IRC logs for #openttd on OFTC at 2022-09-14
            
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07:53:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10031: Fix: Online Players list mouse hover behaviour https://github.com/OpenTTD/OpenTTD/pull/10031#pullrequestreview-1106973764
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10:03:03 <jfs-> petern: The load/save file browser has it too. I added that after too many reports of it being hard to use because sometimes you clicked the line above or below the intended one. So the idea is to give visual feedback on where a click is going to end up hitting.
10:05:25 <peter1138> Yeah? And that isn't a WWT_MATRIX either.
10:08:26 <petern> That one does at least check that the highlight is changed before marking just the widget dirty.
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10:30:04 <petern> It does have the same issue of highlighting even if the pointer is in a different window πŸ˜„
10:32:29 <glx[d]> I guess it was copied from network GUI, or the other way around
10:37:18 <petern> No, they operate differently. Network highlights the row by y-position (empty rows will , file window highlights row by item (so is more complex
10:37:41 <petern> I think my enter key is broken, it's way too sensitive.
10:38:10 <glx[d]> At least on discord it's possible to edit the message πŸ˜‰
10:40:33 <LordAro> pfft, own your mistakes
10:44:01 <andythenorth> I "make" a lot less typos on Discord
10:44:10 <andythenorth> when I see irc logs, I'm borderline illiterate
10:44:19 <andythenorth> less / fewer?
10:45:59 <LordAro> fewer.
10:48:02 <andythenorth> fewer "less"
10:52:26 <dP> fewerless
10:55:01 <LordAro> i think it might be less "less", actually
10:55:27 <LordAro> it feels a bit arbitrary whether the number of "less" used is continuous or not
10:56:18 <petern> He makes so many mistakes they're uncountable?
11:00:45 <LordAro> maybe
11:03:55 <reldred> Lesserer
11:33:24 <andythenorth> infinitely many mistakes
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11:42:03 <andythenorth> lol something something group behaviour
11:42:20 <andythenorth> 'control over removing wagons is bad mmmk'
11:42:46 <andythenorth> although in my current game I do keep screwing myself due to it now being a pre-group toggle
11:42:58 <andythenorth> it's correct behaviour though
11:46:55 <petern> You can set it recursively.
11:47:22 <petern> The magical ctrl key.
11:51:08 <andythenorth> magical
11:58:31 * andythenorth backs away from a reddit wall of text
11:58:39 <andythenorth> although
11:58:55 <andythenorth> problem is, I'm old enough to know better, and too old to care πŸ˜›
11:59:11 <andythenorth> but arguing with the internet is silly
12:14:31 <LordAro> but what if someone is /wrong/ ?
12:18:05 <andythenorth> well
12:18:09 <andythenorth> yes
12:20:12 <reldred> I just don’t go near reddit to begin with, if the forums are vexing, then surely forums but full of redditors would be worse.
12:22:06 <andythenorth> mostly reddit is totally lovely
12:22:15 <andythenorth> almost every conversation goes like this
12:22:20 <andythenorth> 1. screenshot
12:22:25 <andythenorth> -> "what grfs"
12:22:32 <andythenorth> -> "use coal as moneymaker"
12:22:42 <andythenorth> -> "but WTF where block signals?"
12:22:49 <andythenorth> --> "nah they're here, no drama"
12:22:56 <andythenorth> -> "what grfs?"
12:23:06 <andythenorth> repeat daily
12:23:16 <andythenorth> it has changed this year
12:23:21 <andythenorth> it used to be mostly
12:23:33 <andythenorth> "FIRS, wtf? Why my water tankers transporting rubber?"
12:23:39 <andythenorth> but that stopped now
12:44:41 <DorpsGek> [OpenTTD/dibridge] poVoq opened issue #62: option to ignore certain users? https://github.com/OpenTTD/dibridge/issues/62
12:46:43 <DorpsGek> [OpenTTD/dibridge] poVoq commented on issue #59: Running multiple instances of dibridge? User-tag customizaton? https://github.com/OpenTTD/dibridge/issues/59
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13:23:03 <TallTyler> andythenorth: You’re welcome for creating the new problem to talk about
13:25:22 <andythenorth> forums was mostly "but the game never changes, omfg how awful mean devs are"
13:25:41 <andythenorth> reddit is mostly "omfg, game changed, who the fuck is driving this, they are asleep at the wheel"
13:25:51 <andythenorth> different audiences I guess πŸ˜„
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13:32:57 <dP> different times :p
13:34:45 <dP> game was somewhat dead in 2015-2018
13:34:48 <andythenorth> forums attract armchair warriors who know best how it should have been done
13:35:04 <andythenorth> same for Lego, model trains, Tank game, Ford Transit vans
13:35:25 <andythenorth> whatever is done, the poster would have done it better, smarter, without all the obvious terrible serious fuck ups
13:35:34 <andythenorth> but they never actually get off their ass in the armchair
13:35:42 <andythenorth> reddit attracts...dunno...lovely people?
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14:39:17 <Timberwolf> Apart from the endless crap about signals from people who seemingly have no interest in understanding what's actually going on or how the game works.
14:41:47 <Timberwolf> I do like where people discovering the game do exactly the kind of silly amusing things I remember doing back in 1994, though :D
14:44:04 <Timberwolf> I totally had savegames where I'd taken out the maximum loan and used it to build an enormous racetrack with just enough money left over to buy one of every road vehicle.
14:44:49 <andythenorth> it's Timberwolf πŸ™‚
14:44:54 <andythenorth> who was missed
14:45:15 <Timberwolf> I exist briefly, on alternate Wednesdays.
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15:12:40 <NekoMasterSomeCanadi> Oh hey its Timberwolf
15:12:59 <NekoMasterSomeCanadi> Good to see buds isn't dead
15:13:07 <NekoMasterSomeCanadi> πŸ™ƒ
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15:28:09 <supermop_toil> yo
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16:26:21 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019645290413817946/unknown.png
16:26:21 <petern> Can I do 2 colour SVG... Hmm πŸ˜„
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16:28:48 <andythenorth> that suggests you can πŸ˜›
16:28:58 <andythenorth> svgs are quite amenable to text-based processing πŸ˜›
16:29:01 <andythenorth> replacing colours and stuff
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16:51:04 <petern> Well
16:54:44 <petern> All I know is it scales nicely.
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17:49:57 <supermop_toil> it's more like a cad drawing, so scale is pretty meaningless to it
17:50:08 <supermop_toil> just tell the turtle how far you need it to walk
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18:59:23 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/984e0b1263aff80a43ac659463b39cd64ac15b1f
18:59:24 <DorpsGek> - Update: Translations from eints (by translators)
19:12:13 <DorpsGek> [OpenTTD/OpenTTD] GarlicBread42 opened issue #10032: [Bug]: Articulated Vehicles not showing correct capacity in buy menu https://github.com/OpenTTD/OpenTTD/issues/10032
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19:13:50 <supermop_toil> hi Wolf01
19:14:17 <Wolf01> o/
19:15:07 <supermop_toil> i've got a question for you - what do the ///, //, / signs on the side of italian railways mean?
19:15:25 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on issue #10032: [Bug]: Articulated Vehicles not showing correct capacity in buy menu https://github.com/OpenTTD/OpenTTD/issues/10032
19:16:49 <Wolf01> I don't know, are they sequential?
19:17:47 <supermop_toil> yeah
19:18:08 <Wolf01> Distance indicators probably
19:18:47 <supermop_toil> it will be to the right of the right track (i assume they usually face opposide typical direction, but maybe i didn't look out the left window enough)
19:19:16 <Wolf01> The horizontal ones are max speed indicators
19:19:22 <andythenorth> axle load!
19:19:30 <supermop_toil> they are tall skinny signs with first three white diagonal stripes, then two, then one
19:19:31 <andythenorth> using the standardised railtype scheme!
19:19:46 <andythenorth> braking distance?
19:19:52 <supermop_toil> and pretty much the same distance after 1 is another 3
19:20:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1019689037914718229/unknown.png
19:20:11 <andythenorth> reminds me of
19:20:21 <supermop_toil> i thought there would be a new speed limit after 1 or a switch, or signal
19:20:48 <supermop_toil> but i typically didn't notice anything in particular they were counting down to
19:21:02 <supermop_toil> and right after one set would be another
19:21:29 <Wolf01> Oh, priority signals
19:21:43 <supermop_toil> andythenorth: yeah, but / instead of \, and white on black background
19:21:45 <Wolf01> https://www.segnalifs.it/sfi/it/sa/images/65_2.gif
19:21:52 <Wolf01> Are these ones?
19:22:09 <supermop_toil> yes like b)
19:22:35 <supermop_toil> i don't recall the 3-stripe having a white triangle at bottom like a) shows there
19:23:50 <supermop_toil> and why do they point backwards? is it related to running trains on wrong track?
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19:24:01 <AwFi> supermop_toil: Distance to something, a signal, a speed limit
19:24:56 <supermop_toil> AwFi: that's what i thought, but i usually didn't notice a signal or speedlimit sign after /
19:25:22 <AwFi> Weird
19:25:31 <supermop_toil> anyway, hadn't noticed those on UK or other continental railways before
19:26:04 <supermop_toil> had a pretty rail filled week at least
19:26:22 <AwFi> supermop_toil: This is because many of the important lines are made to run trains in two directions on both the tracks
19:26:46 <supermop_toil> i guess every week is rail filled now that i commute by subway again instead of walking
19:27:13 <supermop_toil> but the scenery outside the window there was a bit nicer than a subway tunnel
19:32:00 <Wolf01> https://www.segnalifs.it/sfi/it/sa/2022_esempi.htm lol, it seem a photoshot of an OpenTTD shunting yard
19:32:19 <Wolf01> With PBS overlay enabled
19:34:24 <JGR> OpenTTD didn't invent the concept of reserved or occupied segments being lit up or shown in a different colour...
19:36:30 <Wolf01> http://www.segnalifs.it/sfi/it/sa/N_pl.htm
19:36:32 <Wolf01> Found it
19:37:16 <supermop_toil> hmm these were on high speed lines though
19:37:18 <Wolf01> They are near level crossings
19:38:07 <supermop_toil> whatever the 'frecciarosso' runs on
19:38:13 <Wolf01> We don't have high speed lines
19:38:50 <Wolf01> We have main lines and secondary lines
19:39:05 <AwFi> supermop_toil: Well those signals are only on single track railway before level crossing
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19:39:42 <supermop_toil> hmm
19:40:02 <supermop_toil> also - why are the sides of the rail painted white/light grey?
19:40:10 <AwFi> supermop_toil: Frecciarossa runs on high speed and conventional lines, usually distance panels are not used in high speed lines
19:40:36 <AwFi> supermop_toil: Reduce the temperature in summmer
19:41:05 <supermop_toil> does that actually work?
19:42:09 <AwFi> Yeah
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19:44:38 <supermop_toil> also noted - the m3 line station interiors in milan are amazing
19:45:15 <supermop_toil> it's like being in an old interior design magazine
19:48:25 <andythenorth> I really liked Milan
19:48:43 <andythenorth> got stuck there for 4 extra days in June
19:48:51 <andythenorth> Easyjet cancelled flights twice
19:49:00 <andythenorth> Centrale is impressive too
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19:57:14 <supermop_toil> andythenorth: centrale is somewhat ridiculously over the top edifice
19:57:38 <supermop_toil> love the design of Florence SMN t
19:59:48 <AwFi> SMN is ugly of outside
20:00:42 <AwFi> Milan centrale is huge and impressive
20:01:52 <andythenorth> I could spend weeks in Milan
20:02:15 <andythenorth> and when it gets boring, go up Monte Generosso
20:02:24 <supermop_toil> i really like that italian futurist inspired early modernism of SMN
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20:02:47 <AwFi> andythenorth: I spend an hour in the station about once a month and it's enough🀣
20:02:48 <supermop_toil> and the big waterfall window over the taxi portico
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20:03:19 <supermop_toil> andythenorth: lots of good coffee and beer spots to find
20:03:34 <AwFi> SMN is gonna become an only local train station
20:03:48 <AwFi> Soon ish ℒ️
20:04:18 <supermop_toil> it does seem weird to have florence as a terminus layout when it seems most services are continuing
20:04:56 <supermop_toil> curious to see what they are going to do with the big empty rail yard down by Prada Foundation
20:04:59 <AwFi> Yeah that's why there are plans to build a new station
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20:07:01 <supermop_toil> andythenorth: i could live in milan
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20:08:06 <supermop_toil> i think its a very complementary fit for new yorkers
20:08:25 <supermop_toil> very different from new york, but there are rhymes
20:10:02 <AwFi> supermop_toil: Where are you from?
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20:19:44 <andythenorth> UK
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20:22:13 <supermop_toil> ha
20:22:22 <supermop_toil> i live in new york
20:22:34 <supermop_toil> i did live in yorkshire for a bit in the 90s
20:23:55 <AwFi> supermop_toil: Ok now I understand why you said you can live in Milan lol
20:27:11 <supermop_toil> this trip was my first time seeing more than just the train station
20:28:50 <supermop_toil> andythenorth: more steel mills?
20:29:16 <supermop_toil> or have you moved on to something else while i was gone?
20:34:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10032: [Bug]: Articulated Vehicles not showing correct capacity in buy menu https://github.com/OpenTTD/OpenTTD/issues/10032
20:53:33 <andythenorth> supermop_toil FIRS objects currently
20:53:44 <andythenorth> I will redraw the blast furnace, but drawing got a bit intense
20:54:57 <supermop_toil> NEAT
20:55:04 <supermop_toil> oops
20:55:08 <supermop_toil> autocad
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21:11:35 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #62: option to ignore certain users? https://github.com/OpenTTD/dibridge/issues/62
21:11:38 <DorpsGek> [OpenTTD/dibridge] TrueBrain closed issue #62: option to ignore certain users? https://github.com/OpenTTD/dibridge/issues/62
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21:43:36 <petern> I had a lovely cad package for DOS back in the day
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22:05:41 <petern> Hmm, still exists apparently, although for Windows, and a name change.
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