IRC logs for #openttd on OFTC at 2020-08-26
            
00:01:21 *** Wormnest has joined #openttd
00:20:16 *** HerzogDeXtEr has quit IRC
00:23:01 *** Progman has quit IRC
00:24:09 *** Wolf01 has quit IRC
00:31:02 *** WormnestAndroid has quit IRC
00:31:34 *** WormnestAndroid has joined #openttd
01:08:14 <Eddi|zuHause> road traffic doesn't split across lanes
01:09:02 <supermop_Home> the proposed rail alignment i downtown Honolulu makes no sense
01:09:50 <Eddi|zuHause> i've seriously no clue what downtown honolulu looks like
01:11:30 <supermop_Home> a long s curve
01:11:44 <supermop_Home> squeezed between ocean and mountain
01:12:18 <supermop_Home> basically the perfect place to build a rail line as all density and traffic is along one corridor
01:13:29 <supermop_Home> but this wiggles off to the side, skirting the water, through a less dense former warehouse district and then terminating at a mall
01:14:49 <supermop_Home> in such a way as to be impossible to serve the government area, large hospital complex, art museum or to be extended to Waikiki, Kaimuki, or eastern suburbs
01:15:35 <supermop_Home> so useless for tourist, useless for half the suburban commuters, and useless for more than half of any business you may have wanted to do downtown
01:16:26 <supermop_Home> but if you want to fly to Oahu and go straight from the airport to the mall and do nothing else...
01:21:02 <Eddi|zuHause> but if you build it anywhere where people actually live, you gotta deal with the nimbys
01:21:15 <supermop_Home> that
01:21:24 <supermop_Home> and in some areas competing yimbys
01:23:29 <supermop_Home> but in local elections week before last, a lot of city council people who were the biggest boosters of the project lost
01:23:41 <Eddi|zuHause> you think something like the wuppertal elevated railway could be built today?
01:24:02 <supermop_Home> in a 3rd tier Chinese city for the hell of it, yes
01:24:08 <supermop_Home> in Wuppertal, no
01:24:40 <supermop_Home> see: chongquing and what is now the worlds largest monorail network
01:25:16 <supermop_Home> but Honolulu has only built the western "cheap" half so far
01:25:39 <supermop_Home> western suburbs to the airport
01:26:15 <supermop_Home> the rest is funded, but im willing to bet that $3B sifts out into other parts of the city budget gradually now
01:26:23 <Eddi|zuHause> for the people who commute multimodal by train and plane?
01:26:38 <supermop_Home> honolulu has a bit of that
01:26:58 <supermop_Home> its only 30 minutes from the nearest neighbor islands
01:27:25 <supermop_Home> but basically its just people who live on the west side and work at the airport or at pearl harbor
01:27:41 <supermop_Home> are the only people who will use it now
01:42:26 *** iSoSyS has quit IRC
02:14:21 *** WormnestAndroid has quit IRC
02:15:34 *** WormnestAndroid has joined #openttd
03:09:59 <Gustavo6046> Why can't I make corners one way roads?
03:10:06 <Gustavo6046> They're not really junctions, except maybe technically?
03:10:15 <Gustavo6046> Still, those would still make sense as one way roads, as they're not junctions.
03:10:26 <Gustavo6046> as in, having 3 or 4 exits
03:42:23 *** cathartes has joined #openttd
04:28:19 *** D-HUND has joined #openttd
04:31:47 *** debdog has quit IRC
04:51:18 *** glx has quit IRC
05:09:34 *** Wormnest has quit IRC
05:17:14 *** Flygon has joined #openttd
06:04:33 *** tokai has quit IRC
06:05:08 *** tokai has joined #openttd
06:05:08 *** ChanServ sets mode: +v tokai
06:44:17 <Gustavo6046> I am carrying 240 crates of goods from two far away corners of the map
06:44:19 <Gustavo6046> via aircraft
06:44:21 <Gustavo6046> DInger 200
06:44:26 <Gustavo6046> let's see how much we profit?!
06:44:49 <Gustavo6046> o crap
06:44:51 <Gustavo6046> moment of truth
06:45:14 <Gustavo6046> Frickin 129k GBP
06:45:16 <Gustavo6046> oh god
06:45:19 <Gustavo6046> And another one just landed XD
06:45:24 <Gustavo6046> this is beautifu
06:46:32 <Gustavo6046> I a mstoked!
07:29:46 *** snail_UES_ has quit IRC
08:04:18 *** sla_ro|master has joined #openttd
08:27:58 *** andythenorth has joined #openttd
09:02:33 *** nielsm has joined #openttd
09:12:36 *** nielsm has quit IRC
09:17:52 *** iSoSyS has joined #openttd
09:52:01 *** cathartes has quit IRC
10:18:39 *** iSoSyS has quit IRC
10:25:41 *** Xaroth has joined #openttd
10:58:02 *** Smedles_ has joined #openttd
11:00:36 *** b_jonas has quit IRC
11:00:47 *** Smedles has quit IRC
11:09:34 *** Wolf01 has joined #openttd
12:29:49 *** Eddi|zuHause has quit IRC
12:57:40 *** Eddi|zuHause has joined #openttd
13:00:37 *** Eddi|zuHause has quit IRC
13:01:26 *** Eddi|zuHause has joined #openttd
13:04:59 *** Eddi|zuHause2 has joined #openttd
13:06:05 *** Eddi|zuHause2 has joined #openttd
13:06:52 *** Eddi|zuHause has quit IRC
13:06:52 *** Eddi|zuHause2 has quit IRC
13:08:10 *** Eddi|zuHause has joined #openttd
14:10:07 *** iSoSyS has joined #openttd
14:16:14 *** iSoSyS has quit IRC
14:16:53 *** Eddi|zuHause has quit IRC
14:17:12 *** Eddi|zuHause has joined #openttd
14:18:19 *** virtualrandomnumber has joined #openttd
14:22:08 *** Eddi|zuHause has quit IRC
14:23:15 *** Eddi|zuHause has joined #openttd
14:24:51 *** glx has joined #openttd
14:24:51 *** ChanServ sets mode: +v glx
14:29:17 *** Eddi|zuHause has quit IRC
14:29:28 *** Eddi|zuHause has joined #openttd
14:35:08 <Eddi|zuHause> "almost every single article on the Scots version of Wikipedia is written by the same person - an American teenager who can’t speak Scots"
14:35:22 <glx> yeah I saw that
14:37:11 *** snail_UES_ has joined #openttd
14:46:05 *** virtualrandomnumber has quit IRC
14:55:34 *** Samu has joined #openttd
14:56:29 *** Eddi|zuHause has quit IRC
14:56:56 *** Eddi|zuHause has joined #openttd
15:01:08 *** debdog has joined #openttd
15:03:27 *** D-HUND has quit IRC
15:04:52 *** Eddi|zuHause has quit IRC
15:05:08 *** Eddi|zuHause has joined #openttd
15:08:37 *** debdog has quit IRC
15:09:43 *** debdog has joined #openttd
15:10:36 *** Eddi|zuHause has quit IRC
15:11:04 *** Eddi|zuHause has joined #openttd
15:40:20 *** debdog has quit IRC
15:40:23 *** nielsm has joined #openttd
15:41:42 *** debdog has joined #openttd
15:45:02 *** Eddi|zuHause has quit IRC
15:45:14 *** Eddi|zuHause has joined #openttd
15:54:16 *** D-HUND has joined #openttd
15:56:17 *** debdog has quit IRC
16:04:21 *** Flygon_ has joined #openttd
16:04:47 <supermop_Home> yo
16:05:19 <andythenorth> hi
16:06:32 <supermop_Home> hows it going
16:10:23 *** Flygon has quit IRC
16:19:53 *** Flygon__ has joined #openttd
16:26:26 *** Flygon_ has quit IRC
16:26:55 *** WormnestAndroid has quit IRC
16:27:08 *** WormnestAndroid has joined #openttd
17:26:09 <andythenorth> eh ok
17:53:48 *** Wormnest has joined #openttd
18:03:26 *** Progman has joined #openttd
18:51:20 *** iSoSyS has joined #openttd
18:56:19 *** Flygon__ has quit IRC
19:02:54 *** Progman has quit IRC
19:26:13 *** b_jonas has joined #openttd
19:26:42 *** b_jonas has left #openttd
19:29:38 *** gelignite has joined #openttd
19:35:08 *** frosch123 has joined #openttd
20:04:04 *** jottyfan has joined #openttd
20:05:41 <andythenorth> yo
20:07:13 *** jottyfan has quit IRC
20:24:01 *** argoneus has quit IRC
20:24:15 *** argoneus has joined #openttd
21:18:25 *** Progman has joined #openttd
21:31:13 <Gustavo6046> Is the output of a Forest influenced by the # of trees around it?
21:33:15 <nielsm> no
21:33:49 <nielsm> the tropical landscape sawmill is affected by trees around it because it actually removes trees from the map for its production
21:49:28 <Gustavo6046> Ah, thanks
21:49:30 <Gustavo6046> Yeah, makes sense
22:08:42 *** virtualrandomnumber has joined #openttd
22:14:39 <Gustavo6046> Another company has a bridge across water in level 0. How do I get a track across it? I cannot raise land to put a track beneath, since it is a level 0 bridge, and I cannot tunnel under it, as it is already at sea level.
22:14:48 <Gustavo6046> I can't put a bridge over the bridge, because OpenTTD.
22:15:55 <_dp_> wut? you can bridge over bridge
22:16:05 <_dp_> don't think it can even be disabled in settings
22:16:34 <frosch123> in vanilla you can only bridge over the bridgehead
22:16:59 <frosch123> not over the middle, because it is a graphical mess
22:17:44 <_dp_> lol, how did I never notice xD
22:19:02 <frosch123> i think in the patchpacks you can also only bridge across them, i don't think you can stack them in the same direction
22:19:19 <frosch123> but not sure
22:20:50 *** sla_ro|master has quit IRC
22:23:41 <Gustavo6046> oh, okay
22:23:47 <Gustavo6046> thanks
22:24:39 *** HerzogDeXtEr has joined #openttd
22:30:07 <nielsm> I think the landscape array contains a single bit flag for "this tile has a bridge above it"?
22:30:30 <nielsm> which is basically just a hint that the engine needs to look for a bridgehead
22:30:38 *** iSoSyS has quit IRC
22:30:56 <glx> it should be possible to dry the land
22:32:02 <frosch123> nielsm: it's one bit per direction
22:32:39 <frosch123> so you know whether you have to search for the bridgeheads in X or in Y direction
22:32:47 <nielsm> right, makes sense
22:33:00 <nielsm> and that also means that stacked bridges in same direction wouldn't work
22:33:27 <Gustavo6046> If I could dry the water under the bridge, I could theoretically dam up a little spot underneath it.
22:33:38 <Gustavo6046> It would be a bit expensive, but it'd be doable
22:33:54 <frosch123> let's say, stacking bridges is not as easy as crossing bridges :)
22:34:00 <Gustavo6046> Just raise the land around, then dry the middle, or something.
22:34:10 <frosch123> allowing crossing bridges is essentially removing the check that forbids it
22:34:12 <Gustavo6046> But then, I would have to raise along the entire damn bridge. Otherwise, water would just seep in from the sides. Ack
22:34:39 <frosch123> for stacking brdiges you likely can use the bridge above bit on the bridge head to indicate that another bridgehead will follow
22:34:57 <frosch123> but the checks are likely more difficult
22:35:04 <nielsm> yeah
22:35:31 <nielsm> and regardless, bridges would need a "height above" and ideally also "height below" the bridge surface
22:35:41 <frosch123> Gustavo6046: you can put down canals over sea tiles
22:35:48 <frosch123> that keeps the water, but stops flooding
22:36:25 <frosch123> nielsm: the pillars are enough to make it look stupid :)
22:36:41 <frosch123> the pillars will be at the same world coordinated, so glitch all the time
22:36:53 <_dp_> frosch123, wow, that's a fun cheat xD
22:37:12 <frosch123> _dp_: it's no cheat. it's intentional
22:44:39 <_dp_> sure :p https://i.imgur.com/JfH1jmi.png
22:46:21 *** iSoSyS has joined #openttd
22:47:14 <andythenorth> canal water is boss
22:47:23 <andythenorth> how else to build airports :P
22:48:04 <andythenorth> also PIPE :P https://www.tt-forums.net/viewtopic.php?p=1160891#p1160891
22:48:36 <Gustavo6046> Also, how do I handle if trucks queue up at stations and block roads, even if there are many stations next to it, all connected properly?
22:48:42 <Gustavo6046> (I mean, many stations in the same station)
22:48:47 <Gustavo6046> (adjoined, idk, not stations, parking lots")
22:48:49 <Gustavo6046> !
22:49:03 <andythenorth> hmm allow building on sea floor
22:49:08 <andythenorth> interesting suggestion
22:53:18 *** Samu has quit IRC
23:01:11 *** nielsm has quit IRC
23:03:13 *** gelignite has quit IRC
23:08:07 <Gustavo6046> andythenorth: canal water? pipe? whaat?
23:08:15 <Gustavo6046> also ooh, aqueduct tunnels, I want
23:09:15 <Gustavo6046> but very very costly
23:09:17 <Gustavo6046> and only at sea level
23:09:22 <Gustavo6046> for balancing
23:09:36 <Gustavo6046> but maybe make them like roads, but underground and for ships
23:09:42 <Gustavo6046> kinda like the subways in simcity 4
23:10:00 <Gustavo6046> and also maybe only allow 1 ship per tile, so you'd have to use signals like trains
23:10:22 <Gustavo6046> and also maybe have different kinds of these, one electrified, and one that is kinda like maglev but for ships maybe?
23:10:30 <Gustavo6046> lol nevermind the maglev part
23:11:20 <Gustavo6046> but one with electric propulsion of some sort, one with atmospheric propulsion and sails
23:11:46 <Gustavo6046> not all ships are compatible with non-secular kinds of underground aqueducts
23:16:33 *** HerzogDeXtEr has quit IRC
23:17:25 <Wolf01> https://hackaday.com/2020/08/26/dealing-with-a-hacked-brain-lets-talk-about-depression/ wow, it looks like my story, at least on the first part
23:20:00 *** frosch123 has quit IRC
23:45:28 *** andythenorth has quit IRC
23:48:07 *** Progman has quit IRC
23:51:28 *** tokai|noir has joined #openttd
23:51:28 *** ChanServ sets mode: +v tokai|noir
23:58:33 *** tokai has quit IRC