IRC logs for #openttd on OFTC at 2019-12-30
            
00:01:26 <andythenorth> all my 2030 engines are euro-cheeses :P
00:04:42 <andythenorth> cheese! http://www.vladanfoto.cz/files/class_88/class-88.001-16-04-29-velim-5384z.jpg
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00:08:59 <Pikka> eek
00:09:31 <Pikka> I stop at 1993, as Chris Sawyer intended ;)
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00:14:10 <andythenorth> I should have done that :)
00:14:18 <andythenorth> 'mistakes were made'
00:15:00 <Eddi|zuHause> i made a mistake
00:15:05 <Eddi|zuHause> i think i caught a cold
00:15:47 <andythenorth> oof
00:16:41 <Pikka> oof
00:17:07 <Samu> damn civilai picking dark blue just to annoy me
00:17:50 <Pikka> :D
00:18:06 <andythenorth> content authors are the worst :(
00:18:26 <Pikka> do I newgrf or AI today?
00:20:02 <andythenorth> redraw my class 60
00:20:06 <andythenorth> except it's a class 38
00:20:21 <Pikka> just changing the greebles?
00:20:23 <andythenorth> god it's a boring shape though :P
00:20:34 <andythenorth> maybe I can jazz it up
00:20:56 <Eddi|zuHause> industrially efficient stuff must be "boring"
00:21:12 <Eddi|zuHause> every bit of "unboring" will reduce efficiency
00:22:01 <Samu> testing the new version of civilai
00:22:05 <andythenorth> alternative unbuilt version of class 60 https://glostransporthistory.visit-gloucestershire.co.uk/images/A%206%20000%20bhp%20Co-Co.jpg
00:22:07 <Samu> it likes tall long bridges
00:22:20 <andythenorth> chosen design https://glostransporthistory.visit-gloucestershire.co.uk/images/60%20008%20Moel%20Fammau.jpg
00:22:46 <Eddi|zuHause> i don't know anything about this engine
00:22:58 <Eddi|zuHause> but "the people" will demand the version that was actually built
00:23:00 <andythenorth> it's a UK brick
00:23:15 <andythenorth> those people have alternative grfs available :P
00:23:22 <andythenorth> ever heard of BR Trains? :D
00:23:22 <Eddi|zuHause> there's always some utopian tech artist's vision that was overlooked
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00:38:17 <Samu> how do i unpause the game paused by a gs?
00:39:40 <Samu> spectators can't get access to GS question window :(
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01:07:08 <DorpsGek_III> [OpenTTD/website] auge8472 opened pull request #131: Make the website better navigable with keyboard https://git.io/JeNxV
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01:59:31 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #131: Make the website better navigable with keyboard https://git.io/JeNpX
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02:04:18 <andythenorth> bed
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03:11:41 <DorpsGek_III> [OpenTTD/website] James103 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
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09:29:37 <andythenorth> o/
09:30:44 <Pikka> o/
09:39:00 <andythenorth> so many variations on a box :P https://github.com/andythenorth/iron-horse/blob/master/src/graphics/pony/onslaught.png?raw=true
09:44:30 <Pikka> and why not :o or... why? :)
09:45:12 <andythenorth> double arrow maybe? https://dev.openttdcoop.org/attachments/download/9569/onslaught-arrow.png
09:45:14 <andythenorth> perhaps not
10:02:29 <peter1138> Well, my trousers still fit.
10:09:17 <Pikka> glad to hear it
10:11:34 <andythenorth> \o/
10:22:22 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkR
10:22:42 <DorpsGek_III> [OpenTTD/website] TrueBrain approved pull request #130: Fix: correct the width of main and footer https://git.io/JeAk0
10:22:52 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #130: Fix: correct the width of main and footer https://git.io/JeNNS
10:24:14 <LordAro> dammit, TrueBrain
10:24:31 <LordAro> i was about to request changes on that
10:24:42 <TrueBrain> what can I say ..... too slow :P
10:24:44 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkz
10:25:11 <TrueBrain> border-box is the only way to make real websites, tbh
10:25:18 <TrueBrain> I was shocked I never added it in the first place :)
10:25:26 <TrueBrain> I don't understand why it isn't the default these days :P
10:27:08 <LordAro> i'm not sure i've come across it before, tbh
10:27:28 <TrueBrain> so you don't make many websites, I assume? :D (sorry, that is bit trolly, but I couldn't resist)
10:28:08 <peter1138> Yes, it should really be default these days, but I guess backwards compatibility trumps it.
10:28:23 <TrueBrain> it is so idiotic: me: div, your width is 800px. div: OKIEDOKIE SIR, I am 800px now. me: div, you have 5px padding. div: OKIEDOKIE SIR, I am 810px in width now. me: WUTH?!
10:28:36 <peter1138> Yes.
10:28:43 <andythenorth> that's why we have maths
10:28:54 <peter1138> So yea, border-box is the correct solution.
10:29:00 <LordAro> TrueBrain: i mean, you're not wrong
10:29:10 <andythenorth> if it wasn't for things like this, there would be mass unemployment
10:29:14 <andythenorth> all those 'css developers'
10:29:14 <TrueBrain> andythenorth: which CSS doesn't support .. so you need SCSS or LESS to fix that :(
10:29:20 <andythenorth> TrueBrain: eh what?
10:29:23 <andythenorth> css has maths now
10:29:29 <peter1138> Are these website changes live?
10:29:29 <andythenorth> I nearly died
10:29:37 <LordAro> applying it to all * ::before & * ::after is a bit weird though? why not just * ?
10:29:38 <TrueBrain> wuth? THEY HAVE MATHS BUT STILL STUPID WIDTH CALCULATION BY DEFAULT?!
10:29:47 <TrueBrain> LordAro: that is CSS for you :)
10:29:48 <andythenorth> https://css-tricks.com/keep-math-in-the-css/
10:29:56 <andythenorth> it EVEN works
10:29:56 <TrueBrain> * doesn't reach all objects
10:29:57 <LordAro> peter1138: www.staging.openttd.org
10:30:02 <peter1138> Thanks.
10:30:07 <TrueBrain> https://css-tricks.com/box-sizing/
10:30:39 <TrueBrain> pseudo-elements are not reached by *
10:31:03 <peter1138> Most of the time you don't notice because you hardly ever use before & after. :)
10:31:33 <LordAro> andythenorth: ah, css variables
10:31:37 <TrueBrain> LordAro: I want to hit "merge" on https://github.com/OpenTTD/website/pull/131; this is okay? :D
10:31:43 <LordAro> the ugliest syntax ever invented
10:31:48 <LordAro> TrueBrain: i approved that one already :p
10:32:20 <andythenorth> LordAro: relative to context, it's beautiful
10:32:22 <TrueBrain> just checking :D
10:32:30 <TrueBrain> andythenorth: calc() is old, but var() I did not know
10:32:38 <TrueBrain> as calc() was useless, as you couldn't reference the border width :P
10:32:46 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #131: Make the website better navigable with keyboard https://git.io/JeNxV
10:32:47 <peter1138> Yeah, the updates look better in my browser. I have Dark Reader enabled, so the corner changes are a win.
10:32:54 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #131: Make the website better navigable with keyboard https://git.io/JeAk6
10:33:16 <peter1138> The main banner could do with css corners as well, though.
10:33:34 <TrueBrain> LordAro: there are indeed now a few things out of whack .. like the screenshot on homepage, missing somepadding on the bottom
10:33:48 <LordAro> peter1138: that's next
10:33:54 <peter1138> :D
10:34:20 <peter1138> Great that the green headings actually fit the window now on other pages :p
10:34:23 <TrueBrain> I so want to implement "preview" of PRs ... first migration .. than new stuff ...
10:34:59 <peter1138> Screenshot page looks a bit whacky, but it already did.
10:35:48 <TrueBrain> https://www.openttd.org/screenshots.html <- what happened here?
10:35:52 <TrueBrain> what is this red line now?
10:36:05 <peter1138> Red line?
10:36:09 <andythenorth> red line?
10:36:14 <LordAro> red line?
10:36:18 <andythenorth> Twitch stream or it didn't happen
10:37:07 <LordAro> wait, i see it
10:37:09 <peter1138> If you mean the underline between images, it's because there's line breaks in the HTML between the tags <a> <img /> </a>
10:37:16 <LordAro> separating the pictures
10:37:29 <LordAro> that is a bit weird
10:37:31 <andythenorth> naught
10:37:33 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkP
10:38:02 <TrueBrain> peter1138: the underline yes, it is there, AND it is red-ish .. looks freakinglish weird :P
10:38:30 <andythenorth> I see it
10:39:22 <andythenorth> ha ha text-align justify :)
10:39:22 <TrueBrain> LordAro: those 3 were the only issues I could find as a result of border-box. So that is not too bad :)
10:39:26 <andythenorth> not seen that for years
10:39:27 <TrueBrain> ... *facepalm*
10:39:37 <TrueBrain> I NEVER WROTE ANY OF THIS CODE IT COULD NOT HAVE BEEN ME
10:39:40 <TrueBrain> I am yelly today, damn
10:39:45 <TrueBrain> *goes sit in a corner for a bit*
10:39:58 <andythenorth> TrueBrain: standard rule
10:40:03 <andythenorth> former us were all idiots
10:40:12 <andythenorth> I don't even want to know those people
10:40:24 <peter1138> TrueBrain, issues because of border-box just means it was relying on "wrong" behaviour before ;)
10:40:43 <andythenorth> it's a web page, relying on wrong behaviour is the ruling meta :)
10:40:44 <TrueBrain> and preparation is for weird people ... in 3 days I have to talk to a big group of people why I think kubernetes is a buzz-word ... and I did not prepare anything yet .... I really should do that ....
10:40:57 <TrueBrain> peter1138: I fully agree :D
10:41:02 <andythenorth> TrueBrain: are you using slides?
10:41:06 <TrueBrain> I should
10:41:11 <TrueBrain> I am in a big room
10:41:15 <TrueBrain> with a big presentation thingy behind me
10:41:17 <andythenorth> one short sentence per slide
10:41:20 <andythenorth> talk slowly
10:41:20 <TrueBrain> and I have to bring my laptop
10:41:21 <TrueBrain> so I guess :P
10:41:23 <andythenorth> and sometimes talk fast
10:41:35 <andythenorth> also get some pictures from unsplash.com
10:41:38 <andythenorth> talk achieved
10:42:00 <andythenorth> I have learnt from mistakes
10:42:06 <andythenorth> now I make presentations the day before
10:42:13 <andythenorth> instead of in the room, just before the talk
10:42:13 <TrueBrain> my peers are sitting in the audience .. I have to put in some effort ...
10:42:42 <andythenorth> anyway the red line is just the text underline on a
10:42:53 <andythenorth> it's kinda orange, but you knew that
10:43:13 <TrueBrain> red is just orange with missing yellow
10:43:15 <TrueBrain> so that is fine
10:43:38 <andythenorth> <a style="text-decoration:none;" href="foo">
10:43:49 <andythenorth> I love inline styles, they're so easy to find :D
10:43:52 <Eddi|zuHause> before the word "orange" was invented, they just called orange red.
10:43:54 <TrueBrain> and if the color was really blue, it just meant my screen was moving away from me, also fine
10:44:10 <andythenorth> I love LESS too
10:44:39 <TrueBrain> although .. I guess I should be a bit worried if my screen was moving away from me ...
10:44:44 <andythenorth> but seriously, you use a thing once and once only for a tiny tweak, and I have to go hunting through multiple less files to find the definition
10:44:45 <TrueBrain> maybe easier to reason that I am moving away from my screen
10:44:50 <TrueBrain> who is to say, which of us is moving ...
10:45:09 <Eddi|zuHause> uhm, you do know that blueshift means it's moving TOWARDS you?
10:45:14 <andythenorth> and then you tell me that our css is better-engineered because we've moved 400 singleton id-based declarations to less files?
10:45:20 <TrueBrain> Eddi|zuHause: yes .. so if blue looks red to me ...
10:45:20 <andythenorth> oh wait
10:45:24 <TrueBrain> it is redshifted :P
10:45:25 <andythenorth> this is why I don't do the website :P
10:45:35 <andythenorth> it's too much like a day job
10:45:48 <TrueBrain> now I come to think of it: REALLY REALLY REALLY REALLY fast in fact ...
10:46:11 <andythenorth> TrueBrain: are these trains coming or going? https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/trains.html
10:46:28 <TrueBrain> finally someone who understands, thank you!
10:46:33 <Eddi|zuHause> they did a calculation once how fast you have to move that a red traffic light appears green to you
10:46:36 <TrueBrain> would be fun if depending on the rotation the color of the train would be different
10:46:45 <andythenorth> that is.....possible
10:46:57 <TrueBrain> Eddi|zuHause: I was just googling for "how fast do you have to travel for blue to look red"
10:47:31 <andythenorth> does it fit in a word?
10:47:36 <andythenorth> train speed has upper limits :P
10:47:38 <TrueBrain> Eddi|zuHause: which resulted in your question and answer: 50,000 km/s
10:47:55 <andythenorth> we can do 65k hm/h?
10:47:56 <andythenorth> hmm
10:48:11 <andythenorth> limitation disturbs
10:48:11 <TrueBrain> lucky enough, my screens are redshifted .. so it will never crash into me
10:48:13 <TrueBrain> I am good
10:48:17 <Eddi|zuHause> that's like 0.2c or something?
10:48:26 <TrueBrain> 1/6th, so yeah
10:48:29 <peter1138> Hmm, I need another name for a supplier...
10:48:35 <peter1138> Oh, provider may do.
10:48:37 <TrueBrain> Wendies
10:48:40 <andythenorth> bob?
10:48:48 <TrueBrain> Subway?
10:49:25 <andythenorth> Simon
10:49:36 <andythenorth> hmm
10:49:47 <Eddi|zuHause> andythenorth: you can't know whether something is blue- or redshifted just by the colour. you'd have to know the original colour too (typically by finding known patterns in the spectrum, like a H line)
10:49:51 <andythenorth> did anybody publish my newgrf docs to amazon S3 yet?
10:49:51 <peter1138> Cool, the Consent-o-Matic plugin works nicely ;)
10:50:16 <peter1138> https://www.thesaurus.com/browse/supplier
10:50:22 <peter1138> What the fuck is that
10:50:37 <Eddi|zuHause> peter1138: does that do away with all the fullscreen overlays that prevent you from using any website?
10:50:52 <TrueBrain> Eddi|zuHause: it is all about relative speeds anyway .. if it looks red to me, and blue to you, we are in some serious trouble :P
10:51:04 <andythenorth> websites are over
10:51:06 <peter1138> Eddi|zuHause, not sure yet, I just saw one pop up and disappear by itself. If you can link one I'll try it :-)
10:51:09 <Eddi|zuHause> TrueBrain: not for long, though :p
10:51:12 <andythenorth> it's almost like Facebook managed to nerf GDPR
10:51:21 <TrueBrain> Eddi|zuHause: well, you are the one who is in shit in this case, so I am fine with that :P
10:51:26 <TrueBrain> <3
10:51:37 <peter1138> There's still websites around that are blocking EU visitors completely.
10:51:41 <andythenorth> yup
10:51:48 <andythenorth> but no cookie banners on Facebook
10:51:53 <andythenorth> or all the FB apps
10:51:58 <TrueBrain> I like those websites: WE ARE DOING SHADY SHIT WITH YOUR DATA SO WE BLOCK YOU ACCESS MWHAHAHAHAHAHAHA
10:51:59 <andythenorth> walled garden
10:52:01 <andythenorth> AOIL won
10:52:03 <TrueBrain> I love how open they are about that :)
10:52:10 <andythenorth> why do I type AOL as AOIL
10:52:55 <TrueBrain> hmm .. appears my stomach is telling me I should put some food in it
10:52:58 <TrueBrain> I guess I can do that ..
10:52:59 <andythenorth> +1
10:53:05 <andythenorth> it's often small US news websites that block EU
10:53:12 <andythenorth> I think they just looked at GDPR costs and ran away
10:53:47 <andythenorth> but as they're processing my IP address without my permission....
10:53:53 <andythenorth> they're violating GDPR
10:54:37 <andythenorth> algorithmic processing without my consent
10:56:03 * andythenorth back to pixels
11:06:27 <peter1138> Being back in the office is... good for me :/
11:06:39 <peter1138> I've eaten so much shit this weekend.
11:07:17 <peter1138> Like why did I have a giant crumpet at 10pm last night? What purpose did that fulfil?
11:08:23 <andythenorth> fulfillment
11:08:29 <andythenorth> in the moment
11:08:35 <andythenorth> cheese train problem recurs https://dev.openttdcoop.org/attachments/download/9570/cheese-trains-again.png
11:08:45 <andythenorth> all cheese shaped
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11:11:18 <andythenorth> more or less cheese? https://i.ytimg.com/vi/v44OChwMiFY/maxresdefault.jpg
11:11:54 <andythenorth> not cheese? https://img.fotocommunity.com/voith-maxima-30cc-c308ab43-fb17-4bbf-8433-23a572ae68c4.jpg?height=1080
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11:18:19 <peter1138> And there it flashes up again.
11:21:44 <peter1138> Annoyance about CSS. padding: 0 and padding: 1px can fuck up margins.
11:25:02 <andythenorth> oof
11:25:13 <andythenorth> drawing certain trains I have never used in a game
11:25:16 <andythenorth> and probably never will
11:25:22 <andythenorth> not the most inspiring :P
11:25:32 <andythenorth> but set isn't 'complete' without it :(
11:26:15 <peter1138> Who are you making the set for?
11:27:50 <andythenorth> ne
11:27:51 <andythenorth> me
11:28:26 <andythenorth> inspiration will strike, if I stare long enough :D
11:30:14 <peter1138> When Hunger strikes... not enough Shreddies...
11:32:47 <peter1138> Hmm, right padding 0 allows margin collapsing to work... and it does.
11:33:40 <peter1138> But margin collapsing should be between same-level elements, as I understand it.
11:36:43 <andythenorth> https://www.itsnicethat.com/features/british-rail-railfreight-design-roundel-the-new-look-291116
11:36:51 * andythenorth inventing train colours
11:38:35 <peter1138> If you could tell CSS to inherit attributes with a specific selector, instead of only the parent, that would be kinda useful.
11:39:06 <peter1138> But I guess they made templating systems instead.
11:41:59 <LordAro> https://i.imgur.com/zoANOtp.png
11:42:02 * LordAro making some progress
11:42:27 <LordAro> banner image no longer has hardcoded fade to black & rounded corners
11:42:38 <Eddi|zuHause> what are we looking at?
11:42:55 <LordAro> the website
11:43:31 <LordAro> specifically, redoing how the banner images on the front page work
11:43:33 <Eddi|zuHause> i don't remember when i last looked at the website
11:44:07 <LordAro> it'd be great if i could get some more images though (800x185)
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12:08:17 <TrueBrain> LordAro: you have 6! :P
12:08:21 <TrueBrain> 1 for every day of the week :)
12:09:01 <Eddi|zuHause> you must have very long weeks if they have 6! days
12:09:45 <LordAro> TrueBrain: only 3 (they're repeated), and they have the corners and fade built into them, which is not what i want :p
12:10:42 <Eddi|zuHause> there should be plenty of intro screens to make screenshots from
12:10:56 <TrueBrain> LordAro: I took them from screenshots :P
12:11:36 <LordAro> TrueBrain: bet you can't remember which screenshots ;)
12:12:36 <TrueBrain> ofc not :)
12:12:43 <TrueBrain> 10+ years ago
12:13:55 <LordAro> :p
12:14:13 <LordAro> https://i.imgur.com/WRHtgjJ.png currently trying to convince these things to vertically centre
12:21:25 <andythenorth> css table
12:21:33 <andythenorth> or just equalise margins and cross fingers
12:21:46 <andythenorth> or flexbox, but I am not allowed to use flex, so can't comment
12:22:03 <Samu> [img]https://i.imgur.com/leLEsrC.png why doesn't '250,000 ops' fit there?
12:24:21 <Samu> [img]https://i.imgur.com/8xkJCZx.png it fits with opengfx, but not with original_windows
12:24:34 <Samu> what did i do wrong
12:25:28 <LordAro> andythenorth: it's already a flexbox :p
12:27:01 <LordAro> Samu: text is different sizes
12:28:50 <andythenorth> I thought flexbox really did just work?
12:29:01 <andythenorth> vertical center with css table is fairly reliable
12:29:09 <andythenorth> and flexbox is Even More Modern!
12:31:21 <LordAro> https://i.imgur.com/6RLgAaP.png whyyy
12:31:58 <andythenorth> padding on container?
12:33:04 <Samu> here's the code about sizes https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:variable-script_max_opcodes#diff-5174deab34f3d1f2d52055d766de6325R625
12:33:11 <Samu> what is wrong there?
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12:33:39 <LordAro> andythenorth: none that i've set - it is a float:right though, which i'd bet is confusing things
12:33:53 <andythenorth> probably not needed with flex?
12:34:08 * andythenorth has never written a single word of flexbox :P
12:34:12 <andythenorth> awaiting the day
12:34:25 <andythenorth> browser support policy says 'no'
12:35:29 <LordAro> andythenorth: "possible"
12:35:32 <LordAro> andythenorth: i'm so sorry
12:35:40 <LordAro> which one are you having to support? IE9?
12:35:57 <andythenorth> and 10-11 https://caniuse.com/#feat=flexbox
12:36:12 <andythenorth> we don't have engineering time to spend on "IE doesn't behave as expected"
12:36:21 <andythenorth> we're spending all that on "Chrome broke the nightly again"
12:36:26 <andythenorth> and "Firefox doesn't really work"
12:36:44 <LordAro> much sadness
12:36:52 <andythenorth> cunning Google strategy: ship a buggy browser, thereby sapping resources that could be spent on IE
12:40:12 <LordAro> https://i.imgur.com/523uZvy.png this... is not better
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12:50:05 <andythenorth> it's lovely
12:50:48 <LordAro> https://i.imgur.com/upuiRQ2.png this... is better
12:54:46 <Flygon> LordAro: Is this the "This picture brings joy; this picture does NOT bring joy" meme? :P
12:58:27 <andythenorth> result
13:10:24 <andythenorth> inspiration strikes :P
13:10:42 <andythenorth> if I copy and paste enough bits of sprites around
13:10:45 <andythenorth> I get a new train :P
13:11:11 <Pikka> o/
13:11:13 <Flygon> Oh no, this is sounding like classic Age of Empires II mods. :D
13:11:30 <Flygon> Copypasta bits and bobs from I, II, and various protos. And bam, new Unit. :D
13:14:35 <andythenorth> paste train 106 onto 107 https://dev.openttdcoop.org/attachments/download/9571/copypasta.png
13:14:49 <andythenorth> boom! train 108 is the improved version of 107!
13:15:14 <andythenorth> seems to be realistic eh
13:15:14 <andythenorth> https://d2e1tbtdbinpro.cloudfront.net/media/articles/pop/zz/11568.jpg
13:16:26 <Pikka> hmm!
13:16:34 <Samu> who made framerate_gui.cpp? this line can't be right https://github.com/OpenTTD/OpenTTD/blob/master/src/framerate_gui.cpp#L569
13:17:14 <andythenorth> hmmm! Pikka ?
13:17:19 <andythenorth> :D
13:17:40 <Samu> actually, 563 to 575, it's treating allocatted memory as milliseconds
13:18:14 <Pikka> hmm it's all about the greebles ;)
13:18:22 <Pikka> and livery
13:18:29 <Pikka> more yellow makes it go faster
13:19:24 <andythenorth> 96mph!
13:19:31 <andythenorth> all the intermodal speeds
13:19:58 <andythenorth> might make it more swooshy
13:21:45 <Pikka> are you allowed to end a speed in 6?
13:22:05 <Pikka> I mean I know some people use km/h but they're wrong
13:22:15 <andythenorth> unknown :)
13:22:16 <andythenorth> https://dev.openttdcoop.org/attachments/download/9572/swoosh.png
13:22:20 <andythenorth> that's a pax one
13:22:24 <andythenorth> might be a bit too pointy
13:22:46 <andythenorth> fix the roof, probably fine? :P
13:22:48 <Pikka> cheesy
13:23:03 <andythenorth> everything is edam
13:23:26 <Pikka> 84 and 85 look tall with the cc roof
13:23:36 <Pikka> they look taller than the passenger cars
13:24:00 <andythenorth> it's the yellow stuff
13:24:02 <andythenorth> the cheese
13:24:32 <andythenorth> it's not a great sprite eh :D
13:27:22 <Pikka> it always surprises me drawing those side views how low the middle of the roof should really be
13:27:32 <Pikka> and how wide things like noses need to be to look right
13:27:41 * Pikka just drew the side view for the 37 ;)
13:28:06 <Samu> what is SetDParam(1, 2) supposed to be doing there?
13:28:47 <Samu> at line 568 framerate_gui.cpp
13:29:59 <Samu> STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
13:29:59 <peter1138> Sets parameter 1 to the value 2.
13:30:10 <Samu> is it for DECIMAL?
13:30:20 <peter1138> Decimal places, I'd guess?
13:30:27 <Samu> I don't know !
13:31:17 <peter1138> Obviously, otherwise you wouldn't've asked.
13:31:35 <Samu> seems to be doing nothing
13:31:41 <Samu> but im unsure
13:31:47 <peter1138> I don't know either, so I took a guess. If I wanted to know further, I'd either check the documentation or git log, or just dive in and work it out.
13:32:17 <Samu> gonna try a 3
13:32:56 <andythenorth> should I give engines livery options? o_O
13:33:16 <andythenorth> OH MY GOD NO
13:33:21 <andythenorth> ok
13:33:26 <andythenorth> thanks for the advice
13:35:25 <Samu> just tested, it's for decimal spacing
13:35:30 <Samu> places
13:35:31 <Pikka> "options", no andythenorth
13:36:08 <andythenorth> it's hard enough making them look diferent already :D
13:36:19 <peter1138> What a guess!
13:36:37 <Pikka> well that's it... if you have a few locos, making them look different over time is fun
13:36:54 <Pikka> if you need lots of locos in the set, just make each visual variant a new loco :D
13:39:08 <andythenorth> buy menu groups anyone? o_O
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13:53:22 <andythenorth> swoosh failed https://dev.openttdcoop.org/attachments/download/9573/freight-swoosh-2.png
13:54:03 <Flygon> I'm getting huge XPT vibes from 106.
13:54:22 <Flygon> This whole thing screams CountryLink.
13:54:34 <peter1138> Remember when vehicle sound effects were all the rage?
13:54:41 <peter1138> I miss that.
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13:55:15 <peter1138> I'm guessing it was hard work to do for "very little benefit". But the extra ambience!
13:55:51 <Wolf01> andythenorth: so, I don't have any device compatible with lego PU, and I don't plan to get one just for it... so liebherr goes in a box and right in the storage area
13:56:07 <andythenorth> Wolf01: power functions :P
13:56:15 <andythenorth> sbrick
13:56:22 <Wolf01> Yeah, I was thinking about a conversion
14:05:05 <peter1138> Oh gosh, it's past my 1pm salad time. So... 1:05pm salad time it is!
14:05:25 <andythenorth> nice https://dev.openttdcoop.org/attachments/download/9573/freight-swoosh-2.png
14:05:39 <andythenorth> oh I need a new keyboard :x
14:05:43 <andythenorth> paste fails
14:05:48 <andythenorth> https://www.reddit.com/r/openttd/comments/ehe8le/shinobu_port/
14:18:00 <andythenorth> hurrah https://dev.openttdcoop.org/attachments/download/9575/progression-exclamation-mark.png
14:18:09 <andythenorth> Pikka: copy paste ftw :D
14:18:40 <Pikka> excellent :)
14:19:21 <Samu> why not use SetDParamMaxDigits(0, 6);
14:19:27 <Samu> seems to be what I needed
14:23:18 <andythenorth> Pikka: you doing an A4?
14:24:14 <Pikka> was going to, but decided it's been done. ;)
14:24:43 <andythenorth> I have this but not streamlined https://www.p2steam.com/wp-content/uploads/2014/05/Ch6-4b-1024x386.jpg
14:25:11 <andythenorth> I tried smoke deflectors, but failed to make them work https://live.staticflickr.com/8243/8662790137_e91f76f47c_b.jpg
14:26:06 <Pikka> going Light Pacific here
14:26:31 <andythenorth> I have to draw a Jubilee or something
14:26:37 <andythenorth> then maybe I'll streamline the p2
14:26:47 <andythenorth> didn't fancy the curves much tbh :P
14:26:47 <Pikka> I've got UKRS down to 25 locos, if I don't put a gronk in.
14:26:57 <andythenorth> gronk seems inevitable
14:27:01 <andythenorth> I had to add one :|
14:27:05 <Pikka> well
14:27:12 <Pikka> I'm planning the 14
14:27:15 <Pikka> that might be gronk enough
14:27:31 <andythenorth> I've never used the gronk
14:27:35 <andythenorth> it's just for looks :P
14:28:32 <Pikka> well
14:28:37 <Pikka> I might end up drawing one for industries
14:28:50 <Pikka> then I guess I can include it as a loco with my industry set ;)
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14:40:39 <andythenorth> https://dev.openttdcoop.org/attachments/download/9576/revolutionary-boom.png
14:41:41 <andythenorth> but when do I start NARS Horse? :P
14:42:11 <Pikka> immediately? :)
14:43:07 <andythenorth> 10% of sprites incomplete for UK Super Realism Horse
14:43:22 <andythenorth> it was a productive week, I have gone from 100% to 90% :D
14:45:27 <andythenorth> too similar?
14:45:41 <andythenorth> nvm, talking to myself
14:47:35 <Pikka> these things happen
14:48:34 <Samu> I wish I could git push --force inside visual studio
14:48:38 <Pikka> supercomplete or superrealism is overrated though. more content isn't more gameplay etc.
14:55:47 <andythenorth> NARS Horse!
14:55:54 <andythenorth> or a break from trains :D
14:56:34 <Pikka> how's soapy sam?
14:57:17 <Samu> oh, https://github.com/OpenTTD/OpenTTD/commits?author=SamuXarick this is a nice link
14:58:57 <DorpsGek_III> [OpenTTD/website] LordAro opened pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP
14:59:12 <LordAro> tada
15:00:52 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAY1
15:02:44 <andythenorth> can we fit a 'stop all replacements' button into the auto-replace gui?
15:03:12 <andythenorth> or does everyone else just leave the old replace rules running?
15:03:13 <andythenorth> :D
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15:20:04 <TrueBrain> LordAro: those with low contrast I removed once .. that is why there were only 3 :P
15:20:07 <TrueBrain> we started with 7 :D
15:20:42 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAOI
15:21:04 <LordAro> TrueBrain: makes sense :)
15:21:31 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOt
15:22:02 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAOq
15:22:53 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOY
15:23:56 <TrueBrain> LordAro: mostly "1" seems to be an issue. So possibly just pick a random other one? :D
15:24:46 <LordAro> TrueBrain: yeah, could do
15:25:00 <LordAro> does seem a shame to exclude snowy environments though
15:25:32 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOs
15:25:41 <TrueBrain> make it darker :P
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15:26:42 <andythenorth> got a layer over the image?
15:26:47 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOc
15:27:10 * andythenorth assumes the gradient darkens the bg image in css
15:27:45 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOl
15:27:50 <TrueBrain> LordAro: I still think adding 'venv' is a bad idea. The README code is more as example .. more and more people are switching to non-venv solutions
15:28:11 <LordAro> andythenorth: aye
15:28:58 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOg
15:30:09 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOw
15:32:45 <TrueBrain> LordAro: but in all fairness, it is in the README .. did not expect that still being the case :P
15:34:05 <andythenorth> oh I just saw an actual bug in OpenTTD
15:34:10 <andythenorth> path reservations not clearing
15:34:18 <andythenorth> probably not reproducible
15:36:35 <Samu> is it Upon 'transfering' cargo or Upon 'transferring' cargo
15:36:40 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOH
15:36:41 <Samu> think i found a typo
15:37:58 <Samu> maybe not
15:38:00 <Samu> nvm
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16:13:03 <Samu> looking at my old patches, I got a Scaled Subsidies one
16:13:25 <Samu> scales the number of subsidies and the distance of subsidy by map size
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16:15:17 <Samu> 4096x4096 distances were absurdly impossible to do in a year, except by air, i guess that's what made this patch a no go
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16:18:14 <nielsm> 4096 was a mistake
16:18:31 <FLHerne> Yeah
16:26:53 <peter1138> 2048 as well.
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16:30:21 <Samu> road_bridges_store_town_indexes_in_map_array
16:31:20 <Samu> https://github.com/SamuXarick/OpenTTD/commit/a5b647f86c0be03ee7b64a56315bb375c736cadb
16:31:26 <Samu> I suppose you no longer want this
16:31:36 <Samu> can I delete it?
16:31:38 <nielsm> that was made redundant yes
16:33:48 <Samu> so much work for nothing :)
16:34:14 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAsP
16:42:53 <Samu> I feel bad about deleting this... :(
16:44:37 <nielsm> why I can't work right now https://0x0.st/zkNS.webm
16:45:48 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAGm
16:48:21 <Samu> holy mother of conflicts
16:48:32 <Samu> it's conflicting with not road types
16:48:40 <Samu> yeah, cancel rebase
16:49:51 <Samu> bridge_map.h so conflictuous
16:50:02 <Samu> cancelled
17:02:50 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP
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17:06:52 <glx> nielsm: cute
17:25:02 <DorpsGek_III> [OpenTTD/website] auge8472 opened pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZ3
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17:38:27 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZa
17:38:36 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZ3
18:05:19 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #133: Padding corrections as consequences of #130 https://git.io/JeAnW
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18:16:00 <Samu> prevent-town-growth-from-blocking-ships
18:16:04 <Samu> remember that?
18:17:07 <nielsm> that was a terrible idea
18:18:22 <Samu> I still don't feel that way
18:19:35 <Samu> i just discovered I had a link to the forum in the commit message, maybe that's why it was rejected?
18:20:24 <Samu> oh well nvm
18:27:14 <Samu> https://github.com/OpenTTD/OpenTTD/pull/6931#issuecomment-469012054 oh it wasn't the commit message
18:34:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7883: Fix: Ensure a minimum gap of water upon generating terrain with original generator https://git.io/JeNQn
18:39:43 <Samu> oops, i was just rebasing
18:39:57 <Samu> all my stuff to current day
18:46:14 <Samu> the controversial 1.10 change https://github.com/OpenTTD/OpenTTD/pull/7293
18:46:30 <Samu> closed in favour of another that created a controversy
18:46:42 <Samu> sad day
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19:06:35 <Samu> most of my fixes is changing FOR_ALL stuff
19:06:47 <Samu> and CompanyByte being CompanyID now
19:06:53 <Samu> rebases*
19:10:08 <Samu> i'm on my favourite branch https://github.com/SamuXarick/OpenTTD/commits/max_no_competitors-%3D-15-v33-r27931.patch
19:10:59 <Samu> minor conflicts, ez fixs for how big it is
19:19:37 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fhHI1
19:45:53 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JeAlY
19:45:53 <DorpsGek_III> - Update: Translations from eints (by translators)
19:56:21 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlc
19:56:42 <TrueBrain> sorry LordAro, couldn't resist :)
19:57:41 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlB
19:58:07 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlR
20:14:02 <nielsm> huh what happened to that W https://0x0.st/zkqg.png
20:16:42 <LordAro> TrueBrain: noo
20:17:43 <LordAro> TrueBrain: abc for CSS?
20:18:15 <TrueBrain> put the entries on alphabet, yes
20:18:17 <TrueBrain> like all the others are :)
20:18:48 <LordAro> did not realise that was a thing
20:18:59 <LordAro> generally go with something resembling "logical" order
20:19:17 <TrueBrain> that is the issue .. the airquotes :)
20:19:25 <TrueBrain> nobody could agree on any, ever (not only in OpenTTD :P)
20:19:30 <TrueBrain> so .. abc is the next best thing :)
20:19:35 <TrueBrain> that is someone everyone can apply :P
20:19:41 <LordAro> :)
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20:52:54 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP
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20:57:05 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP
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21:00:08 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeA85
21:00:45 <glx> <nielsm> huh what happened to that W https://0x0.st/zkqg.png <-- weird
21:03:05 <nielsm> and yes it kept misrendering the same way in subsequent newspapers
21:03:43 <glx> aren't letter renders cached at some point ?
21:04:27 <nielsm> I think they're made into sprites yes
21:05:22 <nielsm> (so the freetype and win32 font renderers actually just transform a string into a sequence of sprite ids, which may happen to be freshly created sprites from some font data)
21:05:57 <glx> then sprites can be blitted
21:07:33 <nielsm> misrenders even after a game restart
21:07:39 <glx> broken font for a given size maybe
21:07:50 <glx> or it's our handling
21:08:17 <nielsm> it's Georgia 18 at x2 scale
21:16:11 <Samu> waterways consutrction button doesn't play a *beep* sound
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21:21:04 <Samu> [img]https://i.imgur.com/jg8w0vF.png - look at distance flown in aircraft details, wouldn't this be cool to have in the game?
21:26:19 <glx> nielsm: happens for me too
21:27:13 <glx> x4 is worse :)
21:29:03 <nielsm> I wonder what goes wrong, maybe something is mis-measured and a wrong size sprite is made
21:29:32 <nielsm> or something wrong with the stride of the image
21:29:40 <glx> normal font seems to have issue in x4 for me too (I use arial unicode ms)
21:35:56 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeA4K
21:36:04 <Samu> damn me
21:36:07 <Samu> :(
21:36:28 <Samu> my testing methodology has failed me
21:38:19 <Samu> i dont understand what I did wrong the other time
21:38:35 <Samu> because it was't detecting any slope fix
21:39:04 <Samu> my detection code probably sucked
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21:46:28 <Samu> slopes_fixed 4154 unsigned int
21:46:38 <Samu> funny... now it detected fixes
21:46:51 <Samu> what have i done wrong then?
21:48:10 <nielsm> tried to solve a problem that requires mathematical reasoning by using empirical testing?
21:49:20 <nielsm> it's very difficult to set up an empirical test to prove that something does not exist, since you need to be literally exhaustive
21:49:27 <nielsm> test every possible combination
21:50:13 <nielsm> and then you're back into making proper proofs anyway (or the problem is simple enough to enumerate all combinations in reasonable time)
21:51:17 <Samu> I ran this through terragenesis and no fix was made
21:51:28 <Samu> perhaps I confused Original with Terragenesis
21:51:51 <nielsm> you're still talking about empirical testing, not formal proving techniques
21:52:38 <Samu> with a map of size 4096x4096 no slopes were fixed with terragenesis
21:52:59 <Samu> but ok
21:53:05 <Samu> empirical testing
21:55:28 <Samu> [img]https://i.imgur.com/UpkkCEn.png my methodology
21:55:51 <Samu> with a breakpoint at slopes_fixed = slopes_fixed
21:56:54 <Samu> let me google empirical testing
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21:57:37 <nielsm> it means "looking at random examples of stuff and see if it matches a hypothesis"
21:59:22 <nielsm> "I walked around my backyard all day and never once did I see an elephant. Hence, elephants do not exist."
22:04:14 <nielsm> (you can look at all the backyards in europe and probably won't find an elephant, but go to india and your hypothesis of them not existing would quickly be disproven)
22:07:04 <Samu> it was terragenesis, not original, i confused them two
22:07:20 <Samu> terragenesis, so far, has never fixed anything
22:07:31 <Samu> original, has always fixed slopes
22:07:37 <Samu> so, my mistake was that
22:07:50 <Samu> but still...
22:07:59 <Samu> it's an empirical testing
22:19:29 <Samu> this means, one less step for terragenesis, instead
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22:36:07 <Samu> aha
22:36:12 <Samu> tgp.cpp has a HeightMapSmoothSlopes
22:36:27 <Samu> which is like a FixSlopes, but for terragenesis only
22:38:08 <Samu> it Smooths Slopes a bit too often though :p
22:40:10 <Samu> ah, i see, it's needed
22:40:35 <Samu> dont feel like investigating too much into tgp.cpp
22:40:50 <Samu> maybe I should, but all points to no need to run FixSlopes for tgp
22:44:30 *** supermop_Home_ has joined #openttd
22:45:11 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeNLr
22:48:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeARO
22:57:45 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeARz
23:19:50 <Samu> well in debug mode it was about 2.5 seconds
23:20:00 <Samu> but debug mode is always slow
23:21:41 * andythenorth must pixles
23:21:48 <andythenorth> or tpying
23:21:56 <andythenorth> was it lunch yet?
23:22:22 * peter1138 must pixies
23:22:46 <peter1138> Or, perhaps, go to sleep?
23:31:12 <andythenorth> possibly
23:43:24 <Samu> I'm too scared to give the answer to this: How much of a time improvement does this have on world generation (especially on larger maps)?
23:48:34 <Samu> what was the function that would allow me to see how long code takes to run?
23:49:24 <nielsm> tic/toc from some debug header?
23:49:42 <Samu> ok, tic toc
23:52:39 <Samu> TICC/TOCC is better