IRC logs for #openttd on OFTC at 2026-03-19
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00:00:59 <reldred> hahahah freakin sweeet, it reversed in place without going to the end of the line, backed into the little wye, then pissed off to the furnace
00:01:13 <reldred> I am so stoked with thisd
00:02:34 <mmtunligit> build scripts are not happy though lol
00:06:49 <brickblock19280> every set i know of and have tested has worked
00:13:48 <reldred> there we go, yolo merge it, on to the next one.
00:14:04 <talltyler> I’m pretty sure my savegame conversion is illegal lol
00:14:21 <talltyler> Did not test, just wanted to get something out the door for you to play with
00:14:43 <reldred> Yeah I couldn't load my pr15379 game
00:15:19 <talltyler> I probably need to add a new setting and depreciate the old one instead of changing its type
00:15:21 <belajalilija> brickblock19280: even ours?
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00:15:50 <talltyler> I thought head/tail lights were wrong in Danish Trains with the XOR. Maybe I did it wrong.
00:15:51 <brickblock19280> our's doesn't implemnt the fake stuff
00:16:29 <brickblock19280> lights are wrong but this makes the fake stuff only happen when expected
00:16:38 <brickblock19280> so lights are wrong but that's fine
00:16:49 <brickblock19280> the alternative is worse
00:18:32 <brickblock19280> lights are correct on the bottom one because it doesn't use the new behavior
00:18:32 <brickblock19280> but the top one does so lights are wrong as with even vanilla vehicles but the alternative is locomotives and dvt chaning places
00:19:36 <reldred> andythenorth: this gives the cargo sprinter more of a reason to exist as well, don't need to build infrastructure to turn it around.
00:23:57 <brickblock19280> lights seem to never work but behavior is as expected with locos on both ends
00:28:09 <brickblock19280> It did not like when I moved a presumably position in consist based wagon into the engine on both sides one
00:36:58 <peter1138> ^ The list of tags...
00:42:08 <reldred> I mean, that's spotify for you
00:48:35 <reldred> talltyler: other thoughts; down the track when things like drive through depots get explored again, blocking flipping at depots might be fun and obnoxious way to make everyone have to rethink how they build things.
00:48:49 <reldred> maybe another jgrppism
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02:54:37 <zidentz> hi, mind if i could help with the translation?
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04:55:12 <reldred> talltyler: oooh yeah, 15391 crashes if you rearrange vehicles in the depot, I took a string of six boxcars and added it to an existing train and it crashed out.
05:08:28 <DorpsGek> - Update: Translations from eints (by translators)
05:10:07 <reldred> reldred: Singles appear fine, but moving multiple at once it crashes.
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07:20:10 <mmtunligit> zidentz: Make a request on GitHub, there’s a process for it
07:35:02 <andythenorth> Reversing articulated boats though
08:01:36 <Borg> Can you transfer cargo between players in Share Infastructure patch?
08:01:54 <Borg> I got a new idea.. that should be fairly easy to implement.. and can make cooperative games more fun...
08:11:24 <emperorjake> Yes, JGRPP servers do it all the time
08:11:45 <emperorjake> One big cargodist network connecting many companies
08:24:34 <Borg> my idea is much simpler.. allow station to be shared.. you put station.. you click. share.. and other players can lay track to it and use it.. should be fairly easy to implement.. player is still owner of it
08:24:45 <Borg> a bit similar functionality to Oil Rigs
08:25:08 <peter1138> Neutral stations already exist, oil rigs.
08:25:35 <reldred> I mean, we have infrastructure sharing in jgrpp
08:25:56 <Borg> peter1138: yeah, but I want all other station to sharable :)
08:26:12 <reldred> and jgrpp has a lot more options deep in the weeds to support said infrastructure sharing
08:26:16 <Borg> reldred: yeah now I know :) its for me..
08:26:56 <Borg> its for games w/ complex industry sets, when you need few cargo.. 2nd or 3th process state and on tight maps you might be missing some
08:27:03 <Borg> so.. you can ask players to share :)
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08:59:00 <peter1138> I am breaking depots :D
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10:24:24 <reldred> you said depots and I got excited
10:25:08 <peter1138> Oh it is for what you might think it is.
10:25:54 <peter1138> "Was" because it became $work-o'clock :(
10:27:22 <peter1138> Gah, updating unit tests :/
10:27:37 <reldred> Need to do what Tyler did and take an entire week off just to wrench in ottd 😛
10:27:41 <peter1138> Anyway, currently my road vehicle can drive through a depot.
10:27:45 <peter1138> It's not MEANT to, but it does...
10:28:02 <peter1138> Whenever I take a week off I keep getting ill as well and end up doing nothing.
10:28:03 <reldred> I’d say we can start a fundraiser but even the boosted donations lately wouldn’t really come close
10:28:47 <reldred> Yeah that’s my problem, usually it’s because I’ve run myself ragged to the point I need a break and then I take the break and my body just collapses in on itself.
10:29:15 <reldred> now I don’t get any paid sick leave or holidays so I’m back to burning the candle at both ends 😫
10:31:28 <peter1138> Good luck with that...
10:33:12 <reldred> more ofcom foolishness
11:00:28 <brickblock19280> reldred: I just moved a single while holding ctrl and that didn't work
11:01:27 <peter1138> Depot should probably ignore the visual direction and just stick with front is front.
11:02:57 <brickblock19280> I think that's what it is currently doing but idk
11:03:14 <peter1138> I should probably try it before commenting.
11:03:46 <emperorjake> I'm testing this too, when a train enters the depot forwards it shows in the depot as soon as it begins entering, but this is not the case for entering in reverse
11:10:26 <reldred> abase/zbase user, they shall be left to perish
11:10:43 <reldred> and they turned on the bad signals
11:16:23 <peter1138> They're using it with NewGRFs too.
11:26:26 <ahyangyi> reldred: you are abasing them?
11:28:03 <reldred> ahyangyi: They already debase themselves.
11:36:19 <ahyangyi> should make a `dbase`
11:40:50 <peter1138> Comes with a base music set where the only song is Pixies' Debaser?
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12:34:30 <brickblock19280> Is there a reason articulated vehicles can't be flipped?
12:44:24 <peter1138> 1) Nobody implemented it
12:44:39 <peter1138> 2) If it was implemented someone would complain that their articulated vehicles can now be flipped
12:46:00 <brickblock19280> 2) has already been changed for non articulated so I see no issue with changing it here too
12:46:37 <talltyler> LordAro: That is interesting, although I found my brain resisting the idea the entire time. Also, the most striking thing to me is not the AI tools, but the individuals farming food independently, instead of vast fields of corn to make ethanol 🙁
12:47:20 <peter1138> 2 was facetious, not a genuine reason. I know text is hard but come on :)
12:49:03 <peter1138> A whole load of code would have to conditionally check for articulated parts in forward or reverse direction. NewGRF variables would become more complex.
12:49:21 <talltyler> My PR would break even more than it already has
12:50:06 <peter1138> ... the train is reversed and the articulated vehicle is reversed, so it's now not reversed... in some cases
12:56:10 <Borg> okey, after playing a bit (OpenTTD) with PBS signals keep lit green until whole train passes... it looks great and now I wonder why the hell it wasnt like that from the begining ;)
12:56:54 <Borg> not to metion that this also open new possibilities for signal state checks :)
12:57:36 <peter1138> Well, old possibilities given you are on an ancient version.
12:58:09 <Borg> peter1138: thats not what I discuss here. unless its exacly the same in current OpenTTD.. :)
12:58:51 <Borg> if yes.. just move along..
12:59:21 <mmtunligit> LordAro: that was a neat read thank you. i hope the world doesnt end up that way but i appreciate the very humanistic look at what it would be like if it does.
12:59:29 <brickblock19280> talltyler: the var you added works
12:59:48 <brickblock19280> not sure about the nml implementation but I belive that too works
13:18:09 <Borg> LordAro: hah great read :)
13:18:49 <Borg> im always was in maint camp.. but it was minority indeed
13:18:58 <Borg> 14:18:52 up 2339 days, 2:22, 4 users, load average: 0.00, 0.00, 0.00
13:21:59 <talltyler> World's smartest Steam commenter doesn't like OpenGFX2:
13:21:59 <talltyler> > If I could remove the changes, I would do so, but unfortunately, I will have to delete the entire game. Farewell to the good old days.
13:22:58 <talltyler> I replied explaining how to change base graphics back to OpenGFX.
13:24:22 <talltyler> Anyway, fixed the crash, now let's look at entering depots...
13:39:04 <peter1138> They're a very entitled bunch.
13:40:45 <peter1138> orudge, maybe you consider expediting your update :)
13:45:29 <talltyler> _zephyris: , ignore the stupid comments, OpenGFX 2 is beautiful
13:46:11 <will_marshall_> There's an OpenGFX2?
13:46:29 <will_marshall_> What a time to be alive.
13:48:37 <talltyler> Yes, Zephyris is a sprite machine! It's very pretty, more similar to Foster style than OpenGFX 1.
13:50:45 <peter1138> We just need to let him have 6 months off work so he can work on the extra zoom sprites :)
13:52:50 <talltyler> I thought Game Coordinator got restarted yesterday, or did I dream that?
13:55:58 <LordAro> would be worth a comment in the issue, if it might be while
13:57:23 <talltyler> I have no idea how to even start to resolve it. Who besides TB has access to Game Coordinator?
14:02:31 <LordAro> wait, weren't we able to force a restart with a dependabot update last time?
14:02:59 <squirejames> LordAro: "I fear no man, but Frosch, Frosch scares me" 😛
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14:05:48 <LordAro> talltyler: looks to have redeployed, try again?
14:07:40 <talltyler> That seems to have fixed it!
14:08:03 <LordAro> yay for never applying package updates \o/
14:08:10 <LordAro> but yeah, we need to sort this
14:26:37 <_zephyris> OpenTTD needs a sabbatical scheme...
14:26:53 <_zephyris> Hmm, was there a GSoC contributor once?
14:42:12 <talltyler> If we had the donations to support it, I think a sabbatical scheme would be amazing.
14:48:28 <talltyler> Hmm, why can't I find an example of how to properly change the type of a setting that is stored in the savegame? (bool to int)
14:48:51 <talltyler> I swear I've done it before, but can't remember what for, or find a PR...
15:21:45 <fairyflossy> What's a sabbatical scheme?
15:26:19 <_zephyris> Pay someone to work on OTTD as a short break from their normal work
15:28:23 <_zephyris> Paid internship, placement scheme, that kinda thing
15:29:03 <peter1138> Alternatively, pay me to take a sabbatical from OpenTTD coding ;)
15:29:22 <peter1138> Stop me ruining the game again
15:29:25 <_zephyris> I've no idea how you have the time!
15:29:49 <peter1138> I don't, I haven't touched much for ages.
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16:05:42 <orudge> peter1138: feel free to approve as you wish :)
16:12:26 <orudge> Well, I've published it on Steam, let's see what happens :/
16:17:31 <talltyler> orudge: Might be worth signing the Steam post somehow, as it doesn't have an author attribution like the website, and it's written in first-person perspective.
16:17:59 <peter1138> Steam comments will still complain, I bet.
16:19:26 <talltyler> People are wrong on the internet, and it's not my responsibility to care.
16:19:59 <orudge> First two comments surprisingly reasonable, so that's something
16:51:32 <peter1138> LordAro, "thorudge"
16:52:05 <LordAro> peter1138: though, through, thorough, thorudge
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17:48:12 <goddess_ishtar> stupid idea: just use the semantics of recolour sprites
17:49:15 <goddess_ishtar> there'd need to be a global switch for using night graphics and GRFs which provide the proper remapping would Just Work
17:51:16 <goddess_ishtar> I figure that's a good balance between the grf artist having to redraw all of the and the game just applying colour shifts on its own based on its best guess of what it should look like (which would be awkward and full of corner cases, like windows)
17:51:35 <peter1138> "semantics of recolour sprites"... for what?
17:53:22 <peter1138> Did you see when Master Hellish was playing Simutrans.
17:53:36 <peter1138> That has a day-night cycle. It was quickly turned off because it's bloody annoying.
17:55:04 <goddess_ishtar> peter1138: you define which colours are windows, which colours are paint, whatever, so the game automatically switches them out when people want night graphics
17:56:39 <goddess_ishtar> the point wasn't a full day-night cycle, it was to give a standard framework for GRFs to work nicely with basesets like NightGFX without explicitly having to check for it
17:57:08 <goddess_ishtar> I did say it was a stupid idea
17:57:58 <talltyler> Would something like NewCC work to recolour the whole game?
17:58:31 <talltyler> Windows and lights are already pretty standardized for 8bpp sprites, although of course there will be exceptions.
18:17:28 <peter1138> NewCC just changes the company recolour colours.
18:18:18 <peter1138> I would say that windows and lights are definitely not standardised.
18:18:43 <goddess_ishtar> yeah that's why the recolour table would need to be per grf
18:18:49 <peter1138> Bright red trailing lights are also shared by anything that is a bright red engine.
18:19:04 <talltyler> Right, but could a NewGRF change colours that aren't the company recolours? I have no idea how recolour sprites work. 🙂
18:19:18 <goddess_ishtar> talltyler: they're arbitrary remappings of the colour table
18:19:49 <peter1138> Also, it's not just vehicles. Buildings, objects, etc.
18:20:08 <goddess_ishtar> I guess the actual limiting factor would be context for the colours
18:20:14 <goddess_ishtar> maybe you'd have to use a mask
18:21:10 <peter1138> I vaguely mentioned before about perhaps extending the sprite system to have something like an emmissive layer.
18:21:38 <peter1138> Instead of each and every NewGRF doing their own thing, build a standard way for it to be done for any sprite.
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18:23:32 <efessel> Surprised at the amount of entitlement on steam, although I guess you can't blame players for throwing a fit when a "free" thing turns paid. @orudge's post is spot on and hopefully players will understand this.
18:26:05 <goddess_ishtar> efessel: it's a shitty situation but probably the best possible outcome for the OpenTTD project
18:29:44 <peter1138> > As its written in the form of a single person, yet we dont know who this person is.
18:29:55 <peter1138> Literally stated in big text on the post )
18:31:21 <tionstav> talltyler: Mother of all skill issue
18:32:04 <goddess_ishtar> talltyler: hahahaha
18:34:37 <tionstav> The funny train reversing thing,,
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19:27:52 <LordAro> >This is just a nice way to tell us to shut the ♥♥♥♥ up. I don't appreciate it.
19:29:51 <goddess_ishtar> yes it is but also what on earth else are you going to do about it
19:45:32 <squirejames> As I have discovered to my cost over the years, just ignore the Steam forums. They went from someone reasonable (at least, on the actual game subforums, the "casual hang out/off topic/general bits have always been a dumpster fire") to somewhere between reddit and yahoo answers in terms of thick people being thick thickly
19:47:25 <goddess_ishtar> squirejames: where does Quora rank on this scale
19:49:10 <squirejames> Facebook comments
19:49:10 <squirejames> Youtube comment sections
19:49:15 <squirejames> in descending order as it were
19:49:42 <tabytac> squirejames: damm are steam forums really worse than YT comments? oof
19:49:54 <squirejames> They are these days sadly :/
19:50:23 <goddess_ishtar> tabytac: yeah, at least YT commenters aren't entitled, they're just obnoxiously smug
19:51:05 <goddess_ishtar> I mean I guess in some cases the parasocial dynamic rears its ugly head
19:51:21 <squirejames> My main issues with Quora are that they seem to encourage disinformation, and if you reply to one thing, ONCE, you get BOMBARDED by emails for tangentially related topics forever. (even if you unfollow, unsub whatever to EVERYTHING)
19:51:26 <goddess_ishtar> you watch these people but you do not know these people
19:51:35 <squirejames> More of a platform issue than the users but eh, the misinformation stuff gets me
19:51:47 <goddess_ishtar> squirejames: honestly I have never seen a Quora commenter be normal about anything
19:52:36 <squirejames> I admit I mainly stuck to the history bits, so, wehrboos didn't really surprise me. I imagine on the "relationship help" or "I just set fire to my kitchen, what do I do?" type posts its wretched
19:53:36 <goddess_ishtar> but yeah no most Steam commenters are just... awful
20:17:38 <honza_> imagine what they would think about discord commenters 😂
20:21:01 * peter1138 pats his IRC connection.
20:21:48 <squirejames> I've found discord to, ironically given the title, be quite coherent and sensible. But then depends on the servers I guess
20:23:05 <squirejames> Most of the time your experience is somewhat curated by those servers. If people can even find the servers for specific things (many are not public) if they cause trouble, boof, banned. Whereas if some absolute goblin decides to wander off into a steam sub forum for a game they don't have just to troll, nothing gets done.
20:25:40 <rito12_13> squirejames: You've motivated me to look inside spam tab and open an email from Quora... Now I remember why I have banned them in the first place
20:26:15 <peter1138> Yay, drive-through depots working.
20:30:10 <andythenorth> yup the thick are out in force, flocking together
20:30:32 <andythenorth> stuff and things
20:32:07 <squirejames> I particularly like "Atari should give it back"
20:32:07 <squirejames> No mention in ooh a half dozen posts or so after, what "it" is. But, yeah
20:33:16 <andythenorth> there's one about calling microprose in
20:33:52 <andythenorth> which reminds me of 1992 and "my cousin's well hard, I'll get him to do you"
20:37:33 <squirejames> Calling in the reanimated corpse of another 80s and 90s computer company that now exists purely as zombie company for a different set of devs and executives? They think this will *help* ?
20:42:07 <andythenorth> well maybe we'd have been bigger internet heroes if we'd burnt the project to the ground
20:42:18 <andythenorth> _weighs that in the balance_
20:43:09 <andythenorth> "successful, much-loved open source project immolates self in needless legal battle with Atari, to placate as many as 11 angry man-children on Steam forum"
20:43:30 <andythenorth> might have made it Ars Technica with that one
20:43:53 <squirejames> The only way that'd work is that if you dragged the legal case out long enough, Atari would inevitably just fold from yet more bad decisions
20:44:02 <andythenorth> everyone's an anti-capitalist hero in their basement
20:44:09 <squirejames> It would then reincarnate in a few years but hey
20:53:22 <peter1138> Okay, so now the vehicle is perpetually exiting the depot :D
20:55:30 <_glx_> like the never stopping aircraft bug ?
20:55:49 <LordAro> >Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.
20:58:48 * Borg tests his shared station patch!
21:03:03 <Borg> train is lost tho.. due to my pf.nd_station_eol
21:11:57 <peter1138> > not that I'd ever donate you anything but now I'm not gonna donate even harder
21:14:42 <Borg> oh its not nd_station_eol..
21:15:45 <peter1138> _zephyris, Master Hellish is currently using OpenGFX 2 HD. Possibly accidentally though ;)
21:17:33 <andythenorth> LordAro: HN is surprisingly sane :o
21:17:44 <andythenorth> nearly all comments are like "adult, informed opinion"
21:20:11 <peter1138> Well, sort of. Mixed with NewGRFs.
21:20:28 <peter1138> HN is a cesshole, tbh.
21:21:00 <andythenorth> well it's having an unusually good day then :)
21:21:19 <andythenorth> well, I've spent a few days hitting refresh on Steam forums, so maybe I shifted my quality bar
21:21:26 <jfkuayue> I am curious: YHA has a significant amount of hostels without a train service. How many drivers will choose a hostel is another problem...
21:21:42 <peter1138> YHA has hardly any hostels these days.
21:22:48 <squirejames> andythenorth: And, we hit Godwins Law, sort of. Essentially someone decided that the Atari CEO being named Wade Rosen, i.e a Jewish name apparently, explains everything.
21:22:48 <squirejames> Honestly, surprised it took Steam forumites that long to get anti-semitic but there we go
21:25:30 <LordAro> andythenorth: not exactly a high bar to clear
21:26:30 <LordAro> jfkuayue: well, most of them generally speaking
21:26:37 <andythenorth> there's also a suicide threat in Steam that I've tried to report 3 times, but the reporting errors
21:26:58 <LordAro> a decent chunk of people walk there
21:27:31 <andythenorth> it's not on our community page so we can't remove it
21:27:53 <belajalilija> what a totally normal individual
21:29:39 <jfkuayue> LordAro: I understand most budget travellers and backpackers have better energy than me, it is understandable in peak/lake district etc, but places like the Chester one really intrigues me
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21:34:24 <squirejames> andythenorth: Oh thats the "give it back" guy I mentioned
21:36:44 <squirejames> andythenorth: I reported it too, worked this time 👍
21:36:53 <squirejames> Worked as in "report went through"
21:37:00 <andythenorth> is it safe to go back in Discord yet?
21:37:19 <squirejames> np, that kind of thing is just silly
21:37:19 <squirejames> Kind of? We had a furry post...things...earlier but otherwise its been quiet
21:37:37 <andythenorth> can't even remember why I left, it was just getting silly
21:37:44 <andythenorth> like it was all just noise
21:37:44 <belajalilija> maybe give it a few more days idk
21:38:26 <belajalilija> things are better than they were but there's still people making requests for IH or getting confused about your grfs that if i was in your shoes would just irritate me
21:38:53 <belajalilija> theres less railtype stuff tho
21:39:15 <andythenorth> well I hid all the old Iron Horse and FIRS versions on bananas
21:39:18 <belajalilija> but, discord is discord, in my eyes you're welcome whenever ready
21:39:31 <andythenorth> and I turned off all PRs and issues on my github repos
21:40:01 <andythenorth> [we no longer talk about railtypes]
21:40:45 <peter1138> Shall I update that stupid patch?
21:41:09 <peter1138> More than 64 types but only 64 on the map at a time.
21:41:36 <brickblock19280> Not really worth it imo
21:42:09 <peter1138> Surely JP+ needs another hundred or so variations...
21:42:20 <brickblock19280> UI is not good enough for more anyway
21:42:56 <andythenorth> it wouldn't deconflict the Horse issue
21:43:07 <andythenorth> which is about Horse adding "not the railtypes I wanted"
21:43:20 <peter1138> Well, you'd not run out of slots :p
21:43:29 <belajalilija> days since railtype? xd
21:43:30 <brickblock19280> And changing a bit too often maybe
21:43:39 <andythenorth> or I could just quit discord, which involves no PR effort from anyone :P
21:44:00 <andythenorth> problem solved :)
21:44:02 <belajalilija> couldnt you just commit to the bit?
21:44:14 <belajalilija> not leaving discord, but just, not supporting other grfs
21:44:22 <andythenorth> "don't use technical solutions to social problems"
21:44:25 <belajalilija> tell the others to just fork it themselves
21:45:12 <michi_cc[d]> Discord has been quite well behaved compared to reddit or Steam, but given that you created some of the most used NewGRFs, it is reasonable that people will still want to engage over them.
21:45:14 <peter1138> Oh, they're going to.
21:45:21 <peter1138> > Depending on how this goes, How long until we get the OpenTTD equivalent of UZDoom and I don't think it will be Simutrans.
21:46:05 <andythenorth> I have £0.02 on how the Atari changes were communicated: my experience is that there will *always* be a squeaky wheel for anything that goes to more than 1 other person. Trying to do written comms that heads that off .... is a waste of life. May as well wait to see which squeaky wheels show up, then address that.
21:46:08 <belajalilija> michi_cc[d]: discord is also just better moderated, i muted someone yesterday who started bitching about atari and was generally just behaving like a child
21:46:15 <peter1138> Although I assume that means "someone else™" :)
21:46:55 <peter1138> Discord is great for telling you that there are messages from the people you've blocked.
21:47:28 <squirejames> Ah you muted that person? Excellent. They were irritating
21:47:45 <belajalilija> oh yeah, thats why i dont even bother blocking people on discord
21:48:55 <belajalilija> "b but lilija dont you want to see that people you have blocked sent a message, every time they send one?"
21:49:00 <_glx_> I think we communicated as best as we would, and Valve handling of things did not help
21:49:18 <andythenorth> I have done a lot of communicating about difficult things
21:49:43 <andythenorth> even the best, most transparent communications produce "why is this the first time I am hearing about it"
21:49:43 <_glx_> like the temporary delisting was Valve fault
21:49:53 <belajalilija> andythenorth: im glad they didnt make it about themself
21:50:44 <andythenorth> if the price had been £4, the optics might have been a lot better but eh
21:54:11 <squirejames> I only have people blocked who have quite literally harassed me with repeated DMs
21:54:24 <squirejames> because yeah, discord wise it accomplishes nothing
22:00:36 <andythenorth> just me, replying on reddit....then deleting them
22:01:57 <andythenorth> are we going for naptime yet?
22:09:48 <andythenorth> complaining about corporations on the Steam forums
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22:49:39 <reldred> whats new in the world of reversing trains? let me check the grubhubs
22:51:32 <reldred> ah and save loading works wunderbar
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22:58:05 <_zephyris> Wow, one evening at the pub and all this happens!
23:00:26 <peter1138> God I miss the pub :o
23:01:09 <_zephyris> Managed two pub trips in one week, despite little kids(!)
23:02:15 <_zephyris> News post reads nicely... LMK if I can help with mirrored GUI sprites
23:04:45 <LordAro> is vsync config only?
23:12:53 <reldred> I miss the pub, used to go every fortnight for talking shit and eating schnitty back in adelaide 😔
23:12:58 <peter1138> It's no implemented on Mac OS.
23:13:33 <peter1138> Hardware Acceleration probably isn't wanted.
23:14:25 <LordAro> ah, it's that way round
23:15:01 <LordAro> and presumay hardware acceleration will only take effect after a restart
23:15:45 <reldred> talltyler: crash fixes and save loading works perfectly on my end, loving it so-far.
23:20:32 <reldred> well, at least there's a sense of honesty in that reply
23:28:20 <reldred> also i think it would be funny to find the most absolutely unhinged whinger in the steam comments and gift them TTD
23:28:27 <reldred> and just wait for the meltdown
23:28:57 <reldred> I'm not sure if I want to waste AUD$14.50 on the bit however
23:34:46 <reldred> time to yolo merge it 😛
23:41:58 <talltyler> I want to at least experiment with per-order reversing instructions. Hopefully I can start that tomorrow.
continue to next day ⏵