IRC logs for #openttd on OFTC at 2023-10-22
            
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07:51:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11387: Add: per-use customisable cargo list separators https://github.com/OpenTTD/OpenTTD/pull/11387#pullrequestreview-1691387925
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08:30:12 <ghost_sage> Hiring experienced collab managers and mods https://discord.gg/G6HxuEmX all
08:30:12 <ghost_sage> Join & open a ticket if you're interested 🔥
08:32:40 <dwfreed> wow, waiting a long time to spam, impressive
08:32:44 <goddess_ishtar> uh, is this allowed
08:32:52 <goddess_ishtar> I'm guessing no
08:32:59 <dwfreed> yeah, highly unlikely
08:33:02 <dwfreed> truebrain: ^^^
08:33:25 <marchnex> well, spamming discord invite links surely isnt allowed
08:33:38 <truebrain> Discord Moderator: ^^
08:34:01 <goddess_ishtar> yeah they're doing it in other channels too
08:34:11 <goddess_ishtar> looks like they've earned themselves a ban soon
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11:03:04 <johnfranklin> In primary school, I was taught "favo'u'rite".
11:03:04 <johnfranklin> In high school, I was taught "globali'z'ation".
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11:10:40 <emperorjake> Discord channel #off-topic: ?
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11:55:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10700: Codechange: Split dates and timers into Economy and Calendar time https://github.com/OpenTTD/OpenTTD/pull/10700
11:57:31 <alfagamma7> johnfranklin: So
11:57:43 <alfagamma7> A mix of British and American English
11:57:51 <alfagamma7> I try not to mix both
12:00:44 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #11341: Feature: Real-Time Mode https://github.com/OpenTTD/OpenTTD/pull/11341
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12:41:00 <peter1138> I see.
12:43:44 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #11388: Fix f49ffaa: Use DateAtStartOfYear() to calculate max timetable start date https://github.com/OpenTTD/OpenTTD/pull/11388
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12:44:33 <talltyler> Oof
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13:00:30 <merni> alfagamma7: Not really, "ize" spellings are used and recommended by Oxford though most other British publications tend towards "ise"
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13:25:58 <alfagamma7> merni: I was taught to not use "ize"
13:26:10 <alfagamma7> I try not to
13:42:03 <Flygon> Is BaNaNaS down or is it just me?
13:42:50 <peter1138> Did andythenorth close his MBP?
13:45:26 <Flygon> I'm being naughty and trying to change GRFs mid-game because I just realised bridges are bugged out on one railtype.
13:46:27 <Rubidium> I WONDER WHY NOBODY MENTIONED INTERNATIONAL CAPSLOCK DAY YET
13:51:08 <Flygon> I can't believe I didn't notice bridges were broken because I made a long distance maglev line avoiding bridges due to the speed limits involved.
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13:51:16 <le_barista> Flygon: i think it is, i cant download anything ingame
13:55:19 <Flygon> Nuts.
13:55:22 <Flygon> Appreciated for the check.
13:56:26 <Flygon> Ah well, at least these 24 tile maglevs go well enough as is :P
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13:56:54 <emperorjake> Bridges have fixed IDs so changing bridge GRFs is about the least risk
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13:57:00 <andythenorth> peter1138: Yes, 3 days ago…but cache invalidation?
13:58:25 <Flygon> Oh right the bridges would bug out no matter the Maglev GRF huh
13:59:57 <emperorjake> you could load a GRF that overrides bridge speed limits
14:00:07 <Flygon> Well on one hand changing the bridge set fixes the maglev graphical bug
14:00:19 <Flygon> On the other hand every other bridge in the game looks wrong :D
14:01:03 <Flygon> And I've found out that there's an easter egg with the TBRS Cantilever bridge hahaha
14:01:08 <Flygon> 5 tile long unique hidden graphic
14:01:55 <emperorjake> Bridge layouts are very limited so that's just how they work
14:02:29 <Flygon> Yeah
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14:03:25 <peter1138[d]> For now 😉
14:03:54 <Flygon> My mistake ever using American Bridge Replacement Set hahaha
14:07:25 <Flygon> Well, worst to worst
14:07:34 <Flygon> I wait til 2005 for a bridge type that isn't bugged out.
14:08:08 <Flygon> The galaxy brain solution would be for me to just bugfix the bridges myself hahaha
14:08:21 <Flygon> I should probably learn how to do so when I'm not about to sleep.
14:11:23 <Flygon> Never too late to learn how to modify the GRFs :D
14:11:32 <Flygon> Probably easier than Ragnarok Online GRFs :P
14:11:55 <Flygon> I go sleep tho. Good night! Thanks for the help.
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14:22:51 <peter1138> Anyway, yes, content does seem to be down.
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14:28:21 <_glx_> based on sentry report it's "await self._github.get_access_token(code)"
14:28:41 <_glx_> and "OAuthError: <Response [525 ]>"
14:34:34 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #11341: Feature: Real-Time Mode https://github.com/OpenTTD/OpenTTD/pull/11341
14:34:46 <_glx_> ah no that's a different error
14:34:48 <talltyler> Rebase rebase rebase
14:36:39 <Eddi|zuHause> cities skylines is a weird game...
14:37:00 <Eddi|zuHause> i replaced a stock passenger station with a modded modular one...
14:37:09 <Eddi|zuHause> and now it gets treated like a cargo station
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14:50:41 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #11388: Fix f49ffaa: Use DateAtStartOfYear() to calculate max timetable start date https://github.com/OpenTTD/OpenTTD/pull/11388#pullrequestreview-1691447197
14:51:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #11388: Fix f49ffaa: Use DateAtStartOfYear() to calculate max timetable start date https://github.com/OpenTTD/OpenTTD/pull/11388
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15:16:30 <markomarko> Maybe someone has tested SetExclusiveConsumer and SetExclusiveSupplier in gamescript. It doesn't seem to work when it comes to oil rigs.
15:16:30 <markomarko> Test with SetExclusiveConsumer. If I try to pick up oil by ship, the ship is not loaded by any company, but if I pick up oil by ship or bus using a separate station, it works. That is, if the owner takes oil using a separate station, another company cannot do so.
15:16:30 <markomarko> Test with SetExclusiveSupplier. If I try to bring passengers using buses or a ship, it is completely ignored, and it does not matter whether it is a separate station or directly to the oil rigs. That is, passengers are accepted by any company.
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15:19:46 <_glx_> neutral stations may have been forgotten
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15:45:10 <FrankAbagnale> Howdy - could someone help me? I'm trying to download the tutorial scenario from the content server, but all I'm getting in game is "Could not connect to the content server..." when I click "Check online content". I've been trying to troubleshoot myself but a lot of what I'm finding is forum threads from 10+ years ago, so it's hard to know what information is current
15:47:34 <FrankAbagnale> I can load the web page https://bananas.openttd.org/ and I get the typical
15:48:18 <FrankAbagnale> the typical BaNaNas website. I can load https://binaries.openttd.org/ and get "Not found". I can't connect to content.openttd.org, but I don't know if that's a current server.
15:48:58 <_glx_> the service is down for now
15:50:09 <FrankAbagnale> ah, okay - that would explain it. Is it just a sort of "wait and try again later" type of situation?
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16:30:43 <comrad_501> Content Server's up
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17:00:42 <truebrain> _glx_: No, you were on the right track. 525 means Cloudflare couldn't establish a TLS with GitHub in this case. Most likely related: https://www.githubstatus.com/incidents/lw4dvwltm025
17:02:14 <_glx_> yeah but I was looking in the wrong project 😉
17:02:48 <truebrain> All projects that talk to GitHub generated this issue; so still on the right track 🙂
17:03:15 <_glx_> both bananas-api and bananas-server were reporting 525 yes
17:04:34 <truebrain> Bit silly we noticed the issue several hours before GitHub reported it .. weekend 😄
17:32:01 <peter1138> Well
17:39:21 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #11377: Change: Always allow expanding towns in Scenario Editor to build new roads https://github.com/OpenTTD/OpenTTD/pull/11377#issuecomment-1774154274
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17:44:57 <peter1138> Uh oh.
18:02:34 <truebrain> I had the same impulse 😛
18:04:31 <truebrain> We are the plague anyway, so ... /me runs away
18:23:38 <talltyler> "You can now enable or disable road expansion both in-game and in the editor." <- What does this mean?
18:24:18 <peter1138> "now" = "before this PR"
18:27:17 <Eddi|zuHause> city growth?
18:32:05 <talltyler> I agree that better SE tools are the best solution here, but...sigh, didn't want to sign myself up for another project
18:37:26 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d1351fa0d2fba9ec7d49d817efd4acd667879133
18:37:27 <DorpsGek> - Update: Translations from eints (by translators)
18:43:28 <peter1138> Oh, hmm. Some of my widget changes basically revert things back to 14 years ago :p
18:43:58 <peter1138> And it's SVN-era so beyond commit messages there's not a lot of reasoning.
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19:03:36 <talltyler> Town growth code looks pretty ancient, should be some cleanup I can do here 🙂
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20:14:34 <_zephyris> talltyler: You are a noble soul!
20:21:23 <talltyler> Cleanup, or maybe just getting lost 😉
20:21:58 <talltyler> It's...a mess
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21:13:46 <talltyler> @note There are many other functions doing things like that.
21:13:46 <talltyler> @note Needs to be checked for needlessness.
21:13:46 <talltyler> 😅
21:14:47 <talltyler> I decided that cleanup is an entirely separate PR, with maybe a separate refactoring yet to come...
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21:16:42 <goddess_ishtar> what are you doing, then? just going through the code, commenting in horror?
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21:50:20 <_pruple> I assume those are pre-existing comments, warnings from the past
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22:01:57 <talltyler> I am speaking to the spirits of developers long gone, and possibly young truebrain 😛
22:02:53 <_glx_> most likely truelight then 🙂
22:03:14 <goddess_ishtar> reading code from years ago is just like holding a seance
22:05:27 <talltyler> I started adding missing doxygen and fixing typos, and then got sucked into the rabbithole of fixing comment grammar 🫣
22:05:39 <talltyler> I'm happy to do it, but I apologize in advance to reviewers 😛
22:06:11 <talltyler> There were a lot of ambiguously worded doxygen headers
22:06:22 <talltyler> At least I (mostly) stayed out of comments within functions 😄
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23:09:43 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #11389: Cleanup: Initial untangling of town_cmd.cpp https://github.com/OpenTTD/OpenTTD/pull/11389
23:10:45 <talltyler> Ankle deep in the rabbit hole is enough for today 😛
23:11:01 <peter1138> Huh, an enum "defined" as >= 1... weird :p
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23:28:05 <Flygon> BaNaNaS back up whoo
23:29:08 <goddess_ishtar> it was down?