IRC logs for #openttd on OFTC at 2019-11-08
            
00:26:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh reopened issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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01:55:37 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #55: Codechange: use pyinstaller to generate standalone executable https://git.io/JeVfM
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08:17:38 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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14:13:04 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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14:29:41 <Samu> #7822/#7670 anyone?
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18:27:21 <marijnvdwerf> TrueBrain, Eddi|zuHause thanks for the replies a couple of days ago. Sorry, had some internet issues and forgot about this chat until now.
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18:52:12 <TrueBrain> Np; hope it was the answer you were looking for :)
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19:20:49 <marijnvdwerf> Haven't really looked at the posts yet, will do shortly. The game I was looking at uses timer interrupts for async rendering, so still thinking on how to tackle that. What did DUNE use timer interrupts for?
19:34:44 <TrueBrain> Screen shaking comes to mind
19:34:52 <TrueBrain> Sounds ofc
19:35:24 <TrueBrain> Not sure .. long time ago :p
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