IRC logs for #openttd on OFTC at 2020-09-14
            
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00:17:02 <Eddi|zuHause> so... next time i probably need to look into whether i can convert some of the steam engine models from the previous game, because these stock ones get a bit... monotonous
00:18:50 <supermop_Home> i feel like id just want to wait until there are emus
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00:30:17 <Eddi|zuHause> well, you could start in other dates :)
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00:34:57 <Eddi|zuHause> "this mod converter only runs on windows"
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14:32:37 <supermop_Home> yo
14:33:02 <andythenorth> yo
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18:15:52 <nielsm> https://www.youtube.com/watch?v=W0oPGEUpdF8 woo new locos
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19:09:08 <supermop_Home> nielsm nice
19:14:29 <frosch123> new engines, and they already must be pulled by an old one
19:23:32 <nielsm> probably some regulations with delivery and inspection before they are allowed to run under own power
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19:35:13 <andythenorth> well
19:37:09 <frosch123> bucket
19:39:30 <andythenorth> cat
19:41:24 <frosch123> in widelands wells have an infinite supply of buckets
19:41:56 <frosch123> i think s2 was the same
19:43:31 <andythenorth> what about in the tank game?
19:43:50 <andythenorth> also can someone approve the nml changelog?
19:43:51 <frosch123> can you build tanks?
19:44:03 <andythenorth> so I can fuck up my fork without getting dorpsgek whining at me :)
19:44:07 <andythenorth> pls
19:44:22 <andythenorth> https://github.com/OpenTTD/nml/pull/159
19:44:30 <andythenorth> also I couldn't see how to remove myself from nml project
19:44:52 <frosch123> trapped :p
19:45:23 <andythenorth> hmm
19:45:33 <andythenorth> total identity change is the only answer
19:45:46 <andythenorth> I kind of just want out of the guilt tbh
19:45:47 <frosch123> anyway, access is done via teams
19:46:00 <andythenorth> being a powerless nml maintainer does not aid my mojo
19:47:25 <andythenorth> I found the 'leave team' button
19:47:35 <andythenorth> gone
19:47:52 <frosch123> what happened with the other nml people? did they also find the button?
19:48:17 <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #44: Move nml docs to be in repo, build with jekyll/sphinx/readthedocs etc https://git.io/Je8vh
19:48:17 <DorpsGek_III> [OpenTTD/nml] andythenorth closed issue #44: Move nml docs to be in repo, build with jekyll/sphinx/readthedocs etc https://git.io/Je8vh
19:48:59 <andythenorth> don't know
19:49:05 <andythenorth> I still have 3 open issues before I'm free of this
19:53:08 <frosch123> is train whack your last project?
19:53:45 <DorpsGek_III> [OpenTTD/nml] andythenorth updated pull request #159: Doc: Changelog for 0.5.3 https://git.io/JJIqn
19:54:10 <andythenorth> frosch123 "ultimate project"
19:54:11 <andythenorth> but no
19:54:20 <andythenorth> there are many grf things I want to do
19:54:27 <andythenorth> being a maintainer for other people isn't working for me
19:54:58 <andythenorth> watching them make grfs while I try to badly make tools does not make for ultimate life happiness
19:55:48 <andythenorth> also the glacial pace of approval / release , I think I might have too much ADHD for that
19:57:30 <andythenorth> maybe I should release train whack as a framework :P
19:59:50 <frosch123> maybe you can get them included into unicode
19:59:57 <andythenorth> I could make a font
20:00:11 <andythenorth> I could propose a html tag?
20:05:56 <frosch123> that doesn't work with smartphone's instant chat
20:06:31 <frosch123> you need all the train spotters on your team, to drive the unicode people into assigning codes for every engine ever designed
20:06:56 <frosch123> ofc. with matching paint job modifiers
20:10:30 <frosch123> hmm, it has been a month, and no factorio 1.0.1... i think they are still drunk
20:17:11 <Wolf01> I miss FFF
20:19:24 <frosch123> yeah, how can you now tell what day of the week it is?
20:25:31 <andythenorth> this for F https://www.railveyor.com/resources.php
20:30:53 <frosch123> i think someone posted that yesterday
20:31:54 <frosch123> i think the monorail vehicles in nuts look kind of similar
20:38:58 <andythenorth> it was me :P
20:39:09 <Wolf01> https://www.youtube.com/watch?v=-j-QCXjWBuA this looks interesting (cities skylines)
20:39:14 <andythenorth> it works with booster stations, like a theme park roller coaster
20:39:22 <andythenorth> I thought it was an interesting mechanic
20:40:11 <frosch123> they did not explain the brakes though
20:47:21 <andythenorth> they just use the drive units
20:47:32 <andythenorth> with regen
20:48:20 <frosch123> i meant when parking
20:48:51 <frosch123> there was a video where they stopped uphill and waited for something
20:50:05 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #8307: Feature: Show group name as part of the default vehicle name. https://git.io/JU4lR
20:50:34 <TrueBrain> Yes GitHub, I know DorpsGek should change APIs ... :P
20:52:49 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #8308: Feature: Add cargo filter support to vehicle list. https://git.io/JU4lE
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