IRC logs for #openttd on OFTC at 2019-10-23
            
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00:22:10 <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt opened pull request #7796: Unittests https://git.io/JeRxC
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00:27:42 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7796: Unittests https://git.io/JeRxK
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00:51:59 <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt commented on pull request #7796: Unittests https://git.io/JeRpT
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02:05:20 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7797: Fix 3575dd551: update names for installer https://git.io/JeRht
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06:00:20 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/Je0v4
06:06:24 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/Je0v2
06:38:00 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7646: Random map generation failure crashes the game (dedicated server). https://git.io/fjPBl
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08:32:45 <andythenorth> o/
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10:18:49 <peter1138> Good morning.
10:52:23 <andythenorth> moin
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11:07:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/Je0kB
11:11:21 <peter1138> Is it lunch time yet?
11:11:27 <Eddi|zuHause> no
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11:42:18 <andythenorth> it ought to be
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12:06:26 <Pikka> zounds
12:07:06 <Eddi|zuHause> i have absolutely 0 motivations to do anything today...
12:07:15 <Eddi|zuHause> should i just play a game instead?
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12:12:50 <Pikka> what would you do otherwise, with no motivation?
12:13:16 <andythenorth> tidy the house
12:13:33 <andythenorth> that's what I do when I have zero motivation :P
12:13:39 <andythenorth> or do a few ks on an exercise bike
12:13:43 <andythenorth> or watch TV
12:13:57 <Pikka> or play a game instead?
12:14:05 <andythenorth> 2048 :P
12:14:10 <andythenorth> I need motivation to play games :D
12:17:02 <Eddi|zuHause> i haven't touched 2048 since i "finished" it
12:17:19 <andythenorth> how is Pikka bob?
12:18:57 <Pikka> oh, so-so :)
12:19:02 <Pikka> rough times at uni
12:19:42 <Pikka> job applications to appl
12:20:14 <Pikka> started getting some industries into openttd, but not much motivation ;)
12:20:17 <andythenorth> work in an appl store :P
12:20:20 <andythenorth> selling appls
12:20:45 * andythenorth is HAVING A BREAK
12:20:47 <andythenorth> from newgrf
12:20:50 <Pikka> exactly
12:21:18 <Pikka> I've given up on "interesting" jobs for the time being, lowered my sights to "normal" jobs
12:23:23 <Pikka> eg busway safety officer, has "ex-bus-driver" as a desired qualification, so that's promising.
12:23:35 <andythenorth> is that the busway that features on YT?
12:23:39 <andythenorth> it's quite a hit
12:23:50 <Pikka> I don't know!
12:24:34 <andythenorth> there's one that goes through a park
12:24:39 <andythenorth> might be melbourne, dunno
12:26:01 <Pikka> it goes through victoria park (which is currently a golf course and thus has a ball-proof cover over the busway)
12:26:21 <Pikka> melbourne mostly has trams innit? Adelaide probably has a weird busway, they have weird things
12:26:40 <andythenorth> https://www.youtube.com/watch?v=PLbhhdoCdl0
12:27:06 <Pikka> yarr
12:27:23 <Pikka> ours isn't a guided thing, just a roadway.
12:52:26 <Eddi|zuHause> https://www.twitch.tv/eddijk <-- maybe i broke everything, let's find out
13:03:10 <peter1138> LordAro, MEEP!
13:03:43 <LordAro> ikr
13:06:07 * peter1138 has Cycliq Fly cameras but they're not really very realiable.
13:07:00 <peter1138> I can't mount the Fly 12 in Linux.
13:10:46 <peter1138> Hmm, VM passthrough to Windows works though.
13:10:56 <peter1138> Ooh, and it's even recording.
13:11:13 <peter1138> Time is a bit out.
13:12:11 <peter1138> Interesting, it's very wobbly :p
13:18:12 <Eddi|zuHause> ok, i found a thing that's wrong
13:18:29 <peter1138> Andy hasn't deleted it?
13:18:36 <DorpsGek_III> [OpenTTD/nml] ConiKost opened pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
13:19:39 <andythenorth> ooh nml drive by commit :D
13:19:52 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7797: Fix 3575dd551: update names for installer https://git.io/Je0ts
13:20:19 <Eddi|zuHause> something for andy to close :p
13:20:22 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on issue #39: (AttributeError) "module 'PIL.Image' has no attribute 'VERSION'". https://git.io/fjEFl
13:22:13 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/Je0tn
13:22:58 <DorpsGek_III> [OpenTTD/nml] Eddi-z commented on pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tc
13:24:28 <Eddi|zuHause> game loading seems much faster now :)
13:25:22 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tl
13:26:00 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/Je0t4
13:26:04 <Eddi|zuHause> hm, but thing is still wrong :/
13:26:28 <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
13:35:51 <DorpsGek_III> [OpenTTD/nml] Eddi-z commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tw
13:39:12 * andythenorth deletes more house
13:39:24 <andythenorth> so much...stuff here
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14:24:42 <Eddi|zuHause> i have a feeling my main line is overloaded
14:30:46 <peter1138> I had lunch. Hmm.
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15:02:44 <andythenorth> 'no vehicle dates' mode instead of 'vehicle never expires'? :P
15:04:48 <Eddi|zuHause> just start in 2050?
15:05:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7797: Fix 3575dd551: update names for installer https://git.io/JeRht
15:05:58 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/JeRAG
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15:12:32 <DorpsGek_III> [OpenTTD/nml] planetmaker requested changes for pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Yf
15:19:15 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Ym
15:22:15 <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Y3
15:30:31 <Eddi|zuHause> i think my game froze...
15:31:02 <andythenorth> oof
15:31:21 <Eddi|zuHause> hm, it moved, after like 2 minutes, and then froze again?
15:31:47 <Eddi|zuHause> i thinkt it's still working, no clue what was wrong
15:32:12 <andythenorth> what's the city grid like? o_O
15:32:18 <andythenorth> can you build through cities?
15:33:50 <Eddi|zuHause> yeah, kinda
15:34:10 <Eddi|zuHause> deleting roads will destroy all adjacent buildings, though
15:34:16 * andythenorth wonders about permissive mode in OpenTTD
15:34:22 <andythenorth> magic bulldozer is...fine
15:34:28 <andythenorth> except when towns demolish industries
15:54:39 <FLHerne> And in MP
15:58:46 <planetmaker> the only thing which cannot be set to permissible in OpenTTD is really the nut-heads from the town authorities
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16:21:35 <nielsm> hm, what if a GS also could add storybook buttons that let the player mark out a single tile, a tile area, or a line of tiles, which then sends an event to the GS?
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16:21:58 <nielsm> like you could mark out an area of a city you'd like to eminent domain for construction of a new service
16:22:14 <nielsm> and the GS then determines some conditions for you
16:23:35 <planetmaker> is that not possible already?
16:23:49 <nielsm> I don't think so
16:23:56 <planetmaker> like catching mouse clicks or where a player built sth... like company HQ?
16:24:19 <planetmaker> Using that as marker for the vicinity and deriving goals from that
16:25:16 <nielsm> action elements in storybook can only scroll the view to a specific tile
16:25:26 <nielsm> or open the GS goals list
16:25:44 <planetmaker> Yes. But a GS can also query where a player builds and what
16:26:10 <planetmaker> so telling the player like "build a single depot in cities which you intend to service"
16:26:24 <planetmaker> and then updating story book based on that - is that possible?
16:26:24 <nielsm> yes but that's not the same as the player getting a GS-specific tool that does nothing except send an event to the GS
16:26:39 <planetmaker> no mouse click on a specific tile?
16:26:48 <nielsm> nope
16:27:12 <nielsm> I'm not sure what citybuilder scripts do to detect the HQ construction, if it just polls
16:27:20 <planetmaker> though... how do you determin whether it's "that mouse click" or a scroll action etc?
16:27:53 <planetmaker> I'm reasonably positive a GS could detect a player using tile query via the (?) button
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16:29:03 <planetmaker> So, I understand, you want a button like "send coordinates to GS"?
16:29:52 <nielsm> yes, I think that could allow some interesting scenarios
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16:30:12 <nielsm> it's effectively letting the GS define new tools for the player
16:30:25 <planetmaker> yep, I see the use :)
16:30:39 <nielsm> without having to abuse existing tools, like signs or depots or the HQ
16:32:22 * andythenorth wonders about a new building type
16:32:28 <andythenorth> which can be used for GS communication
16:32:31 <andythenorth> in all seriousness
16:32:35 <andythenorth> like a regional office
16:32:52 <andythenorth> with some form of UI
16:32:55 <Eddi|zuHause> i don't think citybuilders detect construction of the HQ, just whether it's present
16:34:25 <andythenorth> did we allow multiple GS in one game yet?
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16:43:42 <peter1138> Did you?
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16:48:35 <andythenorth> I did not
16:48:47 <andythenorth> it's just a bool, I assume
16:49:04 * andythenorth such jokes
16:49:07 <andythenorth> BBL
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16:55:14 <Eddi|zuHause> limitation disturbs me very GS, goes it throw out limitation? :p
17:11:27 <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
17:11:49 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0s8
17:12:27 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sB
17:12:48 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sR
17:13:38 <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
17:14:26 <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sE
17:14:56 <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0su
17:17:32 <supermop_work> Eddi|zuHause: the company statue should be a regional office
17:17:47 <Eddi|zuHause> supermop_work: yes
17:18:28 <planetmaker> does that work for you now, too @Eddi|zuHause (the nml pillow PR)?
17:18:42 <Eddi|zuHause> planetmaker: can't test right now
17:19:25 <supermop_work> if i'm a villager who dislikes a company, them putting a statue of their owner in my town will make me like them less not more
17:19:46 <planetmaker> as to GS: I'm reasonably sure there exists at least some version of city builder scripts which detect in which town the HQ is built, assigning that town to the respective player
17:19:50 <supermop_work> but an office where i can get some kind of customer service would help
17:19:59 <planetmaker> I think I once joined such game on one of the reddit(?) servers
17:20:09 <nielsm> yes
17:20:15 <supermop_work> planetmaker: indeed they exist
17:20:25 <nielsm> that's detected by polling every company where their HQ is located
17:20:28 <nielsm> it's not an event as such
17:22:13 <planetmaker> yep, that well may be. Yet a GS *can* monitor what players build (and where), thus trigger an event when it detects building a HQ
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17:34:12 <andythenorth> shall I delete most of the books I own?
17:34:20 <andythenorth> I have like...3 bookshelves of them
17:34:52 <Eddi|zuHause> planetmaker: GS are not event based, they cannot detect *building* something, they can only scan what is already there.
17:35:09 <Eddi|zuHause> planetmaker: which may be inefficient for certain objects
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17:35:58 <planetmaker> in the sense that they can get a trigger by defining an event: yes, you're right. They'd have to monitor all building (to keep my example) and then create a trigger on building a HQ itself
17:36:42 <planetmaker> but... as one of their puprose is also logging... it's not a giant overhead. Just scan actions for what you look for and then do sth when you see it happening
17:39:01 <planetmaker> andythenorth, it's a matter of lifestyle. To me... killing books is like killing souls. Exceptions apply to manuals
17:39:29 <andythenorth> I like books
17:39:41 <andythenorth> generally I prefer a book to a kindle
17:40:01 <andythenorth> but the volumetric storage ratio book:kindle is very unfavourable
17:40:45 <DorpsGek_III> [OpenTTD/nml] planetmaker approved pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0GJ
17:41:34 <planetmaker> yes. But your kindle will be worthless to your grand children. Your books won't
17:42:04 <andythenorth> that's my sense too
17:42:38 <Eddi|zuHause> planetmaker: GS have no way to scan "actions"
17:42:49 <planetmaker> it's like comparing "oh, the colours are stored much nicer in their colour boxes" with "oh, the colours composed in a painting take much more space" :P
17:43:07 <planetmaker> maybe I can come up with more dubious parabolas :P
18:04:23 <milek7> did you read your grandparents books?
18:05:43 <Eddi|zuHause> i can't think of one
18:06:10 <Eddi|zuHause> they would have been written with crazy letters which are barely decipherable
18:06:34 <Eddi|zuHause> my (very old) neighbour had some that i tried to read once
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18:28:38 <andythenorth> I did read other people's books
18:28:43 <andythenorth> mostly my own though
18:38:02 <andythenorth> planetmaker: did you see my question about Bundles yesterday? :)
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19:34:00 <glx> https://github.com/glx22/nml/runs/271999749 <-- artifacts are just for testing, they won't be in the final workflow
19:38:52 <Eddi|zuHause> so, i need a break from doing nothing
19:43:43 <andythenorth> do something?
19:48:29 <supermop_work> patch the game to allow building multiple HQs, making HQs do something, and making them be able to have year dependent graphics
19:48:44 <supermop_work> that should kill an hour
19:58:34 * andythenorth is bored
19:58:39 <andythenorth> anything to delete? :P
20:00:27 <peter1138> Me
20:01:15 <andythenorth> sounds ominous
20:03:49 <andythenorth> was it lunch?
20:03:52 * andythenorth missed it again
20:18:26 <supermop_work> does the hq get smaller if your company gets smaller?
20:20:25 <Eddi|zuHause> hq size depends on your score
20:20:54 <Eddi|zuHause> and yes, it can shrink
20:23:11 <nielsm> _dp_ wanted to have an alternate scoring where the score is unbounded (for the GS-controlled scoring proposal I wrote)
20:23:35 <nielsm> with an unbounded score having more HQs might make sense? :P
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21:06:05 <andythenorth> Wolf01: a tracked mobile crane, on a train :P https://youtu.be/YaOK-Zo6BJQ?t=153
21:06:14 <andythenorth> that's a Lego Technic set I'd buy
21:06:39 <Wolf01> Ha!
21:08:56 <Wolf01> Lol, ng engine looks like an oversized HO
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23:13:41 <peter1138> Hi.
23:14:30 <LordAro> Hello.
23:18:40 <andythenorth> is it bedtime?
23:19:47 <andythenorth> yes
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23:44:43 <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 commented on issue #7773: Right-click Skip to Skip-backwards https://git.io/Je4Wq
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