IRC logs for #openttd on OFTC at 2023-07-31
            
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06:46:34 <peter1138> Plague
06:46:59 <Bilb[m]> Plague
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07:25:45 <andythenorth> peter1138: The Plague or another one?
07:25:57 <peter1138> It's a constant plague.
07:26:12 <peter1138> I'm talking about the developer plague, not that other one.
07:26:33 <andythenorth> Ruining the game
07:26:58 <andythenorth> 50% WR on 2048 now
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07:48:55 <peter1138> Signals every tile eh?
07:51:04 <andythenorth> Optimised
07:51:09 <andythenorth> Block though
07:55:11 <peter1138> Oops, I was going to go to the corner shop, but now it's nearly work o'clock.
08:37:12 <peter1138> Waaah, I'm hungry 😦
08:43:33 <andythenorth> Also
08:44:01 <andythenorth> I want a orange. No orange here
08:44:09 <orudge> Would you like an orudge instead?
08:45:33 <andythenorth> A orudge?
08:45:45 <orudge> Quite.
08:45:47 <belajalilija> a owlæ
08:47:09 <andythenorth> Does it rhyme with orange?
08:47:22 <orudge> No, but it has four of the same letters in the same position, so it's the best I can do.
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09:13:56 <peter1138> Ah, creating sprites that are way larger than the game intended and then wondering why the sprite sorter as issues...
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09:26:49 <alfagamma_0007> TallTylerviaGitHub: Good proposal to be honest
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11:00:44 <peter1138> Breakfast?
11:03:12 <alfagamma_0007> Lunch?
11:03:24 <alfagamma_0007> Lunch...
11:03:24 <alfagamma_0007> Lunch!
11:07:34 <pickpacket> Yay!
11:22:54 <andythenorth> Just reset the tile grid so diagonals are 64px
11:22:55 <andythenorth> Then it will be realistic
11:27:16 <peter1138> Okay, now I can go to the shop... but will I buy snacks?
11:32:33 <truebrain> Lol, the 13.4 release made it to HN frontpage
11:45:44 <alfagamma_0007> HN?
11:45:48 <pickpacket> hackernews
11:46:54 <pickpacket> https://news.ycombinator.com/item?id=36940233
12:28:06 <peter1138> compilator1 has the correct response.
12:28:54 <peter1138> > I once did some minor patches on the OpenTTD code base, but didn't go far, as I didn't like the code style.
12:29:32 <peter1138> More likely "I didn't follow the code style and didn't want to change."
12:29:52 <truebrain> change is hard!
12:33:52 <truebrain> talltyler: with what basegraphics did you make the news message background?
12:35:58 <peter1138> Looks like original to me.
12:36:07 <truebrain> I know the answer; I just want him to think about the answer πŸ˜›
12:36:55 <peter1138> I know but sometimes it's not worth being subtle :p
12:37:48 <truebrain> anyway talltyler , if that is indeed the case, please remake the image with OpenGFX or what-ever πŸ™‚ If I knew what savegame it was, I would do it for you, but I don't πŸ˜›
12:38:07 <truebrain> (and yes, one can argue fair-use and blablabla, but let's just not go there πŸ™‚ )
13:07:34 <DorpsGek> [OpenTTD/nml] glx22 commented on issue #299: The builtin {cargo|rail|road|tram}type functions do not work if the corresponding tables are defined by the user https://github.com/OpenTTD/nml/issues/299
13:18:08 <talltyler> Oops, yeah, I forgot to switch them before taking the screenshot
13:19:14 <truebrain> It is okay, users spotted it πŸ˜›
13:24:15 <talltyler> Redone and updated on the website PR: https://github.com/OpenTTD/website/pull/273
13:29:52 <truebrain> Cheers πŸ™‚
13:32:56 <truebrain> updated Steam πŸ™‚
13:40:53 <peter1138> > TrueBrain approved these changes yesterday
13:41:20 <peter1138> Maybe we need a template to remind us to check the base set before approving πŸ˜‰
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13:53:09 <truebrain> as if that would help πŸ˜›
14:20:15 <DorpsGek> [OpenTTD/nml] zephyris opened issue #300: A named parameter cannot be used for a house ID https://github.com/OpenTTD/nml/issues/300
14:22:31 <truebrain> owh, lol, I know why the TURN servers have "this much" CPU usage .. we send a packet for every frame, a lot of times per second πŸ˜›
14:22:34 <truebrain> I forgot about that πŸ˜„
14:23:38 <peter1138> C++ rewrite?
14:23:50 <truebrain> network-stack-rewrite you mean? πŸ˜›
14:49:47 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #202: Add: on shutdown, keep the TURN server around till all clients disconnect https://github.com/OpenTTD/game-coordinator/pull/202
14:50:01 <truebrain> something I have been experimenting with .. seems to work fine. Would make updating the coordinator have less of an impact πŸ™‚
14:50:48 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #203: Change: switch from a custom metrics endpoint to a Prometheus one https://github.com/OpenTTD/game-coordinator/pull/203
14:52:23 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #204: Fix: new warnings with latest flake8 version https://github.com/OpenTTD/game-coordinator/pull/204
14:54:55 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #204: Fix: new warnings with latest flake8 version https://github.com/OpenTTD/game-coordinator/pull/204
14:55:19 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain updated pull request #202: Add: on shutdown, keep the TURN server around till all clients disconnect https://github.com/OpenTTD/game-coordinator/pull/202
14:55:34 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain updated pull request #203: Change: switch from a custom metrics endpoint to a Prometheus one https://github.com/OpenTTD/game-coordinator/pull/203
15:00:57 <DorpsGek> [OpenTTD/game-coordinator] github-code-scanning[bot] commented on pull request #202: Add: on shutdown, keep the TURN server around till all clients disconnect https://github.com/OpenTTD/game-coordinator/pull/202#pullrequestreview-1555009316
15:10:55 <truebrain> ugh, some things are so obvious, it doesn't require a comment, you still CodeQL!
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17:33:05 <frosch123> sentry was quite busy last week πŸ™‚
17:34:04 <truebrain> It was a good reflection of how busy I was πŸ˜›
17:34:04 <frosch123> more than 100 times more issues on thursday than normal
17:34:36 <truebrain> One of the master server instance was stuck; it was funny πŸ˜›
17:38:35 <truebrain> Reminds me I should fix the master server too to crash properly if redis goes away .. stun server had the same issue πŸ˜„
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18:06:56 <frosch123> https://news.ycombinator.com/item?id=36940871 <- andythenorth what happened to your pypy blog? :p
18:27:21 <andythenorth> frosch123: I think it’s the same place as your blog on the future of the content API πŸ™‚
18:39:11 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/43559524eb43d80d7c0123ff01aceb1c5d6d305f
18:39:12 <DorpsGek> - Update: Translations from eints (by translators)
18:42:52 <frosch123> he, i even posted part of it
18:44:23 <frosch123> https://gist.github.com/frosch123/e1ede5dff26ef35459a336d33314a693
18:49:21 <andythenorth> β€œEveryone is sad.” < best part πŸ™‚
18:49:51 <frosch123> poor everyone
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18:58:52 <andythenorth> Hmn
18:58:58 <andythenorth> 2048?
20:18:55 <Rubidium> andythenorth: try to get to 16384 for an extra challenge
20:55:17 <Eddi|zuHause> well, technically you can reach 131072 :p
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21:03:41 <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1135679195800932522/image.png
21:04:07 <brickblock19280> 2cc doesn't seem to be applied consistently
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21:25:39 <truebrain> So I got an email from GitHub that it enrolled 70 people to the forced-2FA-group. It tells me where to look for that list of people, but that list is empty. Lol.
21:26:59 <debdog> 70 == 0
21:27:04 <truebrain> It also mentions it is due to actions they took (like making a release on any repo, not one related to us) .. so not sure why it is telling me πŸ˜„
21:27:35 <truebrain> But maybe more to the point: so many people without 2FA still .. darn πŸ˜›
21:28:39 <_glx_> 7+ pages without 2FA
21:28:58 <_glx_> vs 3 pages with it
21:29:05 <truebrain> Yeah, only 70 will be enrolled, and only 38 of those don't have 2FA yet
21:29:26 <truebrain> (Out of the 200+ people in our organisation)
21:30:00 <truebrain> Bit weird the list of "required" is empty after such detailed email πŸ˜„
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22:11:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #11161: [Bug]: Vehicle list cargo filter ignored when grouping by shared orders https://github.com/OpenTTD/OpenTTD/issues/11161
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