IRC logs for #openttd on OFTC at 2023-03-24
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04:07:27 <kamnet> I have wings left over from my meeting
04:07:56 <kamnet> In other notes, why is it when I see a wall of text on tt-f I'm about 95% sure I've been Zurged?
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06:22:28 <petern> Redbull?
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07:41:23 <DorpsGek> [OpenTTD/bananas-api] TrueBrain created new tag: 1.8.1
07:42:15 <DorpsGek> [OpenTTD/bananas-server] TrueBrain created new tag: v1.7.1
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08:55:18 <DorpsGek> [OpenTTD/nml] EmperorJake commented on issue #79: No support for NRT tunnels
10:37:44 <LordAro> A friend of mine just linked me to a track in the Train Fever soundtrack. It sounds.. familiar :)
10:43:45 <Eddi|zuHause> is it called "big boss"?
10:45:05 <LordAro> ..yup
10:45:12 <Eddi|zuHause> i remember that one
11:00:28 <petern> Heh
11:27:09 <Rubidium_> also sounds familiar, but I don't think we support town zone specific road (overlay) sprites yet, right?
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11:32:43 <kamnet> Oh something I never thought about before...
11:32:43 <kamnet>
11:34:21 <kamnet> IMO players who are using older versions of OpenTTD should be able to see the most recent compatible version of a NewGRF in Bananas. If the newest version of a NewGRF is set for a newer version of OpenTTD, then the NewGRF just disappears completely.
11:39:04 <Rubidium_> technically that's a simple change, legally though...
11:43:44 <kamnet> Legally?
11:55:26 <Rubidium_> doesn't mention downloading the non-last version in the context of older versions of OpenTTD
11:56:03 <glx[d]> Only one version can be marked as "for new game"
11:58:38 <kamnet> Side note, what terms changed in version 1.4 from the previous version?
11:59:00 <TrueBrain> Change the URL to 1.3 and find out! :d
12:05:10 <kamnet> So, the major change I see is that authors had to agree to upload a proper license. Did content owners have to agree to this new rule for their previous content to be included and distributed?
12:17:38 <Rubidium_> doesn't look like that's what that change is about. 1.a is the same as 1 in 1.3, 1.b is making explicit what some licenses already made implicit, e.g. you can't license source material that is GPL under BSD; practically it doesn't add anything, just clarification. The main change is 1.c which just says: if GPL, provide a link to the source code at a specific location. Although those licenses already
12:17:44 <Rubidium_> have wording that the author must provide the source code, this just makes explicit how/where it should be to upload it to bananas. You were already required to provide license.txt (or select a common one)
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17:35:52 <dP> copilot can now generate pr description from the code πŸŽ‰
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18:44:49 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:44:50 <DorpsGek> - Update: Translations from eints (by translators)
19:55:02 <petern> Hmm
20:33:07 <andythenorth> is it though?
20:33:32 <andythenorth> will it nmlc faster? πŸ˜›
20:35:13 <andythenorth>
20:35:43 <andythenorth> glx[d]: flherne ^ can we see if it works with nml? πŸ˜›
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20:45:33 <andythenorth> hmm can't figure out how that would be tested
20:46:46 <andythenorth> I can't get it to run even quite trivial python scripts from grf compiles
20:46:51 <andythenorth> everything fails on asserts
21:19:33 <andythenorth> hmm, well
21:19:57 <andythenorth> my Horse compile uses both py310 and pypy3 (based on python 3.8)
21:20:21 <andythenorth> the pypy3 build was running X86 on mac arm, via rosetta
21:20:28 <andythenorth> build from clean was 24s
21:20:52 <andythenorth> I have upgraded to py311 and pypy3 (based on python 3.9, with arm native built)
21:20:59 <andythenorth> 17s
21:21:20 <andythenorth> if nmlc would stop pointlessly checking palette images it would be 16s πŸ˜›
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21:30:13 <andythenorth> pypy3 is twice as slow as py311 for graphics generation
21:30:26 <andythenorth> but for nmlc it's 50% or more faster
21:46:16 <andythenorth> found my patch that removes palette check πŸ™‚
21:46:36 <DorpsGek> [OpenTTD/nml] andythenorth updated pull request #254: Change: skip realsprite palette validation step iff output is nfo AND…
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21:55:30 <TrueBrain>
21:55:30 <TrueBrain> And so that is how that story ends :p
22:01:56 <Eddi|zuHause> so they were pulling a drug-dealer "the next dose will cost you" move?
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22:05:53 <andythenorth> so in the last ~4 years or so, Iron Horse full compile has gone from > 1m 20s to ~16s
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23:00:25 <Eddi|zuHause> from cutting features or from improving hardware?
23:15:04 <glx[d]> hardware
23:15:34 <glx[d]> nmlc itself is probably slower each time a feature is added
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23:50:02 <Eddi|zuHause> i meant cutting features from horse, not from nmlc
23:53:28 <glx[d]> oh I guess using procedures helped