IRC logs for #openttd on OFTC at 2022-11-28
            
00:03:27 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10196: Fix #10021: Object GUI resized when switching between different objects. https://github.com/OpenTTD/OpenTTD/pull/10196#pullrequestreview-1195079790
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00:28:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10196: Fix #10021: Object GUI resized when switching between different objects. https://github.com/OpenTTD/OpenTTD/pull/10196
00:28:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #10021: [Bug]: Object Selection UI - resizing when switching between certain types of objects https://github.com/OpenTTD/OpenTTD/issues/10021
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05:59:54 <TrueBrain> Hmm .. seems we now survive IRC weirdness :p
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07:40:28 <andythenorth> "I didn't notice any"
07:42:57 <Pruple> "yes"
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08:08:21 <LordAro> i certainly didn't
08:08:48 <LordAro> well, there's discord_user 89adaf5 , but i assume that's TB testing something
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08:23:40 <petern> "What's IRC?"
08:24:19 <LordAro> "What's a computer?"
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09:27:27 <dwfreed> TrueBrain: "server closed connection" is shedding, ie server-side terminating connections in order to get people off a server in a controlled fashion that needs to be empty (usually for upgrades or maintenance)
09:28:06 <TrueBrain> Which is nice!
09:28:14 <TrueBrain> And the bridge handled it properly
09:28:21 <TrueBrain> So I am happy πŸ˜„
09:28:25 <dwfreed> \o/
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10:06:50 <petern> Did you see Google have moved things like maps.google.com to google.com/maps?
10:07:41 <petern> Means that allowing access to your location gives broader access to different things now.
10:08:02 <LordAro> i don't think that's a new thing
10:08:17 <petern> Probably not. I'm slow πŸ˜„
10:09:03 <LordAro> but i hadn't considered that as a possible reasoning
10:10:18 <petern> TBF Google is embedded and referenced in enough things that they probably already have that anyway...
10:11:14 <LordAro> mm
10:11:26 <LordAro> not a great situation to be in though
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12:31:34 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 opened issue #10197: [Bug]: Road vehicles icon displaced on original_windows baseset https://github.com/OpenTTD/OpenTTD/issues/10197
12:36:08 <LordAro> heh
12:36:13 <LordAro> how did you miss that, petern? :p
12:37:15 <petern> I didn't, it's deliberate.
12:37:27 <LordAro> :o
12:38:59 <petern> The choice was not to move its position, the choice was to centre sprites within their buttons, which was kinda done before (but in a different way) since we introduced the resizing GUI.
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12:41:08 <petern> When I first started the variable scaling patch set I got hung up on how to position those icons properly, as the icons themselves do not have consistent sizing -- they originally relied on being drawn in the top-left of each button, but that doesn't work when the button is resized.
12:41:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10197: [Bug]: Road vehicles icon displaced on original_windows baseset https://github.com/OpenTTD/OpenTTD/issues/10197
12:43:49 <LordAro> it'd be useful to say why it's intentional (the above), and why "for now"
12:44:28 <LordAro> it does look a bit odd
12:46:47 <LordAro> i'm not sure i've ever noticed that toolbar does still have spacing between the button groups
12:50:26 <petern> Expanded my comment somewhat.
12:51:08 <petern> Yeah the spacing has been reduced though, probably because when the ffwd button was added it was still fixed at 640 pixels wide.
12:51:36 <petern> Now that I see that I'm tempted to increase it where possible πŸ˜„
12:51:53 <LordAro> i suppose the solution would be adding some sort of "bottom centre" alignment mode?
12:51:57 <LordAro> :D
12:52:28 <petern> What it needs is something to tell OpenTTD that that icon whould be drawn at the top-left of a centred 20x20 box within the button.
12:53:03 <petern> Which is not that hard, but will break anything that deliberately makes the icons bigger.
12:54:08 <petern> Another issue is that at some point we decided that ALL buttons would move their contents 1 pixel down and right when pressed, so the button size is also larger to accommodate that too.
12:54:39 <petern> Variable-scaling even extends that by ensuring that moving it by 1x1 pixel is scaled up.
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13:05:01 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 opened issue #10198: [Detail]: New main menu looks too wide https://github.com/OpenTTD/OpenTTD/issues/10198
13:05:52 <LordAro> that one's probably fair
13:06:14 <petern> LIteral translations without abbreviations πŸ˜„
13:07:01 <petern> Still, that one is not me, and he already listed the reason.
13:19:10 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #10197: [Bug]: Road vehicles icon displaced on original_windows baseset https://github.com/OpenTTD/OpenTTD/issues/10197
13:20:26 <glx[d]> I could add some {}
13:24:16 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1046778555142520915/image.png
13:24:16 <petern> Works great until you add BigGUI πŸ˜„
13:24:20 <petern> Should ban it...
13:24:46 <glx[d]> Include Z/A in the ban list ;
13:24:59 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1046778738106449970/image.png
13:24:59 <petern> Yup
13:25:29 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1046778861758713906/image.png
13:25:29 <petern> worth it
13:25:53 <petern> That is the original position of the icon. It's not even on the same base-line anyway, see.
13:26:47 <petern> I guess we could determine the height of the largest sprite and use that as the square. It might even work.
13:27:26 <petern> (Not width because sub-toolbars have wider station/bridge icons.
13:27:57 <petern> IIRC it was the buoy icon that already got redone due to the offsets.
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14:13:47 <Pruple> hmmmmmmmm
14:15:31 <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1046791454057582612/Togglepool_Transport_2003-08-22.png
14:15:47 <Pruple> bevelled signals
14:18:58 <petern> uhh
14:19:58 <petern> What are they from?
14:20:05 <petern> Mine looks okay.
14:20:05 <Pruple> opengfx
14:20:13 <petern> Ban it.
14:20:18 <Pruple> yes
14:20:55 <petern> Nah, my OpenGFX semaphore signals don't look like that.
14:21:16 <Pruple> depends on driving side? different signals for left and right I think.
14:21:52 <Pruple> wasn't that a thing?
14:22:12 <petern> Not in my OpenGFX
14:22:52 <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1046793304584503336/Unnamed_1950-01-10.png
14:22:52 <Pruple> get these ones if I switch driving side
14:23:21 <petern> That scenery does not look like OpenGFX to me.
14:23:27 <Pruple> the scenery is not
14:24:16 <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1046793656385949776/Unnamed_1950-01-07.png
14:24:26 <Pruple> with no newgrfs
14:25:02 <Pruple> opengfx v 7.1
14:25:52 <petern> Have you got a static grf configured?
14:25:59 <petern> Cos I can't get those signals.
14:26:48 <Pruple> rvs on left, setting show signals: on the driving side?
14:27:08 <Pruple> or just "on the left", I guess
14:27:34 <petern> Okay
14:27:49 <petern> They change based on the ROAD driving side, not the SIGNAL side. Well done OpenGFX.
14:28:02 <Pruple> lol
14:28:06 <LordAro> ha
14:28:25 <petern> They also don't change if you change that setting mid-game.
14:28:43 <Pruple> it probably predates being able to set the signal side independently? I didn't know you could independently configure the signal side πŸ™‚
14:29:29 <JGR> The latter is not usefully exposed to GRFs, so they can't use it
14:29:49 <Pruple> it's a base set feature though
14:30:07 <Pruple> signals changing with driving side was in TTDP, might even have been in TTD
14:31:15 <JGR> GRFs can only detect whether it is set to "on the driving side" or not
14:31:28 <JGR> Not what the actual signal side is
14:31:38 <petern> That setting predates us changing from _patches to _settings. Probably over 15 years old...
14:32:10 <petern> But someone on there did mention the lack of that setting just the other day...
14:39:05 <petern> Remember when it was Black Friday, and then they added Cyber Monday?
14:39:10 <petern> Now it's like Cyber Week...
14:39:18 <petern> It's all a scam.
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14:48:19 <petern> Anyway, fixed the signal sprite issue, it has custom alignment code which I broke πŸ˜„
15:35:06 <Eddi|zuHause> wasn't cyber monday always a full week?
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18:45:59 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/41c893dd4ef7269f66dd66416d6d4144cdd3ce9a
18:46:00 <DorpsGek> - Update: Translations from eints (by translators)
19:30:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10199: Fix eb4ba1991: Signal icons incorrectly positioned in UI. https://github.com/OpenTTD/OpenTTD/pull/10199
19:32:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10199: Fix eb4ba1991: Signal icons incorrectly positioned in UI. https://github.com/OpenTTD/OpenTTD/pull/10199#pullrequestreview-1196436198
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20:03:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10199: Fix eb4ba1991: Signal icons incorrectly positioned in UI. https://github.com/OpenTTD/OpenTTD/pull/10199
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20:21:58 <JustANortherner> petern: Remember when it wasn't even Black Friday?
20:22:35 <petern> It was a thing that only happen in stores in the US...
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21:05:16 <petern> Maybe I can just break zbase/biggui and not give a damn.
21:05:47 <petern> Nobody uses a/zBase out of choice, right?
21:10:30 <TallTyler> All of Reddit seems to
21:11:20 <TallTyler> Because it makes OpenTTD look β€œmodern” which actually means β€œlike a mid-2000s game which did not age well”
21:24:25 <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10200: Fix #10197: Bad alignment of the road vehicle list toolbar icon when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200
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21:30:29 <petern> michi_cc[d]: Now add all the other icons that are not right...
21:40:34 <michi_cc[d]> For the main toolbar at least this is the only one I would consider as "looking wrong", other stuff that might be one pixel off is far less visible.
21:46:49 <petern> Sprite 738 is the other main one.
21:47:15 <petern> There's a lot that are 1 or 2 pixels short in either direction.
21:47:24 <petern> And of course the 4 climate buttons
21:50:11 <petern> (Those buttons have been broken ever since the gui sized to fit)
21:51:57 <andythenorth> petern: they're already broken
21:52:06 <andythenorth> and the userbase clearly have no taste, so eh
21:52:08 <andythenorth> they won't notice
21:52:11 <petern> I can break them more πŸ™‚
21:52:18 * andythenorth might be patronising, can't judge
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21:53:43 <petern> (Also the question mark icon has moved, but it's actually better now...)
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22:00:19 <petern> The trees icon is meant to be bottom-right aligned too (along with sprite 738)
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22:06:53 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1046910075769466950/image.png
22:06:53 <petern> andythenorth: This is fine
22:10:49 <petern> I did actually wonder about creating a new NewGRF action that would be similar to action 0A but would copy the original sprite and adjust the padding & size. But it's easier to just rip off the original sprites.
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22:42:41 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #10200: Fix #10197: Bad alignment of the road vehicle list toolbar icon when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200
22:44:25 <michi_cc[d]> petern: Added 738 and 742.
22:46:00 <petern> I tried reverting the change, but there are a load of places where it is worse, hah πŸ™‚
22:48:04 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1046920439487795341/image.png
22:48:04 <petern> e.g.
22:54:31 <andythenorth> petern: totally
22:54:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1046922125270851674/unknown.png
22:55:01 <petern> <http://rockybergen.com/whatsnew/2020/6/17/bbc-microcomputer-papercraft-design>
22:55:20 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1046922270330847313/image.png
22:55:20 <andythenorth> actually more like
22:55:29 <petern> LOL
22:55:40 <andythenorth> meme that
22:55:46 <petern> Good 32bpp ez base set when?
22:56:34 <Pruple> base sets are boring
22:57:04 <Pruple> notbase sets are better... don't have to provide graphics for things you don't care about, can use newgrf features πŸ™‚
22:57:27 <petern> Sure but
22:57:39 <petern> rm -rf [az]Base
22:57:45 <Pruple> yes
22:57:47 <Pruple> well
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22:59:19 <Pruple> run opengfx through an upscaler, brighten up the colours, job done.
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23:03:53 <petern> Nothing can brighten OpenGFX.
23:18:11 <Pruple> make it 32bpp and up the contrast πŸ˜›
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