IRC logs for #openttd on OFTC at 2019-12-31
            
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00:20:52 <Samu> dbg: [misc] [FixSlopes] 2191806 us [avg: 2191806.0 us]
00:20:52 <Samu> dbg: [misc] [ConvertGroundTilesIntoWaterTiles] 6951231 us [avg: 6951231.0 us]
00:21:24 <Samu> in debug build
00:22:12 <Samu> trying a release build
00:26:04 <Samu> dbg: [misc] [FixSlopes] 161798 us [avg: 161798.0 us]
00:26:04 <Samu> dbg: [misc] [ConvertGroundTilesIntoWaterTiles] 457768 us [avg: 457768.0 us]
00:26:08 <Samu> in release build
00:26:31 <Samu> tested on generating a 4096x4096 original landscaper
00:26:49 <Samu> what a massive difference debug to release makes
00:28:42 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeAuf
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00:31:48 <Samu> so... it's almost negligible, kind of expected :(
00:32:30 <Samu> debug mode makes me feel like I'm doing massive improvements, turn outs it's meh
00:32:47 <LordAro> Samu: a lesson most learn early on is that it's important to profile *first*, then work out if you can speed anything up
00:33:10 <LordAro> if you're optimising something that doesn't take very long to execute, there's a good chance you're wasting your time
00:33:18 <LordAro> "premature optimisation is the root of all evil"
00:35:02 <Samu> im not sure what that means... anyway gotta go sleep, take care
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00:35:44 <LordAro> surprise of the century
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00:43:18 <andythenorth> all I do with pixels is move them around
00:43:24 <andythenorth> is that how programming works? :)
00:43:31 <andythenorth> cut-paste-move
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04:39:13 <Pikka> yes but
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08:07:23 <Pikka> o/
08:08:53 <andythenorth> yo
08:08:59 <andythenorth> this sounds lolz https://www.tt-forums.net/viewtopic.php?f=26&t=41607&start=4480#p1228039
08:09:09 <andythenorth> might try and repro
08:09:12 <Pikka> it does a little
08:09:16 <andythenorth> ...after the chores :P
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08:24:42 <Pikka> hmmm
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08:39:54 <Pikka> can't figure out ground tiles on foundations
08:40:25 <Pikka> at 4x zoom, they always want to place at least 4px to the left of the leftmost edge of the foundation
08:43:12 <Pikka> seems like the only way to centre them is to crop off the leftmost 4 pixels of the foundation (which is what zbase does)
08:52:17 <andythenorth> I'm sure V453000 had this problem in Yeti
08:52:28 <andythenorth> dunno what the fix is though :P
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09:24:34 <andythenorth> is cat?
09:51:05 <Pikka> hmm
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10:05:32 * andythenorth deletes wagons
10:05:35 <andythenorth> got out of hand
10:05:47 <andythenorth> MOAR is not moar
10:07:41 <Pikka> o/
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10:11:11 <andythenorth> hey
10:11:20 <andythenorth> how about I reduce Horse to 1950-2000
10:11:32 <andythenorth> but taking place over 150 game years? o_O
10:11:35 <andythenorth> super detailed :P
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10:13:49 <stefino> hi, is possible that NML master doesn't know No_HOUSES flag in roadtypes?
10:15:55 <andythenorth> yes it's possible
10:16:10 <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status
10:16:48 <andythenorth> Pikka: are you doing a CDA clay covhop thing?
10:17:09 <andythenorth> I think I accidentally tried to make Cornish Horse grf
10:17:13 <andythenorth> may be fail
10:19:02 <stefino> Road/tramtype property 10 flags 0..4 done
10:20:09 <Pikka> ummm
10:20:13 <Pikka> did I do one of those?
10:20:16 <andythenorth> UKRS
10:20:19 <andythenorth> clay refit
10:20:52 <andythenorth> maybe I should just make Cornish Horse :P
10:21:16 <Pikka> not in 3 yet
10:21:24 <andythenorth> https://www.cornwallswimminghorses.co.uk/
10:21:31 <Pikka> but then I haven't done a lot of cargo sprites yet
10:22:45 <andythenorth> https://dev.openttdcoop.org/attachments/download/9577/swimming-horse.png
10:22:57 <andythenorth> not like
10:23:15 <andythenorth> changes or deletions
10:25:29 <andythenorth> maybe https://dev.openttdcoop.org/attachments/download/9578/swimming-horse-2.png
10:26:37 <Pikka> I don't mind the first one... second seems a bit plain
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10:35:37 <andythenorth> useful feedback thanks :)
10:35:49 <andythenorth> the 1st one looks a mess to me, but maybe it's a better sprite
10:41:51 <planetmaker> ho :)
10:42:35 <andythenorth> hi planetmaker
10:42:45 <planetmaker> Pikka, as to you wondering about 4x sprites: is it possible that foundations *have* to have one pixel less width (as they don't cover the pixel on the side where they are smallest?
10:42:56 <planetmaker> (and one pixel = 4 in 4x)
10:43:19 <planetmaker> I haven't looked at it too closely... just what popped my mind when reading it
10:44:48 <Pikka> it's not the side where they're smallest, though. it seems that the ground tile child sprite is positioned at x-1 to the foundation origin
10:46:43 <Pikka> which becomes x-4 at 4x
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10:52:04 <Pikka> it's also offset by +1 in the y direction, but that's easy to fix by moving the foundation sprite origin a pixel higher. moving it a pixel right fixes the offsets, but of course cuts off part of the sprite because you can't draw left of the origin.
10:52:30 <Pikka> ... where "a pixel" = 4px in 4x
10:56:58 <Pikka> I'll go with it for now... I guess the problem will be clearer when there's an available grf illustrating it :)
11:18:28 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8
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11:32:22 <planetmaker> well, yes. I remember that the offsets with 4x were not exactly intuitive (at least to me)
11:33:10 <planetmaker> templates in zabse are made such that it looks ok... even when the offsets look funky :)
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12:34:09 <DorpsGek_III> [OpenTTD/website] LordAro closed pull request #80: General layout refactor https://git.io/fjmIS
12:34:10 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #80: General layout refactor https://git.io/JeAXc
12:57:40 <planetmaker> so... I'm off for this decade. See you in the next. All have a happy new 2020 :)
12:57:58 <andythenorth> :)
12:58:13 <Pikka> o/
13:00:10 <DorpsGek_III> [OpenTTD/website] LordAro commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
13:00:29 * peter1138 ponders
13:00:42 <peter1138> Save your Google+ content before 31 March 2019
13:00:49 <peter1138> Why do I have that email, still?
13:04:05 <LordAro> peter1138: did you?
13:04:13 <peter1138> No, I didn't have any :p
13:04:16 <peter1138> Who even used it?
13:04:33 <peter1138> I'm thinking about dropping Dropbox too.
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13:17:17 <LordAro> nielsm: i think #7461 has already been fixed, what do you think?
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13:19:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro reopened pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) https://git.io/fh2Pg
13:20:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6470: Link graph job thread-join schedule changes https://git.io/JeAXQ
13:20:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #6470: Link graph job thread-join schedule changes https://git.io/JeAXQ
13:20:29 <nielsm> LordAro yeah very likely
13:21:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station https://git.io/fjIzj
13:21:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7461: kdtree asserting when removing station https://git.io/fjIzj
13:22:23 <nielsm> I'm off to some friends for tonight, see you in the new year
13:22:40 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAXd
13:22:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF
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13:28:37 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeA1e
13:28:42 <LordAro> nielsm: ttfn
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13:37:43 <stefino> one more question about NRT. Tramtype dont display railroad crossings. Is it possible to code it? Because I don't see something like railway crossings in NRT.
13:38:03 <stefino> https://scontent.fprg2-1.fna.fbcdn.net/v/t1.15752-9/80786443_1001616383548058_5968449496990875648_n.png?_nc_cat=101&_nc_ohc=zBwPESTzs4AAQksYJlo73Zhg7p3GNoKEX4Afsbe_oCutre66bfKQsr1TA&_nc_ht=scontent.fprg2-1.fna&oh=c501734d8d09793bb7f0153e84aa7ef9&oe=5EADF89D
13:43:52 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7884: Fix #6667: Also recalculate bridge costs for 'spectated' AI companies https://git.io/JeA1Y
13:47:29 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://git.io/JeA1Z
13:57:31 * andythenorth wonders how liveries work
13:57:34 * andythenorth looks
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14:00:28 <andythenorth> was it lunch?
14:01:20 <peter1138> It's just about to be.
14:05:48 <LordAro> does the game (auto)save when you quit from a server?
14:08:47 <LordAro> trying to work out why #7462 wouldn't have a zzz cursor
14:11:16 * andythenorth wonders if group livery 'default' could fall through to vehicle type default
14:11:49 * andythenorth searching LS_DEFAULT and hoping light dawns :)
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14:33:41 <Samu> ever since SmallVector removal, I've been unable to fix this code. Can't figure what to do
14:33:45 <Samu> https://pastebin.com/6Zvm6JEu
14:34:29 <Samu> >D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\station_cmd.cpp(3907,84): error C2664: 'void QSortT<Station*>(T *,size_t,int (__cdecl *)(const T *,const T *),bool)': cannot convert argument 1 from 'std::_Vector_iterator<std::_Vector_val<std::_Simple_types<_Ty>>>' to 'T *'
14:36:15 <Samu> the errors are at line 43, then 52 and 59
14:36:20 <LordAro> maybe if you took the time to understand what the code is doing, and how you iterate over std::vector, you'd have better luck
14:36:45 <Samu> I've coming back to this for months and never was able to fix
14:38:34 <LordAro> since staring at it clearly isn't helping, you should go read how std::vector works
14:39:00 <LordAro> hint: it doesn't use pointers (like that)
14:39:05 <peter1138> And you can look at the history to see how other places changed it.
14:40:02 <peter1138> I have saladed. I have fruited. Twice. I have flapjack minibited (those boxes that contain pieces that are, literally, one single bite). I have Soreen Lunch Loafed.
14:40:12 <LordAro> i riced
14:40:17 <peter1138> I just can't stop :/
14:42:03 <andythenorth> oof :)
14:42:28 <peter1138> Everything feels tiny until I write it down :p
14:42:56 <peter1138> So, evening at home. Should I look at OpenTTD code?
14:44:47 <peter1138> Correct answer.
14:48:01 <Samu> testing for (auto st_iter = used_stations.rbegin(); st_iter != used_stations.rend(); ++st_iter) {
14:52:37 <peter1138> The dangers of copy & paste coding, I suppose.
14:52:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7462: Server exiting to main menu hangs client https://git.io/fjIgM
14:53:45 <LordAro> Samu: please try to actually understand what you're writing
14:55:37 <LordAro> peter1138: it'd be nice if you did :)
14:55:58 <LordAro> not sure anyone else really wants to look at the road vehicle pathfinding cache issues ;)
14:56:08 <peter1138> Uh oh
14:58:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script. https://git.io/fjiYv
14:58:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script. https://git.io/fjiYv
14:59:03 <LordAro> peter1138: not that i want to put you off or anything, you're quite welcome to look at whatever you wish ;)
14:59:47 <peter1138> I think I had patches for it, but not tested it.
15:02:47 <Pikka> well, happy new year from here!
15:02:52 <Pikka> must be supper time
15:05:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox
15:06:20 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox
15:06:45 <LordAro> Pikka: grats!
15:06:57 <Samu> iterating is working! but now I'm stuck with QSortT
15:08:17 <Samu> it's the last thing to fix
15:10:55 <Samu> oh beautiful
15:11:08 <Samu> identifier QSortT is undefined, that means it was also removed?
15:11:14 <Samu> oh boy :(
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15:38:54 <LordAro> "It looks like this is your first time opening an issue in this project!"
15:38:58 <LordAro> shut up, github
15:39:49 <Samu> i think i did it
15:39:57 <Samu> std::sort(used_stations.begin(), used_stations.end(), CompareCargoRatings);
15:40:13 <Samu> the sort function also had to be changed
15:40:17 <LordAro> sounds good
15:40:23 <Samu> from a int to bool
15:40:27 <LordAro> i was about to ask if you'd also changed that ;)
15:41:14 <Samu> it's finally working! damn! took me so much time to get this back
15:41:40 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #7885: Use of deprecated fluid_synth_set_sample_rate https://git.io/JeADP
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15:55:45 <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/JeADQ
16:21:07 <Samu> at last! https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:distribute-cargo-to-multiple-stations-or-industries?expand=1
16:22:00 <Samu> thanks LordAro
16:23:02 <DorpsGek_III> [OpenTTD/website] TrueBrain approved pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAyB
16:23:16 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAy0
16:23:22 <TrueBrain> LordAro: dare I merge? :)
16:27:16 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP
16:29:24 <peter1138> Hmm, I need to go shopping. I've got lots of booze in case I wanted to drink tonight, but I fancy something else o_O
16:37:27 <LordAro> TrueBrain: :)
16:37:57 <TrueBrain> LordAro: it looks nice btw :)
16:38:07 <TrueBrain> the icon though, that is a bit too far to the left
16:38:35 <TrueBrain> it needs a bit more spacing ..
16:41:27 <TrueBrain> hmm .. you used a percentage and a fixed value in the same div .. that is odd :D
16:42:15 <TrueBrain> I really don't know enough about CSS anymore to fix it; funny :)
16:43:02 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeASU
16:43:52 <TrueBrain> LordAro: contrast-wise, these 7 images are perfect, nice job :D
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16:49:01 <spnda> From pr 7550, what and where are the "generate_widget" and "squirrel_export" scripts?
16:52:37 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JegbJ
16:54:44 <LordAro> TrueBrain: probably, it's only partially adapted from the original
16:54:57 <LordAro> it could no doubt be improved
16:55:06 <TrueBrain> I was trying to make it pretty, but I failed horribly :P
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16:55:22 <TrueBrain> calc() didn't want to work :P
16:55:28 <TrueBrain> calc(66% - 148px) doesn't work, so it seems
16:55:56 <LordAro> glad you like the images though, even if they all use grfs
16:56:13 <TrueBrain> owh, it does ..
16:56:13 <LordAro> i can imagine calc + flexbox would be a bit weird
16:56:26 <TrueBrain> I clearly just failed to type
16:56:42 <LordAro> did you remember to hard reload? css caching is quite common
16:59:28 <TrueBrain> I was editing inline :D
16:59:56 <TrueBrain> how well supported is calc ...
17:00:15 <TrueBrain> caniuse.com says yes
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17:01:50 <DorpsGek_III> [OpenTTD/website] TrueBrain opened pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4
17:02:06 <TrueBrain> hihi, all via github.com :)
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17:03:59 <TrueBrain> it should really be 28.5px from left, but .. who is counting really
17:04:04 <TrueBrain> that 1.5px .. I hope nobody spots that :D
17:04:12 <TrueBrain> (the top/bottom are in reality 28.5px apart)
17:05:19 <milek7_> lots of hardcoded dependencies ;)
17:05:48 <milek7_> maybe alternatively change justify-content to space-between
17:06:03 <milek7_> and apply left/right padding to banner div
17:06:42 <TrueBrain> lots of words, no clue what they mean in this context :) This PR is the best I can do :P I welcome any alternative ;)
17:07:08 <TrueBrain> (as I really do not understand modern HTML/CSS :P)
17:07:46 <TrueBrain> I doubt using calc() is ever a good solution btw :D
17:07:54 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7503: Feature: Add aircraft type dropdown in Autoreplace window https://git.io/fjqQz
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17:09:54 <TrueBrain> that 33% width is also annoying me .. but okay :)
17:09:57 <TrueBrain> baby-steps or something
17:11:17 <milek7_> https://pastebin.com/raw/DLbcmSHD
17:11:26 <TrueBrain> had to lookup justify-content .. still don't understand what it does :D
17:11:39 <TrueBrain> how about that 'max-width'
17:11:43 <TrueBrain> that mostly is just an odd one
17:13:49 <TrueBrain> maybe just change that into 'width', I guess
17:15:24 <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4
17:16:42 <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4
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17:28:27 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #134: Fix: better margin of logo on the banner https://git.io/JeA9c
17:29:03 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4
17:29:22 <peter1138> FFS, migraine :(
17:29:47 <peter1138> Non-painful but messing with vision
17:30:01 <peter1138> Maybe I should stop looking at my screen for a bit :p
17:32:01 <LordAro> :(
17:32:34 <spnda> I've ran the squirrel scripts that glx22 told me to run. Now, how would I amend an older commit?
17:33:13 <LordAro> git commit --amend
17:33:17 <LordAro> ;)
17:33:38 <LordAro> (assuming it's the last commit)
17:33:48 <LordAro> (older commits require rebasing)
17:33:49 <spnda> That amends the last commit though
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17:34:34 <LordAro> make a new (temporary) commit with your changes, then rebase interactive and mark the new commit as "fixup"
17:35:26 <peter1138> Yup, rebase interactive to combined commits.
17:38:19 <spnda> And what do I do with your Cleanup commit? Just leave it as pick and mark the original commit as edit?
17:39:16 <peter1138> Eh, when combine them then the cleanup will disappear...
17:39:26 <peter1138> That's the point of combining them
17:39:54 <spnda> So I'll just do that I guess
17:41:13 <DorpsGek_III> [OpenTTD/OpenTTD] spnda dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeN5C
17:41:14 <DorpsGek_III> [OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
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17:49:56 <dwfreed> LordAro: git commit --fixup=<commitish>
17:50:39 <dwfreed> then git rebase --interactive --autosquash will automatically make that commit a fixup; you have to use interactive to use autosquash, which is slightly annoying
17:51:46 <dwfreed> (a commitish is anything that resolves to a commit; it could be a commit, a branch, a tag, HEAD, or any of these with an ancestor selector, like ^ or ^^)
17:54:39 <LordAro> dwfreed: far too complex :p
17:54:43 <LordAro> neat though
17:56:42 <dwfreed> I mean, if you're fixing your last commit, git commit --fixup=HEAD
17:57:28 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp
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18:26:05 <Wolf01> So, bye, see you tomorrow, happy new year
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18:57:19 <Samu> on my last rebase, hurray!
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18:58:51 <Samu> went through 40+ branches
18:59:51 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/fhrqY
18:59:57 <Samu> the end!
19:00:43 <Samu> only 3 branches weren't rebased, too much of a headache
19:00:57 <Samu> one i could delete, honestly
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19:05:14 <Samu> will there be a "OpenTTD 2019 in review" kind of post?
19:07:56 <Samu> how do I synchronize my git repository on the web with what I have on my system? I deleted some branches but on the web, they're still there.
19:10:23 <Samu> whatever,i'll do it manually
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19:38:00 <LordAro> Samu: there are some flags you can pass to delete branches on the remote, but yeah, it's often easier to do it manually
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19:45:34 <Samu> i have no idea what ive done in visual studio, but openttd is unloaded
19:45:38 <Samu> can't debug :(
19:47:55 <Samu> i screwed up...
19:48:01 <Samu> i loaded vs141
19:48:15 <Samu> then loaded back vs142 and now i can't run debug :(
19:53:06 <LordAro> well that was silly of you
19:53:40 <LordAro> some sort of deep clean should sort it out, i would imagine
19:53:45 <LordAro> learn to use your tools
20:06:05 <peter1138> git checkout .
20:07:46 <Samu> i think i solved it, i cloned openttd repository into a new folder
20:07:56 <LordAro> oh dear
20:07:57 <Samu> then moved all of it to the old one and replaced all files
20:08:01 <Samu> :p
20:10:44 <Samu> i switched to a branch that didn't have vs142.sln yet :( didn't know what to do
20:11:27 <LordAro> use the older solution?
20:11:35 <LordAro> they're more or less identical
20:12:27 <Samu> 5>D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\core\math_func.hpp(83,1): warning C4146: unary minus operator applied to unsigned type, result still unsigned (compiling source file ..\src\map.cpp)
20:12:33 <Samu> is this error mine, or yours?
20:13:17 <Samu> forget it, it's mine
20:14:26 <LordAro> you know enough to know how to check you don't need to ask first
20:15:09 <Samu> i was subtracting uint's
20:15:15 <Samu> that was it :p
20:16:24 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeNFo
20:17:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeA5e
20:18:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox
20:18:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7625: Road infrastructure counts are not updated properly, free money exploit with infrastructure maintenance https://git.io/fj2da
20:18:19 <LordAro> Samu: that is what was implied by the warning, yes :p
20:24:53 <Samu> can't push... i screwed up big time
20:26:19 <Samu> authentication failed
20:34:51 <Samu> cloning it again, should solve, let's see
20:37:21 <Samu> this damn branch doesn't have vs142, it's getting on my nerves, what do I do in this situation
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20:40:23 <supermop_Home__> yo
20:44:36 <supermop_Home__> hi andythenorth
20:45:46 <Samu> 854 commits behind :(
20:48:45 <Samu> finally it pushed
20:48:47 <Samu> https://github.com/SamuXarick/OpenTTD/tree/DistanceTransportedGoodsIncome
20:48:53 <Samu> what a headache
20:49:58 <Samu> oops, wrong fixes
20:50:05 <Samu> im so dumb
20:52:16 <Samu> https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:DistanceTransportedGoodsIncome?expand=1
20:52:18 <Samu> fixed
20:52:44 <supermop_Home__> why is it so hard to find French trap and reggaton on spotify
20:53:21 <Samu> oh, is it music time?
20:53:34 <supermop_Home__> it is for me
20:55:35 <supermop_Home__> best i can find is someone's playlist from 2017
20:55:40 <peter1138> Because stuff like Spotify caters for the lowest common denominator...
20:56:02 <Samu> https://www.youtube.com/watch?v=TGwmFIphNcg&list=RDTGwmFIphNcg&start_radio=1
20:56:39 <Samu> the new year is coming in 4 hours
20:57:49 <Samu> 2019 was the worst year of my life
20:58:37 <supermop_Home__> clearly there are French trap artists on spotify because someone made this playlist, but typing 'French trap' doesn't suggest artists
21:00:11 <Samu> pending life issues early 2020, my drama isn't over
21:01:42 <Samu> for how long will I have money to pay all these spendings
21:02:02 <Samu> oh well nvm...
21:02:25 <supermop_Home__> 2019 certainly wasn't a good year, but far from the worst for me
21:04:37 <Samu> i lost my father, had to leave house behind, leave cats behind, went into a institution, moved to another institution...
21:05:05 <Samu> because i'm invalid
21:05:17 <Samu> for practical purposes, it's what I am
21:06:23 <Samu> now all the problems related to my father's death are piling up
21:07:22 <Samu> the car insurance which I don't care, the rent which I don't care any longer, I'm already settled in this institution, why pay
21:07:30 <supermop_Home__> any Ghosn fans here?
21:07:37 <Samu> sorry
21:07:39 <Samu> just venting
21:07:54 <supermop_Home__> Samu: sounds like a case for bankruptcy court
21:09:51 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #7886: Group management enhancements https://git.io/JeAdk
21:20:39 <Samu> testing 7886, sounds interesting
21:29:45 <Samu> it's a 1 button do it all
21:29:48 <Samu> heh
21:32:52 <andythenorth> hi supermop_Home__
21:33:35 * andythenorth reverts all things
21:33:50 <andythenorth> can't be arsed :)
21:34:03 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #7887: Beep sound is missing https://git.io/JeAdB
21:35:52 <LordAro> andythenorth: more drinking required
21:36:15 <andythenorth> changing A to B, is B better? Fuck knows :)
21:36:17 <andythenorth> A was ok
21:36:21 <andythenorth> Horse faff
21:36:29 <andythenorth> trying to address player feedback
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21:36:41 <andythenorth> very New Year
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21:57:14 <andythenorth> supermop_Home__: what should tank wagons look like?
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22:20:52 <supermop_Home__> hmm
22:20:58 <supermop_Home__> black?
22:23:22 <supermop_Home__> oh the 43s don't hold mail?
22:24:05 <andythenorth> nah, they could but it's a faff
22:24:20 <andythenorth> currently tank cars change colour for cargo
22:24:26 <andythenorth> but child #1 said it's wrong
22:24:30 <andythenorth> oof
22:28:36 <supermop_Home__> andythenorth: do you have things like this: https://www.safetysign.com/products/7094/aluminum-solid-flip-set?s=st1zsk1lg9zppftyzbp11p
22:30:36 <andythenorth> 1 pixel dimension
22:31:09 <supermop_Home__> silver or black tanks, could have a color splotch per cargo
22:31:26 <andythenorth> I am thinking
22:31:43 <andythenorth> sulphur http://mrr.trains.com/-/media/Images/News%20and%20Reviews/Staff%20Reviews/2013/12/WalthersHOscale14000gallonsulfurtankcar.jpg
22:31:46 <andythenorth> for example
22:31:54 <andythenorth> quite NARS Horse though
22:32:09 <andythenorth> UK is a right pain in the arse, it had these daft rules about petrol tankers being grey
22:32:12 <andythenorth> so realism
22:32:14 <andythenorth> oof
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22:57:26 <supermop_Home__> double headed Grids overkill for TL8?
23:02:18 <andythenorth> only a bit
23:03:18 <andythenorth> I redid some sprites https://dev.openttdcoop.org/attachments/download/9576/revolutionary-boom.png
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23:11:28 <supermop_Home__> i don't have DVT
23:20:15 <andythenorth> hmm
23:22:33 <supermop_Home__> https://imgur.com/a/GkgP8bm
23:22:35 <supermop_Home__> gner
23:24:25 <supermop_Home__> dark blue should be darker
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23:29:03 <andythenorth> realism liveries all day long
23:30:00 <peter1138> Did you just use the R-word?
23:30:13 <andythenorth> happened
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23:55:57 <Samu> hi
23:56:58 <Samu> CivilAI builds too high bridges, maybe that's intended, but seems a bit exagerated
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