IRC logs for #openttd on OFTC at 2022-10-03
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00:46:23 <TallTyler> andythenorth: Yes, I think dropped the ball on that
00:46:51 <TallTyler> I was supposed to look at a town register for happiness?
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06:20:39 <andythenorth> TallTyler: I was supposed to make industries do something to fill it π
06:20:51 <andythenorth> then I did my own thing, then I looked at GS
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07:41:58 <pickpacket> Gah! Making a NewGRF is so hard! I was going to program on mine last night but ended up playing the game for 4.5 hours instead
07:42:20 <pickpacket> *Maybe* that's not related to NewGRF programming, but still
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08:06:48 <petern> Weird, it's opposite for me. I go to play the game and end up coding on it instead...
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08:13:08 <pickpacket> petern: do you play single player or multiplayer?
08:20:35 <andythenorth> I play the game, then spread chaos with grf changes
08:20:49 <andythenorth> I have bulldozed and rebuilt the industries in my current save so many time π
08:26:53 <petern> I have bulldozed and rebuilt the code in my current branch so many time π²
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09:20:00 <petern> Huh, GitLens+ is even more useful than I suspected...
09:35:54 <WoozyDragon4018> petern: openttd 3d developer tools
09:36:14 <WoozyDragon4018> is what I thought before i realised it was minecraft
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10:04:23 <andythenorth> should this produce Elevators also? π
10:33:30 <petern> Hmm, my credit card balance is so high π¦
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10:58:22 <petern> Wow, I wrote useful but meant to write useless...
11:14:36 <pickpacket> petern: I guess a high credit card balance is good, but I get the feeling you meant the opposite about yours
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11:41:44 <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
11:41:44 <petern> size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;`
11:44:16 <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
11:44:16 <petern> size->width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
11:44:16 <petern> size->height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;` make more sense?
11:45:24 <petern> (Or just include that padding in the widget layout)
12:04:41 <petern> Not sure how to make that window appear to test changes
12:05:29 <LordAro> it's somewhere in the vehicle list view
12:07:17 <petern> No, it's the network joining system, asking about relays.
12:07:31 <petern> So you need to join a server with a specific network setup.
12:09:52 <glx[d]> Start a server with fully closed ports
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12:24:36 <andythenorth> FLHerne: I did consider a marine fab yard π
12:24:44 <andythenorth> might do one in the next economy
12:25:50 <andythenorth> Appledore π v
12:26:15 <andythenorth> in: steel and stuff
12:26:34 <andythenorth> out: radioactive waste
12:29:02 <TallTyler> andythenorth: Oh thatβs what the ship depot is supposed to be
12:29:17 <wyndbain> Sellafield industry when?
12:29:36 <TallTyler> I think a shipyard would be a really cool industry, maybe even an endgame for Steeltown
12:30:09 <TallTyler> Youβd have to provide a matching ship depot override sprite so we can build a big depot complex for buying Sam ships
12:30:38 <andythenorth> TallTyler: FIRS 6
12:30:46 <TallTyler> I think youβre literally the only person who can answer that question π
12:30:47 <andythenorth> wyndbain: FIRS 6
12:30:53 <wyndbain> Improve the ship sprites so that you can have massive ROROβs
12:30:59 <wyndbain> There is a large list
12:31:11 <andythenorth> TallTyler: I tried it, doesn't quite click
12:31:20 <andythenorth> tried a few other things, appliance factory was one
12:31:22 <wyndbain> Imagine 8 tile ships
12:31:33 <JustANortherner> To scale ships would be coom
12:31:43 <andythenorth> until you think about how the game works...
12:31:50 <JustANortherner> And to-scale Planes...
12:31:58 <andythenorth> they are to scale
12:32:00 <wyndbain> Was gonna make an object pack with to scale ships
12:32:02 <andythenorth> the scale is 'chibi'
12:32:18 <wyndbain> Then I realised that the MSC Oscar would be 13 tiles long
12:32:21 <JustANortherner> Yes, the scale is fuckerooed
12:32:30 <petern> Gah, how can I smell so bad when I've not being doing anything π¦
12:32:44 <JustANortherner> petern: Because you've also not washed?
12:34:09 <wyndbain> JustANortherner: Same thing I was planning
12:34:50 <JustANortherner> I'd love to make the massive object airports actually functional...
12:35:07 <wyndbain> Iβm sick of making airports with crappy scale
12:35:40 <andythenorth> the big airports are already horrific for gameplay
12:35:45 <andythenorth> bigger would be worser π
12:35:52 <andythenorth> I guess model trains though
12:35:53 <JustANortherner> When the train station is bigger than the airport tho... π
12:36:24 <petern> Hmm, where's my HDMI capture card gone..
12:36:25 <wyndbain> When I get home imma make that
12:49:19 <andythenorth> I have a HDMI port
12:49:41 <petern> I found it but it won't capture, so there's that.
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13:05:58 <andythenorth> refit anything, or only Concrete Products?
13:09:23 <JustANortherner> Ooo, Stratford
13:21:19 <FLHerne> JustANortherner: to which scale
13:21:32 <FLHerne> if you scale them to vehicles, they'll be bigger than cities
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13:30:46 <JustANortherner> FLHerne: Aye, this is the big issue...
13:51:11 <LordAro> well he did use the master branch to create the PR
13:51:33 <LordAro> GH may well have closed it automatically as a reaction to updating something else
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14:21:34 <supermop_toil> rangefinder today
14:22:26 <supermop_toil> really makes you appreciate 70-odd years of camera improvement, and ask yourself "why am i doing this to myself? why did i buy this thing?"
14:22:59 <BrainkillerXL> Hi there! Maybe someone can help me. I'm playing OpenTTD after a loooong pause and i wonder where the option "autorenew vehicles" in the options has gone...
14:24:18 <petern> Am I super brainy, or just surrounded by idiots?
14:25:13 <andythenorth> can't comment π
14:25:33 <petern> BrainkillerXL, seems to be here still?
14:26:53 <BrainkillerXL> omg! thx petern! i searched for it in vehicle options...
14:26:55 <petern> andythenorth: nobody seems to be able to recognise when something is not right. And even when I explain it they are totally 1) baffled 2) don't understand any implications
14:30:42 <LordAro> i told a colleague this morning that a batshit thing he's doing is horrendous for x y z reasons
14:30:50 <LordAro> they said they were going to do it anyway
14:40:22 <petern> Now they've replied that "it's all sorted now"
14:40:31 <petern> Yes, yes it is, BECAUSE I FUCKING SORTED IT FOR YOU
14:40:52 <LordAro> respond with "you're welcome"
14:43:01 <LordAro> on the other hand, a different colleague apparently had an issue with their dev environment where `cp` was refusing to accept that it was being passed any arguments
14:45:22 <Eddi|zuHause> my first thought at that description would be a) a weird macro or b) a wrong PATH leading to an override
14:47:00 <LordAro> it's not clear what was going on. i ensured the svn checkouts were actually in a consistent state (they're often not) and then a reboot appeared to fix the issue
14:47:17 <LordAro> "I just lost 2hr of my time tho". ...So did I, colleague
14:47:59 <Eddi|zuHause> that would support my theory...
14:48:24 <LordAro> though it was only happening inside the test framework, not in the dev environment itself
14:53:41 <petern> Tempted to add internal widget padding, as padding is currently outside the widget. Hmm.
14:54:08 <petern> Could potentially simplify quite a lot, but also add complication and confusion I guess.
14:54:40 <petern> In css terms our padding is more like a margin, except it doesn't collapse.
15:10:37 <andythenorth> OpenTTD was using 1GB
15:10:43 <andythenorth> restarted, 330MB
15:10:54 <andythenorth> Apple M1 memory leaks you say?
15:14:03 <andythenorth> I have got into a bad habit of just amending the previous commit
15:14:14 <andythenorth> rather than having 300 "Change: WIP on foo" commits
15:20:37 <andythenorth> hmm this diff is nearly all deletion
15:28:41 <petern> I could maybe flatten and then split again.
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17:17:57 <petern> Such easily distracted
17:18:50 <supermop_toil> andythenorth: beautiful
17:19:37 <supermop_toil> considering trying to trace film box logotypes in illustrator
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17:34:10 <petern> I'm bemused by TTD-style windows (in OpenTTD) and later OpenTTD windows.
17:35:19 <petern> Buttons tightly packed / part of the window, vs buttons with spacing, on top of a panel.
17:35:46 <petern> (OpenTTD's later windows are a mix of the two)
17:36:52 <petern> When trying to 'standardize' on how much spacing to use, it's all a bit hodgepodge π
17:39:03 <petern> Lots of my changes are figuring out what to replace the varied hardcoded paddings with to make things a bit more coherent.
17:40:37 <petern> I've kept `vsep_normal` and `vsep_wide` (although it should probably be tall?), also added `hsep*` versions (which are different of course...).
17:42:12 <petern> I'm fairly sure some later windows have been designed with larger fonts / displays in use, so the spacing is already larger than standard spacing, which becomes even larger when scaled up, so there's that to sort out...
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18:02:50 <Bouke> Some of these buttons have a "pressed state", but the "ignore signal" button doesn't. I guess that's not something handled globally by the UI framework?
18:03:49 <petern> But SetLowered etc also do it.
18:04:22 <supermop_toil> pressed state for spad button would be helpfull
18:04:35 <supermop_toil> if it pops up after passing the signal
18:04:57 <petern> The ignore signal button is a momentary button, because it sends a command to ignore the signal.
18:05:03 <Bouke> I often have to click it multiple times for the train to actually ignore the signal :/.
18:05:25 <petern> Hmm, actually it does keep its state, sorry.
18:06:20 <JGR> It's a 3 state thing, and it does more than just passing signals
18:07:56 <petern> Yeah, it will stay pressed until it passes a signal, but there's more to it.
18:10:40 <petern> I guess it should probably not require 3 presses, but at ieast that's a good "I REALLY MEAN IT" indication
18:14:55 <andythenorth> petern: shall we just go over the entire UI for consistency issues? π
18:15:08 <andythenorth> /me is quite serious
18:15:14 <andythenorth> we'd probably fall out though π
18:15:29 <andythenorth> I have done it a bunch of times before in application UIs
18:15:40 <andythenorth> problem is that 'consistency' turns into 'this is just fucked'
18:15:59 <andythenorth> moving some padding around sometimes just reveals that the design is terrible π
18:18:11 <supermop_toil> add a little flip-up plastic cover you have to open before pressing the spad button
18:18:46 <andythenorth> type 'are you sure'
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18:39:54 <petern> Hmm, anyone know of a gamescript that makes use of the funkier story book elements?
18:40:45 <petern> Goals, locations, and buttons...
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18:48:05 <Bouke> supermop_toil: are you suggesting adding support for multi-touch?
18:56:19 <andythenorth> we should use FIDO stuff π
18:56:33 <andythenorth> so you have to put in a ubikey to press 'ignore signals'
18:56:39 <andythenorth> or use apple touch ID etc
19:01:18 <andythenorth> petern: Pikka's Deliverance uses Storybook goals I think
19:01:29 <andythenorth> Busy Bee uses the 'click to go to location' thing
19:01:32 <andythenorth> buttons....not sure
19:03:39 <petern> Your script made an error
19:05:23 <petern> AI/GS setup is way too many clicks
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19:12:22 <petern> Hmm, location button works.
19:13:51 <andythenorth> Steel Plate & Sections would be the longest FIRS cargo name
19:30:53 <Bouke> When "refactoring" a giant intersection, one might accidentally forget to clean up some branches; how do you typically discover such branches? I've seen "grass on track" I think somewhere (patch in JGR?), but how do you do it in vanilla?
19:33:56 <andythenorth> 1 line per train π
19:33:56 <JGR> Most of the time, giant intersections are not really necessary in the first place
19:34:09 <andythenorth> such internet answers π
19:34:16 <andythenorth> 3 factual answers, none giving you what you need
19:34:35 <andythenorth> "you're holding it wrong"
19:35:22 <JGR> Grass on tracks is not in my branch (it looked pretty ugly)
19:35:40 <Bouke> yeah the ugliness put me off as well
19:42:23 <FLHerne> If you don't notice, it's not a problem :p
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20:03:28 <JustANortherner> andythenorth: No no no, 3 lines per train!
20:09:15 <petern> Yeah, sure, set the minimal text lines to 2, and then later set it to 5 * FONT_HEIGHT_NORMAL later, no worries.
20:09:36 <petern> Perfection blah blah blah
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20:59:56 <andythenorth> time to start a new game?
21:02:15 <Eddi|zuHause> as in: throw out all code, program a new game?
21:03:04 <JustANortherner> OpenTTDPremier?
21:03:41 <petern> OpenTTD+ Subscription-based Service
21:03:53 <Eddi|zuHause> Game-as-a-Service
21:04:09 <Eddi|zuHause> forced online mode even for single player
21:04:36 <andythenorth> I was just going to click 'New game'
21:04:43 <andythenorth> but if we want to start from scratch π
21:05:03 <andythenorth> then we could have more than 255 objects π
21:05:43 <andythenorth> this one goes to 11
21:05:53 <andythenorth> anyway, this game might be done
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21:23:12 <petern> Why did my Discord start going slow :/
21:27:57 <JustANortherner> Have you tried turning it off and on again?
21:29:42 <petern> I mean, yeah, I closed it and opened it again because it was slow...
21:30:23 <petern> Why can't I have named initialization in C++? π¦
21:33:07 <tokai> Discord destroyed itself on my machine some months ago (updated itself to an incompatible version ;) ), so back to IRC⦠never had a problem with that. :)
21:37:03 <petern> Just remember to ignore all the joins & parts from Matrix constantly having security issues.
21:39:40 <petern> Well, I was 'joking', but I see there were 6 join/part floods just today...
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21:43:07 <dwfreed> yeah, matrix had a bug, I complained loudly, they fixed it; may be a restart tomorrow to deploy it
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22:00:28 <Eddi|zuHause> i have disabled joins, and parts from people who haven't said anything in the last 24h
22:01:17 <Eddi|zuHause> unfortunately doesn't track rejoins
22:04:03 <petern> "Why does this text look so bad?" "Oh it's OpenGFX" Sigh
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22:15:21 <petern> We don't use Matrix, afaik it's just a generic bridge.
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22:18:19 <tokai> petern: Not everyone can access Discord comfortably. So going the Matrix route may be an alternative. Worth trying at least. :)
22:21:34 <tokai> petern: But potentially I may be missing out on stuff on Discord? I have no idea. :)
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23:10:32 <petern> Pass, I don't look at much else on it.
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continue to next day β΅