IRC logs for #openttd on OFTC at 2020-08-14
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00:26:51 <andythenorth_> FLHerne High Horsepower Horse :P
00:26:54 <andythenorth_> special edition
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09:07:11 <Eddi|zuHause> that reasoning might be backwards :p
09:07:26 <Eddi|zuHause> i mean, the causality
09:13:00 * andythenorth looks up "teleological"
09:40:10 <Eddi|zuHause> that sounds like a word someone explained to me once, and i immediately forgot it
09:44:36 <andythenorth> approximately, it's reasoning from a conclusion
09:44:58 <andythenorth> so the causality is....unproven
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10:42:46 <andythenorth> garratts don't look good
10:47:41 <andythenorth> the expectation is that it would develop a lot of HP in the game
10:47:53 <andythenorth> but the boiler size doesn't reflect that, only the total length
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10:55:01 <andythenorth> meh, fitting in flawed engines is hard :)
10:59:30 <Wolf01> Just make it into the game and people will use it regardless of the graphics
11:01:01 <andythenorth> it has to fit a load of power and length rules and crap :)
11:01:14 <Wolf01> Hmmm, I purchased a new SSD, but I didn't check if I have a SATA cable and I miss the supports, I think I'll need to take a trip to the nearest shop
11:01:23 <andythenorth> to make sure that there isn't just one Ultimate Engine and 20 that you never use
11:01:32 <andythenorth> shops = outside :|
11:02:05 <Wolf01> Yeah, I could amazon it but... shop only takes some minutes instead of 2 days
11:03:47 <Wolf01> <andythenorth> it has to fit a load of power and length rules and crap :) <- you have bound length to power?
11:05:38 <Wolf01> And if you plan to do american horse, how will you manage 4-8-8-x-y-z stuff? Articulated?
11:06:27 <Wolf01> Then do that garratt :P
11:10:51 <frosch123> isn't the main point of garratts being articulated?
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11:38:44 <Wolf01> I would like a roster of experimental engines, triplex ones, cab forward big boy, C&O steam turbine ones, the Centennial (properly drawn this time)
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13:05:34 <frosch123> you can safe 1€ if you buy a single chapter instead of the whole book
13:23:07 <Wolf01> I think he put the comma in the wrong place
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14:55:49 <Wolf01> SSD arrived, installing, brb
15:20:24 <Timberwolf> Heh. I think we had that same Matchbox model.
15:20:48 <Wolf01> SSD mounted and ready to receive steam games :>
15:21:03 <Timberwolf> No tracks to go with it, so ended up mostly in Titfield Thunderbolt style off-rail escapades.
15:21:19 <frosch123> Wolf01: what do you think, how drunk is V right now?
15:24:46 <andythenorth> it got 'modded' over time, and no longer exists :)
15:24:55 <andythenorth> I have considered buying one on ebay :P
15:25:15 <frosch123> i only know that brand for cars
15:25:21 <frosch123> no idea they had landscape and tuff
15:26:26 <andythenorth> played with that for so long
15:27:01 <andythenorth> playing with small not-quite-to-scale words
15:27:06 <andythenorth> who'd have thought that about andythenorth
15:27:46 <frosch123> the car lift was the most astonishing thing
15:28:39 <andythenorth> I liked the rollers also
15:28:48 <Wolf01> Lol 1/4 of the SSD is now already full... 4 games
15:29:15 <frosch123> i guess it was inherited from an older sibling, i don't think it was complete when i played with it
15:29:44 <andythenorth> I think I made some extension to it from cardboard
15:32:55 <_dp_> wow, did btpro just kill all servers to update them? they had like 20 people playing %)
15:35:46 <frosch123> i did not yet receive any complains by mail :p
15:36:59 <_dp_> lol, do you actually receive complaints like that? xD
15:37:23 <frosch123> every now and then, yes. some complaint that someone did something on some server
15:37:36 <frosch123> usally not stating any of the "some"s
15:38:03 <frosch123> sometimes people also complain that they got kicked or banned
15:38:51 <_dp_> well, I guess in such cases it helps that there are no official servers xD
15:39:55 <ST2> note: I warned properly the players about it :P
15:41:26 <_dp_> ST2, still quite a lame way to update servers :p
15:41:59 <ST2> when I only have 1 hour of free time, and needed to restart server for kernel update... not many other options
15:42:17 <ST2> next time I'll hire you for doing it :P
15:44:53 <_dp_> well, that just means your server controller sucks, I click 2 buttons and servers update when game ends
15:45:46 <ST2> right, even for kernel updates, awesome ^^
16:03:15 <andythenorth> oof I logged into forums
16:18:06 <TrueBrain> You promised you wouldn't!!!
16:30:58 <TrueBrain> Don't know, but it was the right thing to say
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17:31:27 <Eddi|zuHause> i'm fairly sure you flipped on that decision like every two weeks :p
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17:42:09 <andythenorth> I have pretty much checked forums every few hours since about 2008
17:42:21 <andythenorth> I think I've probably worn it out :P
17:42:55 <andythenorth> I had a 4 week break, didn't miss it, went back, nothing much to see
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17:54:37 <andythenorth> I did try separate power cars, but it was annoying
17:55:25 <andythenorth> I could do some kind of cb36 / livery over-ride to fake it?
17:55:33 <andythenorth> but only on Tuesdays with an R in the month
18:19:51 <_dp_> feels weird converting coffeescript to js when I already kinda forgot both...
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19:34:17 <_dp_> andythenorth, that kinda looks like even the author of it didn't understand any xD
19:36:03 <andythenorth> maybe I look again in a year or so
19:36:14 <andythenorth> holding back the ocean is a futile game
19:52:56 <Timberwolf> Someone should make vehicle, road, track, industry and town building sets for the 670km/tile scale.
19:54:25 <_dp_> well, that's easy, just make a green plain :p
19:55:33 <Timberwolf> Oh, and trees of course. Default trees are 500km tall.
19:57:07 <_dp_> that only if you take vertical scale to be the same as horizontal :p
19:57:42 <_dp_> it's actually quite an interesting question what is a vertical scale speed-wise?
19:58:16 <_dp_> do aircrafts for example even go slower when they climb?
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20:27:24 <andythenorth> I've only done one angle :P
20:27:36 <andythenorth> I really want to nerf it in game, so nobody uses it :)
20:28:12 <andythenorth> which is obviously more hench
20:28:19 <Wolf01> Put it for tropical maps only
20:29:17 <andythenorth> I might start NARS Horse
20:29:27 <andythenorth> I was blocked on it for ages, but now I see a way
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20:49:41 <andythenorth> 3 rosters might cause a 60MB grf
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21:17:26 <andythenorth> if it becomes a problem I could generate 3 separate grfs from 1 compile
21:17:43 <andythenorth> can probably thread pool it and run 3 nmls :P
21:21:06 <b_jonas> or just high quality graphics for 4x zoom
21:22:06 <andythenorth> no it's just a grf
21:22:54 <andythenorth> it's very unclear why it's so big
21:32:08 <LordAro> andythenorth: that's what she said
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22:58:11 <andythenorth> hmm Union Pacific Big Boy is nuts at ottd scale
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23:16:45 <FLHerne> andythenorth: Because your giant pile of templates generates code that multiplies exponentially :p
23:18:13 <andythenorth> it's curious why the nfo is so inefficient though
23:18:33 <andythenorth> it's probably because nml makes it so easy to do things that shouldn't be done
23:18:40 <andythenorth> all the advanced varact2 magic
23:20:38 <FLHerne> I don't think it's really NML's fault
23:20:43 <FLHerne> The input is enormous too
23:21:51 <andythenorth> mostly action 1 I think
23:21:54 <FLHerne> Looking at FIRS, something like 50% is all the tile-placement checks
23:22:12 <FLHerne> I don't think I ever really looked at Horse nml
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23:22:24 <andythenorth> FIRS is pretty small relativel
23:22:43 <andythenorth> Horse is quite a monster
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23:24:41 <andythenorth> roughly 43,467 are spriteset()
23:26:16 <andythenorth> 15k lines of buy menu templates, they might be removeable :o
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