IRC logs for #openttd on OFTC at 2023-08-01
            
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02:13:07 <woobilicious> I've been doing a YETI play through and noticed the performance seems to be kinda bad, especially when zoomed out, I tried turning down the resolution of the sprites, but YETI seemed unaffected, do I need to reload the game to get lower res sprites? or could this be a bug with the newgrf? I have a fairly decent computer, so I'm surprised it struggles with some animated high res sprites.
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03:01:42 <Eddi|zuHause> you could try increasing the spritecache size
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04:46:59 <woobilicious> will try that.
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08:38:57 <peter1138> > The command 'docker' could not be found in this WSL 2 distro.
08:38:57 <peter1138> > We recommend to activate the WSL integration in Docker Desktop settings.
08:39:03 <peter1138> Hmm, but how...
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09:13:05 <peter1138> Reinstalling, let's see what happens...
09:17:52 <peter1138> Okay, the missing "docker-desktop" and "docker-desktop-data" wsl installs are back.
09:20:15 <peter1138> Finally 😄
10:36:26 <DorpsGek> [OpenTTD/OpenTTD] Brickblock1 opened issue #11162: [Bug]: 2CC isn't consistent for articulated vehicles https://github.com/OpenTTD/OpenTTD/issues/11162
10:36:59 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #10218: [Bug]: Banks of wide rivers on sloped terrain https://github.com/OpenTTD/OpenTTD/issues/10218
10:38:16 <DorpsGek> [OpenTTD/OpenTTD] Brickblock1 commented on issue #10218: [Bug]: Banks of wide rivers on sloped terrain https://github.com/OpenTTD/OpenTTD/issues/10218
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12:29:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11162: [Bug]: 2CC isn't consistent for articulated vehicles https://github.com/OpenTTD/OpenTTD/issues/11162
12:31:50 <belajalilija> PeterNviaGitHub: I think he means that it is only applied there
12:32:49 <belajalilija> Or something, either way something isn’t working
12:33:53 <andythenorth> Livery callback isn’t checked for trailing parts in info window?
12:34:22 <peter1138> If they mean something else, they can perhaps answer with what they actually mean. That's the point of comments...
12:35:11 <belajalilija> I could answer but im on my ipod
12:35:27 <belajalilija> Websites run awful on this
12:35:31 <peter1138> Livery callback is one of the cached ones.
12:36:41 <andythenorth> Can we delete the livery cb yet? Clearly buggy
12:36:45 <belajalilija> I’ll just ping brickblock19280
12:37:25 <brickblock19280> peter1138: 2cc isn't being aplied in any other place that the sprite is draw
12:37:38 <brickblock19280> it is only applied in the train window
12:38:35 <DorpsGek> [OpenTTD/OpenTTD] Brickblock1 commented on issue #11162: [Bug]: 2CC isn't consistent for articulated vehicles https://github.com/OpenTTD/OpenTTD/issues/11162
12:38:36 <peter1138> Okay, so 2CC is not enabled on that engine, but it's still applying 2CC?
12:38:52 <brickblock19280> it is an articulated engine
12:38:56 <peter1138> Is that relevant?
12:39:04 <brickblock19280> yes I believe so
12:39:13 <peter1138> Is 2CC enabled on the engine?
12:39:22 <brickblock19280> on the first part
12:39:45 <brickblock19280> the visible sprite is on the second part however
12:39:59 <brickblock19280> which does not have the 2cc flag
12:40:49 <brickblock19280> the game probably only checks the first part and uses that for the whole unit
12:41:03 <peter1138> Okay
12:41:11 <peter1138> But do you understand the confusion?
12:41:27 <peter1138> These are pretty important details about your report, but you've neglected to include any of it.
12:42:59 <brickblock19280> yes I do recognise that I should have been more clear
12:43:41 <talltyler> Shouldn’t the flag be enabled on all parts?
12:44:01 <andythenorth> What does the spec say?
12:44:06 <brickblock19280> I don't think so
12:44:29 <brickblock19280> the nml spec says it isn't and it can have legitimate use this way
12:44:57 <brickblock19280> compared to some of the other flags which are on all parts
12:45:17 <peter1138> I don't think the spec mentions it, but either way it seems to work in most places, just not this one.
12:46:23 <peter1138> (Which is odd, as the colour map is cached)
12:47:42 <peter1138> Okay
12:47:47 <peter1138> train_gui.cpp:381
12:47:54 <peter1138> GetVehiclePalette(v)
12:47:57 <peter1138> Should probably be
12:48:00 <peter1138> GetVehiclePalette(u)
12:48:22 <_glx_> v being u->First() ?
12:49:13 <peter1138> Not quite first, but head of the articulated section.
12:50:15 <_glx_> would not be the first time the wrong vehicle is used 🙂
12:52:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11163: Fix #11162: Get colour map of correct train part. https://github.com/OpenTTD/OpenTTD/pull/11163
12:52:06 <peter1138> "Probably"
12:52:28 <peter1138> I've not compiled or tested it but it looks right.
12:53:03 <peter1138> (Building now, but it's been a while so taking ages...)
13:01:31 <peter1138> ^ works
13:02:59 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1135920617137389720/image.png
13:04:13 <belajalilija> niceee
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13:29:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11163: Fix #11162: Get colour map of correct train part. https://github.com/OpenTTD/OpenTTD/pull/11163#pullrequestreview-1557009216
13:31:32 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11163: Fix #11162: Get colour map of correct train part. https://github.com/OpenTTD/OpenTTD/pull/11163#pullrequestreview-1557016596
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14:05:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11163: Fix #11162: Get colour map of correct train part. https://github.com/OpenTTD/OpenTTD/pull/11163
14:05:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #11162: [Bug]: 2CC isn't consistent for articulated vehicles https://github.com/OpenTTD/OpenTTD/issues/11162
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15:41:53 <peter1138> Hmm
15:44:32 <truebrain> Hmmmmmmmm
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16:05:22 <peter1138> Things that make you go
16:06:04 <Born_Acorn> hmm
16:09:05 <Eddi|zuHause> hmm?
16:15:56 <alfagamma_0007> zzzzzzz
16:19:12 <FLHerne> hom
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17:41:49 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #11164: [Bug]: Scenario editor: Many random towns function creates towns with duplicate names https://github.com/OpenTTD/OpenTTD/issues/11164
17:43:07 <talltyler> Huh
18:03:56 <truebrain> the intelligence of the conversations in the channel over the last 2 hours are the absolute best it has been in months 😄
18:15:27 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #11165: Fix #11164: Duplicate town names when using the many random towns function https://github.com/OpenTTD/OpenTTD/pull/11165
18:22:44 <andythenorth> truebrain: About the same as Discord channel #openttd, but less wasteful of words 😛
18:24:09 <andythenorth> I am trying Tropico as my holiday game
18:24:20 <andythenorth> PoliticsGS API when?
18:34:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11165: Fix #11164: Duplicate town names when using the many random towns function https://github.com/OpenTTD/OpenTTD/pull/11165#issuecomment-1660873948
18:38:28 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/4213a2c909931981130802f8e8ca35d970e0e8ac
18:38:29 <DorpsGek> - Update: Translations from eints (by translators)
18:38:33 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #11165: Fix #11164: Duplicate town names when using the many random towns function https://github.com/OpenTTD/OpenTTD/pull/11165#issuecomment-1660879368
18:50:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11165: Fix #11164: Duplicate town names when using the many random towns function https://github.com/OpenTTD/OpenTTD/pull/11165#pullrequestreview-1557616704
19:04:30 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #11124: Fix #10334: Store separate newgrf-safe version of date_of_last_service https://github.com/OpenTTD/OpenTTD/pull/11124#pullrequestreview-1557648914
19:08:47 <talltyler> peter1138: You opened the original PR, so I wonder if you could weigh in on if you still think this is the best approach
19:16:02 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1136014498327695523/voice-message.ogg
19:16:58 <peter1138> Oops
19:17:04 <peter1138> Dunno how that got there
19:17:23 <talltyler> gesundheit
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19:32:25 <peter1138> Iirc my reasoning was to do with cheated dates messing it up
19:32:49 <peter1138> But I've lost track of my thought process tbh
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19:36:49 <peter1138> I think my legs might fall off
19:37:10 <talltyler> Well, I will probably wait for another review before merging given michicc’s spoonful of salt
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