IRC logs for #openttd on OFTC at 2023-03-23
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00:53:22 <DorpsGek> [OpenTTD/OpenTTD] Shituation started discussion #10577: OpenTTD Server running on Wireguard VPN
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01:18:35 <JoeyLemur> By chance, is the procedure for compiling the releases for macOS posted anywhere? Trying to figure out how to build a universal binary without much luck.
01:21:32 <glx[d]> you can check github workflows
01:22:11 <dwfreed>
01:22:28 <glx[d]> ah you were faster to paste than me
01:23:01 <JoeyLemur> Well, today I learned. :)
01:23:20 <JoeyLemur> Thanks!
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02:30:33 <JoeyLemur> Thanks for pointing me to the github workflow. I now have a mostly working mac build. :)
02:31:15 <JoeyLemur> Weird thing, though: I'm getting a blue tint when I open the compiled app.
02:34:05 <JoeyLemur> Any chance someone has had experience with that?
02:49:44 <JoeyLemur> Wondering if its some weird library conflict... going to stand up a clean VM to build in.
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03:16:56 <glx[d]>
03:17:58 <JoeyLemur> Cheers... I did try googling, didn't find that.
03:20:52 <JoeyLemur> And there we go, no blue tint.
03:21:44 <JoeyLemur> Now to see if I can flip that on build...
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11:22:15 <dP> were there any desyncs when buying vehicles reported since 13.0?
11:40:13 <LordAro> i'm not aware of any reported desyncs in 13
11:41:07 <andythenorth> I have triggered crashes twice in purchase menu and autoreplace menu
11:41:17 <andythenorth> not in 13.0 release, but in current build
11:41:28 <andythenorth> ...but I'd changed grfs, so no report
11:46:04 <JGR> dP: Are you using a vehicle GRF, or just default vehicles?
11:47:09 <dP> iron horsse
11:48:04 <dP> guess I'll try repro without it...
11:48:22 <andythenorth> I was also using Iron Horse
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13:40:49 <EmperorJake> Why is there no way for a roadtype to define its own tunnel graphics? Railtypes have always had that feature
13:45:38 <andythenorth> was it about which one wins?
13:45:41 <andythenorth> can't remember
13:46:39 <andythenorth> here
13:49:46 <EmperorJake> Wouldn
13:50:44 <EmperorJake> Wouldn't an easy solution be "if road or road+ tram, then draw road tunnel; if tram only; draw tram tunnel"
13:56:32 <andythenorth> put it on the ticket?
13:56:52 <andythenorth> you know that some author is going to turn up explaining why the NEED to specify tram first
13:57:06 <andythenorth> and that the game is basically destroyed until that's possible
13:57:08 <andythenorth> but eh
13:57:13 <andythenorth> people gonna people
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14:11:37 <TallTyler> I already destroyed the game, you can’t take that away from me! 😛
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15:33:20 <petern> Game killer!
15:40:26 <andythenorth> change your nick
15:40:33 <andythenorth> 2TallGameKiller
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16:34:26 <Xarick> only whitespace changes found
16:34:30 <Xarick> what are these?
16:35:44 <Xarick> i forked choochoo, and i get tons of invisible changes, they seem to be whitespace, i didn't touch any of that
16:35:52 <Xarick> I dont understand
16:39:39 <Xarick> okay Notepad shows me that one has LF, the other has CR LF
16:47:06 <Xarick> i fail
16:48:19 <Xarick>
16:48:26 <Xarick> i can't find the difference
16:56:25 <Rubidium_> the difference is in the \r at the end of each line
16:57:31 <Rubidium_> there is some setting in editors/git what to do with it
17:13:16 <Xarick> vscode did something else
17:13:32 <Xarick> i can't figure out what
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17:47:20 <Xarick> this is so messed up
17:47:28 <Xarick> some files are LF, others are CR LF
17:47:42 <Xarick> even between choochoo versions 412 and 414
17:59:59 <dP> yeah 2023, humanity creates its first sentient ai
17:59:59 <dP> cr lf issues still exist
18:00:51 <Xarick> how do i tell vscode not to change encoding?
18:01:05 <Xarick> it screwed over
18:02:27 <Xarick> there is no ANSI in vscode?
18:02:27 <Xarick> why
18:03:38 <Rubidium_> because... "The phrase ANSI character set has no well-defined meaning"?
18:04:54 <Rubidium_> just change it to utf8 and add a BOM, or remove every non-ASCII character
18:06:14 <Xarick>
18:06:26 <Xarick> needs £
18:06:30 <Xarick> is what it should be
18:06:44 <Xarick> instead it shows a weird square
18:06:51 <Xarick> with a question mark inside
18:09:54 <glx[d]> means the file was not unicode
18:10:22 <glx[d]> but everything should use utf8
18:12:37 <Xarick> it's windows 1252
18:12:40 <Xarick> finally got it
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18:32:27 <Xarick> omfg, autoformating...
18:32:30 <Xarick> i have vscode
18:32:33 <Xarick> hate*
18:35:01 <nielsm> you can configure any auto-formatting settings, to either be disabled, or adjust the parameterse for it
18:39:55 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #10578: [Bug]: No possibility to use the previous versions of AI and GS
18:41:37 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #10578: [Bug]: No possibility to use the previous versions of AI and GS
18:41:56 <andythenorth> stopped clock might be right this time
18:41:59 <andythenorth> think there's something in that
18:42:10 <andythenorth> even if it was hidden behind AI developer setting
18:42:37 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:42:38 <DorpsGek> - Update: Translations from eints (by translators)
18:47:35 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10578: [Bug]: No possibility to use the previous versions of AI and GS
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18:55:51 <Xarick> im going back to notepad++
18:58:41 <Xarick> how do i import a library but still add a minor change to it without having to copy the files
18:59:22 <Xarick> I have this line `_aystar_class = import("graph.aystar", "", 4);`
19:00:39 <Xarick> but in the library class AyStar i want to override whatever queue_class it is using to this one: `_queue_class = AIPriorityQueue;`
19:00:58 <Xarick> how do i do this with a minimum amount of code copy
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19:42:43 <glx[d]> Can't change the table content after import ?
19:48:29 <andythenorth> ask chatGPT?
19:54:09 <Xarick> this._pathfinder._queue_class = AIPriorityQueue;
19:54:13 <Xarick> hacks!
19:54:19 <Xarick> it worked
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22:27:44 <petern> Why am I hungry
22:50:52 <andythenorth> same here
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