IRC logs for #openttd on OFTC at 2026-01-19
            
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04:50:55 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d685a5034b09a3d435f4ecda549ffe7d68c2511a
04:50:56 <DorpsGek> - Update: Translations from eints (by translators)
07:12:45 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/297856ae914bcf3dffa7eb127553cbc7393ac2be
07:12:46 <DorpsGek> - Add: summary for week 03 of 2026 (by OpenTTD Survey)
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08:41:20 <peter1138> Well.
08:43:08 <LordAro> lunch?
08:47:52 <reldred> Its dinner time but I'm not sure if I'm that hungry
08:48:04 <reldred> might wander down the road and get a cheeseburger and call it at that
08:49:11 <definitelynotcheese_> Cheese burger for dinner!?
08:50:26 <reldred> as I said I'm not really hungry, cheeseburger is 1200ish kj and will keep me from waking up too hangry tomorrow.
08:51:00 <LordAro> nothing wrong with burgers for dinner?
08:51:20 <reldred> could just make a bowl of mi goreng
08:51:39 <reldred> probably should tbh i spent too much money on the weekend on hobby stuff
08:59:25 <definitelynotcheese_> Mi goreng mentioned 🗣️🗣️🗣️🗣️
09:00:21 <definitelynotcheese_> Is best mie
09:00:49 <reldred> I only eat it when I've made poor financial decisions
09:47:49 <_zephyris> Anyone feel like doing https://github.com/OpenTTD/OpenTTD/pull/14158 but for random industries
09:48:17 <_zephyris> It would make Reddit happy... https://www.reddit.com/r/openttd/comments/1qgjtms/can_i_limit_how_many_industries_this_button_places/
09:58:24 <LordAro> goddess_ishtar: ^ (i think i've remembered the discord to github username mapping correctly)
10:35:39 <xarick> hi
10:38:57 <DorpsGek> [OpenTTD/OpenTTD] electric-socket opened issue #15130: [Bug]: Train frozem at station https://github.com/OpenTTD/OpenTTD/issues/15130
10:43:58 <DorpsGek> [OpenTTD/OpenTTD] tabytac commented on issue #15130: [Bug]: Train frozen at station https://github.com/OpenTTD/OpenTTD/issues/15130
11:35:02 <DorpsGek> [OpenTTD/OpenTTD] electric-socket closed issue #15130: [Bug]: Train frozen at station https://github.com/OpenTTD/OpenTTD/issues/15130
11:35:05 <DorpsGek> [OpenTTD/OpenTTD] electric-socket commented on issue #15130: [Bug]: Train frozen at station https://github.com/OpenTTD/OpenTTD/issues/15130
11:39:43 <peter1138> Thanks tabytac :)
11:51:16 <xarick> i had an idea about cargo
11:52:13 <xarick> their devaluation starts the moment it is delivered to a station for load
12:05:05 <goddess_ishtar> LordAro: you did
12:05:28 <goddess_ishtar> _zephyris: if I have some time free I'll take a look at it
12:23:01 <_zephyris> ❤️
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13:19:14 <kuhnovic> https://cdn.discordapp.com/attachments/1008473233844097104/1462798559530324021/image.png?ex=696f80d2&is=696e2f52&hm=7327402afc78a451871c83bde8d44273b382f9f61545c638efea9b942bc9c88f&
13:19:14 <kuhnovic> We did a lot of tree-related changes for 15, but I wonder if this is intended behavior or a bug. Trees don't seem to spread on the partially snow-covered grass tiles.
13:29:53 <peter1138> Is that straight after map-gen, or after a lot of game ticks?
13:30:06 <kuhnovic> Years of game ticks
13:32:40 <peter1138> Hmm, unexpected, creating a game in 14.1 and running it in 15.0... quite a bit faster.
13:32:51 <peter1138> Nothing on the map mind you, so it's not that seful.
13:33:54 <peter1138> I'm not aware that we changed anything much regarding tree growth though.
13:34:37 <kuhnovic> No me neither, at least not during (long) gameplay
13:34:51 <peter1138> Hmm, 14.1 is still on 1956, 15.0 is already up to 1967 :o
13:35:37 <kuhnovic> Trees seem to grow as expected in 14.1, so equally on all "steps" ...
13:38:23 <LordAro> there was the stuff about tree clustering, but i guess that's only on mapgen?
13:38:34 <peter1138> Yes, that's mapgen.
13:39:49 <peter1138> Probably start looking around https://github.com/OpenTTD/OpenTTD/commit/3cf9b15959fa1e16aa5249e227242361765d318d
13:46:45 <kuhnovic> I'll create an issue
13:54:35 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened issue #15131: [Bug]: Trees don't spread on partial snow tiles and disappear https://github.com/OpenTTD/OpenTTD/issues/15131
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14:42:59 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548#pullrequestreview-3678424951
16:16:18 <DorpsGek> [OpenTTD/OpenTTD] daley221 commented on issue #15124: [Bug]: Game save failing on Windows https://github.com/OpenTTD/OpenTTD/issues/15124
16:20:01 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #15124: [Bug]: Game save failing on Windows https://github.com/OpenTTD/OpenTTD/issues/15124
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17:18:35 <LordAro> always a fun time when you get to use the 3-argument git rebase
17:30:40 * peter1138 starts testing before/after that commit.
17:31:46 <peter1138> I have a feeling my 14.1 test earlier was slower because... I hadn't changed the fast-forward speed :)
17:33:02 <LordAro> peter1138: https://www.100climbs.co.uk/product-page/the-100-climbs-challenge-dales [misleading link title] slightly nearer your neck of the woods
17:36:38 <andythenorth> naptime?
17:39:34 <peter1138> Well, I certainly am too unfit for that kinda malarkey.
17:39:51 <peter1138> 185bpm on a flat ride by myself... :/
17:40:00 <LordAro> :o
17:42:08 <peter1138> I have done none of those listed climbs.
17:43:00 <LordAro> even better!
17:43:31 <peter1138> I've been near one of them.
17:47:43 <peter1138> Hmm, seeing flickers when tiles go to full snow when it should be partial.
17:57:21 <peter1138> Yeah, looking like it's that commit
17:58:51 <peter1138> Heh, 2 minutes ago :)
18:01:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15131: [Bug]: Trees don't spread on partial snow tiles and disappear https://github.com/OpenTTD/OpenTTD/issues/15131
18:03:26 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #15132: Fix #15131: Trees on partial snow tiles spread properly again. https://github.com/OpenTTD/OpenTTD/pull/15132
18:06:02 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #15132: Fix #15131: Trees on partial snow tiles spread properly again. https://github.com/OpenTTD/OpenTTD/pull/15132
18:06:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15133: Fix #15131, 3cf9b15959: Trees no longer spread on partially snowy tiles. https://github.com/OpenTTD/OpenTTD/pull/15133
18:07:29 <peter1138> Well.
18:07:30 <kuhnovic> Haha oh no, we're fixing the same thing
18:08:18 <peter1138> Well yes, it was my bug
18:08:22 <kuhnovic> Yours is a "lets maintain the same behavior", mine is a reason for pitchforks
18:08:43 <kuhnovic> I'm fine with both approaches, whatever you think is best
18:08:46 <peter1138> Yours is pretty much focusing on something else.
18:09:11 <peter1138> I don't think yours is correct.
18:09:24 <kuhnovic> My documentation fixes are though 😉
18:10:40 <peter1138> Just ran my test save to 2050, trees are present and correct.
18:12:13 <kuhnovic> I'll close mine
18:12:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15132: Fix #15131: Trees on partial snow tiles spread properly again. https://github.com/OpenTTD/OpenTTD/pull/15132#issuecomment-3769604430
18:13:13 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic closed pull request #15132: Fix #15131: Trees on partial snow tiles spread properly again. https://github.com/OpenTTD/OpenTTD/pull/15132
18:13:16 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #15132: Fix #15131: Trees on partial snow tiles spread properly again. https://github.com/OpenTTD/OpenTTD/pull/15132#issuecomment-3769606512
18:13:42 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic approved pull request #15133: Fix #15131, 3cf9b15959: Trees no longer spread on partially snowy tiles. https://github.com/OpenTTD/OpenTTD/pull/15133#pullrequestreview-3679193859
18:14:09 <_zephyris> While thinking about snowy things, any idea about this behaviour? https://github.com/OpenTTD/OpenTTD/issues/15020
18:15:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15133: Fix #15131, 3cf9b15959: Trees no longer spread on partially snowy tiles. https://github.com/OpenTTD/OpenTTD/pull/15133#issuecomment-3769613683
18:27:19 <peter1138> _zephyris, is it a regression?
18:39:01 <_zephyris> I don't think so
18:39:35 <_zephyris> Well, maybe
18:39:39 <_zephyris> It's hard to pin down
18:44:09 <peter1138> Hmm, might be something similar to 15133 though.
18:45:05 <_zephyris> Trying to poke it in scenario editor
18:45:28 <_zephyris> How do you set snow line in the editor?
18:45:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15133: Fix #15131, 3cf9b15959: Trees no longer spread on partially snowy tiles. https://github.com/OpenTTD/OpenTTD/pull/15133
18:45:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15131: [Bug]: Trees don't spread on partial snow tiles and disappear https://github.com/OpenTTD/OpenTTD/issues/15131
18:46:14 <peter1138> _zephyris, basically with those settings, it has to place a farm at sea level.
18:46:27 <peter1138> `if (GetTileZ(tile) + 2 >= GetSnowLine()) return;`
18:47:01 <_zephyris> Looks like an off-by-one to me
18:47:45 <peter1138> Well, mainly, why is the snow line so low...
18:48:01 <_zephyris> Because Arctic terrain gen tends to do that 😉
18:48:06 <peter1138> Variety Distribution tends to fuck that up.
18:48:15 <_zephyris> Yup
18:48:32 <peter1138> Very High variety distribution is not really something that should ever be used anyway.
18:48:32 <_zephyris> Variety distribution + rough tends to cause the biggest problem in my hands
18:49:04 <andythenorth> doesn't it just eliminate variation?
18:49:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15020: [Bug]: Field-less farms often spawn in sub-arctic https://github.com/OpenTTD/OpenTTD/issues/15020
18:49:29 <_zephyris> But anything with high sea level on arctic struggles to get both farms and forests, the snow level control is too granular
19:01:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15134: Fix 595b696d61: Test suitability test for farm field no longer handled snow tiles. https://github.com/OpenTTD/OpenTTD/pull/15134
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19:07:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15134: Fix 595b696d61: Test suitability test for farm field no longer handled snow tiles. https://github.com/OpenTTD/OpenTTD/pull/15134
19:07:19 <LordAro> "test suitability test"
19:07:43 <peter1138> The push fixes that :)
19:07:52 <LordAro> :)
19:08:28 <Rubidium> ;) I was expecting a unit test ;D
19:19:08 <DorpsGek> [OpenTTD/OpenTTD] ricardoholmes opened pull request #15135: Fix #13600: Make click+drag work with raise/lower land in SE and correct tooltips. https://github.com/OpenTTD/OpenTTD/pull/15135
19:23:22 <peter1138> I another patch to remove CLEAR_SNOW but...
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19:34:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15136: Codechange: Remove CLEAR_SNOW. https://github.com/OpenTTD/OpenTTD/pull/15136
19:47:16 <DorpsGek> [OpenTTD/OpenTTD] diekmann commented on pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548#pullrequestreview-3679396055
19:53:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15134: Fix 595b696d61: Tile suitability test for farm field no longer handled snow tiles. https://github.com/OpenTTD/OpenTTD/pull/15134#pullrequestreview-3679422196
19:55:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15136: Codechange: Remove CLEAR_SNOW. https://github.com/OpenTTD/OpenTTD/pull/15136#pullrequestreview-3679428517
19:57:45 <kuhnovic> You really don't like CLEAR_SNOW 😛
19:59:34 <peter1138> I want all tiles to be snowy :)
19:59:38 <peter1138> Or at least, snowyable.
20:00:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15134: Fix 595b696d61: Tile suitability test for farm field no longer handled snow tiles. https://github.com/OpenTTD/OpenTTD/pull/15134
20:01:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15136: Codechange: Remove CLEAR_SNOW. https://github.com/OpenTTD/OpenTTD/pull/15136
20:25:22 <_zephyris> Aha! Thanks @peter1138, I had a feeling there was a change with the fields, but I couldn't pin it down
20:27:21 <peter1138> That does not really fix the issue you mentioned, though.
20:32:16 <_zephyris> I think it fixes the weird no fields around farms issue
20:32:36 <peter1138> It does not with your landscape generator settings.
20:32:50 <_zephyris> I'll test later
20:34:01 <peter1138> It does not, that is due to the snow line height being too low.
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21:19:53 <DorpsGek> [OpenTTD/OpenTTD] hackeysack01 commented on issue #14996: [Bug]: Double mouse cursor on macOS https://github.com/OpenTTD/OpenTTD/issues/14996
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22:17:22 <andythenorth> ideal
22:22:21 <jfkuayue> with homomorphism
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23:18:19 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird opened issue #15137: [Bug]: Roads built on steep slopes at the minimum snow level height have inconsistent snowiness https://github.com/OpenTTD/OpenTTD/issues/15137
23:35:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15136: Codechange: Remove CLEAR_SNOW. https://github.com/OpenTTD/OpenTTD/pull/15136