IRC logs for #openttd on OFTC at 2020-08-04
            
00:00:29 <Timberwolf> Birdchaser? Stumblebump? Slinker? Utopian Turtletop?
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00:18:51 <Timberwolf> I always thought what this house needed was a mysterious gurgling cupboard.
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09:13:03 <andythenorth> yo
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15:54:36 <andythenorth> is "Foamer Facts" a valid heading for Horse docs?
15:54:50 <andythenorth> I am totally unclear whether Foamer is an offensive term
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16:13:43 <Timberwolf> It feels like it's in that sort of Kenneth Williams / Frankie Howerd sort of territory where it's not actually offensive, but they could damn well make you think it was.
16:29:17 <supermop_Home_> yo
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17:01:18 <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl opened pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
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18:54:54 <andythenorth> oh fashion dictates that I can use the <i> tag again
18:54:59 <andythenorth> they've retconned the semantics
18:55:25 <andythenorth> I love html fashionistas
18:55:42 <andythenorth> all this crap about "it's more semantic to use <em> for italics"
18:55:44 <andythenorth> morons :)
18:59:19 <glx> em is to emphisis, doesn't means italics at all
19:02:51 <Timberwolf> The acid test I was always taught is to ask, "what happens if someone is using a screen reader rather than a browser?"
19:02:57 <milek7> well, officially <i> doesn't mean italics specifically :P
19:03:14 <milek7> "The i element represents a span of text in an alternate voice or mood, or otherwise offset from the normal prose in a manner indicating a different quality of text, such as a taxonomic designation, a technical term, an idiomatic phrase from another language, transliteration, a thought, or a ship name in Western texts."
19:04:46 <andythenorth> glx yes, but that's not what was taught :)
19:05:08 <andythenorth> what gets taught by the fashionistas is "now you need to use <em> for italics, because it's more semantic" :)
19:05:15 <andythenorth> because they're thick as planks
19:05:40 <andythenorth> and the whole web-front end has been a 20 year car crash :)
19:06:21 <andythenorth> the html5 definition of <i> is pure retcon :)
19:06:35 <glx> ok stupid me finally managed to build openttd with llvm toolset (it was just a copy/paste error in my CMakeSettings.json)
19:06:45 <andythenorth> lots of html5 is retcon, because html4 was so wrong-headed :)
19:07:12 <glx> took me 3 months to notice a x86 when a x64 was needed
19:07:37 <andythenorth> oof :)
19:10:56 <glx> there was so many html4 versions
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19:21:44 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8289: Fix clang-cl build on Windows https://git.io/JJKWE
19:45:52 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JJK8s
19:45:52 <DorpsGek_III> - Update: Translations from eints (by translators)
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19:56:24 <_dp_> <i> is for icons :p
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20:03:09 <debdog> and <y> for yukon
20:03:47 <andythenorth> _dp_ so troll ;)
20:03:53 <andythenorth> the font awesome outrage :)
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21:13:17 <frosch123> hmm, i guess all 6 metro engines in one chain is not as unlikely as it appears on first guess
21:14:13 <frosch123> i thought the same car could appear multiple times
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21:18:04 <frosch123> i guess i was mislead since some generations use the same sprite
21:20:05 <Eddi|zuHause> so every time, a metro train of length >=6 shows, it will be all 6?
21:20:42 <frosch123> no idea how > 6 is handled
21:21:15 <frosch123> maybe the browser catches some exception
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21:37:04 <andythenorth> you should read the docs
21:37:09 <andythenorth> they're really short though
21:37:11 <andythenorth> and no help
21:37:35 <frosch123> the source?
21:37:43 <andythenorth> len(docs)
21:37:44 <andythenorth> 0
21:37:47 <andythenorth> can TW use the OpenTTD wiki, or do I need to set my own wiki up? :P
21:37:59 <andythenorth> I don't want to write the docs, and wikis are magic yes/no?
21:38:07 <frosch123> can't be docs then. docs must contain lies, otherwise its no doc
21:38:39 <frosch123> andythenorth: maybe you want to port ottd wiki to one of the git-based wikis :)
21:38:48 <andythenorth> I think we'd find I don't
21:38:51 <andythenorth> I could try
21:39:10 <andythenorth> I did my penalty time on wiki last year :P
21:39:16 <andythenorth> 'fixed' the dev section
21:39:38 <andythenorth> I thought TrueBrain had done the wiki?
21:39:44 <andythenorth> wiki -> flat html -> S3
21:39:49 <andythenorth> nobody edits it anyway?
21:40:26 <frosch123> andythenorth: about ottd wiki, considering that someone translated https://wiki.openttd.org/NewTowns into polish recently, you will probably end up with a polish translation of whatever you put there
21:40:31 <andythenorth> super
21:40:53 <andythenorth> people's gonna people
21:41:27 <frosch123> andythenorth: the wiki is very actively edited by the monthly screenshot competition, and by the polish translators translating stuff i did not even knew existed
21:41:56 <andythenorth> wow
21:42:03 <frosch123> though, both are things i do not know why they happen
21:42:29 <andythenorth> I file most things under "I do not know why" :)
21:42:31 <frosch123> monthly screenshot thingie is a tt-forums thing, and tt-forums has their own wiki, so no idea why they use ottd wiki
21:42:43 <frosch123> and the polish translations are just ridiculous
21:42:47 <Eddi|zuHause> "NewTowns" sounds like a TTDP-era newgrf by MB
21:43:04 <andythenorth> well if they're having fun
21:43:12 <andythenorth> and improving their polish <-> english
21:43:14 <andythenorth> happy days
21:43:22 <andythenorth> hmm
21:43:57 <andythenorth> was it my idea to put a url-redirect in between vehicle-in-game and web-page-about-the-vehicle?
21:44:06 <andythenorth> and why did I think that was helpful?
21:44:12 <andythenorth> could just do the link directly :P
21:44:17 <andythenorth> oh porn spam and stuff?
21:44:39 <frosch123> andythenorth: the idea was to put the redirect on bananas, so you can serve docs for old versions
21:46:02 <andythenorth> seems reasonable
21:50:41 <frosch123> but also unlikely that anyone would maintain such version translation table :)
21:59:02 <andythenorth> I wondered
21:59:12 <andythenorth> doesn't seem believable
21:59:47 <andythenorth> I think I was more concerned about being able to kban malicious out links
22:00:50 <andythenorth> can we parse grf contents on upload?
22:01:10 <frosch123> we already do. but not everything is used yet
22:01:51 <frosch123> https://github.com/OpenTTD/bananas-api/blob/master/bananas_api/new_upload/readers/newgrf.py#L122
22:01:54 <andythenorth> I was thinking about reading urls, then giving them a global uid in a bananas redirecter
22:02:00 <frosch123> we wanted to use the info the prefill the bananas info
22:02:07 <frosch123> but that part is not implemented
22:02:10 <andythenorth> then writing those UIDs back into the grf
22:02:24 <frosch123> andythenorth: that changes the md5sum, so not possible
22:02:27 <andythenorth> ah ok
22:02:39 <andythenorth> json appendix in the tar :P
22:03:12 <andythenorth> oh, just grfid, action 14 version, vehicle id, send as GET params to the redirect
22:03:24 <andythenorth> 'just'
22:03:45 <andythenorth> include a json vehicle id: url mapping on upload :P
22:04:27 <frosch123> "share my trains consist on twitter"
22:04:40 <andythenorth> 'donate' :P
22:04:41 <andythenorth> oof
22:05:32 <andythenorth> also "download my coin miner for an improved version of this engine"
22:05:39 <andythenorth> "send 200 BTC for newgrf"
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22:11:49 <_dp_> would be nice if banana could add some tags or smth depending on what content grf provides
22:12:18 <_dp_> like, what defines trees, what houses, what ground tiles and so on
22:12:43 <frosch123> that is all already read in newgrf.py
22:12:53 <frosch123> you just need to make a PR for https://github.com/OpenTTD/bananas-api/issues/23
22:14:50 <Eddi|zuHause> 200BTC sounds like a nice yearly wage
22:15:25 <_dp_> just prefilling descriptions isn't quite what I mean and won't help with existing grfs
22:16:08 <frosch123> _dp_: see newgrf.py 153-160
22:16:36 <frosch123> similar info exists for heightmaps, baseset, scenarios, ....
22:17:33 <frosch123> also, should i close my paypal account?
22:17:48 <frosch123> i can't remember when i used it last. and they keep annoying with changing authentication stuff
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23:42:50 <andythenorth> ha ha
23:43:12 <andythenorth> I forgot that the original game had Pegasus, Chimera, Cyclops, Leviathan trains
23:43:28 <andythenorth> those are all names used at some point in Iron Horse
23:43:34 <andythenorth> oops
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