IRC logs for #openttd on OFTC at 2026-09-19
            
00:58:55 <_glx_> had a lot of outdated and missing strings to fix
01:07:39 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1550674701804634112/island.png?ex=6aaf31db&is=6aade05b&hm=5bee0e7a3144e56a477dba3658c157d7249f6804c226d47d6340a20e50433b8e&
01:07:39 <talltyler> What if some lighthouse spawned on small islands? 👀
01:08:39 <talltyler> peter1138: Every time I see your new lighthouse rocks a small sailor voice in my head shouts _"YE SHALL BE DASHED UPON THE ROCKS"_
01:14:26 <talltyler> Hmm, 1/10 seems maybe too rare
01:14:44 <talltyler> Programmer number, 1/8 😛
01:27:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015
01:29:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015
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05:18:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5254739787
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07:50:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015#pullrequestreview-5255031183
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08:58:07 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e309ba17568e1962adea0d7fbf57ff9d34e3d9fd
08:58:08 <DorpsGek> - Update: Translations from eints (by translators)
09:13:14 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean updated pull request #14428: Change: Select snow line height by level instead of coverage https://github.com/OpenTTD/OpenTTD/pull/14428
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10:16:40 <_zephyris> talltyler: Thinking about better randomly placed object support, any chance of hooking the lighthouse/island code into newgrf support?
10:16:48 <_zephyris> May well be a different PR though
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11:32:11 <DorpsGek> [OpenTTD/OpenTTD] jsrmalvarez commented on issue #15774: [Bug]: Desert Coverage below 50% on a height 1 map does not spawn any desert tiles. https://github.com/OpenTTD/OpenTTD/issues/15774
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11:44:09 <DorpsGek> [OpenTTD/OpenTTD] jsrmalvarez opened issue #16016: [Bug]: Snow Coverage below 50% on a height 1 map does not spawn any snow tiles. https://github.com/OpenTTD/OpenTTD/issues/16016
11:45:21 <DorpsGek> [OpenTTD/OpenTTD] jsrmalvarez commented on issue #16016: [Bug]: Snow Coverage below 50% on a height 1 map does not spawn any snow tiles. https://github.com/OpenTTD/OpenTTD/issues/16016
11:50:31 <peter1138> _zephyris, that would belong in my PR that already handles the existing bits.
12:40:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5255761112
12:50:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015
12:51:29 <talltyler> I am aware that I'm probably making a mess of the NewGRF-support PR 🙁
12:51:45 <talltyler> Goes it release beta3 today?
12:52:43 <talltyler> Just need a couple of reviews on my PRs to update the changelog and add the website post, I can handle the rest.
12:53:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #16014: Doc: Update changelog for 16.0-beta3 (redux) https://github.com/OpenTTD/OpenTTD/pull/16014#pullrequestreview-5255791954
12:53:30 <peter1138> Do it :-)
12:54:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #16014: Doc: Update changelog for 16.0-beta3 (redux) https://github.com/OpenTTD/OpenTTD/pull/16014
12:57:33 <talltyler> Just need one more approval before I can create the tag 🙂
12:57:33 <talltyler> https://github.com/OpenTTD/website/pull/405
13:00:30 <DorpsGek> [OpenTTD/website] PeterN approved pull request #405: Add: Release announcement for OpenTTD 16.0-beta3 https://github.com/OpenTTD/website/pull/405#pullrequestreview-5255815156
13:04:49 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler created new tag: 16.0-beta3 https://github.com/OpenTTD/OpenTTD/releases/tag/16.0-beta3
13:05:44 <talltyler> Thanks. Now to wait for the action to complete... 🙂
13:37:11 <DorpsGek> [OpenTTD/website] 2TallTyler merged pull request #405: Add: Release announcement for OpenTTD 16.0-beta3 https://github.com/OpenTTD/website/pull/405
13:43:55 <peter1138> Fediverse done.
13:46:48 <talltyler> Steam, Discord, and TT-Forums done.
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14:15:08 <michi_cc[d]> Did Reddit and X.
14:31:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #16016: [Bug]: Snow Coverage below 50% on a height 1 map does not spawn any snow tiles. https://github.com/OpenTTD/OpenTTD/issues/16016
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15:44:30 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550895366923362374/image.png?ex=6aafff5d&is=6aaeaddd&hm=4a22e434805c002014eaea0e1f86e3ab759c66e814d0a6c4b7c22efa4a8e4451&
15:44:30 <peter1138[d]> Hmm
15:52:32 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550897389785710592/image.png?ex=6ab00140&is=6aaeafc0&hm=eaf34d672ef590b44578be9f245384a2728a54849e621df7f30783d97996dabf&
15:52:32 <peter1138[d]> Hmm, somehow the layout ended up different as well, but that seems fine anyway?
15:53:31 <_zephyris> Yes please.
15:54:22 <_zephyris> Scale black border with bevels (and line width with UI scale, obvs).
15:54:35 <peter1138[d]> It is :-)
15:56:05 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550898283977642087/image.png?ex=6ab00215&is=6aaeb095&hm=1a14fb12758cd9271701b93a3a1168f195704bc30c4724fad1301077175d222e&
15:56:05 <peter1138[d]> With Chunky Bevels off
15:57:57 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550898753832099840/image.png?ex=6ab00285&is=6aaeb105&hm=3c8a46fd8179030c7b0292622c81f80e02f5c315b7007d2b9ec959e82dd44450&
15:57:57 <peter1138[d]> Old vs new connection lines again
15:59:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550899243097653308/image.png?ex=6ab002f9&is=6aaeb179&hm=1aa8286a52696d7fea7373630d0b2e2a8907c9321a88fa6d7d1b5452d1c36903&
15:59:54 <peter1138[d]> And cargo view too
16:00:08 <peter1138[d]> Still need to put the blobs back mind.
16:01:10 <brickblock19280> At first I couldn't tell what you'd changed but this is amazing
16:01:26 <brickblock19280> What are the industry colours tho?
16:02:28 <peter1138[d]> light blue: supply-only, green: accept-only, brown (was yellow last time): supply & accept, and grey: houses.
16:02:56 <peter1138[d]> Basically tells you where a chain starts or ends.
16:04:45 <peter1138[d]> Also wondering if I can make rows shrink if possible.
16:05:45 <tabytac> Is there space for a key to understand the 4 different colours on the window or like how the graphs have a key?
16:12:09 <brickblock19280> Would it make sense to do it based on industry production type instead? A lot of industry sets have primary industries that accept cargo
16:19:30 <talltyler> Probably, yeah
16:19:47 <talltyler> Extractive / Organic / Processing / Black Hole
16:20:24 <talltyler> Plus Houses
16:21:08 <talltyler> I really like the new connection lines, what a huge improvement
16:25:55 <peter1138[d]> I will also improve the tooltips.
16:28:13 <peter1138[d]> Slight problem with the Extractive/Organic/Processing/Black Hole stuff is they are flags and can come in various combinations. (Except Black Hole, which is an absence of flags)
16:29:37 <peter1138[d]> Shame there's no black/dark grey widget colour for black hole :-)
16:32:34 <peter1138[d]> Hmm, cargo stubs are a bit inconsistent.
16:34:08 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #16017: Codefix: Comments in GS code stating that they are about AI https://github.com/OpenTTD/OpenTTD/pull/16017
16:35:16 <peter1138[d]> Also, the vanilla Bank is flagged as a black hole, even though both produces and accepted valuables.
16:35:34 <andythenorth[d]> badges override flags? 👀
16:35:44 <peter1138[d]> Badges aren't colours.
16:36:00 <peter1138[d]> Badges *could* be visible here.
16:36:19 <andythenorth[d]> badges everywhere
16:36:50 <peter1138[d]> I'm not sure if anyone has put flags on industries yet.
16:39:49 <andythenorth[d]> I have not
16:39:53 <andythenorth[d]> * badges
16:41:13 <peter1138[d]> Oops
16:42:05 <squirejames> Aren't banks functionally black holes in that, yes, they accept valuables and produce them, BUT the acceptance does not alter the production (unlike say a factory where you need to supply it to get goods out)
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17:20:25 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550919507277512754/image.png?ex=6ab015d9&is=6aaec459&hm=ded07e2dfa8450973e118daff0dbe730beb6caa53964bb7555e3745e6924e975&
17:20:25 <peter1138[d]> Was it a bug that cargo stubs didn't appear for houses?
17:21:45 <peter1138[d]> They currently only appear if the cargo type is already included by an industry, or something like that.
17:45:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #16017: Codefix: Comments in GS code stating that they are about AI https://github.com/OpenTTD/OpenTTD/pull/16017#pullrequestreview-5256799967
18:20:46 <peter1138[d]> Hmm, I thought IOTC removed mail. Did it get added back?
18:22:34 <peter1138[d]> Probably I'm just going mad.
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18:47:30 <talltyler> Yes, I added it back
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18:47:58 <talltyler> After you added support for NewGRF town cargos
19:17:10 <peter1138> Hm.
19:17:11 <peter1138> Well :o
19:17:51 * peter1138 checks comments.
19:18:39 <peter1138> Oh, none.
19:28:37 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550951767464747048/image.png?ex=6ab033e4&is=6aaee264&hm=988ed3a6c792e515f3e47bc72a97e4521553fd1ac2f9be692854ee7217efe8f4&
19:28:37 <peter1138[d]> Maybe
19:49:56 <peter1138> > Do i have to download the new version?
19:58:56 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550959396685746286/image.png?ex=6ab03aff&is=6aaee97f&hm=4dbec8b101c5a63be008c5b7a3a257b1a6ee535e14c3e23330aa4ddd1ec0d20e&
19:58:56 <peter1138[d]> 1x interface to allow FIRS to fit :o
20:06:13 <peter1138[d]> Bit smaller if we draw cargo names using the small font.
20:30:47 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015#pullrequestreview-5257546766
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20:44:57 <andythenorth[d]> stupid FIRS authors
20:46:23 <will_marshall_> go back in time to write more ascii middle fingers to them on irc so they stop
20:46:46 <andythenorth[d]> what were they thinking?
20:48:47 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5257605489
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21:56:55 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1550989088373342300/image.png?ex=6ab056a6&is=6aaf0526&hm=6bb9fb652b62067541266639a6d431cbce881e32b717a07c590d78264de93034&
21:56:55 <peter1138[d]> Eh...
22:14:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5258022950
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22:32:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #16013: Codechange: use 'enum class' for VehicleSoundEvent https://github.com/OpenTTD/OpenTTD/pull/16013#pullrequestreview-5258090284
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23:35:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015
23:35:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #16015: Add: Lighthouses on islands https://github.com/OpenTTD/OpenTTD/pull/16015#pullrequestreview-5258352187
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