IRC logs for #openttd on OFTC at 2022-09-13
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10:38:57 <petern> Advantage of reading on Discord: No spam from the matrix bridge breaking.
10:39:16 <LordAro> just spam from people commenting on it
10:39:37 <petern> Disadvantage of reading on Discord, you don't know when people arrive 😄
10:43:10 <petern> Hmm, should I strip the cassette off and give it a damned good clean...
10:43:15 <petern> (New chain arriving today...)
10:45:12 <dwfreed> the bridge didn't break
10:45:41 <dwfreed> it was intentionally restarted to fix a security vulnerability
11:27:41 <NekoMasterSomeCanadi> When isn't something coming out with another security vulnerability these days 😄
11:52:06 <petern> How do I enable those options... or, why are they there if I can't change them?
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11:53:05 <petern> this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
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11:54:52 <petern> freeform_edges is an expert setting, not available in the settings GUI.
12:06:55 <LordAro> i think the idea is that you should only be using it if you're actually loading a TTD save
12:09:28 <petern> It defaults to enabled, I had it disabled for whatever reason.
12:09:38 <petern> So by default those buttons are usable.
12:09:46 <petern> I'm not sure they deserve such prominence though.
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14:56:44 <jfs-> petern: it's right on the screenshot you posted, the big button labeled "Manual" next to Generate
14:59:02 <petern> Which was also masked out.
14:59:49 <jfs-> which it only is when the Original map generator is selected, iirc
15:00:28 <petern> Or when freeform_edges is false, which it was for me for some reason, though that's not the default.
15:00:48 <petern> And that's one of the supersecret hidden settings.
15:02:59 <jfs-> why is it even a setting
15:18:45 <frosch> jfs-: it's a setting for old savegames
15:18:58 <frosch> freeform edges have a MP_VOID border on the north edge as well
15:19:18 <frosch> so they are smaller by one tile on the north edges than old maps
15:20:05 <frosch> we have multuple compatibility settings, which only make sense for old savegames, and which are hidden from the gui
15:20:34 <frosch> but if they have a wrong value in openttd.cfg you cannot easily rectify that 🙂
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16:08:04 <petern> Hmm, InvalidateData() calls w->SetDirty(), and then lots of windows' OnInvalidateData() also set specific widgets dirty.
16:08:42 <LordAro> the difference between the two has never been particularly well defined
16:09:47 <petern> InvalidateData is the generic function (and calls...), OnInvalidateData is the specific implementation for each window.
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16:44:39 <petern> MSBuild is just slow I guess.
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17:08:28 <andythenorth> things and stuff
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17:18:52 <petern> I was going to do the bike maintenance thing but it's raining and I don't have a covered work area.
17:19:09 <petern> Also my monitor is playing shenanigans with greyed out boxes.
17:21:03 <petern> I have one box that looks to be a slightly different hue for now reason. When I move it over to my other monitor, it's the same shade as the rest.
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18:35:16 <andythenorth> such opening bridges
18:35:39 * andythenorth proposes redstone layer for every tile
18:35:47 <andythenorth> do whatever mad shit you want with it
18:38:15 <peter1138> "custom" bridge heads eh?
18:43:59 <petern> Hmm, multiplayer password buttons maybe.
18:44:25 <petern> Do we have a "open game to multiplayer" option?
18:48:02 <petern> Chain at "0.5", not at "0.75" whatever those numbers mean.
18:48:33 <petern> "If you are using an eleven or twelve speed chain, replace your chain once it has reached 0.5 percent wear"
18:48:40 <andythenorth> can't remember how BBC basic worked 😛
18:48:48 <andythenorth> but it was chain or load or lo.
18:49:48 <petern> Shift-break for discs if they had a !BOOT, and the appropriate boot option, and if you read the manual.
18:52:38 <andythenorth> on my keyboard 😛
19:00:06 <DorpsGek> - Update: Translations from eints (by translators)
19:16:30 <frosch> that's the second weird PR this week. is there for sure no hacktoberfest going on?
19:41:17 <petern> Oh, I actually did that once... mad.
19:46:54 <nielsm> the title bars are wrong!
19:47:06 <andythenorth> and grfs for logic
19:47:12 <andythenorth> tile based processors
19:47:54 <nielsm> sounds like something more for factorio or sweet transit tbh
19:48:16 <andythenorth> we need to leapfrog them!
19:48:22 <andythenorth> silly statements
19:48:40 <andythenorth> all those logic trains though
19:48:52 <andythenorth> hmm didn't we invent midi tiles once also?
19:49:04 <andythenorth> so that we could build a sequencer with grf?
19:49:39 <andythenorth> I think we missed a trick, we have the architecture for a very specific kind of general purpose computing 😛
19:49:48 <andythenorth> 'specific general purpose'
19:50:01 <andythenorth> like 'specialises in all areas'
19:50:20 <andythenorth> vehicles are just bit streams moving around
19:50:40 <andythenorth> I read that this weekend 🙂
19:51:00 <frosch> i assumed it's a bot 🙂
19:51:07 <andythenorth> hmm if we dedicated half the map to be the display
19:51:13 <andythenorth> so tiles are pixels
19:51:19 <andythenorth> what resolution do we get?
19:51:29 <andythenorth> we can use JGRPP with the really mad map sizes
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19:52:03 <andythenorth> we can probably cheat and also keep some state in the display area
19:52:17 <andythenorth> other half of the tiles for CPU / GPU
20:12:02 <petern> Of course, the cassette won't come off :/
20:15:35 <petern> Net Profit... where's corporation tax?
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20:19:59 <andythenorth> finally reddit validates my whining
20:26:00 <petern> Why does the network client list have a mouse-over hover effect?
20:26:13 <petern> No other windows/matrix widgets have that.
20:28:46 <andythenorth> there was some chat about that at the time
20:29:05 <andythenorth> think it was "yolo, let's experiment"
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20:32:52 <andythenorth> can't find the PR 😛
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21:41:58 <petern> Okay, nice clean cassette put back on
21:58:09 <petern> Hmm, 4,167.8km on that chain. About right.
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