IRC logs for #openttd on OFTC at 2026-02-14
            
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01:08:41 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau opened pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272
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04:10:29 <davidxn> andythenorth: "Oh no!"
04:12:03 <davidxn> SigHunter: It's a hard-coded 1 in 14 chance in TownActionBribe... it isn't changeable with a setting or script or anything but you can always just delete it 😄
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05:00:44 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/0e9b3a81ad334be22b6f84e31aea6a492790e2a4
05:00:45 <DorpsGek> - Update: Translations from eints (by translators)
05:02:06 <DorpsGek> [OpenTTD/OpenTTD] davidxn updated pull request #15260: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15260
05:02:55 <davidxn> Just a sync with the main branch for a pending PR
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07:36:17 <SigHunter> thanks davidxn, found it and I'll patch it on my local compiles and make it very unlikely (1 in 999 or smth)
07:36:57 <SigHunter> money is king, towns have to bend to my will :p
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07:40:48 <emperorjake> I don't get it, why not just set local authorities to permissive?
08:03:02 <LordAro> davidxn: which is why the CI is now failing
08:03:13 <LordAro> resist the urge to press the update button
08:05:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15273: Codechange: document TileTypeProcs and their implementers https://github.com/OpenTTD/OpenTTD/pull/15273
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08:07:47 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3801170056
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08:09:09 <SigHunter> emperorjake: gotta spend those billions somewhere. permissive will not require bribing
08:11:25 <Rubidium> LordAro: do you have repository settings right? Maybe disable "Require branches to be up to date before merging"? (https://github.com/lnfnunes/404-PageNotFound/issues/98) Or at least remove merge functionality (https://github.com/orgs/community/discussions/13749#discussioncomment-10943884)
08:13:32 <Rubidium> blathijs: you're aware that openttd is going to be removed from testing in about 2.5 weeks due to a deprecated nml dependency?
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08:59:32 <LordAro> Rubidium: aha! 'Always suggest updating pull request branches' was checked
08:59:38 <LordAro> now unchecked and the button has disappeared
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09:03:39 <ahyangyi> Less energy wasted in resisting the urge!
09:15:20 <DorpsGek> [OpenTTD/OpenGFX2] ahyangyi opened issue #244: Blue pixels on 32bpp tropical foundation sprites https://github.com/OpenTTD/OpenGFX2/issues/244
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09:32:03 <robindonmanae0818> I'll help the first 10 people interested on how to start earning $75k or more within a week, but you will reimburse me 10% of your profits when you receive it. Note: only interested people should send a friend request or send me a dm! ask me (HOW) via Telegram username
09:32:03 <robindonmanae0818> @Robinsonmanae_00
09:32:03 <robindonmanae0818> Or use the TG link in my bio
09:48:52 <xarick> I need a Kdtree for my AI
09:49:15 <xarick> could openttd provide it?
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09:53:09 <xarick> wait, maybe I need a brain first
09:54:43 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3901604873
09:54:51 <xarick> i have a list of airport locations and a list of industries with heliports locations. I wanna exclude connections where the distance is lower than 25 or higher than 500. How do I do that
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10:12:55 <blathijs> Rubidium: Yes, life has been busy...
10:13:13 <blathijs> Rubidium: But I actually should have some time this weekend, so good moment to look at it
10:22:59 <Rubidium> good to hear you wear already aware of it
10:28:44 <Rubidium> s/wear/were/ ;(
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10:56:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15273: Codechange: use designated initialisers for TileTypeProcs instances https://github.com/OpenTTD/OpenTTD/pull/15273
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12:00:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15273: Codechange: use designated initialisers for TileTypeProcs instances https://github.com/OpenTTD/OpenTTD/pull/15273
12:56:00 <jfkuayue> andythenorth: Populous?
12:59:59 <pickpacket> something seems to happen when several vehicles sharing orders are trying to unbunch at the same time
13:00:31 <pickpacket> the time to unbunch in the timetable hops up and down in a huge interval.
13:01:10 <pickpacket> I have a 64x64 map where one line has enough trucks that it almost covers the entire route, but they can still spend weeks in depot trying to unbunch
13:02:38 <pickpacket> logically the unbunching time should be virtually non-existent
13:05:42 <_glx_> time is based on time taken for the full trip and number of vehicles
13:14:13 <pickpacket> _glx_: and if vehicles currently waiting in depot to unbunch are included there things can get really messy
13:14:24 <pickpacket> not saying they are, because I don't know
13:47:35 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15274: Codechange: add some missing parameter and return type documentation https://github.com/OpenTTD/OpenTTD/pull/15274
13:57:42 <pickpacket> I'm trying to find the unbunching calculations in the code but I'm drawing a blank. I don't have the cognitive whereabouts for it atm
14:23:12 <_glx_> <https://github.com/OpenTTD/OpenTTD/pull/11945/changes> should give an idea about where to look 🙂
14:23:43 <_glx_> calculation is in Vehicle::LeaveUnbunchingDepot
14:25:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15275: Codechange: add missing map-accessor documentation https://github.com/OpenTTD/OpenTTD/pull/15275
14:25:59 <xarick> rubidium has a very daunting task
14:26:11 <xarick> documenting everything must be such a bore
14:26:46 <_glx_> that's why a CI task now forces the documentation when code is added
14:39:39 <DorpsGek> [OpenTTD/OpenGFX2] GraionDilach opened issue #245: [Toyland] Second dollhouse OpenGFX fallback regressedgot skipped, breaking igloos along https://github.com/OpenTTD/OpenGFX2/issues/245
14:57:38 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15275: Codechange: add missing map-accessor documentation https://github.com/OpenTTD/OpenTTD/pull/15275#pullrequestreview-3801936472
15:03:17 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1472246827222044915/image.png?ex=6991e034&is=69908eb4&hm=14393407bc72e870495f6f21f67ea2ae1431b4cc789012da6b1eb946f33f5d43&
15:03:17 <xarick> I had a funny idea
15:03:17 <xarick> group engines by their model
15:50:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1472258684884353357/image.png?ex=6991eb3f&is=699099bf&hm=6fcd28aaabbc1924a350c1dc793215bdc5f3622475c02284d5b3a9bb77b0e789&
15:50:24 <xarick> nice, it's working, oil rigs have helicopters
15:51:36 <xarick> 1 per industry
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16:43:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276
17:41:33 <DorpsGek> [OpenTTD/OpenTTD] davidxn updated pull request #15260: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15260
17:42:08 <DorpsGek> [OpenTTD/OpenTTD] davidxn updated pull request #15260: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15260
17:48:32 <DorpsGek> [OpenTTD/OpenTTD] davidxn opened pull request #15277: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15277
17:48:48 <DorpsGek> [OpenTTD/OpenTTD] davidxn closed pull request #15260: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15260
17:49:11 <davidxn> https://github.com/OpenTTD/OpenTTD/pull/15277
17:49:22 <davidxn> Right that's done it it passes it builds I'm not touching it again
17:51:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15275: Codechange: add missing map-accessor documentation https://github.com/OpenTTD/OpenTTD/pull/15275
17:53:58 <LordAro> oh dear
17:59:52 <Rubidium> what have I done wrong this time?
18:00:57 <LordAro> no, the close & open instead of rebase
18:04:31 <ahyangyi> Or force push, since they managed to do the equivalent to rebasing anyways
18:05:36 <davidxn> I wasn't confident in my ability to rebase without chewing it up even further :/
18:07:00 <davidxn> I do enjoy that the flags for force pushing & link to remote branch is -fu. It feels appropriate
18:07:17 <ahyangyi> I enjoy the same flag 😛
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18:33:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15278: Codechange: doxygen-document console commands https://github.com/OpenTTD/OpenTTD/pull/15278
19:36:47 <xarick> poor rubidium, give him a raise
19:41:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15278: Codechange: doxygen-document console commands https://github.com/OpenTTD/OpenTTD/pull/15278#pullrequestreview-3802400454
19:49:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15279: Codechange: exclude tests/safeguards from main documentation https://github.com/OpenTTD/OpenTTD/pull/15279
19:49:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15278: Codechange: doxygen-document console commands https://github.com/OpenTTD/OpenTTD/pull/15278
19:57:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15279: Codechange: exclude tests/safeguards from main documentation https://github.com/OpenTTD/OpenTTD/pull/15279#pullrequestreview-3802452145
20:34:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15279: Codechange: exclude tests/safeguards from main documentation https://github.com/OpenTTD/OpenTTD/pull/15279
20:42:29 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#pullrequestreview-3802577493
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20:55:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276
20:58:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#pullrequestreview-3802648586
21:01:14 <DorpsGek> [OpenTTD/OpenTTD] HugoCortell commented on discussion #11730: [Feature Request] Key binds, changing all of them (also, WASD movement) https://github.com/OpenTTD/OpenTTD/discussions/11730
21:08:40 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#pullrequestreview-3802659639
21:52:45 <xarick> nasty ticker issue i just found on wrightai
21:53:57 <xarick> oh, nevermind, it was my fault.
21:57:35 <xarick> I was using this condition to determine when to build an heliport `this.ticker % this.delay_build_heliport_route == 0`
21:59:06 <xarick> if there was an attempt to build a route but it failed, I wanted it to wait longer and longer
21:59:06 <xarick> `this.delay_build_heliport_route += this.sleepingtime;`
22:00:59 <xarick> ``` this.Sleep(this.sleepingtime);
22:00:59 <xarick> this.ticker += this.sleepingtime;```
22:00:59 <xarick> this should work, but I failed to notice it was always failing, always increasing the delay variable at the same time the ticker was increased.
22:02:11 <xarick> by the time the condition was checked, this.ticker and this.delay_build_helicopter_route had the same value, all the time, it was always passing the condition.
22:02:35 <xarick> 100 % 100 is 0, 200 % 200 is 0, etc..
22:02:47 <xarick> so dumb of me
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22:15:57 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #246: Fix: Stray almost blue pixels in 4x tropical foundations https://github.com/OpenTTD/OpenGFX2/pull/246
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22:53:15 <alsekwolf0369> https://cdn.discordapp.com/attachments/1008473233844097104/1472365097627287613/image.jpg?ex=69924e5a&is=6990fcda&hm=db77855f6026a97d679322779a5d34823238b862044ac0c2bd285594e30d4ede&
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22:53:15 <alsekwolf0369> https://cdn.discordapp.com/attachments/1008473233844097104/1472365098361426051/image.jpg?ex=69924e5a&is=6990fcda&hm=c1f384d2e809880500bffac8ca1bd715ed4a40382c238aa6cf427526ccc3adaa&
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23:04:21 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #247: Fix: Incorrect toyland house coding https://github.com/OpenTTD/OpenGFX2/pull/247
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23:11:03 <xarick> lol crypto scams
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23:29:46 <xarick> the zeppeliner crash issue wasn't fixed properly
23:30:22 <xarick> just saw an aircraft depart from the airport with a zeppeliner on the runway
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23:39:33 <peter1138> Open an issue, or perhaps tag it on to the existing one, with a reproducible savegame.
23:41:31 <peter1138> andythenorth, fix it.
23:43:32 <peter1138> orudge, forums having a bit of a mare, on and off :o
23:57:56 <xarick> oh crap... it's a 4k save... i'll try reproduce this tomorrow on a smaller map