IRC logs for #openttd on OFTC at 2026-01-20
            
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00:04:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15113: Fix: [Script] Map some error strings to existing errors. https://github.com/OpenTTD/OpenTTD/pull/15113
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00:32:10 <peter1138> ^ should we backport that one?
00:32:22 <peter1138> Not too sure tbh.
01:13:48 <_glx_> main issue when adding mappings is scripts relying on previous mapping
01:14:32 <_glx_> so it's probably best to not backport
01:15:14 <peter1138> Oh, should I revert?
01:15:35 <_glx_> no it's fine
01:16:22 <_glx_> old scripts may break, but it's still an improvement
01:16:47 <_glx_> not the first time we add mappings
01:17:59 <_glx_> authors relying on `ERR_UNKNOWN` when they could ask for better mappings 🙂
01:40:06 <DorpsGek> [OpenTTD/OpenTTD] Honza1987 commented on issue #14996: [Bug]: Double mouse cursor on macOS https://github.com/OpenTTD/OpenTTD/issues/14996
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04:50:10 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/f2d0e3342a73b631e667bd45e1157bd1d0a7ae63
04:50:11 <DorpsGek> - Update: Translations from eints (by translators)
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07:54:33 <vaagaithevague> Hi! I've been learning the game for a little while now and would like to contribute in whatever way can
07:55:43 <vaagaithevague> Is there anything that I can help out on while still getting to grips with the game and codebase?
09:03:18 <LordAro> vaagaithevague: https://github.com/OpenTTD/OpenTTD/issues?q=sort%3Aupdated-desc%20is%3Aissue%20is%3Aopen%20label%3A%22good%20first%20issue%22 maybe?
09:03:30 <LordAro> no guarantees any of them are actually a "good first issue", mind
09:18:13 <kuhnovic> My advise would be to just find something that you want to make / change / bothers you, and try to do it. Get your hands dirty, get familiar with the code. You might even stumble on things by accident where you think "hey, I can improve this".
09:21:14 <ahyangyi> Don't have to jump in game development itself, you can toy with the game ecosystem -- its existing forks, NewGRFs, scenarios, heightmaps, game scripts, AIs, etc.
09:21:14 <ahyangyi> Much of the development is to provide better interface to NewGRFs / Game Scripts / AIs rather than changing the gameplay directly, so familiarity with the existing ones helps.
10:04:11 <_zephyris> (and, if you go for addon development, Discord channel #add-on-development is super useful)
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14:52:39 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15138: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/pull/15138
15:28:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15138: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/pull/15138#pullrequestreview-3682775770
15:34:18 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15138: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/pull/15138
16:11:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15138: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/pull/15138#pullrequestreview-3683035385
16:12:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14926: Codechange: Add GitHub workflow that checks new doxygen warnings. https://github.com/OpenTTD/OpenTTD/pull/14926
16:35:02 <LordAro> oho
16:50:18 <andythenorth> this is wrong, but also maybe not https://www.tt-forums.net/viewtopic.php?p=1277507#p1277507
17:08:31 <LordAro> i mean we knew that the UX changes weren't "complete"
17:08:40 <LordAro> the tricky bit is knowing what to do next
17:17:12 <peter1138> Well
17:37:23 <peter1138> The attitude is wrong :)
17:37:42 <peter1138> They edited their post after my comment.
17:38:11 <_zephyris> Hmm
17:38:40 <_zephyris> The online content is useful there for scenario/heightmap download, not just newgrfs and ais
17:40:05 <goddess_ishtar> does anyone actually download many scenarios?
17:40:20 <mmtunligit> i would if there were any good ones but i already have all of those
17:51:10 <peter1138> Anything else to backport?
18:06:04 <kuhnovic> Colored scenario editor signs!
18:06:12 <kuhnovic> (just kidding)
18:19:49 <peter1138> Heh
18:28:06 <DorpsGek> [OpenTTD/OpenGFX2] Rito13 opened issue #237: Lock is leaking when placed at sea level. https://github.com/OpenTTD/OpenGFX2/issues/237
18:28:56 <goddess_ishtar> oh, wait, should we show a ghost when placing signals?
18:29:28 <goddess_ishtar> it does some magic about which way it's facing based on your mouse position in the tile but everywhere else we do that, we show what would be placed
18:29:35 <goddess_ishtar> signals just highlight the whole tile
18:32:14 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14798: Feature: Hidden and favourite rail/road/tram types. https://github.com/OpenTTD/OpenTTD/pull/14798
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18:57:34 <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on issue #237: Lock is leaking when placed at sea level. https://github.com/OpenTTD/OpenGFX2/issues/237
19:11:06 <DorpsGek> [OpenTTD/OpenGFX2] Rito13 commented on issue #237: Lock is leaking when placed at sea level. https://github.com/OpenTTD/OpenGFX2/issues/237
20:19:10 <_zephyris> goddess_ishtar: Nope, no direction magic. Just click to cycle.
20:20:51 <_zephyris> Might be an interesting alternate UI design, would need a prototype to see if it helps though
20:21:29 <_zephyris> I do wonder if new autoroad selectors would help with occasional complaints about roads being hard to build
20:22:16 <goddess_ishtar> _zephyris: I assumed there was, given that the default signal direction is the opposite I want to place them in with a frequency that strains plausibility :p
20:32:58 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1463270099816546592/image.png?ex=697137fa&is=696fe67a&hm=708ca693309473d19370cd3db420f2f32a06b108bdb41eb1c634ecba87e0a734&
20:32:58 <_zephyris> Hmm
20:46:17 <_zephyris> Same sprites could be used for one way road construction (which I also find confusing)]
21:53:06 <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on issue #237: Lock is leaking when placed at sea level. https://github.com/OpenTTD/OpenGFX2/issues/237
22:02:25 <DorpsGek> [OpenTTD/OpenTTD] pautina86 opened issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
22:10:54 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
22:22:20 <DorpsGek> [OpenTTD/OpenTTD] pautina86 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
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22:24:18 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
22:53:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
23:14:37 <peter1138> Yeah.
23:23:39 <DorpsGek> [OpenTTD/OpenTTD] pautina86 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139
23:30:11 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15139: [Crash]: Game load failed... https://github.com/OpenTTD/OpenTTD/issues/15139