IRC logs for #openttd on OFTC at 2020-02-07
            
00:06:03 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn
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00:22:28 <DorpsGek_III> [OpenTTD/OpenTTD] Shortoz commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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09:24:16 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7981: Close #7735: Implement protocol handling https://git.io/JvnJR
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09:54:36 <andythenorth> yo
09:55:58 <LordAro> yoyo
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09:58:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvnUm
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11:06:07 <Eddi|zuHause> i don't understand cities:skylines... i had 2 types of each school, and now one type is just gone, all the buildings i had of it disappeared and i can't build it anymore
11:21:00 <SpComb> mods?
11:27:08 <Eddi|zuHause> i'm pretty sure they were original vanilla and later updated vanilla versions
11:28:01 <Eddi|zuHause> i've no clue when they were changed
11:28:18 <Eddi|zuHause> they might have been of some building sets?
11:36:50 <Eddi|zuHause> hm weird, now i seem to be able to build them again...
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12:05:45 <Eddi|zuHause> also all of my police stations and some fire stations seem to have disappeared
12:18:52 <SpComb> cultural revolution
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14:36:20 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/Jvntx
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15:42:31 <planetmaker> the protocol handling sounds like a very nice idea :)
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15:45:30 <SpComb> as long as you're careful with untrusted / potentially malicious URLs
15:45:53 <SpComb> like, a URL handler that leads to local code execution is a bad idea
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15:48:23 <SpComb> heh yeah, there was a format string vuln on unknown query params
15:49:02 <SpComb> usually you use those to leak stuff, but some printf implementations also allow you to write stuff
15:50:20 <DorpsGek_III> [OpenTTD/OpenTTD] SpComb commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvnmV
16:01:05 <spnda> When are the there going to be any precompiled binaries on bundles.openttdcoop.org for NML? They haven't been there since the NRT update, just wondering
16:01:24 <nielsm> when someone gets bundle making for windows working again, I think
16:01:53 <nielsm> also they'd be released on openttd website going forward afaiu
16:02:51 <nielsm> time to park a laptop in front of my desktop keyboard again, to work on that fluidsynth thing...
16:03:37 <andythenorth> spnda: not a direct answer but https://github.com/OpenTTD/nml/issues/42
16:09:25 <planetmaker> glx implemented some github action for building it... dunno which OS. But where do they end up?
16:10:11 <planetmaker> or does my memory mix up something?
16:10:33 <andythenorth> glx tested the build on GH
16:10:43 <spnda> andythenorth: Well, kinda want to build it myself then
16:10:43 <andythenorth> I'm not sure if that generates artefacts we can distribute yet
16:11:02 <spnda> Just I have no idea about python, especially pip
16:11:04 <planetmaker> spnda, not difficult. It's python after all... so in principle it does not even need building
16:11:20 <planetmaker> spnda, did you look at my latest posting in the NML thread at tt-f?
16:11:27 <planetmaker> did you try that approach?
16:11:46 <andythenorth> we probably should do this also https://github.com/OpenTTD/nml/issues/42
16:11:51 <planetmaker> the czech guy has been asking me the same... trying to teach him how to get python running
16:12:10 <planetmaker> same issue @ andythenorth ?
16:12:19 <andythenorth> oops paste fail sorry
16:12:24 <andythenorth> https://github.com/OpenTTD/nml/issues/43
16:12:36 <planetmaker> yeah
16:13:39 <spnda> well, pip doesn't really like my python installation for some reason. Also it's trying to use Python3 instead of Python2...
16:13:53 <planetmaker> so it should!
16:14:04 <planetmaker> python2 won't get you anything with nml
16:14:30 <planetmaker> you need python 3.5+
16:14:44 <planetmaker> and ply and pillow modules installed
16:14:54 <spnda> ok whatever, thought it was one of those stupid python2 only softwares
16:14:55 <andythenorth> 3.8 is substantially faster in my experience, although pypy is fastest
16:14:55 <spnda> I have those
16:15:09 <andythenorth> (3.8 faster than 3.5-3.7)
16:16:35 <spnda> I've got 3.7 I'm fine with that
16:19:44 <spnda> god bless https://github.com/pypa/pip/issues/5223
16:20:27 <spnda> makes me use a very old version of pip, but I can install pyinstaller so something good atleast
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16:58:17 <nielsm> wtf, I don't understand why my linux build fails to load graphics all of a sudden
16:58:50 <nielsm> grf debug says it does load the baseset without errors, but then it tried to use fallback sprites and complains about the terrain generator sprites and all kinds of stuff
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17:01:26 <nielsm> happens with both original graphics and opengfx
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17:04:11 <LordAro> spnda: i find `python -m pip` works more reliably than `pip` anyway
17:04:19 <LordAro> nielsm: suspicious
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17:10:13 <nielsm> uh yeah something weird is going on here
17:10:21 <nielsm> # time (make clean && make -j4)
17:10:34 <nielsm> real: 0m7.831s
17:11:56 <nielsm> looks like I have ccache installed and don't remember installing it, and it's probably making mistakes
17:28:40 <nielsm> okay this might be pretty serious
17:28:46 <nielsm> the error changes between runs of the same binary
17:28:57 <nielsm> uninstalling ccache did not affect it
18:03:18 <LordAro> uh
18:04:02 <nielsm> I started a memtest half an hour ago, hasn't found anything yet tho
18:07:06 <andythenorth> oh dear I've angered AWS billing monitor
18:07:09 <andythenorth> might have to pay :P
18:11:59 <spnda> Where is station tile rendering being handled? (Not for GUI purposes, but a placed station)
18:12:19 <nielsm> station_cmd.cpp
18:41:11 <DorpsGek_III> [OpenTTD/OpenTTD] mackensen commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
18:54:07 <nielsm> yeah memtest passed...
19:00:13 <nielsm> built again after reboot, still behaves strangely
19:00:41 <nielsm> now it occasionally loads the game then crashes during something else, and gives errors about other things
19:01:06 <nielsm> time to wipe the machine?
19:04:16 <nielsm> it's like file i/o randomly fails/gives garbage
19:04:53 <nielsm> regression tests pass
19:04:58 <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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19:09:34 <nielsm> okay it seems to have to do with my code so ignore everything I said
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19:13:16 <LordAro> ha
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19:28:54 <andythenorth> can you tell these are 2 different trains? https://dev.openttdcoop.org/attachments/download/9626/lemon-pegasus.png`
19:33:19 <andythenorth> or do they look identical?
19:35:07 <spnda> Close to identical, would still say they're different though
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19:40:03 <andythenorth> is frigging hard drawing steam engines
19:40:11 <andythenorth> they all look identical 100% all of them
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19:45:19 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7983: Fix #7884: [Fluidsynth] Use recommended method of setting sample rate https://git.io/Jvncz
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19:45:37 <nielsm> lol
19:45:50 <nielsm> wrong ticket number in commit name
19:46:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7983: Fix #7884: [Fluidsynth] Use recommended method of setting sample rate https://git.io/Jvncz
19:47:59 <LordAro> very nice
19:50:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7983: Fix #7885: [Fluidsynth] Use recommended method of setting sample rate https://git.io/JvncP
19:50:07 <nielsm> and to explain the crashes I was getting: I didn't read the console output well enough and didn't see the message about trying to lock the same mutex twice in the same thread
19:50:18 <LordAro> ha
19:50:20 <nielsm> that error caused an abort
19:50:34 <nielsm> which caused other threads to fail at random spots
19:50:55 <nielsm> causing spurious error messages
19:52:41 <nielsm> there's also a thing where the call to set synth gain returns failure often or maybe every time, causing console spam
19:52:51 <nielsm> I'm not sure if that's related to the fluidsynth version I'm linking against
19:53:06 <nielsm> I don't remember which version it is ;)
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19:55:11 <nielsm> hmm, on second thought, I'm not sure if this is the right way to do the render routine, if it should just do a regular blocking mutex lock
19:56:21 <nielsm> on one hand it's a soft realtime routine, on the other hand you risk music playback popping because you were setting volume or querying IsSongPlaying exactly the wrong time
19:57:04 <nielsm> maybe those should not lock the mutex?
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20:20:24 <Wolf01> Hmmm star trek time
20:23:41 <andythenorth> Tanks!
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21:00:51 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7983: Fix #7885: [Fluidsynth] Use recommended method of setting sample rate https://git.io/JvnWw
21:01:14 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7983: Fix #7885: [Fluidsynth] Use recommended method of setting sample rate https://git.io/Jvncz
21:01:16 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7885: Use of deprecated fluid_synth_set_sample_rate https://git.io/JeADP
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21:36:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7984: Fix #7525: Move autorenew setting to Basic category https://git.io/JvnlT
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22:02:38 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7984: Fix #7525: Move autorenew setting to Basic category https://git.io/JvnlR
22:05:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7984: Fix #7525: Move autorenew setting to Basic category https://git.io/JvnlT
22:05:38 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7525: Autorenew vehicle option to Basic settings https://git.io/fjOmN
22:06:45 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7729: Add #7525: Allow autoreplace with same model vehicle https://git.io/JeeIF
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22:26:29 <nielsm> 1.10.0 RC1 on sunday?
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22:30:26 <LordAro> :+1:
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22:36:51 <Wolf01> peter1138: humble choice
22:39:40 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7729: Add: Allow autoreplace with same model vehicle https://git.io/Jvn8K
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22:42:40 <frosch123> LordAro: nielsm: you may want to branch a few days before RC1
22:42:54 <frosch123> branches involves updating various things
22:43:04 <frosch123> mostly in master
22:43:13 <frosch123> (after the branch)
22:44:05 <LordAro> branch saturday evening/sunday morning, release sunday evening? :p
22:45:23 <LordAro> bumping the "major" version is just like doing a release, but without the release, right?
22:46:01 <frosch123> https://wiki.openttd.org/To_do_for_releases#After_creating_a_branch_for_a_new_version <- see PR#7319
22:46:08 <LordAro> :D
22:47:13 <peter1138> Wolf01, can't choose until payment, so...
22:47:16 <glx> oh nice we'll finally be able to merge #7270
22:47:45 <LordAro> glx: :D
22:47:53 <LordAro> i should probably review that...
22:48:07 <glx> oh it "works"
22:48:25 <LordAro> exactly :p
22:50:41 <Wolf01> peter1138, payment should be today
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22:58:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/Jvn4f
22:59:20 <glx> hmm there's the remote kick to fix too
22:59:53 <nielsm> yeah any kick or ban that would affect the host should be rejected in some way
23:00:43 <LordAro> kicks that affect the host are already ignored, might as well make the behaviour the same for rcon
23:00:53 <LordAro> because for whatever reason, rcon != host
23:01:48 <glx> by id is checked, by ip is not
23:02:14 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZSH
23:02:15 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7592: Road vehicles don't balance between multiple loading bays https://git.io/fjlL0
23:03:29 <LordAro> and also consider/work out if a CVE is worth filing
23:04:46 <frosch123> no, it only affects the user triggering it, not others
23:05:11 <frosch123> right?
23:05:18 <LordAro> that's what i said, but TB & milek7 disagreed
23:05:24 <LordAro> given the crash is a use-after-free
23:05:36 <milek7> it requires rcon password anyway
23:05:59 <LordAro> which 99% of the time is the server owner, but i guess not necessarily always
23:06:29 <nielsm> is there any protection against bruteforcing rcon passwords?
23:06:41 <milek7> no
23:07:49 <_dp_> what's the status of #7912? would be nice to have in 1.10
23:07:53 <frosch123> oh, the server crashes... i thought the rcon client crashes
23:08:21 <frosch123> _dp_: it would be nice if someone finished nrt
23:09:48 <nielsm> I suppose it's good enough to merge as-is, question is mostly if it should have more features or not before leaving draft
23:10:27 <_dp_> nielsm, it's useful enough as it is imo
23:11:09 <_dp_> nielsm, there is also sharing thing I want to build on top of it but that probably not happening for 1.10
23:11:40 <nielsm> I'll just rebase and do a test build, then mark as ready
23:12:23 <nielsm> I guess the storybook buttons aren't happening for 1.10
23:12:35 <glx> hmm server is protected from kick by IP it seems
23:13:51 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jej1Z
23:13:59 <milek7> the issue is in kicking the client issuing rcon command
23:14:24 <glx> I think I have a fix
23:15:02 <milek7> it frees NetworkGameSocketHandler and it crashes later in ReceivePackets()
23:15:42 <nielsm> _dp_, maybe a flag that allows decreasing but not closing?
23:15:50 <nielsm> or is that getting too specific?
23:15:54 <frosch123> gread, gh is broken, i can't comment on diffs
23:16:20 <_dp_> nielsm, idk, have no use for that
23:16:36 <_dp_> nielsm, all I want is to stop all production changes rly
23:16:37 <nielsm> yeah I can't imagine why that would be useful either
23:17:12 <_dp_> as I'm sick tired fixing my rebuild-after closing thing that constantly bugs out xD
23:17:15 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jvn4u
23:19:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jvn4w
23:21:06 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jvn45
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23:23:06 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jvn4j
23:23:11 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/JvnBe
23:31:17 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7985: Fix #7976: Don't kick the client doing the rcon https://git.io/JvnBt
23:31:20 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jej1Z
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23:39:08 <_dp_> actually the way it is not it won't rly stop stuff from closing
23:39:14 <_dp_> not all stuff at least
23:40:06 <_dp_> mb add no close flag?
23:40:56 <nielsm> hmm yeah actually, I'm not sure this protects secondary industries from the closure if no deliveries within 5 years check
23:41:22 <_dp_> nielsm, I don't even think it protects primaries :p
23:41:30 <_dp_> if they're already on lowest production
23:42:05 <_dp_> new_prod == old_prod == 0
23:42:45 <_dp_> ah, INDCTL_NO_PRODUCTION_CHANGE protects from closing
23:43:43 <_dp_> it has newgrf issue though
23:43:59 <_dp_> so replacing it with no close flag seems like a good solution to me
23:45:34 <nielsm> should newgrf be able to query these flags? (not set them)
23:45:41 <nielsm> to at least know if it's under the effect
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23:46:00 <nielsm> so nobody has to be surprised when the request to change production or close was ignored
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23:46:59 <frosch123> all newgrf that are still in development (i.e. firs) don't use either of those results
23:47:36 <frosch123> hmm, or was "no closure" a setting in firs?
23:47:50 <nielsm> firs does have some settings for closure rules
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23:50:10 <andythenorth> it's a parameter for secondary industry
23:50:26 <andythenorth> other industries don't close
23:50:30 <nielsm> then how about changing the first flag to a full-on stasis flag, when set the industry never does anything
23:50:36 <_dp_> I can't even imagine why would grf want to know this stuff
23:50:45 <nielsm> no cargo acceptance, no production, no callbacks, no sounds or animations
23:50:54 <frosch123> _dp_: ever played with ecs?
23:51:35 <_dp_> but I mostly want it for nogrf servers so don't rly think much about grf interaction
23:51:44 <_dp_> frosch123, yeah
23:52:10 <frosch123> do you remember the drama about daylength and ecs?
23:52:41 <_dp_> I'm not paying any attention to daylength so no xD
23:53:29 <frosch123> ecs replicates the ottd mechanics internally and then submits differential updates to ottd via the callbacks. so any little behaviour change in ottd makes ecs essentially desync with ottd
23:53:44 <frosch123> so it broke badly when industries produced more than 8 or 9 times a month
23:54:01 <_dp_> lol
23:54:02 <frosch123> and ecs even cared whether there are 8 or 9 in which month
23:54:28 <_dp_> well, I don't think anyone is going to update ecs over this anyway xD
23:54:39 <frosch123> anyway, the "more modern" industry sets do not use the production change callbacks for changing production
23:54:53 <frosch123> they just use the monthly callback for cyclic updates
23:56:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jej1Z
23:56:59 <andythenorth> bed
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