IRC logs for #openttd on OFTC at 2026-06-26
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05:55:45 <DorpsGek> - Update: Translations from eints (by translators)
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06:35:09 <peter1138> Alright, I have also posted the text about the title game competition on the fediverse, as it's a bit buried.
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07:47:39 <_zephyris> Bootstrap fixed, at least for now
08:08:49 <peter1138> 20:19 < digitalfox> Before opening a bug, is it expected that 16.0beta1 downloads OpenGFX1?
08:09:03 <peter1138> Could've reported it back with 15.x too :D
08:09:34 <peter1138> But of course, it's just bootstrap, it doesn't really matter as long as it doesn't download zBase.
08:10:01 <peter1138> Most people trying out betas will already have an install that doesn't require bootstrapping.
08:24:58 <reldred> peter1138: pretty sure I chirped about it a few times π
08:25:15 <reldred> ofcourse, not on github π
08:57:47 <peter1138> > It is essentially an optional feature for players who like to build as realistic and non-gamey networks as possible to be able to penalize themselves for not following their standards of realism.
09:02:44 <reldred> heh, who was having a whinge about it
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09:27:32 <peter1138> Just some random redditor.
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10:27:19 <goddess_ishtar> peter1138: that isn't wrong
10:28:29 <goddess_ishtar> disabling magic flipping pretty much is exactly that
10:28:43 <goddess_ishtar> that's just not a bad thing, necessarily
10:39:15 <reldred> I just struggle to understand people who don't want to challenge themselves
10:39:25 <reldred> I've never been a huge realism player
10:39:50 <reldred> But anything that challenges me to radically change how I build networks in a game I've been playing for nearly thirty years is a good thing.
10:55:21 <talltyler> Iβd love to see that patch make it into 16 π
11:19:50 <tabytac> talltyler: yh with the number of small-ish landscaping chnages in 16 already, it would fit in
11:33:37 <reldred> Interestingly enough I think this was one of the reasons I protested about having the desert coverage setting changed from a height level to a percentage
11:34:00 <reldred> Also yes plz that perlin noise desert looked quite nice π
11:37:49 <talltyler> IIRC the lack of a desert coast sprite was one of the unsolved items of that patch. _zephyris, any idea how hard it would be to add one?
11:37:49 <talltyler> (if original baseset is a problem I guess using the green coast sprite as a fallback if the baseset doesn't provide a desert coast sprite would be...fine?)
11:39:28 <_zephyris> Sprites can always be drawn
11:40:40 <_zephyris> Could also always use grass next to the water, kinda like next to rivers(?)
11:42:10 <talltyler> Yes, although there are plenty of IRL coasts that are arid (same for rivers, though)
11:43:31 <_zephyris> I think I already generate them for ogfx2, bashing them out for original graphics should be fairly easy too
11:47:43 <talltyler> eratonysiad: Time to do a funny and submit another Toyland entry for the OpenTTD 16 title game comp π
11:48:52 <_zephyris> masterhellish: ^Love this^ π
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11:49:32 <masterhellish> Got to keep it light hearted
11:53:31 <masterhellish> I'm going to do another short when it's time to vote
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11:54:52 <eratonysiad> You're welcome guys :)
12:21:10 <kuhnovic> talltyler: Make sure you shape the land into a raised middle finger and zoom in so nobody sees it
12:30:25 <talltyler> Heh, not even one day and somebody is already asking for a setting to change the reduced speed of a train driving backwards without a cab, "even if the latter would not be realistic?!?"
12:31:00 <talltyler> I mean, PRs are that way, but the whole point is that it's slow
12:38:40 <lordgarysugar> For some people reversing is for aesthetics only so it shouldn't be a surprise that they want trains to reverse quickly
12:48:46 <rito12_13> I think 32 is sometimes too fast
12:57:45 <andythenorth> Make an invisible cab newgrf
13:22:01 <peter1138> As long as they are even-length invisible cabs.
14:04:34 <kuhnovic> Experimenting with single-level transparency. Left is current, right is my branch.
14:06:29 <belajalilija> kuhnovic: I like it
14:06:51 <belajalilija> Itβs objectively uglier but itβs better at what itβs for
14:15:32 <talltyler> Really? I like it better.
14:23:42 <kuhnovic> There is just one problem. I have something working, but I have no idea why it works yet
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15:45:53 <_zephyris> Would be relatively easy to make the snow transitions too... feels like there's less aversion to include derivatives of original sprites where technically necessary.
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16:34:43 <will_marshall_> what do you think?
16:38:18 <andythenorth> I have been away π
16:44:07 <belajalilija> andythenorth: Nah
16:44:18 <belajalilija> 24 and raining here
16:44:33 <will_marshall_> OSINT challenge
16:44:36 <mnhebi> talltyler: tbh Toyland opening screen is perfect cause it encapsulates the average OpenTTD player who copy pastes ottdcoop builds everywhere and just flattens all the mountains cause they are inefficient. π
16:44:57 <belajalilija> belajalilija: Correction, 23
16:53:42 <LordAro> aha, the classic `assert("msg", boolean)` when for this particular form the conditional is the first argument
16:58:34 <will_marshall_> as iconic as "assert conditional has side effects"
16:58:57 <_zephyris> 14Β°C and rainy, y'all need Scotland!
16:59:37 <will_marshall_> I'm so glad I don't live in Scotland, every day that passes.
17:01:09 <LordAro> nah, Scotland's great
17:01:22 <LordAro> I'd like to go there more
17:01:30 <will_marshall_> It's too far from my dad's cooking but it is perfect for a visit.
17:03:32 <belajalilija> _zephyris: The north of England is quite nice
17:04:02 <belajalilija> Sentences that have never been said before
17:04:20 <will_marshall_> Honestly northern england is the compromise position and I think it's alright. I would try to be close to a real railway station so that you can get down to the big smoke fast if you need to.
17:04:44 <will_marshall_> newcastle is probably peak north
17:07:27 <_glx_> still 36 here, with 24 as the lowest expected next night
17:20:16 <will_marshall_> I drove through Boston today and the car was showing 38c OAT.
17:26:21 <LordAro> it's a long drive to Massachusetts
17:29:22 <_zephyris> One Boston is currently 23, the other 33.
17:32:25 <andythenorth> Devon this morning, foggy, 23 degrees, quite nice
17:32:40 <andythenorth> back home, my house is more like 28 inside
17:34:36 <talltyler> Iβm in the other Boston!
17:34:59 <talltyler> Quite a pleasant temperature here.
17:51:14 <will_marshall_> Boston Lincs has melted me down into a sort of soup.
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17:51:45 <notluke2578> east anglia being the hottest part of the country today hasnt been pleasant for me
18:10:20 <andythenorth> sometimes I go rogue and nap when it isn't time
18:13:27 <mmtunligit> Also near the other boston, very nice day that I have to spend in a windowless office
18:19:09 <peter1138> Still not convinced that perlin noise deserts produces satisfactory results
18:29:08 <andythenorth> what about perlin noise desserts?
18:30:36 <andythenorth> I have one of these, should I ate it?
18:31:33 <will_marshall_> are you lack toes and tolerant?
18:35:22 <_zephyris> Yes. Surprisingly OK.
18:35:33 <_zephyris> Perlin parameters need tuning though, looks too regular.
18:35:47 <_zephyris> Do we want sea level snow?
18:44:59 <dwfreed> I mean, it snows in various sea level places :D
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20:25:25 <peter1138> Yeah, tuning it to not require settings...
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21:43:16 <_zephyris> Something like this?
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22:32:14 <belajalilija> How are you doing this?
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23:09:56 <ragin_> _zephyris: please tell me we're getting base game snowy coasts at some point π
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