be able to tell the time.
12:04:05 <will_marshall_> Let me just re-check for myself what happens if you have badges in use but don't define any properties for them.
12:04:24 <will_marshall_> I found some very undesirable behavior previously.
12:06:37 <peter1138> You won't be able to see them anywhere in a UI, but they can still be assigned and tested.
12:07:31 <peter1138> (Unless some other common badge set defines them, which is actually the intention for things like flags, propulsion type, etc...
12:16:54 <will_marshall_> https://cdn.discordapp.com/attachments/1008473233844097104/1565338638802231356/image.png?ex=6ae48ab6&is=6ae33936&hm=bab591e61683447e44cf0ab28b0b36a6a82bcf11d01291cf0842bb36f7068609&
12:16:54 <will_marshall_> Unless you've previously configured your vehicle list window to show badges, in which case...
12:17:08 <will_marshall_> I appreciate I should report a bug for this.
12:17:29 <will_marshall_> The kebab menu to remove this UI is gone because "well, no badges are defined"
12:22:14 <peter1138> So I guess this is "it was defined, then it was configured, then it was not defined"
12:22:54 <will_marshall_> Yeah. You were playing in one game with a train set that had badges, then you switched to one that didn't and now look at it:
12:23:17 <will_marshall_> Admittedly, defining all the badges for yourself doesn't solve this problem (I'm doing that because I don't assume that users will have a badge set providing the common badges I use)
12:24:13 <peter1138> Well, there is also the thought that "if they don't have a common badge set loaded, maybe they don't want to see badges"
12:25:19 <will_marshall_> I promise to write a bug tonight for the issues I have with this UI.
12:25:40 <peter1138> Sadly because they are NewGRFs it isn't really a user-choice of which common set to use anyway :(
12:27:48 <talltyler> will_marshall_: Does your dog know when the clocks change, or do you have to update the setting like a microwave?
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13:13:39 <will_marshall_> talltyler: He drifts back into alignment but he's been getting me out of bed at 7:30 every day this week so far, he demands his morning treat at 9:30 and he's pissed off about the lack of walkies by 1200 so yeah he's still running an hour early.
13:14:15 <will_marshall_> Unlike the microwave, setting the dog clock doesn't cause a powercut though.
13:29:41 <peter1138> With my microwave if you don't set the time it always shows 0:00, which is nicer than flashing and showing an incorrect time.
13:29:55 <peter1138> Probably the VFD will wear out though.
13:30:27 <peter1138> Hmm, might be LED actually
13:30:36 <peter1138> (which can still wear out)
13:31:28 <peter1138> Hmm, anyone want to take another look at huge scenarios causing bananas server to fall over?
13:32:03 <peter1138> Either some memory limit or timeout related, from what I see the code already tries to limit memory usage by reading in small pieces.
13:32:42 <peter1138> Eh, bananas-api, not bananas-server.
13:38:12 <andythenorth_> lunch? is a rhetorical question
13:38:27 <peter1138> ModuleNotFoundError: No module named '_bananas_api'
13:38:32 <peter1138> I'm really good with python again.
13:39:26 <andythenorth_> I've found left over curry in the fridge
13:40:46 <peter1138> Okay, that appears to be a C++ module.
13:50:11 <peter1138> Damn, it uses tusd, and that's been slopped.
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14:52:49 <LordAro> peter1138: istr that it was a bit wonky even 4 years ago when TB started using it
14:55:09 <peter1138> I guess at least it's not been dumped and archived, but then again slopped is almost a worse fate :p
14:56:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #16114: [Bug]: Station coverage area highlight disappears after building drag-and-drop station https://github.com/OpenTTD/OpenTTD/issues/16114
15:17:35 <DorpsGek> [OpenTTD/website] 2TallTyler dismissed a review for pull request #413: Fix: Show correct minimum OS versions on download page https://github.com/OpenTTD/website/pull/413#pullrequestreview-5667928824
15:17:38 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #413: Fix: Show correct minimum OS versions on download page https://github.com/OpenTTD/website/pull/413
15:18:08 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #413: Fix: Show correct minimum OS versions on download page https://github.com/OpenTTD/website/pull/413#issuecomment-6500667417
15:55:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16115: Codechange: Remove C-style casts from NewGRF parsing. https://github.com/OpenTTD/OpenTTD/pull/16115#pullrequestreview-5700801650
16:42:12 <andythenorth_> 117KB badges.nml
16:42:29 <peter1138> Hmm?
16:43:20 <andythenorth_> patch works
16:44:35 <andythenorth_> 416KB before
16:48:52 <mnhebi> By Grabthar's Hammer... what a savings
16:54:30 <LordAro> mnhebi: one of my all time favourite movie scenes
16:57:31 <mnhebi> I miss Alan..
17:00:41 <_zephyris> One of the best Star Trek films ever made
17:22:40 <squirejames> Along with Hunt for Red October
17:23:18 <LordAro> ha
17:35:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #16117: Fix #16114: Revert "Codechange: Build rail station highlight updates only as needed" https://github.com/OpenTTD/OpenTTD/pull/16117
17:40:07 <andythenorth_> https://usercontent.irccloud-cdn.com/file/rI7s0Atn/Screen%20Recording%202026-10-29%20at%2017.39.01.mov
17:40:07 <andythenorth_> :)
17:40:17 <andythenorth_> do we have github issues at home?
17:41:33 <peter1138> If you're refering the to the window getting smaller, yeah. "Whatevs"
17:41:50 <peter1138> Any time there's a dynamic resize going on it prefers a smaller size.
17:42:08 <peter1138> -the
17:42:26 <andythenorth_> it would be more amusing if it didn't cap at min 3
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18:00:20 <andythenorth_> hmm the vehicle sort order, not sure I can influence that, except by changing the IDs?
18:00:26 <andythenorth_> or deleting vehicles, which I'm considering
18:00:36 <andythenorth_> (excess code in Iron Horse)
18:01:42 <peter1138> Maybe only the sort order of top-level variants matters?
18:06:44 <andythenorth_> the others should be generated in the appropriate order
18:06:47 <andythenorth_> let's see
18:07:24 <andythenorth_> 68KB of sort order in nml
18:17:24 <peter1138> Yeah, maybe it's because your IDs are not contiguous. It can't batch it all up.
18:20:28 <andythenorth_> I thought I could do only the top level variants, but no
18:20:35 <andythenorth_> well, not without careful manual ID assigment
18:21:12 <andythenorth_> the intent was to make order orthogonal of IDs
18:25:37 <andythenorth_> maybe I can filter out at compile time, and only sort the ones that matter
18:29:41 <andythenorth_> horrible idea about explicit variant tree :|
18:29:42 <andythenorth_> no
18:30:28 <belajalilija> # openttd is giving me the ick
18:30:41 <belajalilija> oh ffs discord auto formatting
18:30:52 <belajalilija> anyway, peter knows what im on about
18:31:08 <andythenorth_> I am enjoying my discord break
18:31:17 <belajalilija> you're blessed
18:35:24 <andythenorth_> trying to figure out how much Horse I can delete
18:36:16 <peter1138> I didn't review anything else much, just happened to notice the badge stuff :)
18:36:45 <andythenorth_> I mean vehicles
18:37:42 <andythenorth_> I like all the colours and I do actually use a lot of them in a long game https://usercontent.irccloud-cdn.com/file/9H92dZkM/image.png
18:37:48 <andythenorth_> but dunno, it's a lot
18:38:23 <andythenorth_> just an action 0, action 3, and varact 2 for recolour sprite; the actual sprites chain is common
18:38:36 <andythenorth_> but still a lot
18:43:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16117: Fix #16114: Revert "Codechange: Build rail station highlight updates only as needed" https://github.com/OpenTTD/OpenTTD/pull/16117#pullrequestreview-5703156908
18:45:59 <andythenorth_> deleting 4 of the liveries across the grf cuts out about 3k vehicles
18:46:14 <andythenorth_> and cuts compile time from 24s to 21s
18:47:18 <andythenorth_> or I could actually accept Horse is done and stop compiling it 50 times a day
18:52:29 <andythenorth_> hmm
18:53:15 <andythenorth_> was there a patch also for more company colour choices?
18:53:50 <peter1138> That, and/or total custom colours.
18:54:03 <peter1138> Trees are more interesting.
18:54:55 <andythenorth_> such fancy names https://github.com/andythenorth/iron-horse/blob/main/src/global_constants.py#L414
18:56:05 <andythenorth_> these cc1 + my choice of complementary colour https://usercontent.irccloud-cdn.com/file/LkXM0Vws/image.png
18:56:16 <andythenorth_> could just be player choice of cc3 + cc4
18:56:54 <andythenorth_> except I wouldn't like the result, because the default company colours don't cover enough nice choices
18:58:32 <andythenorth_> then I could sack off some of these single-colour wagons, just let player set cc3 + cc4 same https://usercontent.irccloud-cdn.com/file/6WSvSkqc/image.png
18:58:45 <andythenorth_> (on a group if they want that level of control)
19:13:16 <peter1138> More colours broke because IH returns a custom palette based on the colour index, and the colour index is now meaningless.
19:19:36 <peter1138> Houses have a callback that returns a 2cc colour index, so is also limited to 16 colours.
19:20:42 <peter1138> What if, lots of colours but only 16 available at one time... :o
19:20:42 <peter1138> Nah
19:21:00 <peter1138> I did similar for rail/road/tram/types and nobody wanted it.
19:24:18 <peter1138> andythenorth_, why are some of your colours horizontal and some of the vertical?
19:25:39 <peter1138> andythenorth_, why are some of your colours horizontal and some vertical?
19:26:25 <andythenorth_> yes
19:26:33 <andythenorth_> but IH has changed many times before :P
19:26:59 <andythenorth_> oh irc lag :P
19:27:53 <peter1138> Nah, I got around to rebasing more colours.
19:28:16 <andythenorth_> do you mean these for the horizontal? https://usercontent.irccloud-cdn.com/file/N1Vq6edg/image.png
19:30:05 <peter1138> No I mean the code lists :)
19:30:47 <peter1138> Player colour builder?
19:31:21 <andythenorth_> oh the code is just whatever Black does
19:31:30 <andythenorth_> TB convinced me humans should never format code
19:33:12 <peter1138> Sometimes to have you poke it to produce the right result.
19:35:41 <andythenorth_> # fmt: off
19:35:50 <andythenorth_> too lazy :P
19:40:35 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565450293443960944/image.png?ex=6ae4f2b2&is=6ae3a132&hm=f86d91b4b8109b186f5a8ef90ff16f19c57020413d8682fc8b21049288b7b264&
19:40:35 <peter1138[d]> OpenGFX2 puts a weird border on that sprite
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19:42:42 <andythenorth_> for night time visibility
19:42:48 <andythenorth_> it's dark in England now
19:43:47 <_zephyris> It's been dark in Scotland for nearly 3 hours...
19:43:53 <andythenorth_> oof I think Horse checks the company colour var for 'weathering' also
19:44:02 <_zephyris> The border is the darkest shade of that company colour...
19:44:08 <andythenorth_> @_zephyris you'll need that dayglo effect even more
19:45:20 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1565451490351644782/image.png?ex=6ae4f3cf&is=6ae3a24f&hm=102aa98e5e15aa85dd5ae1b6e2da0220198c3394a162ee15685ee6017c5433a6&
19:45:20 <_zephyris> peter1138[d]: What recolour is that one?
19:52:09 <andythenorth_> hmm
19:52:18 <andythenorth_> default brown vs Horse brown https://usercontent.irccloud-cdn.com/file/IJgoR6SV/image.png
19:52:22 <andythenorth_> probably a matter of taste which is better
19:54:02 <andythenorth_> https://usercontent.irccloud-cdn.com/file/mPEYY8bZ/image.png
19:55:58 <peter1138> The orange from NewCC.
19:56:42 <andythenorth_> Horse black vs. default black :P https://usercontent.irccloud-cdn.com/file/oo0r1unw/image.png
19:58:32 <peter1138> _zephyris, I think the outline probably ought not to be the darkest CC :)
19:59:34 <andythenorth_> might just reduce Horse to this https://usercontent.irccloud-cdn.com/file/NNkFWPIb/image.png
19:59:43 <andythenorth_> 1 engine, 8 wagons
20:02:27 <peter1138> Patrick Stewart :(
20:03:16 <andythenorth_> oof
20:05:06 <peter1138> Sort colours by index, name, brightness, hue?
20:06:13 <peter1138> Water cycle company oolour?
20:10:53 <andythenorth_> 👀
20:11:07 <andythenorth_> maybe we should fade them in winter
20:12:27 <rito12_13> 👀
20:14:55 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565458932720209920/image.png?ex=6ae4fabe&is=6ae3a93e&hm=128e0b572d6986f2c16d362f7f9108a20ea4a9b4757e4af66742d06c538b5eb8&
20:14:55 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565458933261541426/image.png?ex=6ae4fabe&is=6ae3a93e&hm=34e5fce34a87ae16810dcacfda64d00e79d1a7e54096f1d9c134f5dc01ffc065&
20:14:55 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565458933664190645/image.png?ex=6ae4fabe&is=6ae3a93e&hm=10dd64d78ddb8a89c8b4b2252691ec0e96ce233349f13d845f81e1b596ffc0f5&
20:14:58 <peter1138[d]> Strong choices
20:15:21 <rito12_13> II likelike thisthis green
20:15:35 <andythenorth_> was that goblin green?
20:15:38 <peter1138[d]> The green is a bit "military", I can see why would mightn't :)
20:15:54 <andythenorth_> salmon is a strong choice
20:16:22 <squirejames> I feel like Salmon is how it starts in service, and the weird nurgle green is how it looks after a few years
20:20:27 <andythenorth_> hmm, could switch to only CC1 if the vehicle is flipped https://usercontent.irccloud-cdn.com/file/GbgHjOc5/image.png
20:20:42 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565460390635249867/image.png?ex=6ae4fc19&is=6ae3aa99&hm=25f3139fb8793630a061cc52d8a74ae3c30ccc88f407b2505a12f90edf3f4ae9&
20:20:42 <peter1138[d]> Is it red, orange, or yellow?
20:20:52 <belajalilija> scarlet
20:21:57 <andythenorth_> tend to agree
20:22:20 <andythenorth_> it's nearly tangerine, but not quite
20:23:16 <peter1138> I've run out of colours and I've only added 13...
20:23:58 <andythenorth_> hmm I didn't know vermillion was this bright https://usercontent.irccloud-cdn.com/file/0dpw3HSC/image.png
20:24:02 <peter1138> Mainly because once you've got all the contiguous ranges covered, coming up with more is hard.
20:24:59 <andythenorth_> is there a picture? 👀
20:26:05 <peter1138> Of?
20:26:44 <_zephyris> Are we doing 32CC using existing palette?
20:26:48 <_zephyris> I've got a proposal somewhere...
20:27:11 <_zephyris> Hmm, not 32CC, but you know what I mean.
20:27:13 <andythenorth_> peter1138: the 13 colours
20:27:20 <peter1138> No, we're doing "more than 16 colours"
20:27:25 <belajalilija> we getting black and dark red?
20:28:53 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565462451045142688/image.png?ex=6ae4fe05&is=6ae3ac85&hm=e5dc8ee9252e3d1b5f684c0561e165b313f48f7a426805e8bdbad4a1f65d5ec6&
20:29:09 <peter1138> belajalilija, it's got everything from NewCC in it
20:29:13 <peter1138> Plus some more
20:29:22 <peter1138> (Some of NewCC is original colours)
20:30:09 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1565462768805478571/image.png?ex=6ae4fe50&is=6ae3acd0&hm=ad5f5947b34e07bdfede0cc9cade4b99b1bd3298cd07a637c0fcfaf00aee7225&
20:30:17 <belajalilija> ohh
20:30:24 <belajalilija> is that bottom one some sort of halflife joke?
20:30:42 <peter1138> :gremlin:
20:30:43 <belajalilija> garrys mod i mean
20:30:57 <_zephyris> Lol, sneaked into OGFX2 repo https://github.com/OpenTTD/OpenGFX2/blob/main/graphics/cc_options.png
20:31:27 <belajalilija> but yes this is very cool))
20:31:56 <peter1138> https://github.com/OpenTTD/OpenTTD/blob/master/docs/palettes/palette_key.png
20:32:33 <peter1138> (Anything above the purple can't be used)
20:32:53 <peter1138> I think. Not sure about 227-231.
20:34:06 <andythenorth_> there are only about 24 ranges by my count
20:34:07 <peter1138> Toyland fizzy drinks.
20:34:43 <andythenorth_> Horse does some stuff mixing colours from non contiguous ranges, as do some of the default colours
20:34:51 <peter1138> You can mix things up by doubling, skipping or hopping around.
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20:36:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16109: Codechange: Converting RailTrackOffset, RailTrackBridgeOffset and RailFenceOffset to scoped enums https://github.com/OpenTTD/OpenTTD/pull/16109#pullrequestreview-5704505035
20:38:00 <LordAro> mon capitan :(
20:38:16 <peter1138> ikr
20:42:31 <andythenorth_> not many colours not in that example
20:42:41 <andythenorth_> there's a mustardy yellow that can be done https://usercontent.irccloud-cdn.com/file/g3dfxg0h/image.png
20:44:09 <andythenorth_> "ochre" in Horse
20:45:35 <peter1138> Looks like default orange :)
20:46:19 <_zephyris> These are the 16 extra I came up with... Quite a lot of brown though:
20:46:19 <_zephyris> 1 2 3 4 5 6 7 8
20:46:19 <_zephyris> 16 17 18 19 20 21 22 23
20:46:19 <_zephyris> 24 25 26 27 28 29 30 31
20:46:19 <_zephyris> 80 81 82 83 84 85 86 87
20:46:21 <_zephyris> 70 40 41 42 43 44 45 46
20:46:21 <_zephyris> 105 53 54 55 56 57 58 59
20:46:23 <_zephyris> 60 61 62 63 64 65 66 67
20:46:23 <_zephyris> 70 71 72 73 74 75 76 77
20:46:25 <_zephyris> 72 73 74 75 76 77 78 79
20:46:25 <_zephyris> 104 105 106 107 108 109 110 111
20:46:27 <_zephyris> 104 112 113 114 115 116 117 118
20:46:27 <_zephyris> 70 71 122 123 124 125 126 127
20:46:29 <_zephyris> 144 145 146 147 148 149 150 151
20:46:29 <_zephyris> 162 163 164 165 166 167 168 169
20:46:31 <_zephyris> 170 171 172 173 174 175 176 177
20:46:31 <_zephyris> 186 187 188 189 190 191 52 69
20:47:12 <peter1138> Makes me wonder if my hsv company colour patch could be simplified a lot.
20:47:20 <andythenorth_> there's a silver https://usercontent.irccloud-cdn.com/file/B2VdkZsC/image.png
20:47:27 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1565467121742258216/IMG_8763.jpg?ex=6ae5025e&is=6ae3b0de&hm=de7615a95574a30208ba2d291985622605a6233e462d3685346d17b122e26050&
20:47:30 <andythenorth_> compared to grey ^ or white https://usercontent.irccloud-cdn.com/file/QJJQEuKm/image.png
20:47:51 <andythenorth_> I don't think we'll get 32
20:48:11 <peter1138> i.e. instead of adapting everywhere to use an HSV/RGB packed colour, just define a new Colour entry.
20:49:51 <andythenorth_> can faff about with black vs. very dark grey https://usercontent.irccloud-cdn.com/file/Kep1IcKu/image.png
20:52:42 <peter1138> _zephyris, all my colours are in hex values, so I can't easily see if I have them already :o
20:53:57 <_zephyris> 01 02 03 04 05 06 07 08
20:53:57 <_zephyris> 10 11 12 13 14 15 16 17
20:53:57 <_zephyris> 18 19 1a 1b 1c 1d 1e 1f
20:53:57 <_zephyris> 50 51 52 53 54 55 56 57
20:53:57 <_zephyris> 46 28 29 2a 2b 2c 2d 2e
20:53:59 <_zephyris> 69 35 36 37 38 39 3a 3b
20:53:59 <_zephyris> 3c 3d 3e 3f 40 41 42 43
20:54:01 <_zephyris> 46 47 48 49 4a 4b 4c 4d
20:54:01 <_zephyris> 48 49 4a 4b 4c 4d 4e 4f
20:54:03 <_zephyris> 68 69 6a 6b 6c 6d 6e 6f
20:54:03 <_zephyris> 68 70 71 72 73 74 75 76
20:54:05 <_zephyris> 46 47 7a 7b 7c 7d 7e 7f
20:54:05 <_zephyris> 90 91 92 93 94 95 96 97
20:54:07 <_zephyris> a2 a3 a4 a5 a6 a7 a8 a9
20:54:07 <_zephyris> aa ab ac ad ae af b0 b1
20:54:09 <_zephyris> ba bb bc bd be bf 34 45
20:54:19 <_zephyris> You know it's a cool Discord channel when there's random hexadecimal in the chat
20:59:27 <peter1138> Okay, I had 7 of those already.
21:00:55 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1565470512342237294/image.png?ex=6ae50587&is=6ae3b407&hm=1cf3b8272621f74c72dad69ea38a8d2e76b7d33e746d63355f04c5eeac85ce19&
21:00:55 <_zephyris> It is these ones, if you hadn't guessed:
21:02:30 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565470909823848619/image.png?ex=6ae505e5&is=6ae3b465&hm=ebcd84f808f6926a4c865f2e14339b222131312be63ab7cffc6173d18ada3f62&
21:02:30 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565470910155194538/image.png?ex=6ae505e6&is=6ae3b466&hm=6a51856b294cb2e633aa362a533b812c159a8a350cd007a1a698f9f80b30f53a&
21:02:30 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565470910486417519/image.png?ex=6ae505e6&is=6ae3b466&hm=ed14ac1157c8b460981548677c84699c571d47983fbc7664cd3596e99adee9ef&
21:02:30 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565470910914240522/image.png?ex=6ae505e6&is=6ae3b466&hm=6e05ee20fbb4a6656bd9a939f91e36d307e9b93182a9fbb3d61a37f9d8372743&
21:03:06 <peter1138> Yeah lots of browns. That blue-grey is nice.
21:03:52 <DorpsGek> [OpenTTD/OpenTTD] dk30253740 opened issue #16118: [Bug]: Ship income is not shown in the finace report https://github.com/OpenTTD/OpenTTD/issues/16118
21:03:56 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565471272442527855/image.png?ex=6ae5063c&is=6ae3b4bc&hm=e47d163290892f1ccaef23933141bbbb05be8b452846aa77a3b36f7e34b1bb0a&
21:03:56 <peter1138[d]> Very similar colours.
21:07:03 <_zephyris> So many browns in the palette... Good for buildings and terrain I guess
21:09:38 <belajalilija> Shame the palette doesn’t really have magenta or turquoise
21:10:13 <_zephyris> A few can be pushed one shade darker, putting 0x01 as the first entry. Similarly some can be pushed one shade lighter, putting 0x0F as last entry.
21:10:50 <andythenorth_> can do ocean teal easily https://usercontent.irccloud-cdn.com/file/BD880F1g/image.png
21:10:56 <andythenorth_> it's close to default light blue though
21:11:00 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #16118: [Bug]: Ship income is not shown in the finace report https://github.com/OpenTTD/OpenTTD/issues/16118
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21:12:21 <andythenorth_> this is the best one https://usercontent.irccloud-cdn.com/file/hVrH7VZ6/image.png
21:13:11 <peter1138> They're actually not even using transfer, just force-unload orders.
21:14:00 <_zephyris> `9d 9e d6 df d4 d3 d2 0f`
21:14:24 <_zephyris> (a very light teal)
21:14:52 <_zephyris> Doing a decent orange is the real challenge.
21:16:10 <peter1138> I've got one already, is it "quite bright" though.
21:17:20 <andythenorth_> orange is tricky
21:18:17 <andythenorth_> https://www.railpictures.net/photo/916338/
21:18:30 <peter1138> _zephyris, DF is wrong, that's a magenta
21:19:17 <_zephyris> `9d 9e d6 d5 d4 d3 d2 0f`
21:19:36 <_zephyris> Oops... I think in my head f was five.
21:20:28 <belajalilija> How did the Swedish train set do orange?
21:20:59 <belajalilija> I don’t think it was 32bpp
21:23:01 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565476075230728303/image.png?ex=6ae50ab5&is=6ae3b935&hm=46b1cb18fcf6e1542bdfe640e45611011ef57edb99b7d9186fe8f5f5e72fdf22&
21:23:18 <peter1138[d]> Pink isn't quite right
21:23:53 <peter1138[d]> Regular "pink" is too dark
21:24:06 <rito12_13> peter1138: Can we use 215 - 226?
21:24:44 <peter1138[d]> No, they're all magenta :-)
21:24:54 <belajalilija> peter1138[d]: 100% this is why i never use it
21:25:34 <belajalilija> I mostly use red and sometimes orange or purple
21:26:04 <rito12_13> peter1138[d]: But between first and the last you might be able to spot a diffrence, maybe...
21:27:48 <peter1138[d]> They're ALL #D400D4
21:28:32 <peter1138[d]> Alright.
21:28:35 <peter1138[d]> Hard part.
21:28:39 <peter1138[d]> Names.
21:29:00 <belajalilija> I chose some names
21:29:01 <andythenorth_> that baby blue pops
21:29:18 <andythenorth_> the bright purple is Amethyst in Horse I think
21:29:28 <belajalilija> belajalilija: .
21:29:35 <rito12_13> I thought they change by one, maybe hallucinated that
21:29:46 <peter1138[d]> belajalilija: I've got more colours since then.
21:30:06 <peter1138[d]> rito12_13: src/table/palettes.h
21:30:12 <belajalilija> I can name more
21:30:24 <belajalilija> Please show me a full list
21:30:49 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565478034511765514/image.png?ex=6ae50c88&is=6ae3bb08&hm=daec3a5dce27062bb3680e5ef7be27d41f7dcb8c54c3aed0c676a3a618a66851&
21:30:57 <peter1138[d]> (Ignore the magenta trick)
21:31:01 <belajalilija> Thank you
21:31:08 <peter1138[d]> Which brown is which? :D
21:31:29 <andythenorth_> Oxide? :P
21:31:57 <peter1138[d]> Sort order to be improved, this is just spat out.
21:33:05 <squirejames> I'm seeing some very useful colours in there. Me Gusta
21:33:43 <peter1138[d]> If I had 32bpp remaps (like my total custom colour patch) then all sorts of nice colours could be done.
21:34:21 <belajalilija> Cobalt
21:34:21 <belajalilija> Salmon
21:34:21 <belajalilija> Cherry
21:34:21 <belajalilija> Forest
21:34:21 <belajalilija> Charcoal
21:34:23 <belajalilija> Terracotta
21:34:23 <belajalilija> Lavender
21:34:25 <belajalilija> Lava
21:34:25 <belajalilija> Gold
21:34:27 <belajalilija> Khaki
21:34:27 <belajalilija> Chocolate
21:34:29 <belajalilija> Baby Pink
21:34:29 <belajalilija> Amber
21:34:31 <belajalilija> Slate
21:34:31 <belajalilija> Silver
21:34:33 <belajalilija> Maroon
21:36:49 <rito12_13> peter1138[d]: They differ in docs/palettes/openttd.gpl
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21:41:44 <cc23561> peter1138[d]: Awesome orange (I think the middlemost tones are perfect), burgundy and silver.
21:41:47 <peter1138[d]> Yeah because otherwise Gimp will combine them.
21:42:04 <belajalilija> belajalilija: Here we go
21:47:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16117: Fix #16114: Revert "Codechange: Build rail station highlight updates only as needed" https://github.com/OpenTTD/OpenTTD/pull/16117
21:47:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #16114: [Bug]: Station coverage area highlight disappears after building drag-and-drop station https://github.com/OpenTTD/OpenTTD/issues/16114
21:47:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16112: Fix: Train uncommanded movement step after an end of line reverse https://github.com/OpenTTD/OpenTTD/pull/16112
21:50:05 <belajalilija> Colour names could also be self referential
21:51:52 <belajalilija> For example the one I’ve called Cobalt or Kingfisher could take the name of the in game gresley A4 locomotive
21:52:24 <belajalilija> As it is similar to that of mallard
21:53:14 <peter1138[d]> Okay, now the sort order... Hmm.
21:53:25 <peter1138[d]> I'm not sure the original colours have a reason for their order.
21:53:37 <rito12_13> What does the parameter in settings post calback contain?
21:54:05 <belajalilija> peter1138[d]: Yeah it seems kinda random
21:54:51 <belajalilija> It’s very vaguely rainbow colours followed by others
21:55:41 <peter1138[d]> Red and yellow and pink and green, purple and orange and blue.
21:56:15 <peter1138[d]> A couple of similar sequences (reversed) but not really.
21:57:40 <_zephyris> It was red and yellow and green and brown, and scarlet and black and ochre and peach, and ruby and olive and violet and fawn, and lilac and gold and chocolate and mauve, and cream and crimson and silver and rose, and azure and lemon and russet and grey, and purple and white and pink and orange...
21:57:53 <belajalilija> You could always start anew and sort them by their hue
21:58:56 <belajalilija> _zephyris: Yeah I’m not great at remembering real colour names and tend to make stuff up
21:59:24 <squirejames> I think I work in 16 colours
21:59:55 <belajalilija> In my grf one of the shades of green is internally called merconium
22:00:16 <squirejames> Red, Green, Blue. This I understand. "Pumpkin" "Chartreuse" etc I just ca't
22:01:13 <belajalilija> I find the basic colour names somewhat arbitrary
22:01:33 <talltyler> Surely “pumpkin” is a pretty obvious colour
22:01:59 <talltyler> I know they come in other colours
22:02:07 <belajalilija> I think Russian has 2 words for blue and some SEA languages use the same word for green and blue
22:02:33 <belajalilija> In Danish the word for punk is lyserød which means “light red”
22:02:47 <peter1138[d]> It's not wrong.
22:02:52 <belajalilija> If you Google lyserød and light red you get very different results
22:03:06 <peter1138[d]> Anyway, I can't sort the original 16 colours.
22:03:12 <belajalilija> Shame
22:03:26 <peter1138[d]> Or at least, I can, but not internally.
22:03:36 <talltyler> New colours at the bottom of the dropdown probably avoids a few pitchforks
22:03:43 <peter1138[d]> No particular reason the dropdown list has to match the internal order.
22:03:49 <belajalilija> ^^
22:03:55 <peter1138[d]> Sort by name? :D
22:04:00 <belajalilija> Hue
22:04:18 <peter1138[d]> That means calculating the hue...
22:04:36 <belajalilija> I mean most of it would be obvious
22:04:41 <peter1138[d]> And all the reds/browns will be adjacent.
22:04:41 <belajalilija> It’s just the browns
22:05:27 <belajalilija> You’ve locomotioned the options with all that brown
22:06:13 <peter1138[d]> That's just from Zephyris. Some could be dropped.
22:06:21 <andythenorth_> the new ones won't be used in the UI? 👀
22:06:23 <talltyler> You could name the browns after different types of wood, as long as they match Minecraft plank colours
22:06:43 <belajalilija> ^^ That’s what i was going for with spruce
22:07:50 <squirejames> Walnut. I know that one from rifles
22:08:38 <squirejames> (and its funny because in Dutch, which is seemingly OpenTTDs second language, its Waalnoot)
22:09:13 <talltyler> Teak, a good colour for railway carriages 😄
22:10:02 <rito12_13> rito12_13: nevermind its new value
22:10:51 <andythenorth_> naptime already?
22:14:37 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565489057457373335/image.png?ex=6ae516cc&is=6ae3c54c&hm=6b8eae315a067d110975cf2a9770bf6f7260459fd994b1eb24daf689f26e70ec&
22:15:51 <andythenorth_> older horse used that for freight wagons
22:16:32 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565489541001773206/image.png?ex=6ae5173f&is=6ae3c5bf&hm=3aa30beabe783a76c990481545dd6ba9ad868bc8ba245b137a8c32311ba2ff5a&
22:16:32 <peter1138[d]> The randomizer has no hope though
22:16:38 <squirejames> I figured that'd be good for LMS and BR Maroon carriages
22:17:40 <peter1138[d]> I pass "1" as the first CC, and "2" as the second CC, which allows detecting if 2cc or reversed 2cc is picked by the NewGRF.
22:18:03 <peter1138[d]> But means if it's picking a custom palette it things it's green :o
22:18:46 <andythenorth_> hmm old Horse versions
22:18:54 <andythenorth_> Horse 3 had stupid number of liveries and variants
22:19:14 <peter1138[d]> Maybe I need to call the callback twice, once to detect if it's reversed CC, and if not, then call it with "nearest" original colour.
22:19:50 <peter1138[d]> fallback colours eh
22:20:42 <andythenorth_> this was silly
22:20:50 <andythenorth_> https://usercontent.irccloud-cdn.com/file/xHmQHj4j/image.png
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22:23:36 <andythenorth_> Horse 4 is better https://usercontent.irccloud-cdn.com/file/5y14NmUD/image.png
22:24:17 <andythenorth_> if it was 3cc+4cc, would I cut it down to just this? https://usercontent.irccloud-cdn.com/file/Z3JaMcng/image.png
22:24:46 <peter1138[d]> Well.
22:27:20 <andythenorth_> guess the approach using cc vars for randomisation would need a rethink
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22:28:32 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565492560418443374/image.png?ex=6ae51a0f&is=6ae3c88f&hm=a8ae8051aa26f94e412e4b338b06cf7c09a8ee448391ee560425af10709b1259&
22:28:32 <peter1138[d]> Sorted by... name lol
22:28:54 <peter1138[d]> It matches the jumbled-ness I guess.
22:28:55 <andythenorth_> pleasing
22:31:59 <belajalilija> It actually works well
22:32:09 <belajalilija> Because it spreads out the browns
22:34:40 <talltyler> I like this a lot
22:34:49 <will_marshall_> Can we keep the not-brown colours high up in the semi-random selection?
22:37:43 <squirejames> peter1138[d]: So someone saw it, and they said it?
22:38:46 <peter1138[d]> Everything is brown.
22:38:58 <squirejames> Welcome to 1973
22:39:11 <peter1138[d]> Welcome to Locomotion
22:39:12 <squirejames> Seriously though, I do love that selection of colours. All useful
22:39:29 <belajalilija> Smh, literally 1974
22:39:55 <peter1138[d]> "Yay colours" "Boo they're all too similar"
22:40:37 <talltyler> Railways tend to be pretty brown places
22:41:10 <peter1138[d]> I once had a patch that limit colours to red and blue, us vs them. (Might've been the other way around))
22:41:23 <belajalilija> Some are similar, but unless you are limited by count and could get more interesting colours you might as well keep them
22:45:41 <peter1138[d]> There's room for more.
22:45:47 <belajalilija> Ooo
22:46:09 <belajalilija> But yeah, given my grf is kinda a 2cc one I’m excited for this
22:46:52 <andythenorth_> if they're not used in the UI, grfs can redefine them? :P
22:47:00 <andythenorth_> accounting for taste?
22:47:16 <peter1138[d]> Well, the code for this already follows the NewGRF pattern of having a hardcoded list, and then it resets it on start up.
22:47:19 <belajalilija> The new dark red or one of the richer browns will go well with white to make some old carriage liveries
22:47:36 <peter1138[d]> But it's easier just to add new colours directly instead of adding NewGRFs for it.
22:48:07 <andythenorth_> did I read that you have a randomiser? Or did I misread?
22:48:23 <peter1138[d]> You misread.
22:48:56 <peter1138[d]> But what's better, this or fully custom colours... :o
22:48:59 <andythenorth_> the mint and rhubarb one is just Horse randomiser?
22:49:34 <peter1138[d]> That's horse, yes.
22:49:53 <peter1138[d]> That's horse picking Pale Green because I lie to it.
22:50:09 <andythenorth_> such vars
22:50:26 <andythenorth_> I like this route, but fully custom heads off the inevitable "but I don't like xyz"
22:50:59 <talltyler> We can't avoid all negative feedback, unless we do nothing
22:51:17 <belajalilija> Grrr lazy devs doing nothing
22:51:20 <peter1138[d]> This is less intrusive
22:51:21 <talltyler> If someone doesn't like XYZ they can make a NewGRF that changes that colour, or open a PR for full custom colours
22:51:52 <andythenorth_> this address that there has never been black, and that brown and orange suck
22:51:58 <andythenorth_> addresses *
22:52:01 <belajalilija> ^^
22:52:08 <peter1138[d]> If we also add RGB remaps then this method could has the ability to do fully custom recolours too, although it then has a limit on the total custom colours in use.
22:52:40 <belajalilija> I personally want custom cc but this is cool too which is why I’ve not said about custom cc until now
22:52:41 <peter1138[d]> Charcoal has issues.
22:52:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1565498692377641161/image.png?ex=6ae51fc5&is=6ae3ce45&hm=e0d101f409bf15cf9e7cb42fcb2d8e0a37c38aa152d974b26dbe3635773e616f&
22:52:56 <andythenorth_> took a lot of work to make Horse black work
22:53:07 <andythenorth_> has green, brown, or grey mixed in
22:53:34 <andythenorth_> dunno, potato / potato
22:53:43 <andythenorth_> also naptime :P
22:54:06 <belajalilija> belajalilija: Because brining it up feels counter productive
22:54:11 <andythenorth_> I see no downsides with this though https://usercontent.irccloud-cdn.com/file/w0Fjok9y/image.png
22:55:14 <belajalilija> peter1138[d]: Slightly, couldn’t the font be made white?
22:55:39 <talltyler> Does the palette give any possibility of a darker teal than diamond? Feels like it's still missing.
22:56:01 <andythenorth_> yes, a dark teal can be made by mixing green
22:57:19 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1565499803910021291/330px-Mertingen_E412.png?ex=6ae520ce&is=6ae3cf4e&hm=acb76598f0613aa108da71b01030e3a3a3e0994022524e092bb00a58f1ab863f&
22:57:19 <talltyler> Thinking about this shade in particular 🙂
22:57:38 <andythenorth_> https://usercontent.irccloud-cdn.com/file/Ku9ydOWf/image.png
22:57:39 <peter1138[d]> https://github.com/OpenTTD/OpenTTD/blob/master/docs/palettes/palette_key.png
22:58:06 <talltyler> Diamond is 96-103?
22:58:27 <peter1138[d]> No that's pale green
22:58:30 <belajalilija> talltyler: Did they say anything?
22:58:55 <andythenorth_> zzzzzz
22:58:58 <peter1138[d]> Diamond is 154-161
22:59:26 <talltyler> Ah 🙂
22:59:51 <talltyler> Oh, andythenorth has green shadows, clever
23:00:00 <reldred> peter1138[d]: I want it gimme
23:01:27 <reldred> I’m stuck on crappy phone coverage and that was the only image that loaded
23:06:11 <peter1138> Oh dear, Binance appear to be having problems.
23:06:44 <reldred> i havent caught the news have any more grifters gone broke yet?
23:07:41 <peter1138> > At least $5.57 billion in crypto has left wallets linked to Binance across three blockchains in what appears to be a breach of the world's largest cryptocurrency exchange.
23:08:11 <peter1138> (Of course, whether it was really "worth" that...)
23:16:48 <reldred> worth it for buying drugs on the darknet
23:17:40 <belajalilija> Darknet is great tbh
23:18:06 <belajalilija> Light mode really sucks, esp in a poorly lit room
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