IRC logs for #openttd on OFTC at 2020-02-20
            
00:10:28 *** Progman has quit IRC
00:19:55 *** nielsm has joined #openttd
00:24:02 *** gnu_jj has quit IRC
00:24:19 *** gnu_jj has joined #openttd
00:46:17 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #8010: Fix #7998: Crash when scripts tried to access companies with invalid IDs. https://git.io/JvBVZ
01:03:31 *** Flygon has joined #openttd
01:54:46 *** gelignite has quit IRC
02:53:20 *** Wormnest has quit IRC
03:08:35 *** Wormnest has joined #openttd
04:21:21 *** debdog has joined #openttd
04:24:43 *** D-HUND has quit IRC
04:25:08 *** tokai has joined #openttd
04:25:08 *** ChanServ sets mode: +v tokai
04:30:00 *** Wormnest has quit IRC
04:31:58 *** tokai|noir has quit IRC
04:47:18 *** glx has quit IRC
06:26:15 *** supermop_work_ has quit IRC
06:28:17 <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #8008: Feature: Double-click to rename vehicle https://git.io/Jv4id
06:35:38 *** supermop_work_ has joined #openttd
07:01:15 *** sla_ro|master has joined #openttd
07:05:53 *** supermop_work_ has quit IRC
07:06:20 *** supermop_work_ has joined #openttd
07:11:15 *** susan has joined #openttd
07:11:33 <susan> hullo
07:15:15 *** Smedles has quit IRC
07:16:16 *** Smedles has joined #openttd
07:16:22 <susan> is it ok to ask for advice wrt installing on linux here
07:17:19 <susan> ah heck i missed that part of the description. sorry.
07:19:59 <susan> so; how do i get 1.9.3 to run / install on ubuntu 19? the 18 deb breaks and the ones in the package manager are from like 2 years+ ago
07:25:50 <susan> *cdi zelda voice* gee it sure is boring around here
07:26:16 <susan> my boy, this peace is what all true warriors strive for
07:26:43 <susan> i just wonder what ganon's up to
07:36:34 *** supermop_work_ has quit IRC
07:39:39 <susan> i guess irc really is dead. so long.
07:39:46 *** susan has quit IRC
07:58:21 <nielsm> nobody was awake to explain this community primaryly has europeans and they tend to be busy in the morning
07:59:30 *** andythenorth has joined #openttd
08:06:26 *** nielsm has quit IRC
08:39:09 *** agentsmith101 has joined #openttd
08:43:54 *** supermop_work_ has joined #openttd
08:50:46 <andythenorth> ';moin
09:14:06 *** supermop_work_ has quit IRC
09:15:13 *** supermop_work_ has joined #openttd
09:45:27 *** supermop_work_ has quit IRC
09:45:53 *** supermop_work_ has joined #openttd
09:49:04 <LordAro> the fact that they waited only 20 minutes didn't help
09:49:11 <LordAro> mon mon
09:56:50 <andythenorth> Look! It's nearly all done https://wiki.openttd.org/NewGRF_Specification_Status
10:16:07 *** supermop_work_ has quit IRC
10:16:34 *** supermop_work_ has joined #openttd
10:20:53 <andythenorth> LordAro: do we commit modified openttd.grf or not?
10:21:03 * andythenorth fixing the broken tramway gui icon
10:21:11 <andythenorth> ideally before 1.10 final :P
10:25:34 <LordAro> andythenorth: yes
10:26:13 <LordAro> andythenorth: if you feel like drawing/copying the missing 5 sprites for ogfx as well, would be much appreciated :)
10:26:53 <andythenorth> one PR at a time, but maybe
10:28:08 <LordAro> :)
10:29:52 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBHD
10:30:23 <andythenorth> I didn't do a screenshot for that, but eh
10:36:34 <andythenorth> LordAro: are they "Action 5 type 15 sprites 179..183" "drawn, but uncommitted"?
10:36:47 <andythenorth> per https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
10:41:15 <peter1138> Morning.
10:42:13 <andythenorth> hello peter1138
10:42:14 <peter1138> LordAro, stupid me, asking Samu to explain what's broken/fixed other than "the code" lol
10:42:16 <andythenorth> is it cycling?
10:42:32 <peter1138> Also, yes, took the long route to work today, first time this year. Gosh I am lazy.
10:42:43 <peter1138> Also 900 km behind my target, if I try that target again :/
10:43:10 <andythenorth> do an extra 20km per week?
10:43:14 <andythenorth> job done?
10:43:27 <andythenorth> just ride round the block 4 times a day :P
10:43:34 <andythenorth> take Sunday off
10:44:38 <peter1138> Meh, I'm still don't have my cycling mojo. I blamed the weather, and it is still shit, but...
10:44:48 <peter1138> I did buy a new bike though.
10:46:47 *** supermop_work_ has quit IRC
10:47:14 *** supermop_work_ has joined #openttd
10:54:49 <LordAro> peter1138: heh
10:55:15 <LordAro> peter1138: i'm also significantly behind my target
10:55:29 <LordAro> not helped by the recent weather
10:55:39 <LordAro> and that i hurt my back 2 weeks ago
10:55:47 <andythenorth> ouch
10:55:59 <andythenorth> cycling can wreck your back
10:56:18 <LordAro> i had no problems last year!
10:56:35 <andythenorth> it's compound, once you do something to it cycling can aggravate
10:56:42 <LordAro> but perhaps a significantly hilly solo 100 mile ride at the beginning of feb was pushing myself too hard
10:56:43 <andythenorth> YMMV of course
10:57:06 <LordAro> also i'm much younger than you :p
10:57:10 <andythenorth> I am old
10:57:31 <peter1138> https://i.imgur.com/aAOFCw1.jpg
10:57:31 <andythenorth> on a commute I stop-start at traffic lights 10-15 times
10:57:37 <andythenorth> and I make a point of beating everyone else
10:57:46 <andythenorth> but turns out that wrecks my back
10:58:05 <andythenorth> it puts 100kg pull through my sacro joint, which goes badly :x
10:58:24 <LordAro> peter1138: ooh, proper tourer
10:58:35 <andythenorth> slick
10:58:56 <andythenorth> so approve 8015 then? :)
10:59:02 <andythenorth> https://git.io/JvBHD
10:59:19 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBQW
11:00:05 <andythenorth> let's hope I didn't break openttd.grf
11:00:19 <andythenorth> backport for 1.10? :)
11:00:42 <LordAro> ah yeah
11:01:05 <LordAro> box ticked
11:01:26 <LordAro> did anyone have any more thoughts on title game?
11:08:43 <DorpsGek_III> [OpenTTD/nml] andythenorth opened issue #86: Add station var 6A - query grfid of nearby station tiles https://git.io/JvBQi
11:09:23 <andythenorth> sorry no thoughts :)
11:10:19 <andythenorth> someone can merge? :) https://github.com/OpenTTD/OpenTTD/pull/8015
11:17:27 *** supermop_work_ has quit IRC
12:26:57 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBHD
12:28:31 <peter1138> LordAro, yeah, proper tourer :D
12:30:11 <peter1138> XL frame, just about big enough.
12:42:36 <LordAro> peter1138: planning on doing any touring with it, or just heavy-duty commuter?
12:43:17 <peter1138> Just the latter for the moment. I do want to but I'm shit at planning, so...
12:44:29 <andythenorth> NRT so nearly done! https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
12:44:38 <andythenorth> just "Action 5 type 0B new version with 119 sprites"
12:56:35 *** supermop_work_ has joined #openttd
13:26:45 *** supermop_work_ has quit IRC
13:27:12 *** supermop_work_ has joined #openttd
13:44:17 <TrueBrain> Whoho, normal timezone reached... achievement unlocked ..
13:44:33 <TrueBrain> Crazy how fast internet is in a normal country :)
13:45:03 <andythenorth> level up
13:46:08 <Eddi|zuHause> TrueBrain: i don't think i've been to a normal country, then
13:57:25 *** supermop_work_ has quit IRC
14:01:43 *** supermop_work_ has joined #openttd
14:31:56 *** supermop_work_ has quit IRC
14:33:11 *** agentsmith101 has quit IRC
14:38:17 *** gelignite has joined #openttd
14:45:50 *** Flygon has quit IRC
15:02:57 <DorpsGek_III> [OpenTTD/nml] glx22 opened pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvBN9
15:05:40 *** supermop_work_ has joined #openttd
15:06:13 *** spnda has joined #openttd
15:07:18 *** agentsmith101 has joined #openttd
15:20:53 <supermop_work_> hi
15:21:44 <DorpsGek_III> [OpenTTD/nml] glx22 opened pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvBAP
15:40:27 *** WormnestAndroid has quit IRC
15:43:57 *** WormnestAndroid has joined #openttd
15:46:01 *** nielsm has joined #openttd
15:51:55 *** andythenorth has quit IRC
15:55:50 *** WormnestAndroid has quit IRC
15:55:59 *** sla_ro|master has quit IRC
15:56:02 *** WormnestAndroid has joined #openttd
15:57:16 *** sla_ro|master has joined #openttd
16:01:40 *** andythenorth has joined #openttd
16:20:37 *** agentsmith101 has quit IRC
16:29:41 *** andythenorth has quit IRC
16:33:26 *** Wormnest has joined #openttd
16:47:59 *** cHawk has joined #openttd
17:01:24 *** andythenorth has joined #openttd
17:01:49 *** andythenorth has quit IRC
17:09:40 *** andythenorth has joined #openttd
17:16:59 *** andythenorth has quit IRC
17:26:29 *** andythenorth has joined #openttd
17:58:09 <andythenorth> well
18:02:43 <DorpsGek_III> [OpenTTD/nml] andythenorth approved pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvRfk
18:02:50 <DorpsGek_III> [OpenTTD/nml] andythenorth closed issue #86: Add station var 6A - query grfid of nearby station tiles https://git.io/JvBQi
18:02:50 <DorpsGek_III> [OpenTTD/nml] andythenorth merged pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvBAP
18:04:35 *** Progman has joined #openttd
18:08:39 <andythenorth> hmm
18:08:49 <andythenorth> I've approved #86, which is for stations
18:08:56 <andythenorth> but nml doesn't support stations
18:09:06 <andythenorth> but turns out nml has a chunk of station code in place
18:09:08 <andythenorth> wat?
18:09:20 <andythenorth> is this just for nml airports?
18:09:38 <andythenorth> https://github.com/glx22/nml/blob/0a0dbdcfec4bc1df5caac2018e17a1d67924ef4e/nml/actions/action2var_variables.py#L248
18:10:01 <andythenorth> the nml looks correct, but I can't currently write any docs :P
18:13:24 *** supermop_work_ has quit IRC
18:13:46 *** cHawk has quit IRC
18:14:56 *** supermop_work_ has joined #openttd
18:15:09 <andythenorth> glx #86 :)
18:15:22 <andythenorth> @seen glx
18:15:22 <DorpsGek> andythenorth: glx was last seen in #openttd 19 hours, 26 minutes, and 1 second ago: <glx> seems correct to me
18:19:30 *** WormnestAndroid has quit IRC
18:21:00 *** WormnestAndroid has joined #openttd
18:22:48 *** WormnestAndroid has joined #openttd
18:23:54 *** WormnestAndroid has quit IRC
18:25:21 <_dp_> since when does ctrl-clone from depot not open a vehicle window?
18:25:37 *** WormnestAndroid has joined #openttd
18:25:38 <_dp_> I can only see mentions of that change but not the change itself
18:26:13 <_dp_> seems to be done on a wrong premise that player doesn't need to check orders
18:26:52 <_dp_> which is completely false, at least for me, I always need orders to check that it goes to right station
18:28:23 <_dp_> also it seems like this change was already reverted once before :p
18:28:25 <_dp_> https://github.com/OpenTTD/OpenTTD/issues/5430
18:28:52 *** Progman has quit IRC
18:28:55 <_dp_> because it definitely did open until recently
18:29:33 <andythenorth> it definitely shouldn't :P
18:29:50 <milek7> more settings!
18:29:53 <milek7> :P
18:30:10 <_dp_> andythenorth, do you always have only one depot for each route?
18:30:15 <andythenorth> wat?
18:30:23 <andythenorth> I have NFI :)
18:30:32 <andythenorth> why would it even matter, it's ctrl-click
18:30:39 <andythenorth> do a PR with a setting if it bothers you
18:30:44 <andythenorth> but junk window spam is pointless
18:31:02 <andythenorth> I suspect it will be accepted as a setting because people keep griping about it
18:31:10 <andythenorth> :)
18:31:21 <_dp_> oh, yeah, the was spam
18:31:29 *** WormnestAndroid has quit IRC
18:31:35 <_dp_> it shouldn't open window when cloning from vehiclel
18:31:40 <_dp_> but should from depot
18:31:46 *** WormnestAndroid has joined #openttd
18:31:55 <_dp_> so basically it just changed too much :P
18:32:52 <_dp_> oh, and probably should copy order position when copying from vehicle
18:33:35 <_dp_> at least that seems to make more sense than starting from 0
18:37:27 <andythenorth> that might be a thing
18:45:12 *** supermop_work_ has quit IRC
18:45:40 *** supermop_work_ has joined #openttd
18:48:53 <_dp_> it still lags annoyingly much on 4k even with all the improvements :(
18:48:58 <_dp_> when zoomed out too much
18:49:47 <_dp_> though can probably fixed just by making it not zoom out that much
18:50:02 <_dp_> it's not that useful on 4k anyway
18:50:16 <_dp_> or make it into some kind of map mode instead of full render
18:50:32 <_dp_> there even were some patches like that iirc
18:51:04 <nielsm> like, hide trees when zoomed out?
18:51:48 <_dp_> nielsm, yeah, among other things
18:52:03 <_dp_> just hiding trees doesn't fix it completely
18:53:52 <andythenorth> remove trees :P
18:54:06 <andythenorth> so I have a problem
18:54:23 <andythenorth> I need to document var 6A for stations for nml
18:54:39 <andythenorth> but nml doesn't have stations, so there's no wiki section I can add to
18:54:42 <_dp_> similarly map feels like missing at least one more zoom in step
18:54:46 <andythenorth> but nml does have station code
18:54:53 <andythenorth> so wtf?
18:54:57 * andythenorth hates programming :(
18:54:58 <_dp_> as even zoomed in to max looks very small on 4k
18:59:30 *** glx has joined #openttd
18:59:30 *** ChanServ sets mode: +v glx
19:07:27 <andythenorth> glx :)
19:15:52 *** supermop_work_ has quit IRC
19:16:20 *** supermop_work_ has joined #openttd
19:25:58 *** spnda has quit IRC
19:27:00 *** frosch123 has joined #openttd
19:27:28 <peter1138> More free games on Epic...
19:28:41 <peter1138> == More free games I'll probably install and never play...
19:34:17 <andythenorth> frosch123: so to document station var 6A in nml...? :P
19:46:27 <frosch123> _dp_: https://github.com/OpenTTD/OpenTTD/pull/6754 <- it's 1.9 stuff, so not recent
19:46:42 <frosch123> #
19:46:47 <frosch123> _dp_: also, you were involved
19:47:47 <frosch123> andythenorth: N/A i guess :)
19:48:54 <andythenorth> frosch123: so there is nml code for stations
19:49:00 <andythenorth> which is...legacy I guess?
19:49:05 <andythenorth> vestigal, appendix
19:49:25 <frosch123> it's a start, the easy part, but not wrong
19:49:39 <_dp_> frosch123, yeah, I forgot it also involved closing windows
19:50:44 <glx> peter1138: and one of them I already got for free on steam
19:52:37 <_dp_> frosch123, also yesterday was like the first time I played the game seriously since then xD
19:52:54 <_dp_> so can definitely tell it's not a good change :p
19:53:12 <_dp_> it would be ok if it was just cloning but the need to change orders totally kills it
19:53:31 <frosch123> why would you cahnge orders when share-cloning?
19:53:41 <andythenorth> next order
19:53:52 <andythenorth> if you clone in depot near station C for example
19:53:56 <andythenorth> train will go to station A
19:53:57 <frosch123> the vehicle window is supposed to open, if you copy-clone
19:54:36 * andythenorth is confused :)
19:54:42 <_dp_> yeah, need to check/change current order so it goes to right station and not to other side of the route
19:55:05 <frosch123> ah, so you are not changing "order", but "current order"
19:55:08 <_dp_> yeah
19:55:23 <andythenorth> or you build in depot at start :P
19:55:27 <andythenorth> 1st world problems :D
19:55:41 <andythenorth> first station will be pickup / full load anyway?
19:55:42 <_dp_> andythenorth, for that you need to remember where that "start" is :p
19:56:00 <andythenorth> ctrl-alt-clone to open window :P
19:56:28 <frosch123> clearly you need a special button to clone a vehicle, which spawns it in a depot that is part of the orders
19:56:39 <andythenorth> special button for every context?
19:56:43 <andythenorth> scriptable UI!
19:57:12 <_dp_> frosch123, no, I don't add depots to orders
19:57:15 * andythenorth proposes action 0 for every UI button
19:57:22 <frosch123> _dp_: i expected no less :)
19:57:23 <andythenorth> cb for on click, var for modifiers
19:57:30 <andythenorth> action 3 for the graphics
19:57:38 *** Wolf01 has joined #openttd
19:57:38 <_dp_> it was ok before that change
19:58:28 <andythenorth> we'd need a huge vocabulary of results the cb could return
19:58:32 <andythenorth> corresponding to user actions
19:58:40 <andythenorth> and with parameters in registers
19:58:42 <_dp_> like I don't see any ground for that change
19:59:09 <_dp_> "more similar to the other tools" is a terrible reason
19:59:22 <_dp_> those are different tools
20:00:52 <frosch123> didn't you have your own client anyway? patch it yourself
20:01:02 <_dp_> frosch123, already did :p
20:01:10 <frosch123> case closed
20:01:19 <frosch123> noone else complained in a year, so it is fine
20:01:32 <andythenorth> this is for ctrl-cloning?
20:01:36 <_dp_> frosch123, not true, someone did
20:02:14 <frosch123> then i blame you, for approving the original pr
20:05:04 <_dp_> https://github.com/OpenTTD/OpenTTD/issues/7645
20:05:32 <_dp_> and apparently this was also a thing in 2013 xD https://github.com/OpenTTD/OpenTTD/issues/5430
20:05:50 <andythenorth> I know, but we can't prevent people being wrong :)
20:06:17 <andythenorth> opening windows on ctrl-clone by default is spam
20:06:25 <andythenorth> we need more modifier keys :P
20:07:02 <_dp_> don't see how opening 1 window is a spam
20:07:33 <_dp_> also not opening it means you either remember train orders or just don't care where it gooes
20:08:05 <frosch123> my depot are always at the loading station
20:08:28 <_dp_> frosch123, do you ever transport passengers? ;)
20:08:33 <frosch123> no
20:08:37 <frosch123> i hate pax
20:08:50 <_dp_> figured :p
20:08:59 <_dp_> with pax you have absolutely symmetric lines
20:09:51 <_dp_> also there is breakdows thing when depots are everywhere %)
20:10:31 <andythenorth> I ctrl-clone 10-20 RVs at time
20:10:39 <andythenorth> play styles innit
20:11:09 <andythenorth> I don't want 20 new windows, then have to move some so I can pin some, then press backspace
20:11:18 <andythenorth> pax is broken, don't play it
20:11:30 <andythenorth> so a setting for this then?
20:12:51 <andythenorth> frosch123: how / where do I even check the action 5? https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
20:14:12 <frosch123> what?
20:14:22 <_dp_> andythenorth, I clone one in depot and others in vehicle
20:14:26 <_dp_> so it's just 1 window
20:15:11 <_dp_> actually, I just have both on same hotkey so it works automatically xD
20:22:29 <andythenorth> frosch123: "Or are all code paths to them dead?" I want to check, but don't know what I'm looking for. tramtracks.nfo?
20:23:06 <frosch123> ah, that thing... originally those sprites were added to provide electrified road and unelectrified tram
20:23:09 <frosch123> those were removed
20:23:23 <frosch123> maybe the sprites are used as fallback, if newgrf provide no own sprites, maybe they are unused
20:24:32 <andythenorth> so I'd need to look for code referencing the sprite number / offset?
20:24:38 <frosch123> i just would like to know, before every baseset adds them (assumung basesets get updated at all)
20:24:57 <frosch123> andythenorth: i already grepped, they are used. but i would prefer if some newgrf prooves it
20:25:22 <frosch123> are there road/tram type newgrf which use the original depot sprites?
20:25:29 * andythenorth checks
20:25:38 <andythenorth> Hog
20:25:39 <frosch123> do the depos show the correct electrifiedness in that case?
20:25:42 <andythenorth> I have it open
20:26:09 <andythenorth> ELRL shows electrified depot, RAIL shows non-electrified
20:27:06 <frosch123> if it works, it's done
20:27:58 <frosch123> does hog define RAIL?
20:28:03 <andythenorth> https://dev.openttdcoop.org/attachments/download/9628/eldepot_vs_depot.png
20:28:38 <andythenorth> https://github.com/andythenorth/road-hog/blob/master/src/templates/roadtypes_tramtypes.pynml#L46
20:29:41 <frosch123> oh, i didn't know that you can add those types without adding any labels
20:29:53 <frosch123> s/labels/graphics/
20:30:02 <frosch123> but looks good :)
20:34:45 <andythenorth> frosch123: so 'done' or 'N/A'?
20:35:08 <andythenorth> glx has done this https://github.com/OpenTTD/nml/pull/87
20:35:25 <frosch123> implementation is done
20:35:30 <frosch123> implementation N/A is weird :p
20:36:29 <frosch123> andythenorth: not sure, the old number is still valid
20:36:55 <frosch123> it's like FOUNDATIONS_SLOPES and FOUNDATIONS_SLOPES_HALFTILES
20:36:58 <frosch123> both work
20:37:42 <frosch123> not sure whether nml checks the number, or just the maximum
20:37:57 <frosch123> OFFSET may mean that it does not care if there are less sprites
20:45:49 *** Wolf01 has quit IRC
20:48:43 <andythenorth> oof :)
20:49:24 *** Wolf01 has joined #openttd
20:49:34 <andythenorth> I have no idea :)
20:50:10 <andythenorth> so 119 sprites not 113 for nfo docs
20:53:19 <frosch123> 113 is still valid, ottd will fill up the missing ones by approximation
20:54:19 <andythenorth> hmm I edited 0B, 8B in the table here https://newgrf-specs.tt-wiki.net/wiki/Action5
20:58:34 <glx> as I understand for openttd it's up to 119, I guess 113 is still the hard limit for ttdpatch, but ttdpatch support is already broken with many of the recent changes :)
20:59:16 <glx> anyway doc says don't use offset for ttdpatch
21:00:56 <andythenorth> we're down to 4 red items t
21:00:59 <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
21:01:11 <andythenorth> who does ogfx now?
21:01:14 <andythenorth> anyone?
21:02:22 <glx> 3.5 reds (there's a PR :) )
21:03:19 <andythenorth> I would review it, but I can't figure out how nml does action 5 yet
21:04:09 <glx> I just did it like it was done to update OPENTTD_GUI
21:04:17 <andythenorth> looks like https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites
21:04:26 <glx> yes that's it
21:04:27 <andythenorth> ok
21:04:37 <DorpsGek_III> [OpenTTD/nml] andythenorth approved pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvRI2
21:04:45 <DorpsGek_III> [OpenTTD/nml] andythenorth merged pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvBN9
21:06:50 <andythenorth> ok all newgrf spec / nml stuff done :D
21:06:51 <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
21:07:00 <andythenorth> frosch123: that was a fun game you made, can we play it again? :)
21:07:50 <glx> some changes are easy to do in nml source, many are very hard :)
21:08:00 <andythenorth> I do easy ones :P
21:08:06 <andythenorth> constants.py is my friend
21:08:35 <andythenorth> hmm does anyone have ogfx checked out?
21:08:37 <andythenorth> I don't :P
21:09:16 <frosch123> i should look up where i put the sprites from super*
21:09:34 * andythenorth wonders how to figure out which sprites are missing :P
21:09:56 <andythenorth> I fear a world where I am the incompetent maintainer for everything that isn't core :P
21:10:00 <glx> andythenorth: https://github.com/OpenTTD/OpenGFX/tree/master/sprites and time ?
21:10:15 <andythenorth> I'm sure openttd can list which of the 5 sprites are missing :P
21:10:20 <andythenorth> it knows there are 5
21:10:27 <frosch123> the last ones
21:10:32 <glx> easy, the latest addition
21:11:53 <glx> https://github.com/OpenTTD/OpenTTD/blob/75031c9693ee0525c75e8e02ead345b1f8264735/media/extra_grf/openttdgui.nfo#L187-L191
21:11:57 <glx> the exact list
21:12:54 <frosch123> http://devs.openttd.org/~frosch/ConvertRoad.png <- andythenorth: drawn by supermop
21:13:38 <andythenorth> so they just need committed?
21:13:58 <frosch123> hmm, that are only 4 sprites
21:14:04 <frosch123> where are the toolbar sprites?
21:14:34 <andythenorth> the global toolbar, or the construction toolbar?
21:14:51 <frosch123> global toolbar, the tram icon you just changed for original
21:15:22 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui_build_tram.png
21:15:31 <andythenorth> it doesn't match ogfx style
21:15:59 <glx> https://github.com/OpenTTD/OpenGFX/blob/master/sprites/extra/extra-openttd-gui.pnml <-- this file needs update too :)
21:16:28 <andythenorth> some of ogfx toolbar icons are fricking awesome
21:16:34 <andythenorth> I am usually a bit rude about ogfx
21:16:41 <andythenorth> it's very hard to do a whole baseset well
21:16:53 <andythenorth> but some toolbar icons are very very good
21:17:03 <frosch123> so, i guess one sprite needs drawing
21:17:24 <andythenorth> haha somebody used my bulldozers for the ogfx demolish
21:17:27 <andythenorth> I didn't know that
21:17:32 <andythenorth> they scale remarkably well
21:18:01 <andythenorth> frosch123: what needs drawing?
21:18:10 <frosch123> the 5th sprite?
21:18:15 <glx> https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/gui/gui04.png <-- sprite 60 can be a base
21:18:23 <frosch123> supermop drew 4, the 5th is missing
21:21:27 <andythenorth> so it's just build tram, in ogfx style?
21:21:30 <andythenorth> I'll do it now
21:21:45 <andythenorth> I don't have a checkout, and I'm really sleepy :P
21:21:50 <andythenorth> I'll just ticket it :P
21:22:14 <glx> ticket will be ignored
21:22:21 <glx> as always :)
21:22:40 <andythenorth> the lolz :)
21:27:41 <andythenorth> hmm no announce for ogfx :)
21:27:42 <andythenorth> https://github.com/OpenTTD/OpenGFX/issues/9
21:30:53 *** Jackal has joined #openttd
21:31:02 <Jackal> Hello everyone
21:31:32 *** Jackal is now known as Guest16923
21:31:41 <Guest16923> I have little problem that i try to put my bus go to my station but game says it belongs to an other player
21:32:18 <Guest16923> It says it is from player that even is not in game
21:33:07 <frosch123> 1.9.3 is broken
21:33:10 <_dp_> sounds like 1.9.3 bug. it's fixed in 1.10
21:33:46 <Guest16923> i have 1.9.3. i tought it was latest
21:34:00 <nielsm> the sign of the station you're trying to send the bus to is probably above your competitor's station
21:34:09 <_dp_> for 1.9.3 you can use citymania client or just adjust your station
21:34:31 <Guest16923> But there is no station in that player in whole city
21:35:10 <Guest16923> and my buses stops there what ive been made previously
21:35:19 <_dp_> important part is having your station piece under the sign
21:35:20 <frosch123> that does not matter, the tile under your station sign belongs to them
21:36:41 <Guest16923> i see that there is not such same looking player in game
21:37:00 <Guest16923> Same dark red color guy is totally different looking guy
21:38:02 <Guest16923> Is it fixed if i upgrade 1.10
21:40:01 <frosch123> if you are in singleplayer, yes
21:40:13 <frosch123> for multiplayer you need the same version as the server
21:40:16 <Guest16923> i am single.
21:40:29 <Guest16923> beta 1 is newest ?
21:40:38 <frosch123> RC1
21:41:38 <Guest16923> Thank you and thanks very much your work. This is awesome game. Been played this in 90s :)
21:50:29 <andythenorth> frosch123: eints push/pop text colours? o_O https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
21:50:37 <Guest16923> Now problems solved. Thank you but now it says that my all ships are lost ;)
21:50:59 <frosch123> andythenorth: i am working on eints anyway
21:51:05 <andythenorth> Guest16923 reddit has the same problem ;) https://www.reddit.com/r/openttd/comments/f6aah9/i_just_crave_to_play_openttds_ships_i_live_by_the/
21:51:19 <andythenorth> \o/ frosch123
21:51:30 <LordAro> known problem - #8001
21:51:31 <andythenorth> so I am just hoping now planetmaker turns up and does ogfx :D
21:51:54 <andythenorth> impressive recall LordAro
21:52:00 <andythenorth> tell reddit :)
21:52:16 <LordAro> andythenorth: i opened up the issue list :p
21:52:57 <LordAro> i told reddit tho
21:54:54 <Guest16923> OK. i have long routes to ship vip boyue
21:55:57 <LordAro> basically the routes are slightly too long for the pathfinder to cope with properly
21:56:15 <LordAro> but it'll probably work anyway
21:56:29 <LordAro> just with the noisy news messages
21:56:42 <Guest16923> Yes. Thats annoying :)
21:57:02 <DorpsGek_III> [OpenTTD/OpenTTD] TJ-1975 opened issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
21:57:06 <glx> you can filter the news messages
21:57:53 <Guest16923> Where?
21:57:54 <glx> hmm 8016 is known and already fixed I think
21:58:18 <glx> I guess it's weird character in server name
21:59:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
21:59:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
21:59:39 <LordAro> glx: i thought that was backported?
21:59:42 <LordAro> regardless, custom client
21:59:47 <LordAro> btpro, i think
22:00:06 <Guest16923> i found lost message filter
22:04:17 <LordAro> glx: the weird character was osx only as well
22:04:38 <glx> indeed
22:05:14 *** Etua has joined #openttd
22:14:53 <andythenorth> can I do Horse again now then? :)
22:16:30 <Guest16923> Another problem. If i pin open window what i like to keep and then press shift+del , all my windows closes . Is that normal ?
22:16:57 *** sla_ro|master has quit IRC
22:17:10 <andythenorth> same happens for me
22:17:17 <andythenorth> just don't use shift
22:17:21 <andythenorth> del closes windows
22:17:29 <andythenorth> :)
22:20:13 <glx> https://wiki.openttd.org/Hotkeys
22:20:20 <glx> yes shift closes all
22:20:23 <glx> as intended
22:21:40 <Guest16923> Ok. Thank you :)
22:33:08 *** tokai|noir has joined #openttd
22:33:08 *** ChanServ sets mode: +v tokai|noir
22:40:00 *** tokai has quit IRC
22:50:17 *** Wolf01 has quit IRC
22:50:33 *** Etua has quit IRC
22:56:00 *** nielsm has quit IRC
23:02:34 *** nielsm has joined #openttd
23:10:47 *** cHawk has joined #openttd
23:22:04 *** Smedles has quit IRC
23:23:31 *** Smedles has joined #openttd
23:44:55 *** cHawk has quit IRC
23:59:14 *** frosch123 has quit IRC