IRC logs for #openttd on OFTC at 2023-03-24
        
        
        
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04:07:27  <kamnet> I have wings left over from my meeting
 
04:07:56  <kamnet> In other notes, why is it when I see a wall of text on tt-f I'm about 95% sure I've been Zurged?
 
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10:43:45  <Eddi|zuHause> is it called "big boss"?
 
10:45:12  <Eddi|zuHause> i remember that one
 
11:32:43  <kamnet> Oh something I never thought about before...
 
11:34:21  <kamnet> IMO players who are using older versions of OpenTTD should be able to see the most recent compatible version of a NewGRF in Bananas.  If the newest version of a NewGRF is set for a newer version of OpenTTD, then the NewGRF just disappears completely.
 
11:39:04  <Rubidium_> technically that's a simple change, legally though...
 
11:56:03  <glx[d]> Only one version can be marked as "for new game"
 
11:58:38  <kamnet> Side note, what terms changed in version 1.4 from the previous version?
 
11:59:00  <TrueBrain> Change the URL to 1.3 and find out! :d
 
12:05:10  <kamnet> So, the major change I see is that authors had to agree to upload a proper license.  Did content owners have to agree to this new rule for their previous content to be included and distributed?
 
12:17:38  <Rubidium_> doesn't look like that's what that change is about. 1.a is the same as 1 in 1.3, 1.b is making explicit what some licenses already made implicit, e.g. you can't license source material that is GPL under BSD; practically it doesn't add anything, just clarification. The main change is 1.c which just says: if GPL, provide a link to the source code at a specific location. Although those licenses already 
 
12:17:44  <Rubidium_> have wording that the author must provide the source code, this just makes explicit how/where it should be to upload it to bananas. You were already required to provide license.txt (or select a common one)
 
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17:35:52  <dP> copilot can now generate pr description from the code π
 
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18:44:50  <DorpsGek>   - Update: Translations from eints (by translators)
 
20:33:32  <andythenorth> will it nmlc faster? π
 
20:35:43  <andythenorth> glx[d]: flherne ^ can we see if it works with nml? π
 
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20:45:33  <andythenorth> hmm can't figure out how that would be tested
 
20:46:46  <andythenorth> I can't get it to run even quite trivial python scripts from grf compiles
 
20:46:51  <andythenorth> everything fails on asserts
 
21:19:57  <andythenorth> my Horse compile uses both py310 and pypy3 (based on python 3.8)
 
21:20:21  <andythenorth> the pypy3 build was running X86 on mac arm, via rosetta
 
21:20:28  <andythenorth> build from clean was 24s
 
21:20:52  <andythenorth> I have upgraded to py311 and pypy3 (based on python 3.9, with arm native built)
 
21:21:20  <andythenorth> if nmlc would stop pointlessly checking palette images it would be 16s π
 
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21:30:13  <andythenorth> pypy3 is twice as slow as py311 for graphics generation
 
21:30:26  <andythenorth> but for nmlc it's 50% or more faster
 
21:46:16  <andythenorth> found my patch that removes palette check π
 
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21:55:30  <TrueBrain> And so that is how that story ends :p
 
22:01:56  <Eddi|zuHause> so they were pulling a drug-dealer "the next dose will cost you" move?
 
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22:05:53  <andythenorth> so in the last ~4 years or so, Iron Horse full compile has gone from > 1m 20s to ~16s
 
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23:00:25  <Eddi|zuHause> from cutting features or from improving hardware?
 
23:15:34  <glx[d]> nmlc itself is probably slower each time a feature is added
 
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23:50:02  <Eddi|zuHause> i meant cutting features from horse, not from nmlc
 
23:53:28  <glx[d]> oh I guess using procedures helped
 
continue to next day β΅