IRC logs for #openttd on OFTC at 2023-08-01
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02:13:07 <woobilicious> I've been doing a YETI play through and noticed the performance seems to be kinda bad, especially when zoomed out, I tried turning down the resolution of the sprites, but YETI seemed unaffected, do I need to reload the game to get lower res sprites? or could this be a bug with the newgrf? I have a fairly decent computer, so I'm surprised it struggles with some animated high res sprites.
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03:01:42 <Eddi|zuHause> you could try increasing the spritecache size
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08:38:57 <peter1138> > The command 'docker' could not be found in this WSL 2 distro.
08:38:57 <peter1138> > We recommend to activate the WSL integration in Docker Desktop settings.
09:13:05 <peter1138> Reinstalling, let's see what happens...
09:17:52 <peter1138> Okay, the missing "docker-desktop" and "docker-desktop-data" wsl installs are back.
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12:31:50 <belajalilija> PeterNviaGitHub: I think he means that it is only applied there
12:32:49 <belajalilija> Or something, either way something isn’t working
12:33:53 <andythenorth> Livery callback isn’t checked for trailing parts in info window?
12:34:22 <peter1138> If they mean something else, they can perhaps answer with what they actually mean. That's the point of comments...
12:35:11 <belajalilija> I could answer but im on my ipod
12:35:27 <belajalilija> Websites run awful on this
12:35:31 <peter1138> Livery callback is one of the cached ones.
12:36:41 <andythenorth> Can we delete the livery cb yet? Clearly buggy
12:36:45 <belajalilija> I’ll just ping brickblock19280
12:37:25 <brickblock19280> peter1138: 2cc isn't being aplied in any other place that the sprite is draw
12:37:38 <brickblock19280> it is only applied in the train window
12:38:36 <peter1138> Okay, so 2CC is not enabled on that engine, but it's still applying 2CC?
12:38:52 <brickblock19280> it is an articulated engine
12:39:04 <brickblock19280> yes I believe so
12:39:13 <peter1138> Is 2CC enabled on the engine?
12:39:22 <brickblock19280> on the first part
12:39:45 <brickblock19280> the visible sprite is on the second part however
12:39:59 <brickblock19280> which does not have the 2cc flag
12:40:49 <brickblock19280> the game probably only checks the first part and uses that for the whole unit
12:41:11 <peter1138> But do you understand the confusion?
12:41:27 <peter1138> These are pretty important details about your report, but you've neglected to include any of it.
12:42:59 <brickblock19280> yes I do recognise that I should have been more clear
12:43:41 <talltyler> Shouldn’t the flag be enabled on all parts?
12:44:01 <andythenorth> What does the spec say?
12:44:06 <brickblock19280> I don't think so
12:44:29 <brickblock19280> the nml spec says it isn't and it can have legitimate use this way
12:44:57 <brickblock19280> compared to some of the other flags which are on all parts
12:45:17 <peter1138> I don't think the spec mentions it, but either way it seems to work in most places, just not this one.
12:46:23 <peter1138> (Which is odd, as the colour map is cached)
12:47:54 <peter1138> GetVehiclePalette(v)
12:48:00 <peter1138> GetVehiclePalette(u)
12:49:13 <peter1138> Not quite first, but head of the articulated section.
12:50:15 <_glx_> would not be the first time the wrong vehicle is used 🙂
12:52:28 <peter1138> I've not compiled or tested it but it looks right.
12:53:03 <peter1138> (Building now, but it's been a while so taking ages...)
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16:05:22 <peter1138> Things that make you go
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18:03:56 <truebrain> the intelligence of the conversations in the channel over the last 2 hours are the absolute best it has been in months 😄
18:22:44 <andythenorth> truebrain: About the same as Discord channel #openttd, but less wasteful of words 😛
18:24:09 <andythenorth> I am trying Tropico as my holiday game
18:24:20 <andythenorth> PoliticsGS API when?
18:38:29 <DorpsGek> - Update: Translations from eints (by translators)
19:08:47 <talltyler> peter1138: You opened the original PR, so I wonder if you could weigh in on if you still think this is the best approach
19:17:04 <peter1138> Dunno how that got there
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19:32:25 <peter1138> Iirc my reasoning was to do with cheated dates messing it up
19:32:49 <peter1138> But I've lost track of my thought process tbh
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19:36:49 <peter1138> I think my legs might fall off
19:37:10 <talltyler> Well, I will probably wait for another review before merging given michicc’s spoonful of salt
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