IRC logs for #openttd on OFTC at 2022-11-21
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00:04:16 <glx[d]> JGR: we check if newgrf in `newgrf-static` section are not unsafe, it may be possible to check if those in `newgrf` can be considered static and ignore them for network compatibility
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02:55:05 <TallTyler> I refuse to debate Zorg about my design choice being a bug
03:07:26 <reldred> Just close it ‘feature not a fault’
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03:54:36 <TallTyler> I already did both, they commented on the closed issue
05:01:48 <dP> glx[d]: That will ignore tree grfs for example
05:04:38 <dP> Basically, other than gui it's better to force static grfs usually
07:09:12 <andythenorth> TallTyler: just ignore Zorg on that one, it's over
07:10:09 <reldred> Just ignore Zorg full stop
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08:31:14 <petern> Dear Windows, please stop fucking up the taskbar when toggling the Magnifier.
09:08:03 <petern> Hmm, I wonder if the cellsize is just too large.
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10:14:14 <dP> LordAro, anything else you need me to do in #10001?
10:14:47 <dP> basically, I'm just doing things the same way they are done in other places
10:55:52 <LordAro> *** b/src/league_gui.cpp: No newline at end of file
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12:59:22 <petern> Well, road vehicle sprites just aren't centered within their cell. Yum.
13:25:06 <FLHerne> Do they also differ between TTO and OGFX (-compatible) sprites, like the trains do?
13:25:32 <petern> TTO is a different game so not really a problem.
13:25:49 <petern> OGFX could be fixed to be the same as it's open, I guess.
13:31:02 <petern> That plane just looks cropped... it's not though.
13:43:06 <petern> The cell size is quite a bit taller with OGFX, I guess there's a large plane.
13:46:22 <petern> RVs are the same though
13:46:34 <petern> It's just trains that are bolloxed
13:49:51 <petern> Probably a lot more, like that X in the closebox 🙂
14:01:31 <dP> LordAro: somehow didn't work the first time, should be fine now
14:02:01 <petern> `static const int sprite_y_offsets[] = { -1, -1, -2, -2 };` Oh yeah, this thing exists for the Build Vehicle List.
14:02:12 <LordAro> dP: commit checker checks per-commit, not just the final result
14:03:14 <dP> there is just one commit anyway
14:03:28 <dP> somehow I did an empty update instead by the looks of it
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16:17:16 <Pruple> now you're just being silly
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18:48:07 <DorpsGek> - Update: Translations from eints (by translators)
19:26:37 <andythenorth> What about trust / karma ratings for players 🤪?
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19:27:00 <andythenorth> More karma = more terraforming
19:30:23 <JGR> That's sort of what the local authority mechanism is meant to be
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19:31:05 <JGR> It even has blatant greenwashing built in 😛
19:32:05 <nielsm> now imagine if the local authority could block you from moving earth
19:34:02 <FLHerne> that would make sense really
19:35:15 <FLHerne> it's a bit silly that after upsetting the LA you can build anything you like *except* a station that would benefit the locals
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19:35:52 <FLHerne> replace the local woodland with a mountain? fine
19:36:14 <FLHerne> entirely surround the village with a maze of high-speed rail? fine
19:36:30 <FLHerne> build a bus stop to take the kids to school? not fine
19:38:32 <petern> Can you do that with a GS? :p
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19:39:58 <nielsm> you know what, demand that players make a contract with a town authority to be able to build anything near the town area, and if you don't uphold some terms in the contract you get fined and blocked from interacting with the town for some period
19:40:34 <petern> Can you do that with a GS?
19:40:48 <nielsm> not entirely, at least
19:40:51 <petern> Could be done if GS could intercept build commands?
19:41:15 <nielsm> that sounds like a really bad idea (GS acting synchronously)
19:42:31 <nielsm> but how about that terrible idea I had a little while ago, with per-town per-company construction cost modifiers
19:43:07 <nielsm> (with a special value that indicates "not allowed" too)
19:45:05 <petern> Could be asynchronous with a queue type thing?
19:45:21 <nielsm> I don't think players would enjoy that
19:45:24 <petern> If not then saying "just use a GS" is silly 😄
19:46:04 <nielsm> "oh hey, that construction command you issued 10 days ago, we're blocking that"
19:46:17 <nielsm> GS might be busy doing other things and not checking the messages to process
19:47:26 <petern> 10 days sounds quick for planning authorities 😄
19:51:48 <petern> I guess there's no provision for interrupts
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