⏴ go to previous day
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02:00:41 <davidxn> Ahaha - I can't understand why people do this to themselves! Everyone's read how unreliable AI agents are and how they're really bad for jobs like this. It feels like NFTs all over again, when people got obsessed with things that are clearly worthless
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02:20:59 <jfkuayue> and my mother still want me to get internships in "data analytics" this summer.
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02:22:54 <_glx_> https://www.reddit.com/r/analytics/comments/1r4dsq2/we_just_found_out_our_ai_has_been_making_up/
02:23:14 <_glx_> the second part is scary too
02:24:10 <jfkuayue> I feel most of internships related to maths are pretty unethical
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02:24:35 <jfkuayue> but my "classmates" do it like drinking water
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02:34:34 <reldred> Data analytics is useful, but for me I see it more useful as an addon to your profession. Like if you can do X and Y and another staff member can also do X and Y but you add data analytics on top of your skill set? you're so much more useful to your manager.
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05:07:46 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/72e4955a0969877aca8c36fd392f0bc1c759b3ae
05:07:47 <DorpsGek> - Update: Translations from eints (by translators)
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05:33:52 <DorpsGek> [OpenTTD/OpenGFX2] rubidium42 approved pull request #247: Fix: Incorrect toyland house coding https://github.com/OpenTTD/OpenGFX2/pull/247#pullrequestreview-3803462774
05:54:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276
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08:35:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15280: Codechange: add documentation for core string helpers https://github.com/OpenTTD/OpenTTD/pull/15280
08:58:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15280: Codechange: add documentation for core string helpers https://github.com/OpenTTD/OpenTTD/pull/15280#pullrequestreview-3803984231
09:07:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#issuecomment-3903862015
09:16:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15280: Codechange: add documentation for core string helpers https://github.com/OpenTTD/OpenTTD/pull/15280
09:27:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#issuecomment-3903945839
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10:36:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276#pullrequestreview-3804339396
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10:58:24 <xarick> hi
11:02:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15276: Codechange: add some missing vehicle related documentation https://github.com/OpenTTD/OpenTTD/pull/15276
11:05:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15204: Add: Company allow-list can be set to allow anyone. https://github.com/OpenTTD/OpenTTD/pull/15204#pullrequestreview-3804363832
11:07:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15277: Codechange: Refactor smooth economy industry production change chances https://github.com/OpenTTD/OpenTTD/pull/15277#pullrequestreview-3804365086
11:08:23 <pickpacket> As far as I can tell the round trip time for unbunching is calculated from exit of depot to next arrival. Looks right to me, but something must be off. As I said yesterday I have a route that is virtually chock full of trucks, and when I replaced them with faster ones they started collecting in the unbunching depot. There's something like 10-15 in
11:08:23 <pickpacket> there at a time and they can stay for up to two weeks. It doesn't make sense
11:15:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15253: Add: [NewGRF] Station flag to divide cargo by area instead of perimeter. https://github.com/OpenTTD/OpenTTD/pull/15253#pullrequestreview-3804392533
11:16:09 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1472552051086200884/2026-02-15_11-14-12.mp4?ex=6992fc77&is=6991aaf7&hm=5f21c760c838537e0bb20419add762f437fc1ded6ca4418e67696bef1adccd55&
11:16:09 <xarick> caught on video
11:28:17 <xarick> Why is this Reset and not Set ?<https://github.com/OpenTTD/OpenTTD/blob/master/src/disaster_vehicle.cpp#L268>
11:29:20 <xarick> nevermind, it's Reset there
11:30:18 <xarick> line 305 maybe
11:41:25 <andythenorth> Peter1138 did I break it again?
11:46:30 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281
12:09:48 <xarick> weird, my fix just unfixed 14277... I don't get it
12:11:24 <xarick> nevermind, 14277 wasn't fixed
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12:12:53 <talltyler> pickpacket; Unbunching is intentionally slow to adjust the average trip time, so when vehicles get delayed the average doesn’t get skewed. You’ve just replaced your trucks to be faster, and they haven’t updated their trip times yet. Just wait, and they should all leave the depot and space themselves back out.
12:29:54 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#issuecomment-3904366647
12:30:51 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#issuecomment-3904368256
12:45:05 <pickpacket> talltyler: nah, I replaced them years ago.
12:45:16 <pickpacket> I solved it, but I don't know *why* my solution works
12:47:22 <pickpacket> I had two different routes unbunching in the same depot. I switched one over to another depot and suddenly it flows well
12:48:30 <talltyler> Switching depots resets unbunching so they throw out their old trip duration data and start over
12:48:48 <talltyler> (Changing orders triggers it, specifically)
12:49:16 <pickpacket> well it worked for the other route's trucks too 🤷
12:49:35 <pickpacket> those staying with that depot
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13:09:18 <xarick> zeppeliner is using v->age, shouldn't it be v->economy_age?
13:09:59 <xarick> oh, maybe it doesn't matter
13:21:25 <xarick> isn't v->tile invalid for aircraft when in flight?
13:21:35 <xarick> or disaster zeppelin doesn't matter
13:21:35 <xarick> ?
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13:48:30 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281
13:48:41 <xarick> looks good now
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13:58:06 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15224: Fix: Make building area of objects behave more like other tools https://github.com/OpenTTD/OpenTTD/pull/15224#pullrequestreview-3804876227
14:02:39 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15282: Codechange: add some missing documententation to some core functions https://github.com/OpenTTD/OpenTTD/pull/15282
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14:22:39 <andythenorth> Lunch was pescado del dia
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14:27:22 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3804924353
14:27:46 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15224: Fix: Make building area of objects behave more like other tools https://github.com/OpenTTD/OpenTTD/pull/15224
14:32:56 <Rubidium> rito12_51026: do you want a nice doxygen mystery to solve? Figure out what causes the constant ADMIN_AUTHORISATION_TIMEOUT to require @returns ;)
14:34:19 <LordAro> Rubidium: paren initializer?
14:39:05 <Rubidium> hmm... good point. Doxygen is after all quite stupid
14:39:54 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3804966576
14:40:09 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15282: Codechange: add some missing documententation to some core functions https://github.com/OpenTTD/OpenTTD/pull/15282#issuecomment-3904573318
14:40:57 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #15224: Fix: Make building area of objects behave more like other tools https://github.com/OpenTTD/OpenTTD/pull/15224#pullrequestreview-3804969854
15:04:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15282: Codechange: add some missing documentation to some core functions https://github.com/OpenTTD/OpenTTD/pull/15282
15:05:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15282: Codechange: add some missing documentation to some core functions https://github.com/OpenTTD/OpenTTD/pull/15282#pullrequestreview-3805047959
15:12:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15283: Codechange: fix some more doxygen comments, mostly network https://github.com/OpenTTD/OpenTTD/pull/15283
15:16:03 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15283: Codechange: fix some more doxygen comments, mostly network https://github.com/OpenTTD/OpenTTD/pull/15283#pullrequestreview-3805063981
15:33:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#pullrequestreview-3805088330
15:47:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 requested changes for pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#pullrequestreview-3805133978
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15:49:25 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3805135848
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15:50:44 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281
15:51:53 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3805137719
15:52:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#pullrequestreview-3805138087
15:52:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15282: Codechange: add some missing documentation to some core functions https://github.com/OpenTTD/OpenTTD/pull/15282
15:54:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15281: Fix 434163aa: Crashed zeppelin not blocking runway https://github.com/OpenTTD/OpenTTD/pull/15281#issuecomment-3904723629
15:56:11 <_glx_> and my last comment is what should have been explained in the description 🙂
15:57:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #15283: Codechange: fix some more doxygen comments, mostly network https://github.com/OpenTTD/OpenTTD/pull/15283#pullrequestreview-3805063981
15:57:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15283: Codechange: fix some more doxygen comments, mostly network https://github.com/OpenTTD/OpenTTD/pull/15283
15:58:18 <_glx_> had to read the whole function to understand
15:59:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15283: Codechange: fix some more doxygen comments, mostly network https://github.com/OpenTTD/OpenTTD/pull/15283#pullrequestreview-3805145392
16:00:41 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau updated pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272
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16:05:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3904739473
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16:10:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3904746027
16:24:48 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15253: Add: [NewGRF] Station flag to divide cargo by area instead of perimeter. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3904763648
16:55:24 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3904812763
16:57:14 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3904815270
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17:12:51 <peter1138> Well.
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17:15:19 <Borg> howdy.. im trying to improve Operating Profit Graph.. change the red color of Y-axis labels (numbers)
17:15:29 <Borg> I cant figure out where is the color of label set..
17:15:33 <Borg> how it can be?
17:15:50 <Borg> I only see TC_BLACK on init.. bo cant find any < 0 comparision to change color..
17:16:08 <Borg> is it hardcoded somewhere in currecy display?
17:17:06 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3805177199
17:19:55 <_glx_> yeah IIRC Money is hardcoded to red when negative
17:22:06 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1472644151446339696/image.png?ex=6993523e&is=699200be&hm=0be51626f387244aa7898371d8b47ef0fc6b559d504097ca0f7beda68c9ce778&
17:22:06 <xarick> woah, let's see how long it takes to generate a 4k map
17:22:23 <Borg> _glx_: hmm okey. so I was looking in wrong place.. thx
17:22:30 <Borg> bbl
17:22:53 <xarick> oh, too fast, but only 86 towns, not what I expected
17:24:34 <xarick> or maybe 86 is reasonable
17:24:56 <xarick> 500 tiles from every other town is quite a limitation
17:33:40 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau updated pull request #15272: 8088 update town name generation methodology https://github.com/OpenTTD/OpenTTD/pull/15272
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18:24:21 <Borg> _glx_: ha! thx
18:24:27 <Borg> no wonder I couldnt find it
18:24:34 <Borg> lets get rid of it [;
18:29:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15272: Codechange #8088: Number of towns is silently limited if town name generator runs out of names https://github.com/OpenTTD/OpenTTD/pull/15272#issuecomment-3904957217
18:29:36 <pickpacket> emperorjake: how late does the last engine come in the vactrain set?
18:32:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15284: Codechange: remove @return documentation for void methods https://github.com/OpenTTD/OpenTTD/pull/15284
18:33:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15284: Codechange: remove @return documentation for void methods https://github.com/OpenTTD/OpenTTD/pull/15284#pullrequestreview-3805297104
18:34:18 <Rubidium> LordAro: I beg to differ about naming files C++ .c ;)
18:36:39 <LordAro> ah crap, thought i fixed them :p
18:40:10 <Rubidium> much better now!
18:40:18 <LordAro> :)
18:53:53 <Borg> hah changed to SCC_GOLD
18:53:57 <Borg> much more readable
18:54:29 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #15272: Codechange #8088: Number of towns is silently limited if town name generator runs out of names https://github.com/OpenTTD/OpenTTD/pull/15272#pullrequestreview-3805344830
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19:30:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15284: Codechange: remove @return documentation for void methods https://github.com/OpenTTD/OpenTTD/pull/15284
19:34:35 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1472677492820017346/image.png?ex=6993714b&is=69921fcb&hm=ea1385cdda735581c5f9d6e9cc0f33399b42fb6f0a95d725a9b397cc61e791d4&
19:34:35 <xarick> wormnest: what does WormAI do around 1975 that his profits go on the rise?
19:36:54 <xarick> also why is it capping itself at 2500 airports?
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19:38:26 <wormnest[m]> Maybe upgrading airports or a better type of airplane?
19:38:59 <wormnest[m]> I have no idea about the airport count, it's been a while I looked at it. I would suggest looking at the code.
19:41:08 <xarick> ^_
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20:02:10 <wormnest[m]> Actually I don't see 2500 used anywhere for airport count. There's only a 25000 minimum balance for buying airplanes.
20:04:19 <xarick> max aircraft limit is 5000 in this game
20:04:37 <xarick> it always caps itself at half the amount of allowed vehicles
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20:18:43 <_glx_> allows opponents to build them too 🙂
20:33:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15285: Codechange: add missing @param and @return https://github.com/OpenTTD/OpenTTD/pull/15285
20:42:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15285: Codechange: add missing @param and @return https://github.com/OpenTTD/OpenTTD/pull/15285#pullrequestreview-3805527140
20:45:52 <wormnest[m]> Wormai also tries to be somewhat efficient. Even without that limit I doubt it would get anywhere near 2500 airports. Most routes would have way more than 4 airplanes.
20:46:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286
20:52:33 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286#pullrequestreview-3805551923
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20:58:57 <gebik4544> _glx_: I always thought that limit is per company.
21:00:17 <_glx_> if you add up company limits it's way above global limit
21:13:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286
21:13:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286
21:14:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15285: Codechange: add missing @param and @return https://github.com/OpenTTD/OpenTTD/pull/15285
21:15:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286#pullrequestreview-3805570854
21:55:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15286: Codechange: reduce ottd_cpuid boilerplate, make static and rename https://github.com/OpenTTD/OpenTTD/pull/15286
21:57:30 <emperorjake> pickpacket: About 2100 🙂
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22:08:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15287: Codechange: add missing @param and @return https://github.com/OpenTTD/OpenTTD/pull/15287
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22:55:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15287: Codechange: add missing @param and @return https://github.com/OpenTTD/OpenTTD/pull/15287#pullrequestreview-3805671012
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continue to next day ⏵