IRC logs for #openttd on OFTC at 2022-09-29
            
00:25:14 <petern> Hmm, got some windows that change layout when reInit()ed
01:00:34 <petern> Hmm, ankle appears mangled 😦
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05:13:34 <andythenorth> ?
06:20:33 <LordAro> petern: erk
06:36:10 <andythenorth> if there's weld gas, should there be weld rod?
06:36:38 <petern> There should be a weld solid and a weld liquid.
06:36:58 <petern> Took me ages to climb the stairs :/
06:37:12 <andythenorth> what did you do to it?
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06:39:00 <petern> Not sure, it was fine after cycling, don't remember anything happening.
06:39:22 <andythenorth> oof
06:40:02 <petern> Not as painful right now though, so I guess I can just sit here all day...
06:51:36 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
06:52:42 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
06:57:14 <LordAro> petern: :(
07:04:25 <petern> What happened to the map height limit setting?
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07:20:25 <andythenorth> merged into the terrain setting
07:20:30 <andythenorth> amid much drama
07:20:57 <andythenorth> https://github.com/OpenTTD/OpenTTD/commit/422e132845255264314cd79aa14361d0df0905d7
07:21:21 <andythenorth> I won't bother linking the drama, it was the boring wall-of-text kind
07:25:11 <petern> Map with lots of water == crammed f
07:25:22 <petern> ... crammed full of towns even on Very Low
07:29:21 <petern> Hmm, scaling by %age of water is unsatisfactory though
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07:30:48 <petern> Hmm, although IMHO preferable.
08:00:53 <reldred> satisfactory has trains now and path based signalling, maybe I should just play that 🤔
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08:21:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10063: Change: Scale towns/industries by amount of land tiles. https://github.com/OpenTTD/OpenTTD/pull/10063
08:21:34 <andythenorth> ooo
08:21:37 <petern> 9:21 oops
08:25:17 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024960042354610216/unknown.png
08:25:17 <andythenorth> "but this is fine" 😛
08:25:21 <andythenorth> no not really fine
08:25:24 <andythenorth> quite annoying
08:26:43 <petern> With that PR it's linear, so 50% land means 50% towns
08:26:50 <petern> (compared to before)
08:35:10 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1261951552
08:44:39 <andythenorth> hmm powder coating factory https://www.bradshawcoatings.co.uk/services
08:45:01 <andythenorth> the metal industry is a rabbit warren of processes
08:45:05 <andythenorth> quite fascinating
08:45:20 <andythenorth> where I grew up we didn't have engineering, we just had mining coal
08:45:23 <andythenorth> and then we didn't
08:47:24 <petern> We had a oil well for about a year...
08:50:05 <petern> Hmm, looking at winter cycling boots... "suitable for mild weather" well that's... not winter is it...
08:52:00 <andythenorth> we had some oil wells too, quite weird https://en.wikipedia.org/wiki/Eakring#World_War_II_oil
08:57:02 <petern> Okay, shall I get size 13 or size 14...
09:05:40 <andythenorth> 13.5
09:05:51 <andythenorth> I guess that wasn't on the option list
09:06:11 <petern> Oh actually it's EU 49, which is 13.5
09:06:21 <petern> Depending on the manufacturer though.
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09:10:58 <petern> Current Stock: 0
09:10:59 <petern> 😦
09:12:46 <andythenorth> lot of that about
09:28:32 <petern> Comfortable down to 14°F and up to 45°F ( -10°C to 7°C )
09:28:34 <petern> Sounds good
09:53:33 <reldred> eu49 farkin hell
09:56:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10062: Fix 5e413c9d: Last sprite offset in GRF file was not recorded https://github.com/OpenTTD/OpenTTD/pull/10062
10:14:07 <petern> Maybe I should switch out of my pyjamas.
10:15:56 <FLHerne> nonsense
10:16:23 <FLHerne> I've got a hoodie on over my pyjamas
10:16:43 <FLHerne> it's too wet and grey to go outside
10:32:58 <pickpacket> https://warmedal.se/~bjorn/posts/2022-09-29-a-mod-for-openttd.html <-- I may or may not be updating my progress on my blog if any wants to read about it :)
10:52:08 <andythenorth> I am dressed
10:52:12 <andythenorth> I stopped not-dressing
10:52:21 <andythenorth> I have not outsided though
10:55:08 <reldred> I am dressed
10:55:18 <reldred> I should probably be less dressed
10:55:26 <reldred> And in a comfortable bed
11:05:44 <petern> Gosh, a blog.
11:13:12 <reldred> Didn’t know those were still a thing
11:13:27 <reldred> How quaint
11:50:03 <petern> Ahh, it's the Stacked display plane that makes the layout go weird. Hmm.
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12:22:20 <petern> I miss C# style `?.` 😦
12:50:10 <petern> Okay that's better, used an empty plane rather than a zero-sized plane.
12:53:14 <petern> Double clicking on a NewGRF in the Active NewGRF files list should open its settings, not remove it.
12:53:19 <petern> Who designed this UI? 😦
12:54:43 <LordAro> was it you?
12:54:52 <petern> I suspect so.
12:55:01 <petern> (Otherwise I wouldn't be so disparaging!)
12:55:10 <LordAro> :D
12:55:23 <petern> Reworking bad decisions is fun
12:56:35 <petern> Hmm, still waiting for a 5K monitor to test 8x UI zoom.
12:57:05 <petern> Wait, not 5K. 8K.
12:57:27 <LordAro> call up Linus
12:57:53 <petern> £3700. Maybe not. I could get an entry-level bike for that these days...
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13:44:31 <dP> Oof, finally got out of Russia, can start to catch up on chat 😆
13:45:03 <dP> Probably no coding for a while though
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13:50:20 <TallTyler> No Discord in Russia?
13:50:55 <LordAro> congrats
13:53:06 <dP> TallTyler: There is, I was just occupied with other stuff
13:55:29 <dP> Went by car to Georgia, so like 35 hours from Saint Petersburg to border, 75 hours on the border to leave Russia and about 15 more to enter Georgia
13:55:42 <dP> All without stopping
13:56:00 <dP> For long I mean
13:56:13 <TallTyler> Yikes
13:56:45 <dP> Huge jam on the border, had to constant be ready to move so none else takes the place
13:57:17 <dP> Luckily we had 3 drivers and were used to traveling by car
13:58:02 <dP> For most people it's disaster
13:58:37 <TallTyler> Glad to hear you made it out safely
13:59:31 <dP> Yeah, ty
14:04:38 <supermop_toil> british boat still here, but better view of it today
14:05:50 <supermop_toil> dP: glad you made it
14:06:13 <supermop_toil> i heard the lines were very long
14:10:15 <dP> Ty
14:12:26 <supermop_toil> finnish border is totally closed now i guess?
14:14:29 <dP> Length isn't a problem, but do many people breaking rules that those that play by the book don't move at all
14:14:45 <dP> Finish border was fine last time I checked
14:14:53 <dP> But I don't have a visa
14:15:15 <dP> Also I want to go to Turkey atm
14:25:14 <dP> Just checked recent reports, some people crossed Finnish border today without much trouble
14:26:03 <supermop_toil> I've heard they have agreed to close the border but did not officially state when yet
14:26:34 <dP> Maybe
14:27:59 <dP> For all these I was traveling I heard something about closing the border each day
14:28:00 <dP> All were just fud
14:28:25 <dP> By those who make money on panic
14:33:30 <supermop_toil> looks like midnight friday per announcement by Finnish Government
14:33:33 <supermop_toil> https://www.nytimes.com/2022/09/29/world/europe/finland-border-russia.html?smid=url-share
14:34:06 <supermop_toil> hope your can make it onward to turkey ok
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14:39:11 <dP> supermop_toil: Should be simple enough
14:39:56 <dP> And even if I can't Georgia is a nice country too 😆
14:42:50 <supermop_toil> good wine there
14:43:05 <supermop_toil> and cheesey bread things
14:43:23 <dP> Yeah, I don't drink alcohol though 😅
14:43:43 <supermop_toil> you'll just have to appreciate it in theory then
14:52:31 <petern> Hmm, station cargo filter could do with a scrollbar or something
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15:02:10 <ag> I hope you are safe
15:02:28 <ag> meanwhile peyla is fighting on the frontier
15:23:15 <petern> Mmm, late 80s electronic music
15:34:05 <supermop_toil> petern: sounds good
15:36:25 <FLHerne> ag: wow, I didn't realise
15:48:40 <FLHerne> I hope he's ok
15:51:40 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
15:53:29 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1262479290
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16:08:18 <petern> I think those MP3s were mad in the late 80s too, sounded shit like a wobbly tape.
16:08:22 <petern> *made
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17:02:12 <petern> Hmm, wonder what synth I used on this... maybe setBfree
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17:26:47 <andythenorth> petern: Please, send me your newsletter
17:27:15 <andythenorth> Something has always been very wrong about that, and I could never figure out what, but it's this
17:46:50 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058
17:49:35 <andythenorth> nmlc info: Object items: 238/256
17:49:40 <andythenorth> how quickly can I hit the target?
17:52:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1262616266
17:53:32 <TallTyler> Do you only have objects for the selected economy?
17:54:17 <andythenorth> no
17:54:26 <andythenorth> well yes, but the IDs are currently global
17:55:31 <TallTyler> Empty ground tiles would get you closer to the target 😛
18:08:05 <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025106707640234135/unknown.png
18:08:05 <Bouke> Is there a way to scope the permissions of GitHub authorizations to a specific repository? The default scope (r/w all) is kinda scary.
18:09:42 <andythenorth> nmlc info: Object items: 247/256
18:15:02 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058
18:20:22 <pickpacket> How many devs are actively working on openttd? The game code I mean, not counting NewGRF development or related tools
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18:25:16 <petern> andythenorth: I honestly can't stand non-chunky bevels any more.
18:25:25 <andythenorth> screenshots
18:27:09 <andythenorth> oo nmlc info: Object items: 252/256
18:27:16 <andythenorth> 4 away from the high score
18:27:32 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055#issuecomment-1262661170
18:27:49 <andythenorth> can I get it done before these fishfingers are cooked? 😛
18:36:03 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058
18:37:52 <andythenorth> The answer was no
18:38:00 <andythenorth> Also rebase -i with 'drop' can be unwise
18:38:09 <andythenorth> that's some work I won't be getting back 😛
18:38:14 <andythenorth> unless I learn how to reflog
18:39:10 <FLHerne> pickpacket: about 10, but it seems to vary a lot
18:39:32 <FLHerne> now is a busy time
18:40:54 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058
18:42:27 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1262675353
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18:44:26 <andythenorth> meh and I did push -f after the drop 😦
18:44:29 <andythenorth> silly
18:47:52 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1025116720286933012/Pretbourne_Transport_1952-02-13.png
18:48:54 <petern> I could use the bitmap font, but that is of course still 1x, 2x or 4x only.
18:51:07 <andythenorth> At least that one is legible
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18:58:25 <glx[d]> Bouke: I think you can restrict once you authorised, but IIRC there's no way to reduce the permissions before accepting ( TrueBrain should know better)
18:58:45 <glx[d]> And he's annoyed by this too
18:59:45 <petern> andythenorth: that cargo filter needs sorting though
18:59:48 <andythenorth> what font is it petern ?
18:59:56 <andythenorth> lol that cargo filter
19:00:01 <Bouke> glx[d]: That's only for "Installed GitHub Apps" -- I couldn't find this for "Authorized OAuth Apps".
19:00:07 <petern> andythenorth: >public sans
19:00:07 <andythenorth> every time I pick another meaningless 2 letter acronym for FIRS
19:00:11 <andythenorth> something dies inside
19:00:21 <andythenorth> they're not even forced to be 2 chars
19:00:26 <petern> Haha
19:00:26 <andythenorth> it's arbitrary convention 😛
19:00:39 <andythenorth> but 4 chars doesn't make it better, just wider
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19:01:25 <petern> Cargo Flow Legend is not much better.
19:01:36 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1025120175760097360/unknown.png
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19:01:48 <andythenorth> ^ place your bets on whether those show the cargo name in a tooltip
19:04:53 <andythenorth> oh git reflog is easy
19:05:11 <andythenorth> checkout my dropped commit, diff to file, reapply with patch 😛
19:06:26 <frosch> don't bother with the cargo filter
19:06:41 <frosch> i want to create a PR in the next days, which removes it :p
19:06:42 <andythenorth> why don't we use the same filter in vehicle buy menu?
19:06:45 <andythenorth> more colourful
19:06:51 <andythenorth> also in livery refits
19:06:55 <andythenorth> livery callback
19:07:10 <andythenorth> "andythenorth is telling lies again"
19:07:52 <andythenorth> oh dear
19:07:52 <andythenorth> `BaseException: ('Object ID limit exceeded', 255, 'wire_rod_mill_object_08')`
19:07:55 <andythenorth> how tragic
19:08:19 <andythenorth> whatever can I do? 😛
19:09:13 <Bouke> probably get those overcooked fishfingers out of the pan? 😉
19:09:52 <andythenorth> yeah I did that 🙂
19:09:55 <andythenorth> good reminder though
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19:11:14 <petern> Well this patch touches the station cargo filter, but only the layout.
19:11:32 * andythenorth comments out that one object
19:11:49 <andythenorth> oh my counter is wrong
19:11:54 <andythenorth> nmlc info: Object items: 254/256
19:12:01 <andythenorth> so I did win the prize
19:12:06 <andythenorth> but I have to fix my guard
19:12:32 <petern> I'm not sure I ever actually use that filter though.
19:12:46 <TrueBrain> glx[d]: There is not 😦
19:13:04 <TrueBrain> one of the reasons I think I am going to give up on this "no server" part of TrueGRF
19:21:31 <petern> Rise of the Triads OST is quite nostalgic but perhaps a bit too energetic for OpenTTD.
19:21:46 <petern> Also, no doubt dodgy licensing.
19:28:29 <petern> Our MIDI player is amusing if the game stalls.
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19:47:45 <andythenorth> hmm shot-blasting workshop
19:47:52 <andythenorth> bending factory
19:47:57 <andythenorth> so much metal working
19:52:27 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1125911211
19:57:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1262747021
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20:10:22 <supermop_toil> thai electronicstown when?
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20:12:29 <Bouke> TrueBrain: regardless, the editor is very nice
20:17:30 <TrueBrain> thank you thank you. I wish I had time to improve on it 🙂
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20:21:48 <Bouke> I wish I had the gfx skills to actually use such a tool 🙂
20:22:31 <glx[d]> https://docs.github.com/en/developers/apps/building-oauth-apps/scopes-for-oauth-apps#available-scopes <-- the choice is indeed quite limited
20:23:43 <glx[d]> if you need to write to a repo it's full access or nothing
20:24:07 <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025140944871374888/average-speed.mov
20:24:07 <Bouke> I'm working on something to show average speed across tiles. Currently I've added it to the tile info window, however I'd like to show some sort of map overlay. Probably color tiles from green-to-red depending on their relative speed. I could use a pointer on how to draw an overlay onto a tile, if that's even possible?
20:25:39 <glx[d]> adding overlay is not very hard, but usually it's very expensive
20:29:06 <Bouke> Any idea how I'd go about it?
20:29:44 <glx[d]> https://github.com/nielsmh/OpenTTD/commits/drawpf <-- it was ugly but it worked
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20:50:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1262800860
20:52:36 <Bouke> glx[d]: ah perfect! (little ship named "x")
20:53:40 <glx[d]> it should be possible to use a cleaner option for an overlay
20:53:53 <glx[d]> but for debugging it was ok
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22:32:24 <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025173225174474822/unknown.png
22:32:24 <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025173225631662110/unknown.png
22:32:24 <Bouke> Great success! It's slow as f and calculations are not accurate, but it's... something! [red = slow, yellow = fast]
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23:13:29 <glx[d]> if you based your overlay on the hacky drawpf it's not surprising if it's slow
23:16:37 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058
23:24:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931
23:26:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1262931942
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