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10:22:48 <TrueBrain> wow, rust cross-compiling is scary simple .. even with Python as dependency :o
10:23:22 <andythenorth> Something Actually Works? :)
10:23:38 <TrueBrain> shocking, aint it?
10:23:39 <andythenorth> we've had 50 years now of building compilers
10:23:45 <andythenorth> we might finally have figured it out
10:24:58 <TrueBrain> the only thing that fails, is ctrl+c :P
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13:08:33 <FLHerne> andythenorth: Totally Garratt
13:08:40 <FLHerne> No set is complete without one
13:08:48 <andythenorth> I did have a rule
13:08:54 <andythenorth> no Garratt for UK
13:09:03 <FLHerne> andythenorth: You could do a *different* Garratt, I suppose...
13:09:08 <andythenorth> I'm worried that it's the last thing standing between me and a Pacer
13:09:38 <FLHerne> Like this one https://c1.staticflickr.com/3/2492/3823401060_e78a202c05_b.jpg
13:09:50 <FLHerne> Or the WHR ones for narrow-gauge
13:09:51 <andythenorth> or the only garratt I've actually ridden behind https://en.wikipedia.org/wiki/Wells_and_Walsingham_Light_Railway#/media/File:W&WLR_Locomotive_at_Walsingham.JPG
13:10:06 <FLHerne> Oh, I love those
13:10:16 <FLHerne> But they're probably about two pixels wide
13:23:56 <FLHerne> Oh dear
13:25:25 <FLHerne> First passenger fatality since Lambrigg, according to the rumours :-/
13:25:43 <FLHerne> *Grayrigg
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14:18:18 <SpComb> heavy rainfall and trains sliding down embankments?
14:19:46 <CornsMcGowan[m]> whats the front box
14:19:51 <CornsMcGowan[m]> 2nd tender?
14:20:08 <andythenorth> water tank
14:23:30 <CornsMcGowan[m]> :0
14:24:55 <Eddi|zuHause> still nobody went shopping for me...
14:25:54 <FLHerne> CornsMcGowan[m]: Note no wheels in the middle
14:26:25 <FLHerne> In a Garratt, the boiler hangs between the two end bits, which each have cylinders and driving wheels
14:26:45 <FLHerne> So no tender as such
14:29:07 <_dp_> https://9gag.com/gag/ajrO70q
14:29:24 <Eddi|zuHause> wasn't there a set that contained a bunch of south african garrats?
14:30:52 <Eddi|zuHause> _dp_: that would probably be funnier if i knew that game
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14:33:42 <andythenorth> Eddi|zuHause Horse 1 had a south african Garratt briefly
14:33:44 <andythenorth> probably others
14:47:21 <Timberwolf> I have the LMS Beyer-Garratts on my todo list.
14:47:34 <andythenorth> I need to fake one
14:47:49 <andythenorth> I'll _probably_ nerf it a bit
14:48:15 <Timberwolf> Probably some way down the list, given an L6 power pack in the middle of an otherwise L9+ DEMU turns out to make the entire world implode.
14:48:45 <andythenorth> oof
14:49:06 <Timberwolf> Took me about an hour to not end up with a big gap in the middle and bits of the power car hiding in the middle of other units in the consist.
14:49:29 <andythenorth> I am glad I deleted the articulated stuff that was in Iron Horse v1
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15:41:30 <supermop_Home> Wolf01 the guanciale was good - used it 3 times
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16:40:55 <andythenorth> hmm
16:41:12 <andythenorth> replace math.random with a javascript PRNG in train whack?
16:41:21 <andythenorth> then pass a seed as a query param?
16:41:25 <andythenorth> for shareable results?
16:41:43 <andythenorth> obviously someone could then spam seed until they find winning value
16:41:57 <andythenorth> can it be salted or something?
16:46:07 <_dp_> tw going esports? :p
16:48:05 <Wolf01> supermop_Home: eheheh the problem is that it costs a lot, we usually use bacon instead but it's not the same
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17:37:37 <supermop_Home> well after I cooked it, I used the pan to cook a fish and then potatoes
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18:40:29 <CornsMcGowan[m]> whats the distinction between .h and .hpp in the openTTD source?
18:42:23 <CornsMcGowan[m]> actually i've only seen .hpp in the pathfinder files so far
18:48:22 <dwfreed> .h is for C, .hpp is for C++
18:49:16 <TrueBrain> in theory; in reality it doesn't really matter :P
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18:58:31 <CornsMcGowan[m]> ahk, yeah cause i saw most of the /src/ files using .h with .cpp
19:07:18 <TrueBrain> I think nobody ever renamed .h files
19:07:24 <TrueBrain> so it tells you a bit about the history of a file :)
19:10:38 <CornsMcGowan[m]> :0
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19:28:12 <andythenorth> I suspect
19:28:16 <andythenorth> that most of this excess heat
19:28:25 <andythenorth> is solely due to the amount of video conferencing
19:28:29 <andythenorth> my devices get red red hot
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19:57:04 <CornsMcGowan[m]> should i shove my routeplanner files into a new folder? cause i suspect i'll end up making like 7 files total
20:01:35 <michi_cc> CornsMcGowan[m]: https://www.openttd.org/news/2019/07/14/monthly-dev-post.html
20:02:30 <FLHerne> andythenorth: I'm still completely puzzled about its purpose
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20:08:17 <CornsMcGowan[m]> oo ty
20:08:33 <andythenorth> FLHerne heat, or video conferencing? o_O
20:09:01 <CornsMcGowan[m]> oh hey theres a sentence about my 1-byte commit HAHA
20:09:36 <FLHerne> andythenorth: Either of those, but also Train Whack
20:09:50 <FLHerne> Actually, heat is good for drying my dog off
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20:14:49 * andythenorth predicts a large storm
20:14:55 <andythenorth> I am not a wizard
20:14:57 <andythenorth> there is a large cloud
20:15:22 <DorpsGek_III> [OpenTTD/OpenMSX] matthijskooijman commented on issue #4: Release new version with py3 support https://git.io/JJKjc
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20:44:37 <SpComb> > A national transport union has said it took around three hours from the time of the accident for it to be reported. "The accident took place in the Carmont area, south of Stonehaven and was ScotRail's 06:38 Aberdeen -- Glasgow Queen Street train. The derailment was reported at around 09:45am," it said in a statement.
20:52:32 <SpComb> > Train derailed was 0638 Aberdeen-Glasgow. It stopped south of Carmont having seen a landslip. It was returning north, initially on the southbound line, then on the northbound having crossed at Carmont. It then hit a second landslip and derailed as it was returning to Stonehaven.
20:54:46 <SpComb> bad reporting from CNN to imply that the derailment took 3h to be noticed
20:59:44 <FLHerne> Yep
21:00:02 <FLHerne> There's been a lot of bad reporting on this
21:00:47 <FLHerne> Even Johnson said "...clearly the most important thing now is that the British Transport Police, who are in charge of the investigation..."
21:00:55 <FLHerne> Nope, that's RAIB's job
21:02:04 <FLHerne> And the BBC reported that it was "definitely heading south" according to "an industry insider", which is blatantly false given the accident pictures and basic awareness of geography
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21:09:46 <FLHerne> It *looks* like the sequence of events is:
21:10:03 <FLHerne> - 1T08 leaves Stonehaven, southbound
21:10:40 <FLHerne> - Just after leaving Stonehaven, it passes a northbound train
21:11:24 <FLHerne> - Not long after *that*, 1T08 comes across a landslip that wasn't there when the northbound train passed a few minutes earlier
21:12:51 <FLHerne> - Driver (or guard) gets out, takes pictures of flood. NR posts pictures of flood, says the line is closed
21:13:24 <FLHerne> - Northbound train is terminated at Stonehaven because of flooding further north (since 1T08 passed)
21:14:23 <FLHerne> - After sitting about for a few hours, 1T08 heads back north to return to Stonehaven, because it's clearly not getting any further
21:15:12 <FLHerne> - ...then hits a landslip that wasn't there when it passed over the same section of line a few hours earlier, and derails
21:19:27 <andythenorth> aerial pictures suggest it was travelling reasonably faster
21:19:38 <andythenorth> or very unluckily the power car dug in and flipped
21:19:44 <andythenorth> faster / fast /s
21:20:24 <FLHerne> Yes
21:21:11 <FLHerne> My total speculation is that the driver assumed it was clear because [s]he had driven over the same track not long ago
21:21:45 <FLHerne> But RAIB can figure that out
21:30:01 <andythenorth> I'm not the only one puzzled by what ended up where https://twitter.com/RAIL/status/1293603731175612420
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21:38:02 <andythenorth> don't really like this speculating, just hard not to
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22:01:41 <_dp_> hello, bootstrap 5... https://i.imgur.com/XjdTqan.png
22:15:26 <frosch123> i guess i missed 4
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22:19:49 <andythenorth> I skipped 4
22:19:52 <andythenorth> I might try 5
22:20:20 <andythenorth> or not
22:20:30 <andythenorth> also bedtime :P
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22:22:31 <b_jonas> I think it's not actually ever worth to build vacuum train depots with this newgrf set, because vac trains can go on maglev rails, although slower, but they go slower anyway when entering a depot. I'll probably still build vac train depots for the uniform aesthetics though.
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22:24:49 <b_jonas> the cost of the depot is a very small part of the cost of the whole vac train line anyway
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22:28:31 <_dp_> yeah, I also kinda skipped 4
22:28:52 <_dp_> finally got to upgrading bootstrap and noticed alpha of 5 so went straight to it xD
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22:32:29 <b_jonas> isn't bribing the town authority supposed to immediately change the town authority rating or immediately give me a message that I'm caught?
22:32:59 <b_jonas> I bribed them and it seems like neither of those happened
22:33:47 <frosch123> maybe someone ran off with the money
22:34:01 <b_jonas> maybe I have the message turned off, which category under news settings is it in?
22:34:33 <b_jonas> I don't think it's in any of the categories that I disabled
22:34:36 <frosch123> check the news list, it shows everything iirc
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22:35:34 <b_jonas> no, not there either
22:35:37 <frosch123> actually, it's no news
22:35:42 <frosch123> it's an error popup
22:36:21 <b_jonas> I didn't get one of those either
22:37:21 <b_jonas> well if I can't bribe them, then it's the old tree trick again. I hope there are enough free squares for it in their zone, the town is big
22:45:57 <b_jonas> I'm rebuilding all the roads that I destroyed for the tree trick. The layout changed, so some citizens might not be able to exit their houses. I'll let them know that their town authority brought this on them.
22:54:33 <_dp_> don't worry, citizens can easily exit with a tactical teleport :p
22:56:09 <b_jonas> and they have vacuum trains to move to another town now
22:56:29 <b_jonas> well, they only have two options so far, but I'm planning to extend the vac train tracks
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22:58:52 <b_jonas> I was actually careful this time, learning from the mistake in the previous game: I built two 3-track stations in the town so that I can serve more of its population,
22:59:22 <b_jonas> but at the start I only connected one, and I wanted to move the other one before moving, so the unused station gave the apalling council rep
22:59:32 <b_jonas> I mean the rep couldn't rise because of the unused station
22:59:45 <b_jonas> it should slowly rise back from apalling now
23:02:54 <b_jonas> and as usual, I'm building roads for the town so that they extend around those and I'll be able to edit the town more easily later
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23:35:34 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind opened issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
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23:41:29 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
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23:42:49 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
23:44:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
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23:46:58 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
23:48:32 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk
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