IRC logs for #openttd on OFTC at 2020-03-20
            
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10:01:41 <andythenorth> moin
10:03:15 <LordAro> o7
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10:53:10 <Samu> hi
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11:23:43 <Wolf01> Meh
11:29:41 <andythenorth> yo
11:29:45 <andythenorth> Wolf01: been tested yet?
11:32:04 <Wolf01> No, not enough fever
11:34:01 <Wolf01> 37.1-37.2°C for a week, a bit tired, no other symptoms
11:34:48 <Samu> rip
11:37:14 <LordAro> Wolf01: isn't that a perfectly normal temperature
11:37:16 <LordAro> ?
11:37:51 <Wolf01> Usually not, but it may be for me, I usually have 36.8°C
11:39:44 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8039: AIOrder.SetOrderFlags doesn't always work for ships https://git.io/Jv1xF
11:40:20 <Samu> i got a pr ready, just need commit message, who can help
11:44:23 <Samu> Fix #8039: [AI/GS]ScriptOrder::SetOrderFlags and ScriptOrder::GetOrderDestination didn't work for oil rigs
11:44:44 <LordAro> Samu: seems fine
11:46:22 <Samu> Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
11:48:04 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick opened pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMcQ
11:51:13 <Samu> https://github.com/OpenTTD/OpenTTD/blame/6fde8547595c2ae99e823a8afd2bdcf7c094cffb/src/script/api/script_order.cpp#L264
11:51:18 <Samu> heh, it was peter's fault :p
11:52:18 <Samu> j/k
11:56:07 <andythenorth> no progress without breakage
12:12:27 <Samu> i wonder about buoys now
12:13:39 <Samu> ah, should be fine
12:13:49 <Samu> line 286
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12:31:27 <peter1138> Samu wonders about boys.
12:31:37 <peter1138> Nothing wrong with that of course.
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12:56:51 <rotterdxm> hi!
12:58:29 <rotterdxm> first mainline version of FIRS and CHIPS style objects is out, with a companion mod (CIRso) which is full of terrain transitions etc (FIRS cobblestone/dirt/FIRS concrete/ISR concrete/normal terrain).
13:01:17 <peter1138> Hmm, working from home soon.
13:01:29 <peter1138> Should I resurrect my newgrf docks?
13:01:51 <rotterdxm> andythenorth, I know you´ve been busy with other things, don´t want to distract you from that. in a few weeks i´m going to be adding in snow-aware objects to my newGRF, and my offer to contribute snow-covered buildings back to FIRS (for those industries that still need them) still stands. If you could let me know in what format you want them I´ll just send them over PM through the forums as I create them.
13:02:00 <rotterdxm> peter1138, which one?
13:02:57 <peter1138> The one I was working on...
13:03:19 <peter1138> I did CHIPS-based docks, but was failing at designing the newgrf spec :D
13:03:36 <rotterdxm> is that the one on BaNaNas?
13:03:36 <peter1138> Wow, April 2019 :(
13:03:52 <peter1138> No, it's unreleased and the code isn't in OpenTTD.
13:03:56 <rotterdxm> ahhh
13:04:11 <rotterdxm> well, as someone who uses mainly ships for transport....
13:04:17 <rotterdxm> more docks = more better
13:04:45 <peter1138> https://fuzzle.org/~petern/ottd/docks12.png
13:04:46 <rotterdxm> is it planned to have more than 1 docks sprite at some point in openTTD?
13:05:03 <rotterdxm> ahhh objects
13:05:05 <andythenorth> newgrf docks!
13:05:07 <rotterdxm> ?
13:05:14 <andythenorth> be so nice
13:05:14 <peter1138> Deceptive picture, it makes it look like it all works :p
13:05:27 <peter1138> Nah, they're actual docks, not objects.
13:05:28 <andythenorth> that's enough, right? :P
13:05:31 <rotterdxm> man that would improve my games SO MUCH
13:05:46 <rotterdxm> i say do it peter
13:05:47 <rotterdxm> :D
13:06:03 <rotterdxm> that would make me so happy
13:06:12 <rotterdxm> if you need some graphics for that I´m up for helping out
13:06:37 <rotterdxm> you can use whatever you want from my newGRF, source files are in the forum topic
13:06:53 <peter1138> It was probably going well until E* said state machines or something :D
13:12:34 <andythenorth> didn't you just find Doom instead?
13:12:34 <andythenorth> :P
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13:47:36 <Eddi|zuHause> i deny every involvement in that
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14:37:11 <andythenorth> rotterdxm: nice job btw
14:37:22 <andythenorth> usually the better a grf is, the more you get crickets on a big release
14:37:35 <andythenorth> crap ones get loads of enthusiastic feedback
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15:09:16 <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvM4p
15:11:45 <rotterdxm> andy, thank you for the kind words! I did get some really nice feedback on the Discord over the past weeks, and there´s been a steady stream of downloads via BaNaNas. So for me, that´s a win :)
15:21:46 <Eddi|zuHause> as a general rule, you're only getting feedback if things go wrong
15:28:16 <rotterdxm> by that metric, looking at the forum topic, I must be an elite coder. :D:D *chirp chirp*
15:29:12 <rotterdxm> all kidding aside, I guess it´s just a fact of life of the openTTD community. More players than talkers.
15:29:31 <rotterdxm> It´s fine though, it started as a project for my own use so everything else is a bonus
15:33:27 <andythenorth> I'm in no rush on FIRS snow, I want to get v4 finished and shipped
15:33:34 <andythenorth> it might be a nice 4.x thing
15:33:42 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMRT
15:34:05 <andythenorth> currently my life is mostly work, and that seems set to increase not decrease :)
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15:37:51 <rotterdxm> I understand andy! It´ll come when it´ll come. :)
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17:22:30 <andythenorth> snail_UES_: I redrew all of Horse steam btw :D
17:22:36 <rotterdxm> :O
17:22:43 <snail_UES_> cool :)
17:22:51 <snail_UES_> where can I see them?
17:28:25 <andythenorth> most of them are here https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html
17:28:32 <andythenorth> that's not 100% up to date but eh
17:28:45 <andythenorth> also https://dev.openttdcoop.org/attachments/download/9627/horse_steam_repaints.png
17:28:52 <andythenorth> before / after ^
17:31:09 <Samu> btw, it used to work but now is broken
17:31:22 <Samu> just tested 8039 in 1.9.3, it works there
17:31:28 <Samu> #8039
17:32:23 <rotterdxm> oh hey andy, i recently discovered that FIRS 3.0.12 farms don´t spawn the surrounding fields in temperate basic economy (also the case for arctic basic btw)
17:32:28 <rotterdxm> is that intentional?
17:33:49 <snail_UES_> nice job… the domes are now much better and the shading is good
17:34:20 <rotterdxm> wow, those are some sexy locomotives
17:34:40 <snail_UES_> are you sure about that white line on top of the chassis? just above the wheels?
17:34:50 <Samu> [img]https://i.imgur.com/nAHnz6u.png[/img]
17:35:05 <snail_UES_> you might want to try to put it grayish…
17:35:35 <snail_UES_> especially on the spinner. That loco should give the idea of a huge single driving wheel, and now it’s a bit messy because of the curved white stripe
17:36:04 <Samu> glx,
17:36:12 <andythenorth> snail_UES_: https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_blue.html
17:36:18 <snail_UES_> as for the wheels, I kind of preferred them before… they gave the idea of each single wheel
17:36:19 <andythenorth> it's user choice via 2CC
17:36:44 <andythenorth> have you animated french wheels?
17:37:01 <rotterdxm> that website is handy !
17:37:03 <snail_UES_> yep. But haven’t tested them in-game yet
17:37:10 <rotterdxm> is there something similar for HEQS/Road Hog?
17:37:25 <andythenorth> not for HEQS, too old
17:37:27 <snail_UES_> they look great on NG vehicles, because they only run as fast as 55 km/h
17:37:41 <andythenorth> http://bundles.openttdcoop.org/road-hog/releases/LATEST/docs/html/get_started.html
17:37:43 <snail_UES_> not sure about their look when they run at 130...
17:37:56 <andythenorth> also http://bundles.openttdcoop.org/fish/releases/LATEST/docs/html/get_started.html
17:38:00 <snail_UES_> but anyway I’m also redrawing all my steamers these days
17:38:05 <andythenorth> and http://bundles.openttdcoop.org/unsinkable-sam/releases/LATEST/docs/html/get_started.html
17:38:06 <rotterdxm> thanks for the links!
17:38:11 <andythenorth> you have the FIRS link?
17:38:27 <snail_UES_> talking about the spinner: are you sure the chassis in front of the driving wheel is taller than it is behind the driving wheel?
17:38:42 <andythenorth> hmm, maybe not
17:38:47 <snail_UES_> right now it’s 1px taller and it looks a bit strange. Did you have a technical drawing or something?
17:38:51 <rotterdxm> yes, I use FIRS website heavily for reference :D
17:39:06 <rotterdxm> it is VERY handy
17:39:28 <rotterdxm> I´m using SQUID ate FISH now, is it a good idea to combine with Unsinkable Sam?
17:40:07 <rotterdxm> I used to use many different vehicle/train sets but I settled on Iron Horse/Road Hog/HEQS because they are well balanced IMO
17:40:43 <andythenorth> snail_UES_: it is on this one https://railwaymodels.uk/pimg/rapido-NRM55-l.jpg but not this one https://upload.wikimedia.org/wikipedia/commons/3/34/Midland_4-2-2_No._673_Rainhill_1980_%E2%80%93_edited.jpg
17:40:48 <andythenorth> I could change it
17:41:02 <andythenorth> rotterdxm: Unsinkable Sam is very Not Finished
17:41:06 <snail_UES_> also you have NG steamers flying at 45mph in 1860!?!? that sounds scary :D
17:41:38 <snail_UES_> andythenorth: OK, I see where you took inspiration from
17:41:40 <andythenorth> they are also a bit OP on power
17:41:56 <snail_UES_> the chassis is slightly taller in front, but is it enough to justify 1px difference in ttd scale?...
17:42:05 <snail_UES_> also this loco has massive cylinders which are not in your drawing
17:42:10 <snail_UES_> haha sorry, nit-picking :D
17:42:20 <andythenorth> I could redraw it to look better
17:42:34 <andythenorth> FLHerne said it was the only steam sprite he liked in Horse, so I left it alone :P
17:42:43 <snail_UES_> I’d try to find a way to make the big driving wheel more prominent
17:43:01 <snail_UES_> I’m especially interested in it coz that type of loco looks typically British, so it should shine in your set
17:43:12 <rotterdxm> well, maybe subpixel animation?
17:43:27 <rotterdxm> https://www.youtube.com/watch?v=Wqd6epIWo6E
17:44:08 <andythenorth> I think I need to stop endlessly drawing Horse :)
17:44:12 <andythenorth> and finish FIRS 4
17:44:23 <andythenorth> Horse is the most fun though
17:44:28 <rotterdxm> :D welllll that *would* be great... ;D
17:44:38 <rotterdxm> pixel bashing is like drawing mandalas
17:44:38 <snail_UES_> hahaha
17:44:45 <snail_UES_> but in general, andy, those are nice sprites
17:44:52 <andythenorth> :)
17:46:44 <snail_UES_> do you also have the diagonal ones posted somewhere?
17:48:29 <andythenorth> have to look in the actual spritesheet https://github.com/andythenorth/iron-horse/tree/master/src/graphics/pony
17:57:08 <glx> Samu: of course it works in 1.9.3, multi-tile docks is a 1.10 feature
17:59:15 <glx> Samu: https://github.com/OpenTTD/OpenTTD/commit/f538179878370b3bec8bf1575dc30c1377461ebc#diff-e239ee8ccc75a77ac4ded6c7873252ca
17:59:50 <rotterdxm> I am very happy about the multi tile docks :D
18:04:45 <Samu> there's still the issue with penalties
18:04:56 <Samu> but no idea how to fix that
18:05:46 <rotterdxm> penalties?
18:06:25 <Samu> https://github.com/OpenTTD/OpenTTD/issues/8001
18:08:29 <rotterdxm> aha. I have been having very little trouble with ship pathfinding since I just started tailoring canals to the exact route I want the ships to take. Or strategically placing small islands to force the ships to go in straight lines. but I can see how this would need to be fixed regardless
18:27:49 <andythenorth> rotterdxm: haha these are great https://www.tt-forums.net/viewtopic.php?p=1229982#p1229982
18:27:56 <andythenorth> they have to go in OTTD website
18:31:12 <rotterdxm> :D noice! yeah, Alex has made some great screenshots! once he started sharing them to the Discord the download counter started soaring up
18:31:24 <rotterdxm> actually I will quote them in the OP :D
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19:28:15 <andythenorth> why do I get a merge after rebasing my website clone to upstream
19:28:18 <andythenorth> that's lolz
19:28:46 <glx> because you failed the rebase ?
19:29:47 <frosch123> because you committed to master, instead of your own branch?
19:30:06 <andythenorth> looks like I committed to master
19:30:23 <andythenorth> simple fix then
19:31:01 <andythenorth> thanks
19:32:38 <andythenorth> is it a bit weird that screenshots are categorised by OpenTTD version? https://www.openttd.org/screenshots.html
19:32:48 <andythenorth> made sense 10 years ago, but now?
19:36:53 <frosch123> yep, it's as pointless as in the wiki
19:38:50 <frosch123> https://wiki.openttd.org/Tramways#Tram_sets <- see, tramsets are a thing for < 1.0, 1.5-1.7, and nightly
19:38:58 <frosch123> who removed it from 1.8-1.10 ?
19:41:01 <andythenorth> lol
19:41:02 <andythenorth> oof
19:41:25 <andythenorth> it wasn't changed for screenshots because the priority was porting to jekyll
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19:42:35 <frosch123> i wonder whether there should be categories at all, or which?
19:43:05 <frosch123> or a random carousel?
19:44:45 <andythenorth> categories requires maintainers :)
19:44:54 <andythenorth> so no categories :)
19:45:19 <andythenorth> lol I have to reinstall ruby to add 8 screenshots
19:45:30 <andythenorth> FML, I should never try to contribute :)
19:45:48 <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvMr2
19:45:48 <DorpsGek_III_> - Update: Translations from eints (by translators)
19:45:57 <frosch123> do linux docker containers run on osx?
19:46:27 <glx> they should run everywhere
19:46:49 <frosch123> they are not vms
19:46:56 <glx> except non pro version of windows I think
19:48:24 <frosch123> i thought ms wanted to reimplement all of wsl using a linux kernel, so they could run linux containers
19:51:54 <andythenorth> meh
19:52:25 <andythenorth> ok my ruby is fucked, so no new screenshots
19:52:40 <andythenorth> I will fix this another day, this is soooooo boring
19:53:05 <andythenorth> I'm guessing Apple broke the openssl dynlibs....AGAIN
19:53:08 <andythenorth> or someone did
20:02:07 * andythenorth did the ruby dance
20:02:18 <andythenorth> jekyll runs again
20:02:19 <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
20:02:39 <andythenorth> maybe that's documented in readme
20:04:04 <andythenorth> aiohttp.client_exceptions.ClientConnectorCertificateError: Cannot connect to host cdn.openttd.org:443 ssl:True [SSLCertVerificationError: (1, '[SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate (_ssl.c:1108)')]
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20:30:40 <andythenorth> hmm
20:30:59 <andythenorth> I can't see this working for our mythical content/community people :)
20:31:05 <andythenorth> it's way too complex
20:33:31 <frosch123> oh my, i did not expect a good laugh before clicking on the "what grf is this" thread
20:34:41 <andythenorth> o_O
20:34:42 <frosch123> people are using grfs before they discover that there are other climates in the base game
20:34:51 <andythenorth> oh that yes :)
20:35:14 <andythenorth> maybe I can fork the website so I can run it locally
20:35:21 <andythenorth> 'probably fine'
20:43:02 <alternate> great game
20:43:07 <alternate> i love it
20:50:15 <andythenorth> can I manually download the files required from cdn to start the website?
20:50:24 * andythenorth reading https://github.com/OpenTTD/website/blob/master/fetch_downloads/__main__.py
20:50:59 <frosch123> do you really need that for screenshots?
20:51:05 <frosch123> can you just comment it out?
20:51:45 <andythenorth> I might be able to comment something else out
20:51:52 <andythenorth> or maybe I can fix the underlying problem
20:52:30 <andythenorth> ok it's the python certs thing
20:52:33 <andythenorth> local issue
20:53:16 <andythenorth> ok fetch_downloads now runs
20:53:17 <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
20:53:49 <andythenorth> so far I've fixed: brew, ruby, my bash conf, rbenv, openssl, and my python
20:55:19 <andythenorth> pretty standard :)
20:57:23 <andythenorth> I gave up and deleted _layouts/downloads.html
20:57:27 <andythenorth> life is short eh
20:57:36 <andythenorth> what's the bet I commit that by accident?
20:59:35 <frosch123> you are just testing whether people read the diff when reviewing :)
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21:06:44 <andythenorth> ha
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21:21:23 <DorpsGek_III_> [OpenTTD/website] andythenorth opened pull request #152: Add: screenshots from AlexTheDacian and ColdIce https://git.io/JvMic
21:23:05 <frosch123> aw, i expected you would pitch for firs&chips style stuff
21:24:42 <frosch123> those dual coloured trees are super weird
21:25:46 <andythenorth> there are some good screenshots on reddit
21:25:52 <andythenorth> I don't have a reddit account though to ask :P
21:25:58 <andythenorth> cba to get one
21:26:37 <frosch123> how many screenshots are too many?
21:26:56 <rotterdxm> yeah, those screenshots from Alex are using the FIRS and CHIPS style objects
21:27:13 <frosch123> rotterdxm: i wonder who made that grf :p
21:27:41 <rotterdxm> my legal advisor has recommended i do not answer that question
21:28:51 <rotterdxm> I mean you gotta admire my restraint in not spamming this channel full of screenshots of works in progress x)
21:29:11 <frosch123> there is worse spam in this channel
21:30:07 <rotterdxm> noted! :D
21:32:38 <frosch123> personally i am quite amused that cryptic abbreviations liks firs and chips turn into vocabulary for naming other stuff
21:35:29 <frosch123> and since andy gives every ship set a new name, the combination of firs&chips becomes even more weird
21:36:08 <rotterdxm> I will admit to being a bit inspired by those naming schemes, yes
21:36:38 <rotterdxm> and yes, it also amuses me. and it makes me hungry, occasionally x)
21:37:11 <rotterdxm> there´s layers upon layers of cryptic names
21:42:45 <andythenorth> I wonder how any reddit players ever find actual FIRS :P
21:42:50 <andythenorth> or Horse
21:43:34 <andythenorth> the bananas view has so many other FIRS related things
21:43:37 <andythenorth> :)
21:48:59 <frosch123> they probably don't, and it does not matter
21:49:30 <frosch123> they likely select fish, acidentally click tropic, and are amazed by the new landscape tiles fish added
21:51:35 <rotterdxm> LOL
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23:06:16 <supermop_Home_> yo
23:09:29 <DorpsGek_III_> [OpenTTD/OpenTTD] pelya opened pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk
23:14:16 <DorpsGek_III_> [OpenTTD/OpenTTD] pelya updated pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk
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