IRC logs for #openttd on OFTC at 2026-09-18
            
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06:55:11 <DorpsGek> [OpenTTD/team] zetametroid opened issue #716: [he_IL] Translator access request https://github.com/OpenTTD/team/issues/716
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08:19:58 <peter1138> Hm.
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11:10:41 <DorpsGek> [OpenTTD/team] jrbayguade opened issue #717: [ca_ES] Translator access request https://github.com/OpenTTD/team/issues/717
11:26:23 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #716: [he_IL] Translator access request https://github.com/OpenTTD/team/issues/716
11:30:10 <talltyler> Do we ever deny a translator access because their profile is 100% slop repositories?
11:30:27 <andythenorth[d]> that's not a written policy
11:30:36 <andythenorth[d]> I could see why we would
11:30:53 <andythenorth[d]> but to be quite transparent, will it also be extended to bananas?
11:30:59 <talltyler> Agreed, although we have no written policies on translators, just an assumption that people will do their best
11:31:14 <talltyler> Bananas is third-party content, not translations for our game
11:31:17 <andythenorth[d]> LLM performance at translation is generally strong
11:31:25 <andythenorth[d]> it's the original use case for transformers
11:31:53 <andythenorth[d]> how much of existing translation was pre-LLM google translate?
11:32:03 <andythenorth[d]> why is one form of ML ok, but not another? 👀
11:32:10 <talltyler> 🤷
11:32:48 <andythenorth[d]> I'm not advocating that we accept "I yoloed my openclaw at it with github creds"
11:32:51 <andythenorth[d]> slop is slop
11:33:04 <talltyler> I guess I understand what you were worried about with FIRS translations you couldn't verify were legit, like a year ago
11:33:28 <andythenorth[d]> I was, but that's a specific compliance risk arising from mixing personal and work
11:33:38 <andythenorth[d]> unique to me I think
11:33:55 <LordAro> oh god, why would you bring that up again? :p
11:34:09 <andythenorth[d]> if someone wants to have their agents translate and commit, they can also have their agents build openttd locally
11:34:18 <talltyler> But there's nothing stopping existing translators from sabotaging translations, nor new people getting access without us noticing, so it's probably fine
11:34:59 * talltyler sigh
11:35:29 <talltyler> Figuring out which internet strangers to trust is always weird, I guess
11:35:46 <andythenorth[d]> or their agents
11:35:57 <talltyler> I do not trust agents
11:36:02 <talltyler> They do not have brains
11:36:08 <andythenorth[d]> weirdly, in one possible future, their agents are more trustworthy
11:36:15 <andythenorth[d]> that future is not here yet
11:42:34 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #717: [ca_ES] Translator access request https://github.com/OpenTTD/team/issues/717
13:13:33 <peter1138> Someone used their agent to do a bulk Wiki translation already.
13:18:34 <will_marshall_> is there a term for someone who might deep-down mean well but ultimately ends up making an absolute nuisance of themselves?
13:19:15 <will_marshall_> (bearing in mind that I think a lot of the people being annoying with AI crap don't mean well at all and actually just want to flex some new technology/capability for nebulous booster reasons)
13:19:20 <peter1138> Developers? :D
13:19:47 <will_marshall_> "Engineer Brain" (Derogatory)
13:23:04 <peter1138> talltyler, is it also reasonable to that a translator has actually played the game?
13:23:22 <peter1138> ... +expect
13:26:42 <talltyler> I would argue yes
13:27:06 <andythenorth[d]> will_marshall_: human?
13:27:16 <talltyler> Well-played
13:28:57 <peter1138> 12:31 < andythenorth[d]> how much of existing translation was pre-LLM google translate?
13:29:26 <peter1138> From what I understand, the LLM stuff produces worse results, it just looks feasible to people who don't know.
13:29:46 <peter1138> Much like all of it really.
13:36:32 <squirejames> Sounds like my marriage
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16:21:09 <DorpsGek> [OpenTTD/team] jrbayguade commented on issue #717: [ca_ES] Translator access request https://github.com/OpenTTD/team/issues/717
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16:48:44 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550549145486368878/image.png?ex=6aaebcec&is=6aad6b6c&hm=52adcbabbfa2df718cb60c162f474db5f1902d698bf7b1596a7c1dce2581a905&
16:48:44 <peter1138[d]> Is this better or worse?
16:49:22 <belajalilija> will_marshall_: unuseful idiots
16:49:51 <andythenorth[d]> peter1138[d]: is it chunky? 👀
16:50:10 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550549507782090872/image.png?ex=6aaebd42&is=6aad6bc2&hm=fd1994a5395ca370cefdd28292a6792b778e94a5a2bd4fc311e0d975c61f77d8&
16:50:10 <peter1138[d]> Current for reference
16:50:23 <andythenorth[d]> It's net neutral, but I like it
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16:50:42 <andythenorth[d]> white on yellow has some contrast 'oh my eyes' challenges
16:50:43 <peter1138> Oh I haven't put the blobs back yet.
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16:50:57 <peter1138> Fair.
16:51:10 <peter1138> Doesn't need to be white, nor yellow, I guess.
16:51:10 <andythenorth[d]> the black outline cargo flows is nice
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16:51:28 <andythenorth[d]> the green is for black holes?
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16:52:19 <tabytac> I definitely like any change to the industry/cargo chain window. Think this is a step in the right direction
16:52:36 <peter1138> Light blue for out-only, green for in-only, yellow for both in & out. Grey for houses.
16:54:19 <peter1138> andythenorth[d], could also be a place to show badges, which currently only appear in the industry funding window.
16:54:43 <andythenorth[d]> badges eh
16:55:06 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550550749459644466/image.png?ex=6aaebe6a&is=6aad6cea&hm=73f600473bdc8b24eb55454e4ea5be769aadb669f3a198781793b6291e96efae&
16:55:06 <andythenorth[d]> there's no helping people who do this eh
16:55:45 <andythenorth[d]> hmm zoom, independent of UI scale? 😮
16:55:58 <belajalilija> this reminds me of a thing
16:56:18 <belajalilija> i just dont know what
16:56:58 <peter1138> Well, because FIRS has different supplies for the industries, they all appear yellow.
16:57:28 <peter1138> Except scrap yard and builders yard.
16:58:24 <peter1138> But yeah, the design is still based on a grid, so all industries are the same size regardless of the number inputs.
17:02:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #16005: Fix #15824: Game crash when truncating cargo of crashed vehicle https://github.com/OpenTTD/OpenTTD/pull/16005
17:02:34 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1550552626192449706/hqdefault.png?ex=6aaec029&is=6aad6ea9&hm=ba51e87f44e2a9fcdea1db95b6716b101764a5042b1ab28cc61cec40d4903ffb&
17:02:34 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1550552626603499550/250px-Mark_Williams_at_Snooker_German_Masters_28Martin_Rulsch29_2014-01-30_01.png?ex=6aaec02a&is=6aad6eaa&hm=56436db8f69b7c3d289f18b7fa92dbf0f9f83d76eb9a6e8b907653d7d5e2d999&
17:02:34 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1550552627035643984/330px-Philips_PM5544.svg.png?ex=6aaec02a&is=6aad6eaa&hm=e3a7dd77fd526ec8c009cbe5cd6750ada0b16fd4aa5e960c494a3c4d6c6e65c1&
17:02:34 <belajalilija> andythenorth[d]:
17:02:49 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16005: Fix #15824: Game crash when truncating cargo of crashed vehicle https://github.com/OpenTTD/OpenTTD/pull/16005#pullrequestreview-5250439943
17:02:52 <belajalilija> something
17:03:28 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #717: [ca_ES] Translator access request https://github.com/OpenTTD/team/issues/717
17:04:27 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #717: [ca_ES] Translator access request https://github.com/OpenTTD/team/issues/717
17:05:50 <talltyler> Shame on me for failing the reading comprehension test, the instructions say devs should put the approve or deny in the "first line of your comment" 😅
17:17:24 <peter1138> Oh yeah I need to fix that comment.
17:21:00 <peter1138> Hmm, maybe it would be better if the lines didn't continue it the very top/bottom.
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18:33:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15445: Change: Allow road vehicles to overtake through junctions between one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445#pullrequestreview-5251260674
18:33:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16005: Fix #15824: Game crash when truncating cargo of crashed vehicle https://github.com/OpenTTD/OpenTTD/pull/16005
18:33:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15824: [Crash]: Game crash when a train is crashed while loading/unloading https://github.com/OpenTTD/OpenTTD/issues/15824
18:34:10 <DorpsGek> [OpenTTD/OpenTTD] Rhodianer opened issue #16012: [Crash]: Freeze when activating fullscreen mode https://github.com/OpenTTD/OpenTTD/issues/16012
18:37:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#pullrequestreview-5251298233
18:44:39 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15389: Add: Show train length in reworked vehicle info panel https://github.com/OpenTTD/OpenTTD/pull/15389#pullrequestreview-5251367098
18:45:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15445: Change: Allow road vehicles to overtake through junctions between one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
18:47:11 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15389: Add: Show train length in reworked vehicle info panel https://github.com/OpenTTD/OpenTTD/pull/15389
18:56:56 <andythenorth[d]> \o/
19:01:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013
19:02:57 <belajalilija> whats this train length thing?
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19:15:17 <talltyler> Screenshots are in the PR 🙂
19:16:49 <belajalilija> huh
19:16:52 <belajalilija> i thought we had it
19:16:58 <belajalilija> unless it was jgrpp feature
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19:17:14 <belajalilija> in which case its really nice to see it in vanilla because its something i look at often
19:19:07 <belajalilija> esp useful with irregular grfs (like mine) that work outside of the half tile vehicle size default
19:23:04 <talltyler> Vanilla and JGRPP use different layouts for vehicle windows. It's new to vanilla.
19:29:02 <belajalilija> makes sense
20:42:54 <DorpsGek> [OpenTTD/team] g7nV5tr opened issue #718: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/718
20:48:23 <DorpsGek> [OpenTTD/team] g7nV5tr commented on issue #718: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/718
20:59:30 <peter1138[d]> Failed the test
20:59:36 <talltyler> Yep
21:01:11 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #718: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/718
21:02:10 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #709: [es_MX] Translator access request https://github.com/OpenTTD/team/issues/709
21:02:30 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #708: [da_DK] Translator access request https://github.com/OpenTTD/team/issues/708
21:04:16 <DorpsGek> [OpenTTD/team] 2TallTyler commented on issue #715: [nn_NO] Translator access request https://github.com/OpenTTD/team/issues/715
21:05:38 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822
21:06:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#issuecomment-5736187316
21:07:38 <DorpsGek> [OpenTTD/team] g7nV5tr commented on issue #718: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/718
21:08:16 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#pullrequestreview-5252630841
21:10:17 <belajalilija> uh oh
21:10:53 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #405: Add: Release announcement for OpenTTD 16.0-beta3 https://github.com/OpenTTD/website/pull/405
21:11:15 <talltyler> Fixed the feedback and changed the date tomorrow. Looks like the changelog needs an update now. 😄
21:11:25 <talltyler> +to
21:12:39 <talltyler> Wait, uh, screwed up the date somehow
21:13:01 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #405: Add: Release announcement for OpenTTD 16.0-beta3 https://github.com/OpenTTD/website/pull/405
21:13:03 <talltyler> Set it to the day after the original post, not the day after today 😛
21:19:42 <talltyler> Socials text and image added to the PR.
21:21:30 <talltyler> What do we want to do about [#14875](https://github.com/OpenTTD/OpenTTD/issues/14875)? I'm not sure I understand it enough to write docs, and Peter's comment makes clear that additional functionality is needed anyway. 🙂
21:23:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#pullrequestreview-5252731118
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21:25:19 <talltyler> peter1138: On the industry chain viewer, I quite like what you've got, particularly the colour-coding of in/out/both/houses.
21:27:22 <talltyler> White text on the yellow boxes is a bit harsh, we use black on yellow elsewhere but other text in that window might need to stay black. Maybe keep the text white, change the yellow?
21:28:21 <talltyler> I've also been ruined by _zephyris 's nice fonts, the pixel font looks bad to me now 😭
21:33:16 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5252780439
21:33:58 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #16012: [Crash]: Freeze when activating fullscreen mode https://github.com/OpenTTD/OpenTTD/issues/16012
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22:54:05 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic approved pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#pullrequestreview-5253297760
22:54:44 <kuhnovic> There you go, even more work for beta3 😁
22:57:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822
22:58:14 <talltyler> Thanks! 🙏
22:59:38 <kuhnovic> Awesome feature!
23:00:50 <peter1138[d]> Perfect. Spoke to a lad in the pub who knew of openttd
23:07:07 <peter1138> Right.
23:07:11 <peter1138> Is it lunch time?
23:08:00 <peter1138> talltyler, yeah, colours were basically arbitrary.
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23:16:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #16014: Doc: Update changelog for 16.0-beta3 (redux) https://github.com/OpenTTD/OpenTTD/pull/16014
23:18:11 <talltyler> Wonder if we should add to known-bugs.txt, "full screen is borked on some OSes, use at your own risk" 😛
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23:21:27 <peter1138[d]> Is it
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23:22:39 <talltyler> Dunno, it just seems like we get a lot of bugs about it
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23:26:53 <peter1138[d]> Probably changing it to e windowed fullscreen instead of exclusive fullscreen would help.
23:26:58 <andythenorth[d]> you are all awake too late 😛
23:27:19 <peter1138[d]> I....
23:27:38 <peter1138[d]> Have to get up in 6 hours
23:28:33 <andythenorth[d]> you're just up early then, not late
23:29:07 <peter1138[d]> I might have made a grave mistake.
23:29:25 <talltyler> I am in a timezone where being awake makes sense 🙂
23:29:29 <talltyler> About to eat a late dinner
23:31:09 <peter1138[d]> Quick someone approve it
23:39:18 <squirejames> Time is an illusion, lunch time doubly so
23:42:27 <andythenorth[d]> hmm is this new FIRS supposed to be hard mode? Or just "moar"?