IRC logs for #openttd on OFTC at 2020-08-04
        
        
        
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00:00:29  <Timberwolf> Birdchaser? Stumblebump? Slinker? Utopian Turtletop?
 
00:18:37  * Timberwolf is attempting to make beer.
 
00:18:51  <Timberwolf> I always thought what this house needed was a mysterious gurgling cupboard.
 
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15:54:36  <andythenorth> is "Foamer Facts" a valid heading for Horse docs?
 
15:54:50  <andythenorth> I am totally unclear whether Foamer is an offensive term
 
16:13:43  <Timberwolf> It feels like it's in that sort of Kenneth Williams / Frankie Howerd sort of territory where it's not actually offensive, but they could damn well make you think it was.
 
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18:54:54  <andythenorth> oh fashion dictates that I can use the <i> tag again
 
18:54:59  <andythenorth> they've retconned the semantics
 
18:55:25  <andythenorth> I love html fashionistas
 
18:55:42  <andythenorth> all this crap about "it's more semantic to use <em> for italics"
 
18:59:19  <glx> em is to emphisis, doesn't means italics at all
 
19:02:51  <Timberwolf> The acid test I was always taught is to ask, "what happens if someone is using a screen reader rather than a browser?"
 
19:02:57  <milek7> well, officially <i> doesn't mean italics specifically :P
 
19:03:14  <milek7> "The i element represents a span of text in an alternate voice or mood, or otherwise offset from the normal prose in a manner indicating a different quality of text, such as a taxonomic designation, a technical term, an idiomatic phrase from another language, transliteration, a thought, or a ship name in Western texts."
 
19:04:46  <andythenorth> glx yes, but that's not what was taught :)
 
19:05:08  <andythenorth> what gets taught by the fashionistas is "now you need to use <em> for italics, because it's more semantic" :)
 
19:05:15  <andythenorth> because they're thick as planks
 
19:05:40  <andythenorth> and the whole web-front end has been a 20 year car crash :)
 
19:06:21  <andythenorth> the html5 definition of <i> is pure retcon :)
 
19:06:35  <glx> ok stupid me finally managed to build openttd with llvm toolset (it was just a copy/paste error in my CMakeSettings.json)
 
19:06:45  <andythenorth> lots of html5 is retcon, because html4 was so wrong-headed :)
 
19:07:12  <glx> took me 3 months to notice a x86 when a x64 was needed
 
19:10:56  <glx> there was so many html4 versions
 
19:45:52  <DorpsGek_III>   - Update: Translations from eints (by translators)
 
20:02:45  *** D-HUND is now known as debdog
 
20:03:47  <andythenorth> _dp_ so troll ;)
 
20:03:53  <andythenorth> the font awesome outrage :)
 
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21:13:17  <frosch123> hmm, i guess all 6 metro engines in one chain is not as unlikely as it appears on first guess
 
21:14:13  <frosch123> i thought the same car could appear multiple times
 
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21:15:14  *** ChanServ sets mode: +v tokai|noir
 
21:18:04  <frosch123> i guess i was mislead since some generations use the same sprite
 
21:20:05  <Eddi|zuHause> so every time, a metro train of length >=6 shows, it will be all 6?
 
21:20:42  <frosch123> no idea how > 6 is handled
 
21:21:15  <frosch123> maybe the browser catches some exception
 
21:37:04  <andythenorth> you should read the docs
 
21:37:09  <andythenorth> they're really short though
 
21:37:47  <andythenorth> can TW use the OpenTTD wiki, or do I need to set my own wiki up? :P
 
21:37:59  <andythenorth> I don't want to write the docs, and wikis are magic yes/no?
 
21:38:07  <frosch123> can't be docs then. docs must contain lies, otherwise its no doc
 
21:38:39  <frosch123> andythenorth: maybe you want to port ottd wiki to one of the git-based wikis :)
 
21:38:48  <andythenorth> I think we'd find I don't
 
21:39:10  <andythenorth> I did my penalty time on wiki last year :P
 
21:39:16  <andythenorth> 'fixed' the dev section
 
21:39:38  <andythenorth> I thought TrueBrain had done the wiki?
 
21:39:44  <andythenorth> wiki -> flat html -> S3
 
21:39:49  <andythenorth> nobody edits it anyway?
 
21:40:26  <frosch123> andythenorth: about ottd wiki, considering that someone translated https://wiki.openttd.org/NewTowns into polish recently, you will probably end up with a polish translation of whatever you put there
 
21:40:53  <andythenorth> people's gonna people
 
21:41:27  <frosch123> andythenorth: the wiki is very actively edited by the monthly screenshot competition, and by the polish translators translating stuff i did not even knew existed
 
21:42:03  <frosch123> though, both are things i do not know why they happen
 
21:42:29  <andythenorth> I file most things under "I do not know why" :)
 
21:42:31  <frosch123> monthly screenshot thingie is a tt-forums thing, and tt-forums has their own wiki, so no idea why they use ottd wiki
 
21:42:43  <frosch123> and the polish translations are just ridiculous
 
21:42:47  <Eddi|zuHause> "NewTowns" sounds like a TTDP-era newgrf by MB
 
21:43:04  <andythenorth> well if they're having fun
 
21:43:12  <andythenorth> and improving their polish <-> english
 
21:43:57  <andythenorth> was it my idea to put a url-redirect in between vehicle-in-game and web-page-about-the-vehicle?
 
21:44:06  <andythenorth> and why did I think that was helpful?
 
21:44:12  <andythenorth> could just do the link directly :P
 
21:44:17  <andythenorth> oh porn spam and stuff?
 
21:44:39  <frosch123> andythenorth: the idea was to put the redirect on bananas, so you can serve docs for old versions
 
21:46:02  <andythenorth> seems reasonable
 
21:50:41  <frosch123> but also unlikely that anyone would maintain such version translation table :)
 
21:59:12  <andythenorth> doesn't seem believable
 
21:59:47  <andythenorth> I think I was more concerned about being able to kban malicious out links
 
22:00:50  <andythenorth> can we parse grf contents on upload?
 
22:01:10  <frosch123> we already do. but not everything is used yet
 
22:01:54  <andythenorth> I was thinking about reading urls, then giving them a global uid in a bananas redirecter
 
22:02:00  <frosch123> we wanted to use the info the prefill the bananas info
 
22:02:07  <frosch123> but that part is not implemented
 
22:02:10  <andythenorth> then writing those UIDs back into the grf
 
22:02:24  <frosch123> andythenorth: that changes the md5sum, so not possible
 
22:02:39  <andythenorth> json appendix in the tar :P
 
22:03:12  <andythenorth> oh, just grfid, action 14 version, vehicle id, send as GET params to the redirect
 
22:03:45  <andythenorth> include a json vehicle id: url mapping on upload :P
 
22:04:27  <frosch123> "share my trains consist on twitter"
 
22:05:32  <andythenorth> also "download my coin miner for an improved version of this engine"
 
22:05:39  <andythenorth> "send 200 BTC for newgrf"
 
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22:11:49  <_dp_> would be nice if banana could add some tags or smth depending on what content grf provides
 
22:12:18  <_dp_> like, what defines trees, what houses, what ground tiles and so on
 
22:12:43  <frosch123> that is all already read in newgrf.py
 
22:14:50  <Eddi|zuHause> 200BTC sounds like a nice yearly wage
 
22:15:25  <_dp_> just prefilling descriptions isn't quite what I mean and won't help with existing grfs
 
22:16:08  <frosch123> _dp_: see newgrf.py 153-160
 
22:16:36  <frosch123> similar info exists for heightmaps, baseset, scenarios, ....
 
22:17:33  <frosch123> also, should i close my paypal account?
 
22:17:48  <frosch123> i can't remember when i used it last. and they keep annoying with changing authentication stuff
 
23:43:12  <andythenorth> I forgot that the original game had Pegasus, Chimera, Cyclops, Leviathan trains
 
23:43:28  <andythenorth> those are all names used at some point in Iron Horse
 
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