IRC logs for #openttd on OFTC at 2026-03-20
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00:20:13 <reldred> I do dig the all or nothing approach as it forces people to build differently, and make different choices in terms of vehicle selection. Like just taking Horse for an example, it makes the Brash/Carog Sprinter which andy always complained didn't really have a purpose, and it suddenly gives it a very real purpose that you can fit a freight terminal somewhere now without needing to either roll on
00:20:13 <reldred> roll off, or build a reversing loop/wye..
00:20:33 <reldred> (part of also why I was so interested in pr8480 - it shakes up network design/construction)
00:22:22 <peter1138> Well, if I could show live video on IRC...
00:22:27 <talltyler> #13579 is ready to go as-is. Still unsure if I want #15391 or an order-based system, or both.
00:25:22 <peter1138> rv->state is horribly overloaded.
00:26:18 <peter1138> (And yes I'm fiddling with road depots first because trains will conflict with 13579 :))
00:36:32 <peter1138> Okay, getting better. The bus now leaves the depot :p
00:46:53 <mrbigs> reldred: They'll just decline the gift. You don't have to accept gifts on steam.
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00:56:06 <peter1138> Hmm, annoying bug :o
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02:05:17 <talltyler> reldred: I guess my only issue with all-or-nothing is that we have no surrogate for running the engine around a train, which nowadays is a much more common way to reverse direction than a wye or loop.
02:08:32 <reldred> Sure, but until we go down the full route of shunting/etc. I'll take whatever we can get
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06:04:19 <andythenorth> "nobody who makes the game really cares about the concerns of the community, stop assuming parasocial relationships are ok"
06:04:24 <andythenorth> is a thing I didn't write
06:18:47 <locosage> well, who knew "stfu" isnβt a great answer to community relations ;p
07:10:23 <LordAro> yeah, well spreading deliberate misinformation doesn't exactly put you in good standing either
07:18:41 <andythenorth> is there an exam in community relations? how exciting :)
07:18:48 <andythenorth> will we get graded and ranked?
07:21:27 <andythenorth> on the one hand, there are people involved in the project who really do care about the community aspect
07:22:22 <andythenorth> and on the other, I've spent all my working life around online communities, free and paid media products, customer service, and internet opinions. There's never a big enough hate sponge to please everyone.
07:23:16 <LordAro> "hate sponge" i like that
07:24:03 <andythenorth> heard it from people who work in support
07:24:07 <reldred> So doing some quick reading in the dark ages section of tt-f, can't find a single post from ludde that still exists where he says he decompiled TTD, but plenty of half decent analysis from other people, patchman included, saying it very obviously is. What a blast from the past.
07:24:13 <locosage> deliberate misinformation? I said what I could piece together
07:24:27 <reldred> whats old is new again
07:24:35 <locosage> also, a few comments deep in threads hardly counts as spreading :P
07:25:19 <LordAro> "no one saw it so it's fine"
07:25:44 <LordAro> *i* saw it. many others here saw it
07:29:11 <locosage> saw what exactly? I can back up my point factually if you want, I have screenshots
07:30:35 <andythenorth> this will go well
07:31:52 <LordAro> when you're in a hole, stop digging
07:33:34 <locosage> guess Iβll take that as your cue to stop
07:36:45 <reldred> nine million new DVT's?
07:37:08 <reldred> now that they have a purpose π
07:37:53 <andythenorth> good job I didn't implement propelling brake vans
07:38:22 <andythenorth> but then I won't be able to get them anyway, because we've bent over and put OpenTTD behind a corporate paywall, selling out our open source principles
07:38:31 <andythenorth> and I don't have Β£8.95
07:39:06 <andythenorth> I mean seriously, I am aware of a wide range of circumstances in life
07:39:21 <andythenorth> and have lived with less than Β£100 cash
07:39:28 <reldred> any that proclude just downloading it from openttd.org?
07:39:33 <andythenorth> but when my kids want Β£8.95 they go and do some fucking chores and earn it
07:40:05 <andythenorth> yeah, no downloading from somewhere else on the internet violates my ethical principles reldred
07:40:44 <reldred> 'openttd sold out to corpos because i can't download it for free off this corpo run storefront instead of downloading it directly from their website'
07:41:11 <andythenorth> because then I can't stick it to the man on the fricking Steam forum, using a capitalist aggregation platform that builds and farms communities, and has an intrusive poorly performing desktop client that needs far too many permissions, and can gate whether my paid-for games actually work or not
07:41:18 <reldred> corporations are okay so long as they're the corporations that i stan
07:42:29 <andythenorth> anyway I'm going out in the sun :)
07:42:36 <andythenorth> literally might even tough grass
07:42:44 <reldred> that sounds delightful, you get sun in ingerland?
07:42:50 <andythenorth> for 3 days a year yes
07:42:55 <andythenorth> our allocation fell due
07:43:09 <reldred> tracks, i spent three months in the uk once when i was young, rained every day.
07:58:01 <LordAro> what's the adage? never argue with an idiot, they will drag you down to their level and beat you with experience
08:01:04 <locosage> look, I'm not the one afraid of public argument here
08:01:22 <locosage> I just somewhat agree with Andy that stirring this up further won't benefit anyone
08:01:33 <LordAro> i wish i had your self confidence
08:02:31 <reldred> i wanna know what the goss is i missed it before
09:13:26 <reldred> what a pointless use of my friday night
09:17:22 <will_marshall_> Making oneself grumpy on purpose for fun? and profit?
09:18:03 <will_marshall_> Listen whom amongst us hasn't felt a desire to see the tea spil't.
09:19:01 <reldred> Oh I understand enough context now to decide what my opinion is, but voicing it would trigger the discord automod alerts and I already know I already cause enough problems for the staff.
09:19:40 <will_marshall_> Relatable as hell.
09:20:59 <locosage> "Banana Aficionado. You've scrolled 10,000 banana lengths. You're a dedicated scroller now!" β my main gain from all the Reddit debates lately
09:28:30 <_zephyris> A few people noticing GOG OpenTTD isn't up-to-date... Is the workflow sad?
09:29:09 <LordAro> it was updated recently to fix it
09:29:51 <peter1138> The workflow does not complain.
09:29:52 <orudge> Hmm, I went to check that after somebody commented, and 15.2 suggests it was uploaded
09:30:01 <orudge> I can log into GOG and see if there's anything there
09:31:01 <peter1138> > INFO: Reminder: Please make sure to import the achievements in the Galaxy Features section before proceeding with testing the build.
09:31:10 <peter1138> Not sure if that means anything :)
09:32:37 <reldred> hmmm, ut2k4 is free now
09:32:47 <reldred> probably not the best to play it on a trackball
09:34:22 <orudge> Hmm, do GOG builds need to be manually published? There are 6 of them here ready to go, anyway
09:34:29 <orudge> I'll publish them and see whta happens
09:34:35 <reldred> andythenorth: looks like there's regional price scaling as well, wensim said they got it for the equivelant of USD$3
09:39:44 <peter1138> I think there usually is.
09:40:14 <orudge> I did reach out to Atari about the Steam review thing that someone highlighted; Valve replied to basically say there's not really anything they can do to fix that.
09:40:32 <orudge> Atari followed up by asking if the existing reviews can at least be converted to no longer have the 'free' tag, but will have to wait and see what happens
10:20:16 <michi_cc[d]> orudge: The reviews aren't really a problem for us :), but not having reviews kinda misses the point to promote TTD.
10:25:49 <Borg> hah! my Shared Stations feature is complete now! :)
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10:29:36 <orudge> michi_cc[d]: yes, it's not ideal, hopefully Valve can find some kind of solution
10:32:14 <peter1138> Omg, I can't believe I have to pay to watch the new episode of Map Men!
10:41:40 <peter1138> Hmm, did I merge desert rocks?
10:42:49 <peter1138> Maybe rocks are a bit too frequent in general?
10:43:13 <talltyler> I donβt see a new Map Men? Latest is Geoguessr 2 from 10 days ago.
10:44:05 <talltyler> I am quite happy with the amount of rocks, if you wanted to reduce them I guess we could lose the random patches and only get the ones generated by βcliffsβ
10:44:21 <reldred> more rocks more rocks
10:45:00 <peter1138> talltyler, that's the "joke", it's currently available early only on Patreon, and you have to pay for that.
10:45:26 <talltyler> Ah, I was looking for a Members video on YouTube
10:48:39 <reldred> rocks rocks rocks rocks
10:48:50 <reldred> my only problem with that is it's so flat
10:49:07 <reldred> deserts are so bleak in openttd the rocks really help break it up
10:49:22 <peter1138> To be fair it is very flat which shows it up more.
10:54:52 <reldred> even something like this its quite nice
10:55:42 <peter1138> I guess I should take a look at that patch to detach desert from altitude.
10:56:50 <peter1138> Or at least, could.
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11:16:58 <talltyler> Of course, order `type` and `flags` are full, no room for a `backwards` bit...
11:21:09 <belajalilija> reldred: You donβt cause any tbh
11:23:13 <peter1138> talltyler, OrderUnloadType and OrderLoadType could theoretically both be reduced to 2 bits instead of 3 bits.
11:23:51 <peter1138> (Logic in the script API would need to be fudged though)
11:23:58 <talltyler> Interesting that they just have unused bits in there
11:24:32 <peter1138> Well, not very long ago, they were bitmasks.
11:25:38 <peter1138> 3 months ago, when enum-classing them, I analysed the usage and found that basically bit combinations were never used and were invalid.
11:26:25 <peter1138> The only combination was full-load and full-load-any, and making them separate values simplified it.
11:26:39 <peter1138> However I left the values as-is to avoid a savegame conversion.
11:27:57 <peter1138> However there is also a byte free in the Order class.
11:28:56 <peter1138> The highly-packed nature of order flags is a bit of a pain to be honest, but it keeps each order small.
11:40:09 <reldred> belajalilija: Iβve been behaving lately, but I very nearly didnβt this evening.
11:48:34 <belajalilija> reldred: Iβm curious what that would look like
11:51:19 <reldred> It would have been a pretty good blow up
11:52:36 <peter1138> Hmm, so the base of (default) road depots is just a solid square with no markings on it.
11:52:53 <peter1138> And of course it's inside the depot.
11:53:05 <peter1138> So what do I draw on the tile when it's a drive-through depot?
12:00:05 <talltyler> Why can't it be the solid square?
12:00:49 <peter1138> There's nothing to differentiate it froma non-drive-through depot.
12:01:12 <talltyler> Ah, and you can't see the far side to tell if it's open or a wall.
12:01:26 <peter1138> Unless the actual answer is to make all depots drive-through, and just make it depend on neighbouring bitgs.
12:01:38 <talltyler> Can any depot be a drive-through depot, or are they an additional type on each axis?
12:02:14 <peter1138> Currently I've change it so that depot direction no longer stored, and it uses road bits instead.
12:02:33 <talltyler> Do multi-tile depots work, or is it just a one-tile depot connected on two sides?
12:02:48 <peter1138> This means that in theory a depot could have perpendicular exits too.
12:03:00 <peter1138> talltyler, no, I'm working on single-tile drive-through depots.
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12:03:33 <peter1138> Multi-tile depots are also something I will visit but I don't want to tie the two features together.
12:05:30 <talltyler> We don't have the sprites for perpendicular exits, and I'm not sure that makes a ton of sense, to be honest. Certainly not for rail depots anyway.
12:06:43 <talltyler> Would it be too silly to simplify to two depots (one per axis) and draw the "facing away" sprite until you connect a road/rail to it, and then it automatically opens up the wall to create an exit?
12:07:04 <peter1138> Indeed, but using RoadBits de-special-cases things, it just relies on the code to disallow the invalid combinations.
12:07:21 <peter1138> talltyler, that's what I'm wondering indeed.
12:07:43 <peter1138> Dynamically adjust the depot.
12:08:05 <talltyler> Another thought, you could probably use the road overlay sprite from bridges inside the depot if you need to visually denote a drive-through depot.
12:08:44 <fairyflossy> Would it be possible to make a drive-through depot shorter so you can see the road sticking out on the other side?
12:08:55 <talltyler> Depots are already pretty short π
12:09:00 <fairyflossy> And then if you put multiple together behind eachother they get longer to seamlessly link up
12:09:10 <fairyflossy> I've not used based road graphics for a while
12:09:12 <peter1138> I'm not an artist, and also cannot change the visual appearance of depots provided by NewGRFs.
12:09:38 <peter1138> Road depots do appear to be larger than rail depots.
12:09:39 <fairyflossy> Right, so something is needed that supports existing newGRFs?
12:10:11 <talltyler> For what it's worth, almost every NewGRF depot I've seen occupy the full tile so they look seamless if you put them next to each other.
12:10:47 <talltyler> We could consider replacing the base and OpenGFX 2 sprites, I bet we could ask Zephyris nicely π
12:10:49 <peter1138> Also, as this is for single-tile drive-through depots, not multi-tile depots, that's basically a concern for another PR.
12:11:35 <peter1138> We could add necessary sprites for to allow default depots to do things. Extend the NewGRF specs to allow them to be used, and then fall back to default when NewGRF doesn't provide them.
12:11:45 <talltyler> I think for now, the existing sprites are probably fine, even if you want to automagically open exits when connecting them to your network.
12:11:51 <peter1138> But we need to figure out what needs to be added first :)
12:12:51 <talltyler> The OpenGFX 2 rail depot looks like it might move a bit when changing sprites, but that could be a sprite offset problem.
12:14:20 <peter1138> Not too worried about that.
12:15:09 <talltyler> My only concern about automagic depots is that nothing else in the game quite works that way. Stations, for example.
12:16:28 <peter1138> For road depots there's the possibility of just drawing the road bits over the square, but that might upset the looks of things.
12:16:44 <peter1138> For rail depots there's no such thing is a half-rail.
12:17:57 <peter1138> Anyway, step 1 make it work ;D
12:20:40 <_zephyris> talltyler: I think I've already got a full tile length depot around somewhere... Easy enough to draw if not
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15:24:48 <pickpacket> So. Uhm. Atari... I'd say that locking OpenTTD inside a bundle that at least *I* would not pay $9.99 for (I've never been interested in the original game) is bad. Discoverability of the game is improved on steam and GOG, but now it looks like OpenTTD is just a mod which is very confusing and misleading. Suddenly TTD is more prominently displayed,
15:24:48 <pickpacket> leaving OpenTTD in its shadow. People will think that they pay $9.99 for a game and a mod that nobody really needs is included.
15:26:18 <pickpacket> I think we'll lose players this way, and I believe that it's only a first step from Atari in an embrace, extend, extinguish strategy
15:26:25 <mmtunligit> the game existed before it was on steam and will continue to exist after this
15:27:14 <pickpacket> Yeah. And I trust that orudge et al made the right decision based on the information available and the current situation. Which I don't have the full insight in
15:27:21 <pickpacket> Doesn't stop me from worrying, though
15:28:02 <pickpacket> If Atari has any sort of legal hooks on OpenTTD then the future of the game may depend on the whims of their legal or marketing department
15:30:28 <pickpacket> Makes me wonder even more what's in it for us, though :D
15:30:32 <jfkuayue> I thought of a good change
15:31:14 <jfkuayue> "openttd will attract fewer drama players typically on steam" /j
15:31:50 <pickpacket> I download the game from the website or compile myself either way π€·
15:31:57 * pickpacket doesn't have steam
15:32:32 <jfkuayue> There is **tea** in steam!
15:32:43 <squirejames> I was about to say, "We'll lose players"
15:32:43 <squirejames> At risk of being confrontational, if they're going to be put off by "ooh downloading it from a website that isn't steam or GoG" do we need them anyway?
15:32:52 <pickpacket> jfkuayue: well, yes. But still.
15:33:25 <pickpacket> squirejames: strictly speaking we don't need any players at all. As long as someone enjoys fiddling with the code and infrastructure the game will still exist
15:33:32 <peter1138> There was almost no tea in my mug of tea. Ended up putting the teabag in after the water...
15:33:38 <squirejames> "You will put off the kind of people who rage on Steam and Reddit about simple things because apparently they need youtube tutorials to use a toilet" in a nutshell
15:34:06 <LordAro> users do tend to make everything more difficult
15:34:09 <LordAro> they keep finding bugs
15:34:22 <squirejames> Aye, so much easier to mod when no-one else plays it π
15:34:39 <peter1138> *they keep turning bugs into features
15:34:50 <squirejames> Jokes aside though, you see what I mean. If they're really going to be offput by this, they weren't really that invested.
15:35:01 <pickpacket> peter1138: I'd argue that's a good thing
15:35:17 <pickpacket> squirejames: nobody is invested before trying the game
15:35:18 <jfkuayue> 1 redstone = 1 obsidian, before 1.8
15:35:47 <peter1138> > not that I'd ever donate you anything but now I'm not gonna donate even harder
15:36:11 <squirejames> So, we put off the ones for whom downloading from the website is too much of a challenge. Were they *really* going to enjoy OpenTTD?
15:36:23 <squirejames> Aye I saw that post. Such a non-statement
15:36:26 <pickpacket> which reminds me I haven't donated yet this year. But my economy sort of crashed for Reasons β’οΈ
15:37:45 <jfkuayue> if i really got a job, i would donate Β£10 per year
15:41:08 <pickpacket> jfkuayue: yeah, having tea and playing a little bit
15:57:19 <pickpacket> and trying to study
15:58:32 <orudge> All these users finding our web site too challenging can still use the Windows Store (because one assumes they *are* Windows users) ;)
15:59:06 <orudge> apparently you can also just type in "winget install openttd" these days, I don't know who set that up but it seems to be a thing
15:59:54 <squirejames> It's the old Aesop fable with the donkey
16:00:06 <squirejames> No matter what you do, some bugger will say you're doing it wrong
16:00:17 <LordAro> winget pulls in msstore stuff automatically
16:26:27 <jfkuayue> english is beautiful
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17:47:05 <peter1138> Silly Steam, if I switch out of the app, it forgets what was loaded in its integrated webbrowser. Probably a Linux-only thing.
17:47:19 <peter1138> In fact it forgets it has one.
18:11:57 <pickpacket> jfkuayue: Btw, yes there is "tea" in steam but until very recently I was using primarily a 32bit linux computer and there's no steam client for that :D
18:14:47 <peter1138> Wait... you've upgraded!?
18:15:54 <pickpacket> peter1138: it depends on your point of view. I'm mostly using my work computer nowadays because I already have it on my desk anyway. My Old Faithful also has a broken key π
18:16:06 <pickpacket> I miss it, though. Might go back to it
18:20:33 <pickpacket> I'll be quitting my job in a few months. Will have to return the computer then. I guess there's a chance I'll go back to the old one then
18:28:03 <jfkuayue> I am curious, what do people actually enjoy on a basic laptop
18:29:04 <jfkuayue> 32bit⦠i remember my family got rid of that 32bit computer in 2018
18:47:47 <talltyler> brickblock19280: Which unit of the articulated railbus did you apply the cab flag to?
18:53:09 <pickpacket> jfkuayue: Well... It works. I can use it for everything I need, including image editing, vector design, and 3D modelling
18:53:46 <talltyler> Oh, never mind, I see the problem π
18:54:00 <pickpacket> Really the only thing that forces obsolescence is the web
18:55:45 <belajalilija> talltyler: I hope you like the grf xd
18:56:19 <belajalilija> Or what there is of it so far
18:56:27 <brickblock19280> talltyler: Both YS with DVT in the name
19:00:47 <talltyler> Articulated vehicles not working was a bug. I am fixing it, and the last unit of the articulated vehicle is the one that's checked for the flag.
19:02:08 <peter1138> I thought it was something like that :)
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19:04:55 <peter1138> Hmm, I wonder if passing `side` to `GetTileTrackStatus()` in more cases would help remove special-cases elsewhere.
19:05:32 <peter1138> `side` is the direction that at tile is entered from. But I suppose there might be cases where it's used just to get the status without knowing origin.
19:05:45 <peter1138> side only seems to be passed for trains.
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19:17:14 <peter1138> Hmm, standard road tile underneath a depot is kinda weird.
19:20:30 <peter1138> I suppose we could just draw more.
19:29:19 <andythenorth> anything word reading in the logs? :)
19:32:17 <talltyler> Okay, adding order flags to make a train back up is quickly bloating the order GUI π
19:32:30 <_zephyris> @peter1138 road depot reuses the airport tarmac tile, right?
19:32:33 <talltyler> The "Non-stop" dropdown balloons from 4 options to 8.
19:32:46 <_zephyris> Could try town road?
19:33:00 <_zephyris> talltyler: IMO it belongs as a setting rather than an order
19:33:33 <peter1138> I don't know what tile it uses :)
19:33:40 <_zephyris> Perhaps I'm wrong, but I suspect the kind of person who wants realistic reversing would always want it
19:35:48 <talltyler> Less code for me, less faff for the player, only downsides are:
19:35:48 <talltyler> 1. Setting is per-game and not per-client, so everyone in a network game gets the same choice
19:35:48 <talltyler> 2. No way to magic-flip and pretend the engine has run around a train in a station, except I suppose sending the train to a depot
19:35:48 <talltyler> 3. If the train is going backwards when you don't want it to, it's not always simple to turn it around
19:37:22 <_jgr_> talltyler: Rather than having 8 options, it'd probably be better as 4 options, then a divider, then a checkbox
19:38:25 <talltyler> _jgr_: Do you have any thoughts on backwards as a global setting (#15391) versus a per-order toggle?
19:39:11 <talltyler> As a player, not just a developer π
19:39:49 <_jgr_> I expect that the players who will be most interested in this feature will be very keen on getting DVTs, making the reversing or not distinction a bit moot
19:39:56 <mmtunligit> checkbox is a good idea yeah
19:40:13 <talltyler> DVTs and locomotives are automatic, there's no way to turn that off π
19:40:24 <talltyler> The design question is for trains without a cab on the rear
19:40:46 <_jgr_> Yes, I mean that they'll likely ensure that there aren't any of those
19:41:00 <mmtunligit> not if tis freight
19:41:19 <mmtunligit> freight backs into sidings all the time
19:42:21 <mmtunligit> also shunting moves for loco hauled passenger, esp in steam era
19:42:52 <_jgr_> In game people are using dual-headed maglevs with open-top coal wagons, there is a bit of a disconnect π
19:43:55 <dwfreed> I remember using maglevs in railroad tycoon 2 for stuff like that
19:44:04 <dwfreed> the really wild part is the maglevs still had sand
19:44:08 <dwfreed> tell me how that works...
19:44:10 <talltyler> I guess it's not an either/or question, we could add the setting now and order flags later. But if we implemented both, which would you use? Turn on the global setting, or pick per order?
19:45:02 <_jgr_> A global setting seems to me only useful as a difficulty thing, i.e. the reldred use case where flipping is disabled entirely
19:46:20 <talltyler> Yep, that's what is implemented in #15391. I think I'd use it. π
19:47:15 <peter1138> You wouldn't want to be accused of forcing this on players.
19:47:35 <peter1138> Mind you, even when there is an option, there's still that accusation.
19:47:40 <dwfreed> I think both global and per order would be good
19:47:43 <andythenorth> or having Atari force it
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19:48:04 <talltyler> It's an optional setting, so only automatic push-pull with locos and DVTs is being forced on the player
19:48:39 <talltyler> I can take the heat, it cannot possibly be worse than my day job π
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19:48:56 <_jgr_> The per order flag seems useful for model railway type movements, but I think you'd have to be very clear about what it actually does in the text/tooltip
19:48:57 <talltyler> Or when I ruined the game by hiding block signals
19:49:07 <peter1138> I hid them again :D
19:49:22 <talltyler> And nobody noticed the button disappeared off the toolbar!
19:49:43 <_jgr_> Otherwise there'll just be a flood of users baffled at why their trains are slowly moving backwards or asking if they need to set the flag for every terminus stations, etc
19:50:28 <talltyler> The setting helptext is: `Choose where trains may flip to reverse direction. With "None" trains will back up with a speed penalty if the rear vehicle lacks a driver's cab`
19:51:16 <_jgr_> I mean the one in the order window, as that's the one that users will immediately run into
19:51:28 <talltyler> Right, that will need to be equally descriptive
19:52:01 <talltyler> Although to be honest, right now I'm leaning toward trying to get the global setting PR merged, and decide later if I also want a per-order flag.
19:52:28 <talltyler> Okay reldred you can start agitating for a YOLO merge now π
19:54:09 <_jgr_> This is the kind of feature that benefits from actual playtesting so taking an iterative approach may be an idea
19:54:40 <andythenorth> will I break this feature with Horse somehow?
19:54:58 <andythenorth> is there a flag for which railtypes support reversing?
19:55:43 <talltyler> I think this will unbreak parts of Horse, actually. DVTs don't need to be engines anymore, just wagons with the "has cab" flag.
19:56:15 <talltyler> Although only locos can lead trains, so autocoaches and snowploughs still need to be locos if you want to sandwich a loco between them.
19:56:48 <talltyler> (That can be changed in the future, Peter was talking about it, but certainly not in this PR)
19:58:16 <talltyler> Hmm, I think I will try to upstream "reverse at waypoint" next, that will be very useful when turning trains on a wye/traingle.
20:01:03 <andythenorth> I should read github not steam
20:01:11 <andythenorth> still catching up on the comments though :P
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20:07:40 <Borg> hidding block signals? meh
20:08:10 <Borg> I actually introduced 4th option to cycle through signal types: Path / Basic signal
20:08:25 <Borg> one way PBS signal arent that much usefull
20:08:36 <Borg> and Block signals are still use full on long patches of single track
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20:09:58 <belajalilija> 2 questions about this
20:10:47 <belajalilija> How will it work if the locomotive is electric and it wants to go down non electric track?
20:11:22 <belajalilija> Secondly whatβs the timeframe for all of this being on regular vanilla? Months? Weeks?
20:12:21 <mmtunligit> i mean it sounds like it may be on nightlies relatively soon
20:13:16 <mmtunligit> i think the engine still defines the tracktypes the train can go on if ive been following things correctly
20:14:39 <andythenorth> only the lead engine defines railtype
20:14:47 <andythenorth> and it is unrelated to shunting :)
20:14:56 <andythenorth> shunting? reversing :P
20:16:28 <talltyler> Backing up. Reversing is when a train changes direction.
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20:26:37 <belajalilija> mmtunligit: Inshallah it does
20:27:38 <talltyler> Needs an opaque codename so people can be further confused. NotShunting, Yet Another Reversing Patch (YARP), etc.
20:33:58 <talltyler> One of my favourite movies π
20:36:57 <peter1138> I see their stilling boiling in their own piss.
20:37:28 <LordAro> peter1138: send links so i can point and laugh
20:37:42 <mmtunligit> they will be until they tire themselves out i think
20:37:51 <mmtunligit> best move is probably just dont engage
20:42:37 <andythenorth> I have deleted 50% of my reddit posts immediately after sending them
20:44:53 <_zephyris> YARP is _clearly_ the best name.
20:51:25 <squirejames> Followed by the improved version, Not Another Reversing Patch
20:52:46 <squirejames> and yes, there is a weird proportion of Steam users who, with absolutely no evidence (because there is none) believe that you guys have made serious moolah from Atari, and used to get a "lot of money" in donations, and when asked for evidence, decide they can mind read. It's...baffling
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20:54:25 <dropboxkenshiro> Some people will hate corporations no matter what
20:55:39 <andythenorth> Claude: render me the venn diagram of "weak life skills" and "likes posting a lot of rants on internet forums"
20:55:48 <andythenorth> wait, this isn't an LLM? :o
20:56:07 <andythenorth> anyway massive amounts of skill issue on display
20:56:19 <andythenorth> "git gud" would cover most of the rants as a reply
21:00:54 <andythenorth> I'm too tired to find the preview link on YARP PR :P
21:02:14 <mmtunligit> should be at the bottom i think
21:06:14 <andythenorth> trains driving backwards
21:12:20 <tabytac> I watched Wargames for the first time a few months ago, and it holds up very well for an early 80s movie
21:22:28 <andythenorth> I fear it's involuntary naptime
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21:41:14 <peter1138> map men map men map map map men men
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22:56:46 <_zephyris> Hmm, need to fix those depot alignments.
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continue to next day β΅