IRC logs for #openttd on OFTC at 2020-08-05
            
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04:30:45 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8284: Negating or taking absolute values of maximally-negative OverflowSafeInt may result in undefined behaviour https://git.io/JJz6P
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04:37:30 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJKyq
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04:58:38 <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl updated pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
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05:15:35 <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl updated pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
05:30:33 <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl commented on pull request #8289: Fix clang-cl build on Windows https://git.io/JJK5c
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08:15:26 <DorpsGek_III> [OpenTTD/OpenMSX] matthijskooijman opened issue #4: Release new version with py3 support https://git.io/JJKjc
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15:08:46 <dih> a glx!
15:08:52 * dih waves
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15:33:25 <TrueBrain> I am afraid you lost some letters dih
15:33:35 <TrueBrain> do you want us to start a search party?
15:33:56 <dih> yes please
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15:35:01 <TrueBrain> YOU FOUND THEM AGAIN
15:35:14 <dihedral> :-)
15:35:15 <dihedral> aye
15:35:43 <glx> hmm why the free hl ?
15:36:11 <TrueBrain> you rather be charged money for it?
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15:37:00 <dihedral> you've gone and scared him!
15:38:09 <TrueBrain> [8016] LoadStore(Load(C, Literal(8d), U8))
15:38:09 <TrueBrain> [8018] LoadStore(Store(C, PointerBank(DBR, Literal(2100)), U8))
15:38:22 <TrueBrain> Rust is so weird ... rewrote what produces this now 5 times .. I THINK I got it now ..
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18:12:46 <andythenorth> was cat?
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20:20:19 <andythenorth> I've added exciting historical background for Horses https://www.grf.farm/iron-horse/dev/html/growler.html#foamer-facts
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20:32:00 <frosch123> is it inspired by BR or by TTD ?
20:32:49 <frosch123> aw, the slug is not inspired by V ?
20:33:30 <frosch123> https://www.grf.farm/iron-horse/dev/html/viking.html <- found a ghost
20:49:46 <andythenorth> ooh
20:49:49 <andythenorth> upload failure :)
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21:05:06 <Wolf01> https://9gag.com/gag/amvWqej lol
21:13:02 <andythenorth> https://store.steampowered.com/app/1167630/Teardown/ o_O
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21:20:42 <andythenorth> hmm probably need more gronks
21:20:52 <andythenorth> every game needs pointless small engines
21:22:04 <FLHerne> andythenorth: Who'd have thought we'd see this in 2020? https://pbs.twimg.com/media/Eem8IkeXkAcDf8D?format=jpg&name=orig
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21:22:27 <andythenorth> what's on the wagons :o
21:22:29 <FLHerne> Teddy bears?
21:22:30 <andythenorth> timber?
21:22:31 <FLHerne> Yes
21:23:06 <FLHerne> Class 14s are a bit faster than the gronk, enough to be marginally useful :p
21:23:46 <FLHerne> Pine logs from Georgemas Jn to Inverness, for the paper mill there
21:24:06 <andythenorth> https://www.grf.farm/iron-horse/dev/html/little_bear.html#foamer-facts
21:24:22 <andythenorth> they have 2 engines in case of track access charges when one breaks down?
21:25:00 <FLHerne> I think the side rods would fly off at 75mph :p
21:25:04 <andythenorth> game world :)
21:25:13 <andythenorth> I have been reading about contemporary locomotive operations
21:25:20 <andythenorth> all the DRS and phoenix and GBRF stuff
21:25:54 <andythenorth> I kind knew, but they'll run multiple locos on a train way beyond the power requirement
21:26:06 <andythenorth> because delay charges are £64/minute or more
21:26:20 <andythenorth> the game doesn't really model that :P
21:26:29 <FLHerne> Particuarly when they're ancient BR things like WCRC's tractors
21:26:39 <andythenorth> yup
21:27:23 <andythenorth> you weren't here for the big launch of TW FLHerne :) https://www.grf.farm/iron-horse/dev/html/train_whack.html
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21:28:29 <FLHerne> https://youtu.be/UK1gjPdx-W8?t=124 <- chuggachuggagugugugugugugug
21:29:14 <andythenorth> yesterday even
21:29:41 <FLHerne> But why
21:30:00 <FLHerne> Also, is there supposed to be an indicator of which mode is actually selected?
21:30:32 <andythenorth> no
21:30:37 <andythenorth> but you can fork and fix it :)
21:30:49 <frosch123> why do they need two engines for such a short train with so little load?
21:31:02 <FLHerne> Boring mode is too boring
21:31:30 <FLHerne> frosch123: Because they're ancient and unreliable
21:31:54 <andythenorth> patch: 'Too Boring Mode'
21:32:03 <andythenorth> those wagons also seem long for the amount of timber
21:32:35 <FLHerne> It's all a bit of a bodge
21:32:48 <FLHerne> Colas won the contract, but they had no spare crews, locos or wagons
21:33:09 <andythenorth> https://paulbartlett.zenfolio.com/img/s/v-10/p503314885-3.jpg seems like it would be more efficient
21:33:11 <andythenorth> but eh
21:33:16 <andythenorth> modern railways :)
21:33:17 <FLHerne> So they hired wagons from DBS, and crews and locos from WCRC
21:33:34 <andythenorth> I think longer trains have a higher track access charge
21:34:31 <andythenorth> although TW is now my main thing
21:34:49 <andythenorth> I did poke around the Horse roster, I thought early steam was a big 1-dimensional
21:34:50 <andythenorth> https://www.grf.farm/iron-horse/dev/html/tech_tree_table_red.html
21:35:01 <andythenorth> big / bit /s typing :(
21:36:01 <andythenorth> I added this for the 'cascade express to freight for 40 years' role https://www.grf.farm/iron-horse/dev/html/thunderer.html
21:36:29 <andythenorth> and I broke 2 of the 3 rules
21:36:33 <andythenorth> No A4s: https://www.grf.farm/iron-horse/dev/html/streamer.html
21:36:38 <andythenorth> No Deltics https://www.grf.farm/iron-horse/dev/html/vulcan.html
21:36:49 <andythenorth> the 3rd rule was No Garratts in UK roster
21:42:22 <FLHerne> Your site made qutebrowser eat all my RAM and hang everything until I killed it :-(
21:44:06 <FLHerne> Ok, now this is just weird
21:44:53 <FLHerne> Is that a streamlined V2?
21:45:18 <FLHerne> Yes
21:46:02 <FLHerne> Nope, not your site
21:46:26 <FLHerne> Every time I open any webpage, it creates a new window that duplicates all the tabs from the other one
21:46:45 <FLHerne> So I opened your four links, and suddenly I had 100 tabs instead of 20
21:47:46 <FLHerne> That isn't supposed to happen
21:48:20 <andythenorth> it's quite possible Train Whack ate all your ram :P
21:48:26 <andythenorth> but I hope not :)
21:50:34 <frosch123> ah, you finally added the miner
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23:27:07 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJ6Hf
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23:41:47 <TrueBrain> why doesn't rust understand that with "let v: u32 = 12345; let y = v & 0xff", calling a function using y which is an u8, is totally fine
23:41:52 <TrueBrain> all that typecasting :(
23:44:07 <b_jonas> TrueBrain: are you sure you're no usin an old compiler?
23:44:32 <TrueBrain> I installed it last week; I sure hope they didn't fuck that part up :P