โด go to previous day
01:05:16 <belajalilija> how does that import town data thing work?
01:05:42 <belajalilija> i'm doing something ๐
01:11:10 <talltyler> There are docs!
01:12:09 <talltyler> And also an example heightmap and data file in the PR:
01:12:09 <talltyler> <https://github.com/OpenTTD/OpenTTD/pull/10409>
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05:46:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14481: Change: Use new game setting for disable_elrails when loading very old save https://github.com/OpenTTD/OpenTTD/pull/14481#pullrequestreview-4589173568
05:48:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15797: Codechange: make Action5BlockType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15797
05:50:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15798: Codechange: make TileContext a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15798
05:54:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15786: Codechange: VarTypes/SLE_ enumeration cleanup https://github.com/OpenTTD/OpenTTD/pull/15786#pullrequestreview-4589204010
05:56:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15790: Codechange: simplify/shrink SaveLoadCompat https://github.com/OpenTTD/OpenTTD/pull/15790#pullrequestreview-4589214487
05:57:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15799: Codechange: make SaveLoadAction a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15799
06:00:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15800: Codechange: make NeedLength a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15800
06:00:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15796: Codechange: properly decode VarType to determine whether the maximum values fits in the type https://github.com/OpenTTD/OpenTTD/pull/15796#pullrequestreview-4589235836
06:09:35 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15786: Codechange: VarTypes/SLE_ enumeration cleanup https://github.com/OpenTTD/OpenTTD/pull/15786
06:10:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15790: Codechange: simplify/shrink SaveLoadCompat https://github.com/OpenTTD/OpenTTD/pull/15790
06:11:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15796: Codechange: properly decode VarType to determine whether the maximum values fits in the type https://github.com/OpenTTD/OpenTTD/pull/15796
06:13:59 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15800: Codechange: make NeedLength a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15800#pullrequestreview-4589306587
06:14:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15799: Codechange: make SaveLoadAction a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15799#pullrequestreview-4589309753
06:16:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15798: Codechange: make TileContext a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15798#pullrequestreview-4589321273
06:21:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15797: Codechange: make Action5BlockType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15797#pullrequestreview-4589358038
06:30:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15797: Codechange: make Action5BlockType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15797
06:35:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15798: Codechange: make TileContext a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15798
06:39:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15749: Change: prevent oversized purchase list windows https://github.com/OpenTTD/OpenTTD/pull/15749
06:40:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15553: Fix #15471: explicitly initialize COM in Win32 video driver https://github.com/OpenTTD/OpenTTD/pull/15553
06:41:30 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15799: Codechange: make SaveLoadAction a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15799
06:41:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15800: Codechange: make NeedLength a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15800
06:58:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15656: Codechange: make a scoped GRFLanguages https://github.com/OpenTTD/OpenTTD/pull/15656#pullrequestreview-4589534205
06:59:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #15519: Codechange: follow coding style for template parameter naming https://github.com/OpenTTD/OpenTTD/pull/15519
06:59:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15519: Codechange: follow coding style for template parameter naming https://github.com/OpenTTD/OpenTTD/pull/15519#issuecomment-4829803639
07:00:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #15509: Fix #15216: buying land by area now fails or succeeds in entirety when low on money https://github.com/OpenTTD/OpenTTD/pull/15509
07:00:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro opened pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801
07:01:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801
07:03:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4589556902
07:09:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15656: Codechange: make a scoped GRFLanguages https://github.com/OpenTTD/OpenTTD/pull/15656
07:41:12 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4589794081
08:40:35 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/2f540a8e2524111d2d37f1d245f1adc17b1a5fcd
08:40:36 <DorpsGek> - Add: summary for week 26 of 2026 (by OpenTTD Survey)
08:40:42 <LordAro> busy morning
09:51:39 <DorpsGek> [OpenTTD/OpenTTD] Nans-ssss commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
10:02:08 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
10:03:35 <DorpsGek> [OpenTTD/OpenTTD] Nans-ssss commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
10:03:57 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
10:05:09 <DorpsGek> [OpenTTD/OpenTTD] Nans-ssss commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
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10:57:51 <peter1138> Seems unlikely?
10:59:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
11:03:59 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
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12:01:11 <peter1138> :o
12:04:52 <Borg> peter1138: no worries ;) I wont ask any weird questions ;DD
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12:33:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4591836501
12:48:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4591948244
13:46:38 <peter1138> But not that kinda realism, right?
13:59:03 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #15414: [Bug]: money is drained to Capital Expenses Other https://github.com/OpenTTD/OpenTTD/issues/15414
13:59:37 <belajalilija> Guys
14:00:01 <belajalilija> That flipping thing about going flipping vehicles over 8/8
14:00:21 <belajalilija> Is it just a request or an actual future feature?
14:01:20 <belajalilija> About flipping vehicles over 8/8*
14:02:49 <peter1138> There are no vehicles over 8/8.
14:05:28 <belajalilija> > : (
14:05:51 <belajalilija> You know what i mean Peter > : (
14:07:09 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1521155063198777604/image.png?ex=6a43cd8c&is=6a427c0c&hm=9cf42fa32eb659436fad8faa7ed437db024bca63789679a4ac10b2056269b2ed&
14:07:09 <emperorjake> It would be nice to be able to flip articulated vehicles so I don't have to do this
14:07:24 <emperorjake> is this a valid use of variants?
14:08:40 <talltyler> This is where flipping articulated vehicles makes the most sense ๐
14:17:04 <belajalilija> emperorjake: Holy hell
14:17:04 <belajalilija> I hadnโt even considered that i might need to do this
14:20:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4592632212
14:31:24 <will_marshall_> belajalilija: I wrote the code, it works, I could demo it but I am too lazy.
14:43:56 <andythenorth> needs the preview tag to get the WASM build?
14:45:00 <peter1138> If you want the preview to be made, it needs the preview tag... yeah.
14:45:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15802: Codechange: make SaveFileType clearly distinct from VarType https://github.com/OpenTTD/OpenTTD/pull/15802
14:45:34 <andythenorth> emperorjake: it's temporal epistemology
14:45:38 <andythenorth> it's valid RN
14:45:48 <andythenorth> wouldn't be if articulated vehicles could be flipped
14:45:48 <andythenorth> https://en.wikipedia.org/wiki/New_riddle_of_induction
14:47:18 <andythenorth> `From the perspective of observers before time t it is indeterminate which predicates are future projectible (green and blue or grue and bleen).`
14:48:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15794: Add: Ability to flip (control-click) articulated vehicles in the depot https://github.com/OpenTTD/OpenTTD/pull/15794#pullrequestreview-4592850019
14:52:16 <peter1138> Not a full review of course. I imagine there might be a few NewGRF-weirdnesses that might beed to be catered for.
15:04:50 <will_marshall_> Thanks for taking a look! I think what it needs is tyre kicking and a read through of all the member variables in Train and GroundVehicle, anything that's related to or special-cased for articulated vehicles.
15:05:10 <andythenorth> reversible RVs? ๐
15:05:48 <will_marshall_> The only road vehicles with cabs on both ends that come to mind are those tunnel firefighting vehicles and the "zipper truck".
15:06:17 <will_marshall_> Oh and when they're selling van cabs for campervans and they sell them as two fronts back-to-back.
15:06:37 <emperorjake> I want reversible ships too ๐
15:06:45 <will_marshall_> https://cdn.discordapp.com/attachments/1008473233844097104/1521170061509787788/citroen-relay-back-to-back-two-frontends-van.png?ex=6a43db84&is=6a428a04&hm=23846c165e73979d28b6ca7d3f9c572dc4796460cc60d5c0710b562518f4f450&
15:06:56 <will_marshall_> God I love this stupid thing so much.
15:07:08 <andythenorth> and the Dakar DAF
15:07:55 <will_marshall_> Great now I need to go and find a truck simulator to thrash a DAF twin turbo across some dunes.
15:08:04 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1521170391593390331/images.png?ex=6a43dbd3&is=6a428a53&hm=7782924a5a2a91a55aa0d19c745736397fd27267637ee6ff5035fc226b1935a8&
15:09:33 <LordAro> emperorjake: the classic
15:10:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1521170883555885157/Daf-de-rooy-classics-truckASO-FOTOP-1024x576.png?ex=6a43dc48&is=6a428ac8&hm=d44308854f4a250cc2ad6d473bca76fb50c282f495e930c2cc5135884c7b1254&
15:10:10 <belajalilija> will_marshall_: French busses
15:10:45 <belajalilija> acs121: knows which i mean
15:10:46 <peter1138> 2CV boats are a thing. But which bit gets flipped...
15:10:58 <talltyler> Reversible ships seems quite easy, might require touching movement code but thereโs almost nothing to break. Whatโs the ship going to do, crash into another ship?
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15:11:04 <acs121> belajalilija: Now I do ahah
15:11:06 <belajalilija> Theyโre silver double ended busses for an island
15:11:47 <will_marshall_> Reversible aircraft and a rework of the state machine so that we get pushback instead of pirouetting?
15:11:56 <acs121> emperorjake: Could be fun with Odakyu MUs as well ๐
15:12:23 <will_marshall_> fat man drinking from pipe meme "train features" vs thin man drinking drips "airplane features"
15:13:22 <LordAro> will_marshall_: i feel like pushback would be relatively easy given the current implementation
15:13:27 <LordAro> no rework required
15:13:28 <LordAro> maybe.
15:14:46 <will_marshall_> The airport layouts don't necessitate it would probably be the biggest issue?
15:15:06 <andythenorth> reversible ships does actually make sense eh
15:15:10 <will_marshall_> Maybe the very big ones, the city airport is just a weird layout.
15:15:13 <squirejames> https://cdn.discordapp.com/attachments/1008473233844097104/1521172192644169819/Janus10.png?ex=6a43dd80&is=6a428c00&hm=d1160a42a769c5b6885f3b9093761e2242bf32a3b9655bf9128d6d962dd8607a&
15:15:13 <squirejames> Suddenly reminded of the Janus ๐
15:15:22 <will_marshall_> On the subject of stations with state machines though - big docks would be fun.
15:16:29 <will_marshall_> As it stands ships are a little too good, you can load as many as you like at a single tile, which isn't in keeping with the other transport types.
15:18:46 <peter1138> My work on docks was only visuals, and... got sidetracked.
15:18:51 <talltyler> They do divide themselves across multiple docks if provided, I believe
15:19:03 <talltyler> But thereโs no hard limit on multiple ships loading from the same dock
15:19:45 <peter1138> If ships had path reservations to get in the way of, we'd need to have crashing ships to avoid deadlocks :D
15:20:20 <will_marshall_> Now that there's a non-nightmare ship pathfinder it'd be fun to take a look at adding some features there.
15:22:58 <peter1138> Um.
15:23:25 <will_marshall_> Is the ship pathfinder still nightmares?
15:27:04 <belajalilija> Icebergs? :thinkies:
15:27:45 <will_marshall_> I had a dream about a plane feature actually.
15:28:33 <will_marshall_> High population areas should have a higher pathfinder cost to fly over (possibly based on city zones?)
15:28:42 <belajalilija> Those big fuckoff ground arrows as waypoints?
15:28:48 <belajalilija> Ooo
15:29:24 <will_marshall_> It conflicts with the range limit feature sadly.
15:31:03 <will_marshall_> belajalilija: Okay hear me out it'd be funny to give them waypoint names like real life, where there are routes like `SPICY BARBQ TERKY SMOKE`
15:32:47 <peter1138> Well, there is also no pathfinder at all for aircraft.
15:32:59 <will_marshall_> Yeah, aware of that.
15:33:02 <peter1138> But range limit is just a suggestion, tbh.
15:33:15 <will_marshall_> There's a setting to turn it off now right?
15:33:17 <mnhebi> Mmm, collissions and pathfinder for aircraft.
15:33:22 <peter1138> I'm not sure if any sets use it.
15:33:30 <will_marshall_> old AV8 did.
15:33:58 <peter1138> Yeah, that's probably the reason it exists, and it was probably found to be a BAD FEATURE :)
15:34:27 <will_marshall_> It is sort of BAD FEATURE, mostly because it didn't fix the balance of aircraft.
15:34:29 <mnhebi> Tbh I liked range limit.
15:34:35 <will_marshall_> Good aircraft (Boeing 707) were still good
15:34:39 <will_marshall_> And cheap aircraft were now useless.
15:35:44 <will_marshall_> How do you fix the balance of aircraft? I dunno, make it so that manufacturers can discontinue support for your planes and force you to scrap them when the engines become worth 2x the value of the airframe.
15:35:48 <will_marshall_> Such realism.
15:42:38 <Borg> its easy to balance them.. set Air vehicles: 0 ;)
15:42:40 <Borg> problem solved
15:42:42 <belajalilija> peter1138: Av8 and WAS
15:43:35 <will_marshall_> Turn off planes is certainly valid. Make placing an airport slow (not accelerate) city growth as the poor municipality is forced to deal with all the costs that the player has externalized.
15:43:36 <belajalilija> In WAS it was togleable but in Av8 it was mandatory which sucked, thankfully theres a rangeless version
15:43:56 <emperorjake> The rangeless version is obsolete now ๐
15:44:02 <will_marshall_> Airports are too cheap to build and maintain by default. They should be bankruptcy factories
15:44:22 <Borg> will_marshall_: all that is fixable by GRF itself + GS eventually
15:44:28 <belajalilija> emperorjake: Oh?
15:45:12 <emperorjake> There's now a setting to disable aircraft range, it was my PR
15:46:07 <will_marshall_> Yeah, it was needed.
15:46:49 <will_marshall_> Borg: Nooooo, fixing it in NewGRF and Gamescript means that I can't impose my will (planes bad) on the playerbase!
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15:52:02 <belajalilija> emperorjake: Oooo
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16:01:54 <Borg> will_marshall_: heh.. im not fan of such stuff... but whatever
16:02:02 <Borg> I personaly never use plains.. I dont mind other do..
16:02:11 <will_marshall_> I'm joking ofc ๐
16:02:11 <Borg> s/plains/Planes/
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16:02:47 <Borg> Planes are most boring of transport
16:02:54 <Borg> Ships.. are second..
16:03:07 <Borg> Road are well.. usefull for feeding
16:03:13 <Borg> and Trains just rule [;
16:03:25 <will_marshall_> Yeah, planes very dull, ships are dull but have potential in my opinion. Roads are better but OpenTTD is very much a game about trains.
16:03:49 <Borg> yep
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16:04:05 <Borg> in my opinion its good they are there.. they can complement..
16:04:18 <Borg> but.. trains are main axis of the game imo..
16:04:25 <will_marshall_> Yeah, it's good that planes are very simple way to meet the business mechanics.
16:04:44 <will_marshall_> And they do guide the player towards feeder services etc.
16:08:07 <squirejames> Biggest issue I find is that they crash too much, even with reduced crashes
16:08:24 <squirejames> and of course the more you have, the more frequent the crashes
16:08:44 <will_marshall_> They crash so much becuase that's the only balance lever to pull, lol.
16:09:36 <Borg> will_marshall_: nah. .you can use GRF to increase they running cost.. increase maintenance cost of airports..
16:09:43 <Borg> there are few options...
16:09:56 <squirejames> Now, road vehicles getting totalled is annoying enough but, usually infrequent (UFos etc) or the players fault (bad level crossings). Same with trains, preventable. Ships are apparently unsinkable ๐ but planes "oh it crashed, nothing you can do lolz"
16:09:56 <squirejames> Oh certainly likely the original reason for it Will ๐ before infra costs etc but, I dunno it feels..i mean given how ratings tank with a crash, it tends to punish the player for no reason
16:10:17 <squirejames> "You chose to use aircraft, suffer"
16:10:21 <Borg> ;)
16:10:35 <Borg> road vehicles have imo too big running cost.. compared to trains tho
16:10:43 <Borg> I always adjust via GRF :)
16:20:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803
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16:25:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803#pullrequestreview-4593570482
16:26:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803#issuecomment-4834759742
16:42:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803#pullrequestreview-4593687055
16:42:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801#pullrequestreview-4593689694
17:34:49 <peter1138> Hmm, changing another bit-stuffed enum into a struct, and hit a snag: this one ends up in the savegame data :o
17:38:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803#pullrequestreview-4594078919
17:38:44 <LordAro> :o
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17:56:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15803: Codechange: split VarTypes into separate enumerations and recombine as struct https://github.com/OpenTTD/OpenTTD/pull/15803
17:56:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed pull request #15802: Codechange: make SaveFileType clearly distinct from VarType https://github.com/OpenTTD/OpenTTD/pull/15802
18:03:14 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #15801: Codechange: Remove usage of multi-character character literals https://github.com/OpenTTD/OpenTTD/pull/15801
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18:28:28 <peter1138> Oops, didn't notice it was a PR on a PR.
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19:57:39 <peter1138> What do I do with 284 rail types anyway?
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20:32:09 <mmtunligit> eyecandy
20:52:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15804: Codechange: replace SaveLoadFlags with StringValidationSettings https://github.com/OpenTTD/OpenTTD/pull/15804
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20:55:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15804: Codechange: replace SaveLoadFlags with StringValidationSettings https://github.com/OpenTTD/OpenTTD/pull/15804#pullrequestreview-4595321065
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21:05:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15805: Codechange: make SLRefType, VarMemType and VarFileType scoped https://github.com/OpenTTD/OpenTTD/pull/15805
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21:13:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15806: Codechange: make the default SLE_ constants look like a scoped enumeration https://github.com/OpenTTD/OpenTTD/pull/15806
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21:33:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15804: Codechange: replace SaveLoadFlags with StringValidationSettings https://github.com/OpenTTD/OpenTTD/pull/15804
21:33:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15805: Codechange: make SLRefType, VarMemType and VarFileType scoped https://github.com/OpenTTD/OpenTTD/pull/15805
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22:03:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15805: Codechange: make SLRefType, VarMemType and VarFileType scoped https://github.com/OpenTTD/OpenTTD/pull/15805#pullrequestreview-4595703136
22:18:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15453: Add: station cargo history graphs https://github.com/OpenTTD/OpenTTD/pull/15453
22:19:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15805: Codechange: make SLRefType, VarMemType and VarFileType scoped https://github.com/OpenTTD/OpenTTD/pull/15805
22:20:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15806: Codechange: make the default SLE_ constants look like a scoped enumeration https://github.com/OpenTTD/OpenTTD/pull/15806
23:12:45 <yiffgirl> will_marshall_: oh this would be so nice
continue to next day โต