IRC logs for #openttd on OFTC at 2026-03-28
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05:09:04 <DorpsGek> - Update: Translations from eints (by translators)
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06:51:35 <andythenorth> rito12_13: 3CC yellow
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12:36:06 <andythenorth> well, back to fixing heating systems
12:38:17 <reldred> Imo anyone who says that is a bloody tourist and obviously has no attachment to or love of OTTD
13:02:08 <andythenorth> I mean "mom's basement" almost certainly applies eh
13:02:15 <andythenorth> 50% of the internet
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13:44:54 <masterhellish> Hope I put this in the correct place. I will repent my sin if so
14:00:43 <_glx_> I'm handling a pending dependabot PR π
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14:21:45 <_glx_> merged a dependabot PR, hope it won't break more π
14:27:57 <_glx_> one of the libs had many known vulnerabilities which should now be fixed
14:44:24 <talltyler> Bad idea of the day: We should get some more dependencies so we can get a steady flow of dependabot PRs, to merge whenever the server needs restarting π
14:46:51 <andythenorth> Bad idea of the day: touching 120 degree solar thermal inflow pipe
14:46:59 <andythenorth> will not be typing with left thumb for some time now
14:54:27 <peter1138> "AI can lead mentally unwell people to..." I think AI is leading mentally well people as well.
14:54:32 <peter1138> Not necessarily to dark places mind.
15:15:23 <andythenorth> I find that I have strong distrust of GPT's sycophancy, and I've got better at managing some conflicts since I've been using it. I don't get looped up in my own brain as much.
15:15:37 <andythenorth> but I'm not normal, I and I used to use em-dashes by choice.
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15:31:43 <peter1138> Well, that's the first time I've seen and heard 2talltyler
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16:16:47 <jfkuayue> andythenorth: do you need to go to A&E?
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16:25:33 <kuhnovic> 2TT looks quite a bit different compared to a few years back. Nice beard.
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16:29:34 <audigex> I generally think that LLM chatbots are completely unsuited to any kind of "life" conversation. They sound far too much like a person without actually having any of the emotional understanding whatsoever
16:29:34 <audigex> It's an incredibly dangerous combination
16:30:50 <andythenorth> I'll take my own risks :P
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17:16:38 <peter1138> I stubbed my toe on my chair, I am clever.
17:52:18 <peter1138> Hmm, so, drive-through road depots.
17:52:26 <peter1138> Nobody will care because they're not rail depots :-)
18:19:33 <peter1138> Maybe auto-connect to neighbours. Hmm.
18:33:40 <squirejames> Fly though hangars
18:33:48 <squirejames> For the 1920s Barnstormers in your games π
18:34:27 <squirejames> Although to be serious, drive through road depots would be handy. You could build proper Bus, Tram and Lorry depots that way. Extra handy for those people who love scheduling
18:47:01 <kuhnovic> peter1138: I would like that! Of course I'm a developer so I'm not allowed to actually play the game...
18:47:35 <peter1138> I need to add a pathfinder call I thinK :)
18:48:02 <peter1138> Also handle hiding vehicles differently.
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19:32:20 <peter1138> Instead, I made a C64 palette mode.
19:41:02 <talltyler> Iβll definitely use drive-through road depots, but yeah, rail depots are probably what people would be most excited about.
19:42:13 <_zephyris> Only needed gfx are full length depots, right?
19:42:30 <talltyler> Small steps indeed.
19:52:37 <andythenorth> Drive through ship depots?
19:54:34 <talltyler> Arenβt they already?
19:54:34 <_zephyris> Might be controversial
19:54:50 <peter1138> No, full length depots are something else.
19:56:33 <peter1138> CGA mode 0 is, uh... well.
19:58:20 <_jgr_> Drive through rail depots with the same tile for both ends would seem a little difficult/awkward
19:58:48 <_jgr_> At least for things like reservations, vehicle movement from either end, etc.
20:00:27 <_jgr_> Are you thinking along the like of #8480, or something more slimmed down...?
20:31:26 <andythenorth> hmm Horse railtypes need better sprites
20:32:46 <_zephyris> brings the cursor problem to mind
20:33:04 <andythenorth> quite inconsistent sizing compared to base set
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23:10:18 <Tirili> When a bus arrives at a bus stops and unloads some passengers, the income value - say, 200 $ - is displayed in a green font.
23:10:18 <Tirili> I want to enable this display again, because somehow, the values are not displayed any more. Which settings do I have to look for?
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23:20:14 <spacemaniac[d]> Options and settings (gear menu) > Transparency options > loading and cost/income text (last one)
23:32:58 <Tirili> Ah, cool, that works! Than you.
23:35:02 <Tirili> Thank you, spacemaniac[d]
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