IRC logs for #openttd on OFTC at 2023-11-14
            
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00:09:13 <peter1138> matrix lol
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00:32:24 <misterbungus> you've been living in a dream world, Neo
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02:43:03 <marcsssz> Hey guys, I have a question! I wanted to make a NewGrf of City Objects, with typical North American style buildings, but I have no idea about this and I don't know where to start, what tips can you give me?
02:58:58 <belajalilija> peter1138[d]: hey!
02:59:37 <belajalilija> its me!
03:01:24 <johnfranklin> *fix sleep pattern*, it is 3am in britain
03:03:01 <belajalilija> johnfranklin: it is
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03:27:01 <Eddi|zuHause> marcsssz: there's a tutorial on the NML wiki, you should go through that (even if it doesn't necessarily cover houses directly)
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10:12:18 <pickpacket> Rubidium: tunnels can't be that long, though
10:13:55 <LordAro> they can if you increase the limit
10:13:57 <pickpacket> What's the "infrastructure count"? And 2^32 is 4,294,967,296... Nearly 4.3 million
10:14:11 <pickpacket> LordAro: ah! Didn't know that was a setting
10:14:52 <LordAro> @calc 4096 * 4096 * 4096 * 4096 * 40
10:14:52 <DorpsGek> LordAro: 11258999068426240
10:15:17 <pickpacket> yeah but what does that number signify?
10:15:54 <LordAro> oh wait, it wouldn't be 4096 * 4096 tunnels, it'd be 8192 tunnels
10:16:30 <LordAro> i think there's some sort of scaling for tunnels and infrastructure counts
10:16:55 <pickpacket> but... what is "infrastructure count"? What exactly does it count?
10:17:13 <LordAro> actually, yeah, 8192 tunnels, all 4096 length, across ~ 40 height levels (which makes it somewhat of an overestimate, but still)
10:17:23 <LordAro> @calc 8192 * 4096 * 40
10:17:23 <DorpsGek> LordAro: 1342177280
10:17:33 <LordAro> which is a lot, but less than 2**32
10:17:43 <LordAro> pickpacket: pieces of infrastrcture, e.g. individual road/rail/station pieces
10:18:14 <LordAro> tunnels (at least) count as <length> infrastructure pieces
10:27:13 <pickpacket> 👍
10:54:10 <Eddi|zuHause> in the original game there was a bug where you cold build tunnels the length of the whole map, and the cost would overflow, giving you a money cheat
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13:07:59 <pickpacket> 😂
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14:01:36 <_zephyris> https://www.ggmania.com/gimmecheat.php?cheat=transport-tycoon-deluxe-1053 Cheats, glitches and lies...
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14:07:25 <_pruple> "To kill off the computers aircraft, build a big hill at the end of this runway and cover with lots of trees."
14:07:29 <_pruple> sounds plausible 🙂
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14:30:12 <peter1138> Well eh?
14:30:22 <LordAro> haha
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15:46:25 <Rubidium> LordAro: with the tunnels there's a TUNNELBRIDGE_TRACKBIT_FACTOR of 4, and I mistakenly multiplied that by 2 as tunnelbridge is littered with the * 2 with that fraction, but that only applied to bridges.. so I was off by a factor of 2. What I did was essentially the following: 2**32 / 4000 wide map (tunnels next to eachother) / 4 trackbit piece factor / 4000 (rough max tunnel length), which gives
15:46:31 <Rubidium> yousome ballpark number
15:46:37 <Rubidium> @calc 2**32 / 4000 / 4 / 4000
15:46:37 <DorpsGek> Rubidium: 67.108864
15:46:57 <Rubidium> so, stack them about that high
15:48:05 <Rubidium> and even though max_tunnel_length is by default 64, it's upper limit is MAX_MAP_SIZE
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16:07:59 <peter1138> So, uint64 infrastructure count when? :p
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16:15:25 <Rubidium> maybe when there's a human built map that reached 2**30?
16:15:32 <peter1138> https://github.com/AsahiLinux/asahi-installer/commit/6fec137c491ee1f34f8a324de51c8eb45c829689
16:15:37 <peter1138> Ahh, commit messages...
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18:16:23 <truebrain> Poor IRC servers having a hard time today?
18:17:18 <truebrain> Dropping like flies
18:17:50 <Rubidium> somehow it feels bridge related, as it's all from the same IPv6 range for the last 15 minutes
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18:23:58 <truebrain> I can also blame the AWS network, if that makes you feel better? 😄
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18:37:02 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/1dff1e34f669b146bb9247164aa24b6c7bf54908
18:37:03 <DorpsGek> - Update: Translations from eints (by translators)
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19:14:56 <dwfreed> Rubidium: those v6 addresses are truebrain's discord-irc bridge; however "server closed connection" means that we (OFTC) are shedding users off whatever server they were connected to, to make it empty so we can do work on it without having a big netsplit
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21:37:51 <_glx_> probably some kind of newer msi format
21:39:42 <_glx_> but I just use winget or msstore to get latest powershell
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22:45:43 <Eddi|zuHause> i've never used powershell
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22:49:31 <goddess_ishtar> PowerShell exists to enable Windows to do what Linux can do with any regular shell :p
22:58:23 <DorpsGek> [OpenTTD/team] PedroRodrigues527 opened issue #465: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/465
23:00:52 <DorpsGek> [OpenTTD/team] PedroRodrigues527 commented on issue #465: [pt_PT] Translator access request https://github.com/OpenTTD/team/issues/465
23:20:13 <Eddi|zuHause> goddess_ishtar: sure, but if that's your goal, you can also use bash on windows
23:20:39 <Eddi|zuHause> and you don't have to learn all new syntax crap
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23:58:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11459: Company guis https://github.com/OpenTTD/OpenTTD/pull/11459
23:59:22 <peter1138> That time I just forgot to set the title...