IRC logs for #openttd on OFTC at 2020-03-20
        
        
        
            ⏴ go to previous day
00:06:26  *** amal[m] has joined #openttd
 
00:35:18  *** dekeract[m] has joined #openttd
 
00:39:36  *** Flygon_ has joined #openttd
 
03:25:00  *** Wormnest__ has joined #openttd
 
03:37:36  *** gelignite_ has joined #openttd
 
03:48:13  *** tokai|noir has joined #openttd
 
03:48:13  *** ChanServ sets mode: +v tokai|noir
 
05:29:50  *** WormnestAndroid has quit IRC
 
05:31:02  *** WormnestAndroid has joined #openttd
 
06:42:28  *** smoke_fumus has joined #openttd
 
06:59:21  *** sla_ro|master has joined #openttd
 
07:19:13  *** sla_ro|master has joined #openttd
 
08:02:00  *** Extrems has joined #openttd
 
08:05:14  *** Extrems has joined #openttd
 
08:05:25  *** D-HUND is now known as debdog
 
08:09:17  *** andythenorth has joined #openttd
 
08:22:29  *** greeter has joined #openttd
 
08:43:14  *** Extrems` has joined #openttd
 
08:48:13  *** Extrems` is now known as Extrems
 
08:53:43  *** jact[m] has joined #openttd
 
08:56:31  *** Extrems has joined #openttd
 
09:54:31  *** andythenorth has joined #openttd
 
10:36:18  *** arikover has joined #openttd
 
10:55:22  *** argoneus has joined #openttd
 
11:29:45  <andythenorth> Wolf01: been tested yet?
 
11:34:01  <Wolf01> 37.1-37.2°C for a week, a bit tired, no other symptoms
 
11:37:14  <LordAro> Wolf01: isn't that a perfectly normal temperature
 
11:37:51  <Wolf01> Usually not, but it may be for me, I usually have 36.8°C
 
11:39:44  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8039: AIOrder.SetOrderFlags doesn't always work for ships https://git.io/Jv1xF
 
11:40:20  <Samu> i got a pr ready, just need commit message, who can help
 
11:44:23  <Samu> Fix #8039: [AI/GS]ScriptOrder::SetOrderFlags and ScriptOrder::GetOrderDestination didn't work for oil rigs
 
11:46:22  <Samu> Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
 
11:48:04  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick opened pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMcQ
 
11:51:18  <Samu> heh, it was peter's fault :p
 
11:56:07  <andythenorth> no progress without breakage
 
12:12:27  <Samu> i wonder about buoys now
 
12:16:24  *** supermop_Home_ has quit IRC
 
12:31:27  <peter1138> Samu wonders about boys.
 
12:31:37  <peter1138> Nothing wrong with that of course.
 
12:55:22  *** rotterdxm has joined #openttd
 
12:58:29  <rotterdxm> first mainline version of FIRS and CHIPS style objects is out, with a companion mod (CIRso) which is full of terrain transitions etc (FIRS cobblestone/dirt/FIRS concrete/ISR concrete/normal terrain).
 
13:01:17  <peter1138> Hmm, working from home soon.
 
13:01:29  <peter1138> Should I resurrect my newgrf docks?
 
13:01:51  <rotterdxm> andythenorth, I know you´ve been busy with other things, don´t want to distract you from that. in a few weeks i´m going to be adding in snow-aware objects to my newGRF, and my offer to contribute snow-covered buildings back to FIRS (for those industries that still need them) still stands. If you could let me know in what format you want them I´ll just send them over PM through the forums as I create them.
 
13:02:00  <rotterdxm> peter1138, which one?
 
13:02:57  <peter1138> The one I was working on...
 
13:03:19  <peter1138> I did CHIPS-based docks, but was failing at designing the newgrf spec :D
 
13:03:36  <rotterdxm> is that the one on BaNaNas?
 
13:03:52  <peter1138> No, it's unreleased and the code isn't in OpenTTD.
 
13:04:11  <rotterdxm> well, as someone who uses mainly ships for transport....
 
13:04:17  <rotterdxm> more docks = more better
 
13:04:46  <rotterdxm> is it planned to have more than 1 docks sprite at some point in openTTD?
 
13:05:14  <peter1138> Deceptive picture, it makes it look like it all works :p
 
13:05:27  <peter1138> Nah, they're actual docks, not objects.
 
13:05:28  <andythenorth> that's enough, right? :P
 
13:05:31  <rotterdxm> man that would improve my games SO MUCH
 
13:06:03  <rotterdxm> that would make me so happy
 
13:06:12  <rotterdxm> if you need some graphics for that I´m up for helping out
 
13:06:37  <rotterdxm> you can use whatever you want from my newGRF, source files are in the forum topic
 
13:06:53  <peter1138> It was probably going well until E* said state machines or something :D
 
13:12:34  <andythenorth> didn't you just find Doom instead?
 
13:47:36  <Eddi|zuHause> i deny every involvement in that
 
13:55:10  *** Wormnest__ has joined #openttd
 
13:59:09  *** gelignite has joined #openttd
 
14:32:49  *** andythenorth has joined #openttd
 
14:37:11  <andythenorth> rotterdxm: nice job btw
 
14:37:22  <andythenorth> usually the better a grf is, the more you get crickets on a big release
 
14:37:35  <andythenorth> crap ones get loads of enthusiastic feedback
 
15:09:16  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvM4p
 
15:11:45  <rotterdxm> andy, thank you for the kind words! I did get some really nice feedback on the Discord over the past weeks, and there´s been a steady stream of downloads via BaNaNas. So for me, that´s a win :)
 
15:21:46  <Eddi|zuHause> as a general rule, you're only getting feedback if things go wrong
 
15:28:16  <rotterdxm> by that metric, looking at the forum topic, I must be an elite coder. :D:D *chirp chirp*
 
15:29:12  <rotterdxm> all kidding aside, I guess it´s just a fact of life of the openTTD community. More players than talkers.
 
15:29:31  <rotterdxm> It´s fine though, it started as a project for my own use so everything else is a bonus
 
15:33:27  <andythenorth> I'm in no rush on FIRS snow, I want to get v4 finished and shipped
 
15:33:34  <andythenorth> it might be a nice 4.x thing
 
15:33:42  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMRT
 
15:34:05  <andythenorth> currently my life is mostly work, and that seems set to increase not decrease :)
 
15:37:51  <rotterdxm> I understand andy! It´ll come when it´ll come. :)
 
16:15:02  *** snail_UES_ has joined #openttd
 
16:45:25  *** frosch123 has joined #openttd
 
16:51:53  *** Wolf01 is now known as Guest19820
 
17:22:30  <andythenorth> snail_UES_: I redrew all of Horse steam btw :D
 
17:22:51  <snail_UES_> where can I see them?
 
17:28:32  <andythenorth> that's not 100% up to date but eh
 
17:28:52  <andythenorth> before / after ^
 
17:31:09  <Samu> btw, it used to work but now is broken
 
17:31:22  <Samu> just tested 8039 in 1.9.3, it works there
 
17:32:23  <rotterdxm> oh hey andy, i recently discovered that FIRS 3.0.12 farms don´t spawn the surrounding fields in temperate basic economy (also the case for arctic basic btw)
 
17:32:28  <rotterdxm> is that intentional?
 
17:33:49  <snail_UES_> nice job… the domes are now much better and the shading is good
 
17:34:20  <rotterdxm> wow, those are some sexy locomotives
 
17:34:40  <snail_UES_> are you sure about that white line on top of the chassis? just above the wheels?
 
17:35:05  <snail_UES_> you might want to try to put it grayish…
 
17:35:35  <snail_UES_> especially on the spinner. That loco should give the idea of a huge single driving wheel, and now it’s a bit messy because of the curved white stripe
 
17:36:18  <snail_UES_> as for the wheels, I kind of preferred them before… they gave the idea of each single wheel
 
17:36:19  <andythenorth> it's user choice via 2CC
 
17:36:44  <andythenorth> have you animated french wheels?
 
17:37:01  <rotterdxm> that website is handy !
 
17:37:03  <snail_UES_> yep. But haven’t tested them in-game yet
 
17:37:10  <rotterdxm> is there something similar for HEQS/Road Hog?
 
17:37:25  <andythenorth> not for HEQS, too old
 
17:37:27  <snail_UES_> they look great on NG vehicles, because they only run as fast as 55 km/h
 
17:37:43  <snail_UES_> not sure about their look when they run at 130...
 
17:38:00  <snail_UES_> but anyway I’m also redrawing all my steamers these days
 
17:38:06  <rotterdxm> thanks for the links!
 
17:38:11  <andythenorth> you have the FIRS link?
 
17:38:27  <snail_UES_> talking about the spinner: are you sure the chassis in front of the driving wheel is taller than it is behind the driving wheel?
 
17:38:47  <snail_UES_> right now it’s 1px taller and it looks a bit strange. Did you have a technical drawing or something?
 
17:38:51  <rotterdxm> yes, I use FIRS website heavily for reference :D
 
17:39:28  <rotterdxm> I´m using SQUID ate FISH now, is it a good idea to combine with Unsinkable Sam?
 
17:40:07  <rotterdxm> I used to use many different vehicle/train sets but I settled on Iron Horse/Road Hog/HEQS because they are well balanced IMO
 
17:40:48  <andythenorth> I could change it
 
17:41:02  <andythenorth> rotterdxm: Unsinkable Sam is very Not Finished
 
17:41:06  <snail_UES_> also you have NG steamers flying at 45mph in 1860!?!? that sounds scary :D
 
17:41:38  <snail_UES_> andythenorth: OK, I see where you took inspiration from
 
17:41:40  <andythenorth> they are also a bit OP on power
 
17:41:56  <snail_UES_> the chassis is slightly taller in front, but is it enough to justify 1px difference in ttd scale?...
 
17:42:05  <snail_UES_> also this loco has massive cylinders which are not in your drawing
 
17:42:10  <snail_UES_> haha sorry, nit-picking :D
 
17:42:20  <andythenorth> I could redraw it to look better
 
17:42:34  <andythenorth> FLHerne said it was the only steam sprite he liked in Horse, so I left it alone :P
 
17:42:43  <snail_UES_> I’d try to find a way to make the big driving wheel more prominent
 
17:43:01  <snail_UES_> I’m especially interested in it coz that type of loco looks typically British, so it should shine in your set
 
17:43:12  <rotterdxm> well, maybe subpixel animation?
 
17:44:08  <andythenorth> I think I need to stop endlessly drawing Horse :)
 
17:44:12  <andythenorth> and finish FIRS 4
 
17:44:23  <andythenorth> Horse is the most fun though
 
17:44:28  <rotterdxm> :D welllll that *would* be great... ;D
 
17:44:38  <rotterdxm> pixel bashing is like drawing mandalas
 
17:44:45  <snail_UES_> but in general, andy, those are nice sprites
 
17:46:44  <snail_UES_> do you also have the diagonal ones posted somewhere?
 
17:57:08  <glx> Samu: of course it works in 1.9.3, multi-tile docks is a 1.10 feature
 
17:59:50  <rotterdxm> I am very happy about the multi tile docks :D
 
18:04:45  <Samu> there's still the issue with penalties
 
18:04:56  <Samu> but no idea how to fix that
 
18:08:29  <rotterdxm> aha. I have been having very little trouble with ship pathfinding since I just started tailoring canals to the exact route I want the ships to take. Or strategically placing small islands to force the ships to go in straight lines. but I can see how this would need to be fixed regardless
 
18:27:56  <andythenorth> they have to go in OTTD website
 
18:31:12  <rotterdxm> :D noice! yeah, Alex has made some great screenshots! once he started sharing them to the Discord the download counter started soaring up
 
18:31:24  <rotterdxm> actually I will quote them in the OP :D
 
18:36:53  *** WormnestAndroid has quit IRC
 
18:38:19  *** WormnestAndroid has joined #openttd
 
18:54:03  *** Progman has joined #openttd
 
19:09:40  *** gelignite has joined #openttd
 
19:19:09  *** WormnestAndroid has quit IRC
 
19:20:14  *** alternate has joined #openttd
 
19:20:49  *** WormnestAndroid has joined #openttd
 
19:21:44  *** Wormnest__ has joined #openttd
 
19:28:15  <andythenorth> why do I get a merge after rebasing my website clone to upstream
 
19:28:46  <glx> because you failed the rebase ?
 
19:29:47  <frosch123> because you committed to master, instead of your own branch?
 
19:30:06  <andythenorth> looks like I committed to master
 
19:32:48  <andythenorth> made sense 10 years ago, but now?
 
19:36:53  <frosch123> yep, it's as pointless as in the wiki
 
19:38:58  <frosch123> who removed it from 1.8-1.10 ?
 
19:41:25  <andythenorth> it wasn't changed for screenshots because the priority was porting to jekyll
 
19:42:35  <frosch123> i wonder whether there should be categories at all, or which?
 
19:43:05  <frosch123> or a random carousel?
 
19:44:45  <andythenorth> categories requires maintainers :)
 
19:44:54  <andythenorth> so no categories :)
 
19:45:19  <andythenorth> lol I have to reinstall ruby to add 8 screenshots
 
19:45:30  <andythenorth> FML, I should never try to contribute :)
 
19:45:48  <DorpsGek_III_>   - Update: Translations from eints (by translators)
 
19:45:57  <frosch123> do linux docker containers run on osx?
 
19:46:27  <glx> they should run everywhere
 
19:46:56  <glx> except non pro version of windows I think
 
19:48:24  <frosch123> i thought ms wanted to reimplement all of wsl using a linux kernel, so they could run linux containers
 
19:52:25  <andythenorth> ok my ruby is fucked, so no new screenshots
 
19:52:40  <andythenorth> I will fix this another day, this is soooooo boring
 
19:53:05  <andythenorth> I'm guessing Apple broke the openssl dynlibs....AGAIN
 
20:02:07  * andythenorth did the ruby dance
 
20:02:18  <andythenorth> jekyll runs again
 
20:02:19  <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
 
20:02:39  <andythenorth> maybe that's documented in readme
 
20:04:04  <andythenorth> aiohttp.client_exceptions.ClientConnectorCertificateError: Cannot connect to host cdn.openttd.org:443 ssl:True [SSLCertVerificationError: (1, '[SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate (_ssl.c:1108)')]
 
20:30:59  <andythenorth> I can't see this working for our mythical content/community people :)
 
20:31:05  <andythenorth> it's way too complex
 
20:33:31  <frosch123> oh my, i did not expect a good laugh before clicking on the "what grf is this" thread
 
20:34:42  <frosch123> people are using grfs before they discover that there are other climates in the base game
 
20:35:14  <andythenorth> maybe I can fork the website so I can run it locally
 
20:50:15  <andythenorth> can I manually download the files required from cdn to start the website?
 
20:50:59  <frosch123> do you really need that for screenshots?
 
20:51:05  <frosch123> can you just comment it out?
 
20:51:45  <andythenorth> I might be able to comment something else out
 
20:51:52  <andythenorth> or maybe I can fix the underlying problem
 
20:52:30  <andythenorth> ok it's the python certs thing
 
20:53:16  <andythenorth> ok fetch_downloads now runs
 
20:53:17  <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
 
20:53:49  <andythenorth> so far I've fixed: brew, ruby, my bash conf, rbenv, openssl, and my python
 
20:55:19  <andythenorth> pretty standard :)
 
20:57:23  <andythenorth> I gave up and deleted _layouts/downloads.html
 
20:57:27  <andythenorth> life is short eh
 
20:57:36  <andythenorth> what's the bet I commit that by accident?
 
20:59:35  <frosch123> you are just testing whether people read the diff when reviewing :)
 
21:07:23  *** ChanServ sets mode: +v tokai
 
21:21:23  <DorpsGek_III_> [OpenTTD/website] andythenorth opened pull request #152: Add: screenshots from AlexTheDacian and ColdIce https://git.io/JvMic
 
21:23:05  <frosch123> aw, i expected you would pitch for firs&chips style stuff
 
21:24:42  <frosch123> those dual coloured trees are super weird
 
21:25:46  <andythenorth> there are some good screenshots on reddit
 
21:25:52  <andythenorth> I don't have a reddit account though to ask :P
 
21:26:37  <frosch123> how many screenshots are too many?
 
21:26:56  <rotterdxm> yeah, those screenshots from Alex are using the FIRS and CHIPS style objects
 
21:27:13  <frosch123> rotterdxm: i wonder who made that grf :p
 
21:27:41  <rotterdxm> my legal advisor has recommended i do not answer that question
 
21:28:51  <rotterdxm> I mean you gotta admire my restraint in not spamming this channel full of screenshots of works in progress x)
 
21:29:11  <frosch123> there is worse spam in this channel
 
21:32:38  <frosch123> personally i am quite amused that cryptic abbreviations liks firs and chips turn into vocabulary for naming other stuff
 
21:35:29  <frosch123> and since andy gives every ship set a new name, the combination of firs&chips becomes even more weird
 
21:36:08  <rotterdxm> I will admit to being a bit inspired by those naming schemes, yes
 
21:36:38  <rotterdxm> and yes, it also amuses me. and it makes me hungry, occasionally x)
 
21:37:11  <rotterdxm> there´s layers upon layers of cryptic names
 
21:42:45  <andythenorth> I wonder how any reddit players ever find actual FIRS :P
 
21:43:34  <andythenorth> the bananas view has so many other FIRS related things
 
21:48:59  <frosch123> they probably don't, and it does not matter
 
21:49:30  <frosch123> they likely select fish, acidentally click tropic, and are amazed by the new landscape tiles fish added
 
22:53:22  *** supermop_Home_ has joined #openttd
 
23:14:16  <DorpsGek_III_> [OpenTTD/OpenTTD] pelya updated pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk
 
23:19:41  *** Smedles has joined #openttd
 
23:26:47  *** olivier[m] has left #openttd
 
continue to next day ⏵