⏴ go to previous day
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00:01:06 <yiffgirl> speaking of base set features
00:01:06 <yiffgirl> what's standing in the way of combining climates, like at a technical level?
00:02:12 <tabytac> yiffgirl: prety sure you would need a full rewrite of the map array
00:07:17 <tabytac> (alot of work)
00:13:01 <yiffgirl> always fun /s
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02:11:17 <mmtunligit> yeah thats like a two year project
02:11:33 <mmtunligit> not even sure why youd want to do that, just use objects
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04:43:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15722: Codechange: Use more helper functions for slopes. https://github.com/OpenTTD/OpenTTD/pull/15722#pullrequestreview-4584140560
04:54:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15693: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15693#pullrequestreview-4584170990
04:58:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15523: Codechange: Make Corner enum a scoped one. https://github.com/OpenTTD/OpenTTD/pull/15523#pullrequestreview-4584174809
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05:39:30 <rito12_13> yiffgirl: We have discussion on GitHub about it https://github.com/OpenTTD/OpenTTD/discussions/15091
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07:02:25 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15523: Codechange: Make Corner enum a scoped one. https://github.com/OpenTTD/OpenTTD/pull/15523
07:26:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15523: Codechange: Make Corner enum a scoped one. https://github.com/OpenTTD/OpenTTD/pull/15523#pullrequestreview-4584548071
07:42:58 <peter1138> Pitfall of perlin is that picking a threshold for the percentage of desert is kinda tricky.
07:43:53 <peter1138> Like we know the possible range of output values and it's scaled from -1.0 to 1.0, but it's not normalised so the actual range might be e.g. -0.5 to 0.7.
07:49:05 <_zephyris> Could just measure the distribution, and scale the thresholds. It's roughly normal
08:35:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15777: Codechange: remove macros for SDLVkMapping https://github.com/OpenTTD/OpenTTD/pull/15777
09:12:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15778: Codechange: document several SDL members https://github.com/OpenTTD/OpenTTD/pull/15778
09:13:18 <LordAro> https://news.ycombinator.com/item?id=48695877 "they have a digit as well with them" ?
09:25:13 <andythenorth> why we show semaphores I don't know 😛
09:25:24 <andythenorth> they're unusable in game
09:26:11 <andythenorth> if the signal menu was a single item, one-way PBS, people would have a better time
09:26:23 <andythenorth> (default signal menu, not proposing deleting anything)
09:28:01 <LordAro> remove even more buttons?!
09:29:04 <LordAro> i think there is already a date where the semaphore/signal switch happens, perhaps only showing the current one should be the default setting?
09:29:17 <LordAro> that would drop down to two buttons
09:40:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
09:42:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1520363686630527096/image.png?ex=6a40ec85&is=6a3f9b05&hm=8b1c13b60962e234644a401f8c70db663587ba68cd4eb173d49032bcb405d610&
09:52:12 <reldred> andythenorth: u wot
10:02:46 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
10:05:14 <andythenorth> impossible to see if they green or red
10:05:29 * andythenorth colour blindness says hi as a counterpoint
10:41:32 <_zephyris> Ogfx2 is colourblind safe FWIW
10:41:53 <_zephyris> I hadn't realised that the base path signals aren't, that's not great...
10:42:19 <reldred> andythenorth: the arm goes up & down?
10:42:54 <andythenorth> it's pretty indistinct 🙂
10:43:03 <andythenorth> my opinion, obvs, worth what I was paid for it etc
10:43:31 <reldred> ask for a refund 😛
10:44:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
10:47:51 <andythenorth> I think PBS would be easier to teach if the signals was understood as "trains can only go one way through this"
10:48:00 <andythenorth> (default signals)
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10:48:35 <will_marshall_> pbs would be easier to teach if the default signal graphics weren't similar and small
10:49:01 <reldred> pbs would be easier to teach if we took (most of) the youtubers and fired them into the sun
10:50:07 <will_marshall_> youtuber delenda est
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11:01:46 <belajalilija> Pbs would be easier to teach if the average player didn’t have the IQ of 8
11:10:05 <_jgr_> Quite a few new players have never even been on a train, never mind having a vague idea of how signalling works
11:12:25 <_jgr_> What is obvious to us is not to such players
11:17:00 <reldred> i usually stick to the traffic lights analogy with the newbies
11:17:07 <reldred> and pictures
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11:29:53 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#pullrequestreview-4585090777
11:39:10 <belajalilija> _jgr_: Fair point tbh, i remember once arguing with an American about something to do with trains they thought was AI but it wasn’t, the whole basis for their argument was that they commute to work on trains so they know what they’re talking about
11:41:05 <belajalilija> Which probably makes you sound experienced in a country where most people have never been on one
11:44:15 <will_marshall_> What is a train? We just don't know.
11:46:24 <LordAro> (insert any number of Adam Something videos here)
11:47:01 <LordAro> belajalilija: i'm curious though, what did they think was AI?
12:24:20 <belajalilija> LordAro: Because of how the tracks look like
12:24:20 <belajalilija> I’ll try and find the image
12:25:20 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1520404668298170458/IMG_3215.jpg?ex=6a4112b0&is=6a3fc130&hm=01a1bcacfc9987b30cc409a94218d5e18b09f4eaefef49d60b7223a284338eec&
12:25:20 <belajalilija> LordAro:
12:25:48 <belajalilija> The image was posted on Reddit 5 years ago
12:26:44 <belajalilija> They thought it was AI because of the trackwork
12:26:47 <talltyler> Double slip switches do seem fake
12:27:05 <belajalilija> I showed them multiple examples but they wouldn’t have it xd
12:27:38 <peter1138> Toasty
12:28:18 <_glx_> Perfectly safe place to put a nest
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12:31:19 <talltyler> Re:signals, I would like to support more than two styles of signal using some selector to switch style, similar to what JGRPP supports if you have a signal GRF installed. That would let us show only the colour light PBS by default, and have semaphore (and whatever the player installs from GRFs) hidden inside other styles.
12:31:49 <talltyler> But I use semaphore signals because I’m a nerd, definitely don’t want to remove them just because some people think they’re hard to see 🙂
12:31:49 <brickblock19280> Why hide semaphore?
12:32:16 <talltyler> OpenGFX2 semaphores are much easier to see than TTD semaphores too
12:32:36 <peter1138> The semaphore graphics also depend on drive side.
12:33:06 <talltyler> Ah, right, those would also be split into separate styles instead of being automatic, in my idea 😉
12:33:36 <talltyler> I do agree it’s sort of confusing to have four options instead of two, for players who don’t understand signals
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12:34:25 <belajalilija> How are pre signals hidden these days?
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12:34:59 <brickblock19280> Icon on the window top next to the x
12:35:06 <belajalilija> Ahh
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12:35:14 <emperorjake> No, that button was removed
12:35:34 <belajalilija> Then i suggest moving then behind a setting and then putting the semaphores where pre signals used to be
12:37:58 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1520407847069028443/image.png?ex=6a4115a6&is=6a3fc426&hm=fbe9aa965556706804e07f4f10c2c72af45e59a7f4f731f767cd352db9f709d8&
12:37:58 <emperorjake> Can confirm no button in current nightly
12:38:32 <emperorjake> Good riddance too
12:39:20 <emperorjake> iirc it was only put there in the first place because of a very small but vocal minority
12:45:55 <peter1138> 08:49 < _zephyris> Could just measure the distribution, and scale the thresholds. It's roughly normal
12:46:13 <peter1138> Means doing it all twice though, I think.
12:48:04 <belajalilija> emperorjake: Indeed
12:55:13 <peter1138> I did a good then?
13:01:05 <belajalilija> Yes
13:01:11 <belajalilija> You did a good
13:14:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
13:19:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15780: Change: upgrade emscripten from 3.1.57 to 6.0.1 https://github.com/OpenTTD/OpenTTD/pull/15780
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13:22:44 <_zephyris> Statistically Perlin is well behaved, so could be hard coded with a few magic numbers
13:24:48 <_zephyris> Doing it "properly" would need one pass to calculate per tile values, determine the distribution and calculate the threshold, then one pass to apply the threshold
13:25:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15777: Codechange: remove macros for SDLVkMapping https://github.com/OpenTTD/OpenTTD/pull/15777#pullrequestreview-4585305720
13:26:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15778: Codechange: document several SDL members https://github.com/OpenTTD/OpenTTD/pull/15778#pullrequestreview-4585308684
13:32:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15780: Change: upgrade emscripten from 3.1.57 to 6.0.1 https://github.com/OpenTTD/OpenTTD/pull/15780
13:37:17 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15693: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15693#pullrequestreview-4585332269
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14:00:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780
14:07:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780#pullrequestreview-4585402417
14:13:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780#pullrequestreview-4585402417
14:13:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780
14:14:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15778: Codechange: document several SDL members https://github.com/OpenTTD/OpenTTD/pull/15778
14:14:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15777: Codechange: remove macros for SDLVkMapping https://github.com/OpenTTD/OpenTTD/pull/15777
14:17:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15722: Codechange: Use more helper functions for slopes. https://github.com/OpenTTD/OpenTTD/pull/15722
14:19:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14481: Change: Use new game setting for disable_elrails when loading very old save https://github.com/OpenTTD/OpenTTD/pull/14481#issuecomment-4818347757
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14:49:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780#issuecomment-4818518330
14:51:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15693: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15693#pullrequestreview-4585486764
14:53:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15780: Change: upgrade emscripten from 3.1.57 to 5.0.7 https://github.com/OpenTTD/OpenTTD/pull/15780#issuecomment-4818533244
15:00:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15780: Change: upgrade emscripten from 3.1.57 to 6.0.1 https://github.com/OpenTTD/OpenTTD/pull/15780#pullrequestreview-4585514596
15:00:55 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15780: Change: upgrade emscripten from 3.1.57 to 6.0.1 https://github.com/OpenTTD/OpenTTD/pull/15780
15:02:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
15:03:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#pullrequestreview-4585525004
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15:26:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781
15:31:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781#pullrequestreview-4585588171
15:44:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#issuecomment-4818901871
15:46:18 <peter1138> It's stuck this way :o
16:08:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779
16:10:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#issuecomment-4819018657
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16:15:19 <andythenorth> well
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16:20:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#issuecomment-4819067139
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16:36:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#issuecomment-4819194772
16:41:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781#issuecomment-4819243624
16:43:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781#pullrequestreview-4585588171
16:43:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781
16:49:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781#pullrequestreview-4585739727
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16:53:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15779: Change: migrate from SDL2 to SDL3 https://github.com/OpenTTD/OpenTTD/pull/15779#issuecomment-4819367588
16:57:24 <peter1138> "If it's in Debian 13, it's probably old enough"
16:57:34 <peter1138> s/13/Stable/
16:58:59 <LordAro> that only applies if Debian stable is suitably old :p
16:59:19 <LordAro> Debian 13 is only 9 months old
17:29:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15782: Fix: [NewGRF] Ensure Act2 read error replaces current set id https://github.com/OpenTTD/OpenTTD/pull/15782
17:31:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580
17:31:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580#issuecomment-4819720139
17:31:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15781: Codechange: no need to pre-declare local variables https://github.com/OpenTTD/OpenTTD/pull/15781
17:45:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15782: Fix: [NewGRF] Ensure Act2 read error replaces current set id https://github.com/OpenTTD/OpenTTD/pull/15782#pullrequestreview-4585838401
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19:20:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15783: Codechange: make PerformanceElement scoped https://github.com/OpenTTD/OpenTTD/pull/15783
19:31:43 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
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19:59:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15785: Codechange: make OpenGLSprite::Texture scoped https://github.com/OpenTTD/OpenTTD/pull/15785
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20:16:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15785: Codechange: make OpenGLSprite::Texture scoped https://github.com/OpenTTD/OpenTTD/pull/15785
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20:55:37 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15659: Feature: Compose cursors for NewGRF road/rail from GUI icons https://github.com/OpenTTD/OpenTTD/pull/15659
20:55:42 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15659: Feature: Compose cursors for NewGRF road/rail from GUI icons https://github.com/OpenTTD/OpenTTD/pull/15659#issuecomment-4821620532
20:55:48 <peter1138> talltyler, feel free to run it in a debugger to get more info...
21:04:46 <talltyler> Will do, just don’t have the time now and didn’t want to forget
21:05:17 <talltyler> I’ve also never debugged a crash log before 🙂
21:21:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15786: Codechange: VarTypes/SLE_ enumeration cleanup https://github.com/OpenTTD/OpenTTD/pull/15786
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21:34:55 <_glx_> it's better when you can reproduce since crash.dmp may not have all the values
21:39:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
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21:56:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
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23:16:12 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15784: [Crash]: Exception Access Violation https://github.com/OpenTTD/OpenTTD/issues/15784
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continue to next day ⏵