IRC logs for #openttd on OFTC at 2019-11-14
            
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08:13:48 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7833: Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition https://git.io/JerBH
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10:28:21 <Samu> hi
10:32:01 <Flipp3rrr> Hello.
10:32:35 <Flipp3rrr> Glad to see I'm not the only lonely person that uses an obscure outdated system to chat with other lonely people over the internet.
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11:24:26 <Flygon> :3
11:24:48 <Flipp3rrr> >.<
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15:06:06 <andythenorth> oof I failed to lunch
15:06:13 <andythenorth> if I'm not logged into the channel, I do it wrong :P
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15:22:56 <supermop_work_> good morning
15:23:34 <andythenorth> yo
15:23:44 <andythenorth> I've advanced to some sort of croque-monsieur type affair
15:23:53 <andythenorth> the ham tastes slightly rancid, probably fine?
15:29:33 <supermop_work_> is it still croque-y?
15:29:48 <andythenorth> seems fine
15:46:46 <peter1138> Hi. I lunched.
15:47:06 <peter1138> Shockingly, I had a bread roll with ham in it!
15:47:17 <peter1138> (And some salad on the side, because salad...)
15:47:56 <andythenorth> meat free has taken a dive for me, because winter
15:47:56 <andythenorth> and salad is also in decline :P
15:50:04 <peter1138> This my first non-salad lunch for ages.
15:50:10 <peter1138> And even that had salad, heh.
15:50:40 <peter1138> I do have fruit, and often some kinda snacky bar as well, normally. Sometimes even a packet of crisps, but not very often.
15:50:54 <peter1138> Like the last pack of mini cheddars was a bit stale.
15:51:39 <peter1138> So many carolies in a bread roll though. Way more than my whole salad.
15:52:04 <peter1138> Tis the season of mince pies, of course.
15:52:49 <peter1138> About the same amount of carolies in them as my roll, too.
15:52:52 <peter1138> Evil.
15:53:02 <peter1138> No wonder I get fat at Christmas.
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16:17:08 <supermop_work_> who turned on my laptop
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17:00:43 <peter1138> https://twitter.com/Train_PlaneHub/status/1194904690863022081
17:00:44 <peter1138> Aww
17:02:05 <andythenorth> oops
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17:14:19 <dihedral> hej hej
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17:26:25 <stefino> hi, one stupid question about NFO. Is nessesary to write "line numbers" manualy? The first number of each line like f.e. 11*6
17:26:42 <peter1138> No.
17:28:09 <stefino> but 6 is important or not? t says how many bites are expected
17:29:29 <stefino> so if I have 27 * 9 0D 0E \D+ 00 FF 0E 00 00 00 I can write only 9 0D 0E \D+ 00 FF 0E 00 00 00 ?
17:30:06 <peter1138> No.
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17:30:32 <nielsm> the nfo format is weird because of historical reasons, it could definitely be improved
17:30:52 <stefino> I have it only for bridges
17:31:05 <peter1138> Just put the line number down as "-1" or something. That's what the extra GRFs within OpenTTD source do.
17:31:15 <stefino> but it seems stupid to write these line numbers manualy :D
17:31:22 <peter1138> You definitely need a line number and the *, but the line number does not need to be the real line number.
17:31:48 <stefino> okay :)
17:32:17 <stefino> thnks :)
17:32:57 <peter1138> nielsm, backwards compatibility is pretty important in this case, I think :-)
17:33:04 <peter1138> There is, after all, NML...
17:34:27 <stefino> I'm happy that most of all is possible to code in NML. Bridges seems easy in NFO but railroad stations will be problem
17:36:54 <andythenorth> we could do nml stations :P
17:36:58 <andythenorth> but nobody ever did
17:38:19 <peter1138> Didn't I have plans for updating station tile layouts to use the "new" form...?
17:39:25 <nielsm> maybe you did
17:39:31 <andythenorth> maybe
17:39:43 <peter1138> One day... no.
17:41:26 <nielsm> so, when were we getting water buses? https://0x0.st/zEeT.webm
17:41:34 * nielsm repeats himself
17:41:47 <andythenorth> you can patch ships to go on land
17:41:52 <andythenorth> but then there's an assert :P
17:41:55 <andythenorth> when they get to a town
17:41:58 <andythenorth> frosch tried it
17:42:02 <andythenorth> hovercraft
17:42:07 <nielsm> heh
17:42:16 <stefino> nice vehicle :D
17:43:00 <andythenorth> so are all the OpenTTD docs now perfect?
17:43:02 * andythenorth wonders
17:43:19 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/README.md
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18:41:01 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7673: Unable to completely remove custom text from a town after setting it (via game script) https://git.io/fjSuX
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18:58:04 <frosch123> andythenorth: are the docs good enough to get archived for 1000 years?
18:58:13 <andythenorth> dunno :D
18:58:24 * andythenorth has spent the day deleting or fixing old work blog posts
18:58:32 <andythenorth> whoever invented hypertext linking? :P
18:58:34 <andythenorth> it's mad
18:58:39 <frosch123> should be put the irc logs on github somehow?
18:58:51 <andythenorth> dunno if you're trolling :D
18:58:53 <frosch123> i am sure they would be the only thing that survives
18:58:59 <andythenorth> are they on the coop box?
18:59:05 <frosch123> yes
18:59:20 <andythenorth> dorpsgek could make a commit for each line?
18:59:28 <andythenorth> then we could just read the commit log
18:59:55 <frosch123> it could concat multiple lines by the same author
19:01:15 <frosch123> [18:58] <andythenorth> dunno if you're trolling :D <- i think announcing the archive day in advance is asking for trolls
19:01:43 <andythenorth> is planetmaker actually shuttering the coop box?
19:01:47 * andythenorth can't remember
19:02:13 <frosch123> various people use that server for various things
19:02:22 <frosch123> there is also a factorio server running
19:02:34 <frosch123> no idea who betrayed coop :p
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19:02:52 <andythenorth> hmm what did I need to do?
19:02:59 <frosch123> lunch?
19:03:00 <andythenorth> oh yes, redmine, I really like the files plugin :P
19:03:09 <andythenorth> I use it instead of imgur / whatever
19:04:26 <frosch123> can gists be screenshots?
19:04:36 <andythenorth> ascii?
19:06:07 <andythenorth> I need to write that thing that gets revs from git
19:06:10 <andythenorth> for newgrf :P
19:06:11 <andythenorth> oof
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19:17:13 <frosch123> andythenorth: btw. readme looks nice. now it has mostly links instead of being a wall of text :)
19:17:49 <andythenorth> :)
19:18:02 <andythenorth> that may have been controversial, but eh
19:18:07 <andythenorth> we can't all think the same way
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19:35:24 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JeryL
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19:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JeryG
19:45:51 <DorpsGek_III> - Update: Translations from eints (by translators)
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20:15:39 <TrueBrain> glx: please install a non bash shell
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20:15:52 <TrueBrain> Otherwise you will need a few more days
20:16:03 <TrueBrain> Stupid bashism :p
20:36:21 * andythenorth fixing hundreds of broken web pages
20:36:23 <andythenorth> not ours :P
20:36:41 <andythenorth> I ran a link checker over 12 years worth of blog posts
20:40:25 <Eddi|zuHause> are you using regex?
20:40:52 <andythenorth> not me
20:42:35 <glx> functions are bash only ?
20:45:45 <Eddi|zuHause> TrueBrain: maybe the solution is that everybody else should use bash instead of their weird esotheric shell?
20:52:05 <LordAro> glx: $() certainly is bash only
20:52:27 <glx> but the error is on the function definition
20:52:44 <LordAro> function output_files {
20:52:45 <LordAro> ^-- SC2113: 'function' keyword is non-standard. Use 'foo()' instead of 'function foo'.
20:53:03 <LordAro> ( https://www.shellcheck.net/ )
21:05:20 <LordAro> https://stackoverflow.com/a/1987331/995325
21:05:22 <LordAro> interesting
21:05:48 <LordAro> (`for i in "$@"` is equivalent to `for i`)
21:07:42 <Eddi|zuHause> stackoverflow is dead?
21:09:49 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JerSo
21:10:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JeryL
21:10:07 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7673: Unable to completely remove custom text from a town after setting it (via game script) https://git.io/fjSuX
21:10:36 <LordAro> glx: is #7805 ready?
21:11:08 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7805: Fix #7646: incomplete cleanup for non-threaded world generation failure https://git.io/JerS6
21:12:37 <glx> yes #7805 is ready
21:13:18 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7805: Fix #7646: incomplete cleanup for non-threaded world generation failure https://git.io/JeE3o
21:13:18 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7646: Random map generation failure crashes the game (dedicated server). https://git.io/fjPBl
21:14:06 <LordAro> _dp_: to give the CI a kick, can you rebase #7791?
21:15:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7823: Fix c02ef3e456: Special case of Var 0x88 was not handled for NRT Acti… https://git.io/Je2ts
21:16:12 <LordAro> glx: any chance of #7819 review? ;)
21:20:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7791: GS method to control engine availability for a specific company https://git.io/JerSH
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21:55:50 <andythenorth> oof
21:55:57 <andythenorth> fixing broken pages is....slow work
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