⏴ go to previous day
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00:24:14 <DorpsGek> [OpenTTD/OpenTTD] Shtacks commented on issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
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04:26:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15787: Codechange: make ChunkType scoped https://github.com/OpenTTD/OpenTTD/pull/15787
04:40:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15788: Codechange: make SavegameType scoped https://github.com/OpenTTD/OpenTTD/pull/15788
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05:59:06 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/2a6a65662d70d355ee28e8a844f7134db2ea56a9
05:59:07 <DorpsGek> - Update: Translations from eints (by translators)
06:26:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15789: Fix #15784: Do close and reopen road build toolbar when switching road/tram types. https://github.com/OpenTTD/OpenTTD/pull/15789
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06:54:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15789: Fix #15784: Do close and reopen road build toolbar when switching road/tram types. https://github.com/OpenTTD/OpenTTD/pull/15789#pullrequestreview-4587165050
07:07:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15782: Fix: [NewGRF] Ensure Act2 read error replaces current set id https://github.com/OpenTTD/OpenTTD/pull/15782
07:08:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15789: Fix #15784: Do close and reopen road build toolbar when switching road/tram types. https://github.com/OpenTTD/OpenTTD/pull/15789
07:08:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
07:12:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15783: Codechange: make PerformanceElement scoped https://github.com/OpenTTD/OpenTTD/pull/15783#pullrequestreview-4587181810
07:37:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15783: Codechange: make PerformanceElement scoped https://github.com/OpenTTD/OpenTTD/pull/15783
08:30:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15790: Codechange: simplify/shrink SaveLoadCompat https://github.com/OpenTTD/OpenTTD/pull/15790
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09:30:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15790: Codechange: simplify/shrink SaveLoadCompat https://github.com/OpenTTD/OpenTTD/pull/15790
09:54:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15791: Codechange: make SaveLoadType scoped https://github.com/OpenTTD/OpenTTD/pull/15791
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14:24:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15783: Codechange: make PerformanceElement scoped https://github.com/OpenTTD/OpenTTD/pull/15783#pullrequestreview-4587662713
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14:33:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15792: Codechange: make NewGRF sprite group related enums scoped. https://github.com/OpenTTD/OpenTTD/pull/15792
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14:55:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15783: Codechange: make PerformanceElement scoped https://github.com/OpenTTD/OpenTTD/pull/15783
15:04:20 <lordgarysugar> Is there a reason why towns imported from .json are significantly bigger than founded small towns? Even though the desired population in the json is set to 0 or 1 lots of the towns have a population of 270 or 250, but when founding small towns manually they can have a population as low as 35 or 18. Is there a way the feature works that might cause this difference?
15:11:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15792: Codechange: make NewGRF sprite group related enums scoped. https://github.com/OpenTTD/OpenTTD/pull/15792#pullrequestreview-4587715656
15:19:14 <talltyler> Hmm, looks like all towns get one extra “expand” step because I used a do while loop instead of a while loop. I can fix that.
15:19:48 <peter1138> The algorithm is different anyway.
15:21:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15792: Codechange: make NewGRF sprite group related enums scoped. https://github.com/OpenTTD/OpenTTD/pull/15792
15:21:32 <lordgarysugar> talltyler: Good to hear, I'd like to keep the villages as small as possible to emphasise the difference between them and proper towns
15:39:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15788: Codechange: make SavegameType scoped https://github.com/OpenTTD/OpenTTD/pull/15788#pullrequestreview-4587746540
15:49:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15788: Codechange: make SavegameType scoped https://github.com/OpenTTD/OpenTTD/pull/15788
15:58:50 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1520820784363343903/uk_example.json?ex=6a42963a&is=6a4144ba&hm=dfffc9540fa17dea0e94caaee47d78a97975d7ace34f96f0b80376e0fa213a0f&
15:58:50 <talltyler> lordgarysugar: Hmm, I actually can't reproduce this in 16.0-beta1. I'm getting plenty of towns with a population of 30-100, with this example data.
15:58:56 <digitalfox> Almost there with the “enumeration scoped” conversion? 🙂
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16:04:43 <peter1138> Nope.
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16:13:31 <peter1138> talltyler, will also depend on things like NewGRF house sets.
16:14:27 <lordgarysugar> talltyler: in both jgr and ottd 16 beta 1, when I load 584 towns with population 1 in, I get a total population of 103,000, an average of 188 per town. When I manually place 50 small towns, I have a population of 4850, or 97 per town
16:15:50 <belajalilija> Consider house types and landscape types
16:16:02 <talltyler> Right, but the code seems to indicate that the town should always be expanded, and they are not.
16:16:10 <belajalilija> Also the bigger the sample the bigger the margin of error
16:16:34 <talltyler> I am importing towns in Scenario Editor, then placing towns, and they are the same size
16:16:39 <lordgarysugar> the bigger the sample, the smaller the margin of error
16:16:42 <belajalilija> Like how the more you flip a coin the less likely you are to get 50% heads
16:17:15 <lordgarysugar> the more you flip a coin, the closer the average will become to 50% heads
16:17:21 <lordgarysugar> but that's beside the point
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16:21:17 <squirejames> The more planes you have, the more likely you are to suffer a plane crash
16:21:37 <squirejames> (reminded me of that, as I seemed to be suffering HUGE amounts of air crashes the other day)
16:21:44 <belajalilija> lordgarysugar: https://math.stackexchange.com/questions/2649261/why-does-probability-of-50-50-outcome-decrease-as-we-toss-a-coin-more-and-more
16:22:17 <lordgarysugar> I know how probabilities work
16:22:32 <lordgarysugar> but it's not a relevant mathematical argument
17:03:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15793: Codechange: Make town-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15793
17:11:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15793: Codechange: Make town-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15793#pullrequestreview-4587858073
17:13:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15785: Codechange: make OpenGLSprite::Texture scoped https://github.com/OpenTTD/OpenTTD/pull/15785#pullrequestreview-4587860745
17:18:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15787: Codechange: make ChunkType scoped https://github.com/OpenTTD/OpenTTD/pull/15787#pullrequestreview-4587863848
17:21:19 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15791: Codechange: make SaveLoadType scoped https://github.com/OpenTTD/OpenTTD/pull/15791#pullrequestreview-4587869115
17:25:49 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15785: Codechange: make OpenGLSprite::Texture scoped https://github.com/OpenTTD/OpenTTD/pull/15785
17:26:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15791: Codechange: make SaveLoadType scoped https://github.com/OpenTTD/OpenTTD/pull/15791
17:30:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15787: Codechange: make ChunkType scoped https://github.com/OpenTTD/OpenTTD/pull/15787
17:33:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15790: Codechange: simplify/shrink SaveLoadCompat https://github.com/OpenTTD/OpenTTD/pull/15790
17:39:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775
17:53:08 <DorpsGek> [OpenTTD/OpenTTD] WolfieFox opened pull request #15794: Add: Ability to flip (control-click) articulated vehicles in the depot https://github.com/OpenTTD/OpenTTD/pull/15794
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18:34:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775#pullrequestreview-4587946186
18:40:00 <mmtunligit> https://cdn.discordapp.com/attachments/1008473233844097104/1520861339449299116/image.png?ex=6a42bbff&is=6a416a7f&hm=a9eb8a781cbb2262707e38002c1e7bb7a2887bb1437a86e6bc5b49354bbaa3d9&
18:40:00 <mmtunligit> do rivers look weird for anyone else in recent master? this is my branch but i havent done anything that should affect river graphics
18:40:22 <mmtunligit> oh in fact a whole bunch of sprites are messed up
18:41:04 <andythenorth> articulated vehicles flip? 👀
18:41:29 <peter1138> I likely break things :)
18:41:53 <talltyler> Riverban’ks
18:42:12 <mmtunligit> newgrf roads were the other weird one
18:43:12 <mmtunligit> https://cdn.discordapp.com/attachments/1008473233844097104/1520862148916416572/image.png?ex=6a42bcc0&is=6a416b40&hm=c4c1c6362c0a754ea2fdc9f0b351fda3397e99b57abce060dbf7e9e97f0835ef&
18:43:37 <mmtunligit> different road types all come out looking the same, and all very very wrong
18:46:20 <peter1138> andythenorth, that'll definitely please the authors who use articulated vehicles just to prevent flipping.
18:48:24 <belajalilija> peter1138: wait, does this mean it will work for 9/8+ stuff now?
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18:52:25 <peter1138> #15782 is wrong, it breaks chains. Whoops.
18:52:37 <andythenorth> peter1138: such authors
18:55:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15795: Revert: "Fix: [NewGRF] Ensure Act2 read error replaces current set id (#15782)" https://github.com/OpenTTD/OpenTTD/pull/15795
18:59:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15795: Revert: "Fix: [NewGRF] Ensure Act2 read error replaces current set id (#15782)" https://github.com/OpenTTD/OpenTTD/pull/15795#pullrequestreview-4587970420
18:59:04 <will_marshall_> andythenorth: are the authors in the room with us right now? (no, they have long since gotten too grumpy and quit)
19:04:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775#pullrequestreview-4587946186
19:04:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775
19:04:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775#issuecomment-4827097230
19:06:16 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15787: Codechange: make ChunkType scoped https://github.com/OpenTTD/OpenTTD/pull/15787#pullrequestreview-4587978094
19:07:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15787: Codechange: make ChunkType scoped https://github.com/OpenTTD/OpenTTD/pull/15787
19:07:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775#pullrequestreview-4587979576
19:35:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15795: Revert: "Fix: [NewGRF] Ensure Act2 read error replaces current set id (#15782)" https://github.com/OpenTTD/OpenTTD/pull/15795
19:40:13 <peter1138> mmtunligit, fixed now.
19:43:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15775: Codechange: Replace StringAlignment enum with Alignment struct https://github.com/OpenTTD/OpenTTD/pull/15775
19:48:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15793: Codechange: Make town-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15793
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21:00:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15796: Codechange: properly decode VarType to determine whether the maximum values fits in the type https://github.com/OpenTTD/OpenTTD/pull/15796
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21:41:06 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean dismissed a review for pull request #14481: Change: Use new game setting for disable_elrails when loading very old save https://github.com/OpenTTD/OpenTTD/pull/14481#pullrequestreview-4565816758
21:41:09 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean updated pull request #14481: Change: Use new game setting for disable_elrails when loading very old save https://github.com/OpenTTD/OpenTTD/pull/14481
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22:02:26 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean updated pull request #14428: Change: Select snow line height by level instead of coverage https://github.com/OpenTTD/OpenTTD/pull/14428
22:06:17 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean commented on pull request #14481: Change: Use new game setting for disable_elrails when loading very old save https://github.com/OpenTTD/OpenTTD/pull/14481#issuecomment-4827538870
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