IRC logs for #openttd on OFTC at 2022-11-22
            
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02:33:09 <DorpsGek> [OpenTTD/OpenTTD] kevinfields777 started discussion #10189: Allow renaming of industries in Scenario Editor https://github.com/OpenTTD/OpenTTD/discussions/10189
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03:09:41 <DorpsGek> [OpenTTD/OpenTTD] EmperorJake commented on discussion #10189: Allow renaming of industries in Scenario Editor https://github.com/OpenTTD/OpenTTD/discussions/10189
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09:08:19 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1189646645
09:12:01 <petern> Cool, I'm getting into deeper rabbit holes again
09:13:29 <LordAro> those are my favourite
09:13:34 <LordAro> anything in particular?
09:14:11 <petern> Fixing the depot GUI.
09:15:08 <petern> It's a bit not-right since variable scaling, so my fault, but trying to fix it 'properly' in a way that scales well, looks good and roughly matches the original at 1x is turning out to be fun 😄
09:15:44 <LordAro> :D
09:15:46 <petern> Anyway, I'm now refactoring DrawVehicleImage to take a rect instead of left, right & just top (no buttom)
09:16:42 <petern> This moves the onus on vertical centring to DrawVehicleImage instead of the caller, so it can become a little bit more consistent at least.
09:17:15 <LordAro> may well break every other vehicle window in the process though? :)
09:17:58 <petern> In a way that makes it not compile, so it can't be accidentally left broken.
09:18:20 <LordAro> excellent.
09:18:23 <petern> There's not that many callers
09:19:01 <petern> It's actually helpful to break them as it points out where things are already not right, so...
09:19:29 <petern> Anyway, on-hold til tonight now.
09:19:57 <LordAro> indeed
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13:46:46 <glx[d]> petern: More consistent and less duplication, win-win for me
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18:03:15 <supermop_toil> hi
18:03:30 <Pruple> hihi
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18:14:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10003: Fix #9903: Don't build houses around half-tile roads https://github.com/OpenTTD/OpenTTD/pull/10003#issuecomment-1324069947
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18:39:59 <petern> hihihi
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18:43:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1190569837
19:03:34 <supermop_toil> hmm i didn't draw the N correctly at all
19:03:39 <supermop_toil> https://s3.manualzz.com/store/data/053752317_1-5ad833eac49be04f5959a88d9b64a640.png
19:04:30 <supermop_toil> i guess i can declare nikkormats as non-canon
19:04:56 <supermop_toil> *crickets*
19:04:59 <petern> Oh no, Steam sales..
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19:10:02 <mlt> Only buy , no play
19:12:05 <petern> Buying is the game.
19:13:10 <mlt> Where winning equals losing
19:14:41 <michi_cc[d]> Hmm, when should we aim for a beta 2?
19:14:52 <mlt> March
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19:22:55 <petern> I'll try an get this depot layout fix done before 😉
19:24:36 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1190659807
19:30:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1190665907
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19:31:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1190667788
19:36:16 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10190: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/10190
19:56:28 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10190: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/10190#issuecomment-1324172882
20:08:58 <petern> Hmm, are we missing tags for 0.4.6, 0.4.7 and 0.4.8?
20:09:01 <petern> Not that it matters ;D
20:17:24 <EmperorJake> 0.4.8 was my first version of ottd
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20:30:28 <petern> Then I predate you...
20:30:34 <petern> That does sound wrong
20:36:29 <mlt> A predator so to speak
20:36:55 <mlt> I came straight from ttd patch
20:37:06 <mlt> Whenever thst was
20:40:54 <petern> Shame that died, we had to start coming up with our own ideas...
20:42:57 <Eddi|zuHause> it all went downhill from there
20:43:24 <Timberwolf> I definitely played around with the really early versions of Open, didn't switch over from Patch until 0.4.x though. Large maps were such a killer feature.
20:43:52 <Eddi|zuHause> turns out i only bought 2 new games this year, and have nothing left to nominate for awards
20:48:03 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001
20:48:06 <DorpsGek> [OpenTTD/OpenTTD] ldpl dismissed a review for pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1189646645
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21:32:13 <petern> Okay, this is still terrible with [az]Base, but... better.
21:33:53 <petern> Just need some eye bleach.
21:55:52 <petern> Pineapple trains does weird things :/
21:58:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10190: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/10190#issuecomment-1324287422
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22:32:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10191: Fix #10114: Wonky depot layout. https://github.com/OpenTTD/OpenTTD/pull/10191
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