IRC logs for #openttd on OFTC at 2019-11-06
            
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09:27:07 <dihedral> greetings
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12:09:19 <_dp_> why is #6777 in 1.10.0-beta1 changelog? it was added in 1.9.0
12:09:31 <LordAro> _dp_: because i got confused
12:09:41 <LordAro> it's already been removed from trunk changelog
12:09:50 <_dp_> ah, ok
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12:11:27 <_dp_> LordAro, actually, it's still there, you removed another entry
12:11:55 <LordAro> oh
12:11:57 <LordAro> lol
12:12:31 <LordAro> 6777 doesn't appear in 1.9's changelog, are you sure?
12:13:00 <_dp_> LordAro, - Change #6397: Keep town growth rate in sync with house count
12:13:30 <_dp_> that's the issue and 6777 was pr
12:13:34 <LordAro> yeah, merge date confirms
12:13:46 <LordAro> feel free to open a PR moving it :p
12:14:01 <LordAro> or remind someone when beta2 happens
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14:25:43 <Samu> hi
14:26:38 <Samu> @logs
14:26:38 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
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15:44:15 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7827: Update: [AzurePipeline] manifest.sh for OpenTTD/website#111 https://git.io/Jea88
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16:24:00 <DorpsGek_III> [OpenTTD/website] glx22 updated pull request #111: Add: 'Developer Files' section on download pages https://git.io/Je2Eq
16:24:52 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7827: Update: [AzurePipeline] manifest.sh for OpenTTD/website#111 https://git.io/Jea88
16:27:32 <DorpsGek_III> [OpenTTD/website] glx22 updated pull request #111: Add: 'Developer Files' section on download pages https://git.io/Je2Eq
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16:52:48 <DorpsGek_III> [OpenTTD/nml] vineet131 commented on pull request #51: Codechange: Rewrite setup.py https://git.io/Jea4D
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17:02:53 <andythenorth> did anyone rewrite the README yet? :)
17:03:04 <andythenorth> also repo lacks LUNCH.md
17:03:05 <andythenorth> pls add
17:07:30 <DorpsGek_III> [OpenTTD/nml] LordAro commented on pull request #51: Codechange: Rewrite setup.py https://git.io/JeaBv
17:10:13 <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #51: Codechange: Rewrite setup.py https://git.io/JeaBL
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20:01:36 <andythenorth> is cat?
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20:05:17 <Wolf01> No, is Liebherr
20:06:11 <andythenorth> is fun?
20:06:20 <Wolf01> Is MISB
20:06:34 <Wolf01> Just arrived
20:06:35 <andythenorth> I seem to be ok in this tank https://www.blitzstars.com/player/eu/northbynorthwest/tank/8737
20:07:11 <andythenorth> I am normally 53%
20:07:17 <andythenorth> the average is about 48%
20:07:50 <andythenorth> anyone who learns how to actually play can get 52-54% just by farming the 46-48% players
20:07:56 <Wolf01> Pfff and you can even lose with that?
20:08:56 <andythenorth> above 60% is achieved by farming even the moderately good players
20:09:06 <andythenorth> 70% is achieved by farming everyone :P
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20:09:21 * andythenorth has been learning about games that aren't OpenTTD
20:09:57 <andythenorth> there are only 28 players globally with 80%+ WR
20:10:07 <andythenorth> they are basically able to farm even the 70% players :P
20:11:05 <andythenorth> ideally you want MM to put this player on your team :P https://www.blitzstars.com/player/ru/CoreDaff
20:11:43 <Wolf01> WTf
20:12:11 <andythenorth> some players are exceptionally skilled
20:12:21 <andythenorth> or they've figured out how to cheat, which is allegedly hard
20:14:15 <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
20:14:55 <Wolf01> I would s-tank from behind an enbankment forever
20:38:01 <Wolf01> Instead now I have to decide if I want to establish a new base on the extremely hot planet or the extremely cold planet... I only miss those 2 for the achievements
20:39:32 <Wolf01> Eddi|zuHause: Glacio or Calidor?
20:39:54 <Eddi|zuHause> uhm, what?
20:40:11 <Wolf01> Astroneer
20:40:37 <Eddi|zuHause> can't really play that since my graphics card broke
20:40:46 <Eddi|zuHause> the other one is just too weak
20:40:59 <Wolf01> Heh
20:41:35 <Eddi|zuHause> and the other one was already struggling at like 5fps after some time
20:41:36 <Wolf01> I would do Glacio for massive steel production
20:44:54 <Wolf01> You really should get a new graphics card, the latest additions are really cool
20:45:34 <Wolf01> You can make roads directly with a rover now
20:45:54 <Wolf01> And play chess
20:46:02 <Wolf01> Or soccer
20:46:28 <andythenorth> I have to turn all graphics down for tanks
20:46:32 <andythenorth> it's annoying :P
20:46:54 <andythenorth> and then all the Youtube videos are made on iPad, and they have full detail at 60fps :P
20:47:27 <andythenorth> hmm the logical conclusion is, I should play it on iPad? :P
20:47:42 <Wolf01> Why not?
20:49:58 <Eddi|zuHause> Wolf01: yeah, i read about the improvement to road building. but i can't try it, as much as i want to
20:50:35 <Eddi|zuHause> Wolf01: getting to the main menu takes like 30 minutes, and then i get <1fps (still in the main menu)
20:51:20 <Wolf01> That's bad :(
20:51:37 <Eddi|zuHause> i know
20:52:19 <Eddi|zuHause> and TF is barely playable, at like half the FPS of the old card, and all settings turned to lowest
20:52:54 <Eddi|zuHause> there shouldn't really be much of a speed difference between the two cards, but memory is an issue
20:54:55 <Wolf01> I can't understand what they put in modern games, huge worlds and hi-res textures apart, some games which should run fine on a 5 years old system can't even start
20:55:52 <milek7> outdated directx/opengl?
20:56:23 <Wolf01> Maybe, but most of the games still use DX11
20:57:29 <Eddi|zuHause> i have one game that strictly requires opengl 4.5 that i can't start
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20:57:46 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
20:57:50 <Wolf01> Hmmm, I can't bring a rover, a habitat and the resources in one trip
20:58:14 <Eddi|zuHause> i like the new storage tower thingies
20:58:38 <Eddi|zuHause> you can put them on the spaceship on the same slots that used to only carry a medium storage
20:58:39 <Wolf01> Yep I'm using those on the large shuttle
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20:59:33 <Wolf01> When open it's larger than high :P
20:59:54 <Eddi|zuHause> i haven't actually taken off since i put them on
21:02:26 <milek7> dealing with multiple opengl versions is.. annoying
21:03:10 <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
21:06:32 <Wolf01> https://steamcommunity.com/sharedfiles/filedetails/?id=1907575718 heh
21:09:16 <milek7> what's this? looks like new colobot ;P
21:10:38 <milek7> ah, it's labelled
21:10:41 <Wolf01> I could put the smaller towers instead of the racks to save some slots, but then it will really look like a cactus
21:11:30 <Wolf01> https://steamcommunity.com/sharedfiles/filedetails/?id=1906073297 somebody already did it
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21:26:12 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
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22:23:34 <andythenorth> hmm
22:23:35 <andythenorth> tanks
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23:26:36 <supermop_work> hmm chairs
23:35:34 <andythenorth> hmm sleep
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