IRC logs for #openttd on OFTC at 2019-10-22
            
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00:15:06 <LordAro> nnyby: don't suppose you'd like to take a look at #7783, #7784 & #7785 ? :)
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00:22:19 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeREi
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02:04:52 <nnyby> yes
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03:33:04 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRzH
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07:17:37 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1
07:19:38 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7784: SDL2: Not possible to use the up/down keys in the console https://git.io/JeBy6
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08:32:12 <LordAro> morn
08:54:06 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRoM
09:21:21 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRKl
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10:43:15 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/JeRiB
10:46:41 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiw
10:47:36 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRio
10:48:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi6
10:52:19 <peter1138> Morning.
10:52:23 <peter1138> Is it lunch time yet?
10:54:25 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiS
10:56:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi7
10:56:53 <peter1138> That some comments.
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10:58:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiF
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11:18:57 <andythenorth> o/
11:21:38 <LordAro> peter1138: such is replying to individual review comments
11:21:41 <LordAro> bit annoying really
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11:24:18 <andythenorth> the review system is good
11:24:27 <andythenorth> but it hits a point
11:24:38 <andythenorth> where the amount of comment handling is daft
11:24:44 <andythenorth> and so many round trips and bollocks
11:25:01 * andythenorth has no solution :P
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11:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7716: Add: [Script] ScriptEventVehicleAutoReplaced. https://git.io/fjplU
12:02:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRXC
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12:06:03 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRX4
12:07:35 <andythenorth> oof
12:07:45 <andythenorth> the amount of my life I spend changing caps back and forth :)
12:07:58 <andythenorth> blame case-insensitive domain names, presented conventionally as lower case :P
12:08:44 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP
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13:40:08 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRMI
13:41:07 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet dismissed a review for pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeR0U
13:41:07 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet updated pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/fjddy
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14:33:52 <andythenorth> what is this? :) https://github.com/OpenTTD/OpenTTD/blob/master/docs/openttd.6
14:34:55 <andythenorth> I did google .6 files but no useful answers
14:40:27 <LordAro> andythenorth: manpage
14:40:45 <andythenorth> ta
14:41:05 <LordAro> (section 6)
14:42:21 <andythenorth> not sure this doc is doing much for anyone :D https://github.com/OpenTTD/OpenTTD/blob/master/docs/landscape_externals.html
14:42:31 <andythenorth> it's just a list of bytes for house types afaict
14:43:12 <milek7> http://man7.org/linux/man-pages/man7/roff.7.html
14:45:10 <milek7> https://www.gnu.org/software/groff/manual/groff.html#Man-font-macros
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15:25:27 <Eddi|zuHause> andythenorth: please don't go around deleting docs because you can't imagine someone using them for anything
15:28:51 <andythenorth> who's going to find that one?
15:29:02 <andythenorth> it's not anywhere useful
15:29:15 <peter1138> It's in the source tree. How is that not useful?
15:29:50 <andythenorth> who said anything about deleting it?
15:30:12 <peter1138> Eddi|zuHause, and prior history :p
15:30:36 <andythenorth> I mean it's a fair assumption, I'm hardly offended :P
15:30:48 <andythenorth> but I can't see any useful purpose in linking it from here https://wiki.openttd.org/Development
15:30:52 <andythenorth> which is what I'm working on
15:31:15 <andythenorth> I've linked most of the other docs in /docs from related wiki page
15:31:22 <andythenorth> which will linkrot horribly, but eh
15:32:21 <Eddi|zuHause> andythenorth: i imagine it being related to newgrf-specs
15:32:34 <andythenorth> me too
15:32:46 <Eddi|zuHause> i also imagine we should have more of that kind of table
15:32:47 <andythenorth> it's just a conversion of town_land.h to a html table isn't it?
15:33:20 <Eddi|zuHause> yes, but we have more tables like that. industries, default vehicles and whatnot
15:33:41 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/src/table/town_land.h
15:33:57 <andythenorth> we do, but not here https://github.com/OpenTTD/OpenTTD/tree/master/docs
15:34:16 <andythenorth> they're near the end of this page https://newgrf-specs.tt-wiki.net/wiki/Main_Page
15:34:30 <andythenorth> in fact https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps
15:35:22 <Eddi|zuHause> that's what i said, right?
15:36:13 <andythenorth> yes
15:36:27 <andythenorth> I would rather leave the file as a stub linking to https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps
15:36:34 <andythenorth> duplicated docs make me twitch
15:37:43 <Eddi|zuHause> it's no problem to have duplicated docs when the thing they're documenting is very unlikely to change
15:38:05 <andythenorth> well
15:38:28 <andythenorth> let's just say there's a lot less wiki since Sunday :P
15:38:35 <Eddi|zuHause> but yes, the wiki is better off linking to the other wiki, instead of the "offline" docs/ directory
15:39:07 <Eddi|zuHause> there is, however, a case for having offline-documentation in docs/
15:39:18 <andythenorth> I agree, but the project historically doesn't
15:39:46 <Eddi|zuHause> how is that an argument for anything?
15:40:07 <andythenorth> well, there's an additional case: general info docs shouldn't be in project repos
15:40:23 <andythenorth> it ties documentation updates to the release cycle
15:40:36 <andythenorth> and means docs have to go through onerous review-revise-merge cycle
15:40:54 <andythenorth> I have been converted from 'all docs in repo' approach :|
15:41:22 <andythenorth> if I was left alone to this, I'd put all 'official' docs in github, in .md, and have sphinx or something :P
15:41:28 <andythenorth> but it's a bad idea
15:41:49 <Eddi|zuHause> there's two points for this though, a) the aforementioned "it won't change anyway", and b) if it changes, it's tied to the correct version they're documenting
15:42:21 <andythenorth> my conclusion, after staring at this for about 7 days
15:42:26 <andythenorth> is we carry on as we are
15:42:37 <andythenorth> most dev docs are on the wiki
15:42:51 <andythenorth> we run a minimal doxygen that might get some traffic, who knows
15:43:05 <andythenorth> and a few docs are in /docs, some for good reasons, and some totally randomly
15:43:43 <andythenorth> peter1138: is it lunch?
15:53:59 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1
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16:06:31 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
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16:18:58 <andythenorth> added https://wiki.openttd.org/Map_array_(landscape_grid)
16:19:30 <andythenorth> think I'm done with wiki + existing dev docs :P
16:22:23 <peter1138> Hi
16:22:34 <peter1138> No, it's not lunch, that was 2-3 hours ago.
16:22:54 <andythenorth> I was deleting things in my house
16:23:06 <andythenorth> I deleted the contents of a food cupboard, out of date 2014
16:23:11 <andythenorth> and I deleted some books
16:23:17 <andythenorth> quite busy :P
16:23:40 <andythenorth> forgot lunch
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16:24:05 <peter1138> Oof.
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16:38:01 <planetmaker> did he collaps due to starvation?
16:38:37 <Eddi|zuHause> quite possibly
16:39:37 <peter1138> 2014 is nothing, just starting to mature.
16:42:09 <planetmaker> I'm sure the salt became obsolete eons ago :P
16:43:54 <Eddi|zuHause> a few years ago i opened a glass of sausages that expired like in the late 90s
16:44:26 <Eddi|zuHause> they probably were fine to eat, but extremely brittle
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17:12:47 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHl
17:19:17 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRHu
17:21:05 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHz
17:22:18 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH2
17:24:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRHV
17:26:16 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6
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17:30:08 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHS
17:32:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH7
17:35:07 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHb
17:36:54 <milek7> upgrade HQ to increase research point production
17:37:02 <milek7> and spend research points onto tech tree nodes? :D
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17:37:56 <nielsm> can storybook pages contain buttons or similar the user can click to send a message to the GS?
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17:38:06 <Eddi|zuHause> railway empire has a tech tree like that
17:38:14 <nielsm> so you can browse a catalogue of stuff to purchase
17:38:28 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRQT
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17:39:53 <andythenorth> oof grinding :P
17:40:02 <andythenorth> so much grinding in WoT Blitz
17:40:08 <andythenorth> grind for days
17:40:10 <_dp_> nielsm, no, it can only link to some object
17:40:15 <_dp_> nielsm, would be nice to have though
17:40:41 <andythenorth> grind for a new train
17:40:48 <andythenorth> deliver x thousand pax
17:40:57 <andythenorth> reward: grind some more
17:41:16 <nielsm> _dp_: there isn't any way for a GS to query a user for a text input either, right?
17:41:50 <nielsm> a generic text input, a password input, and a full username/password box might be good additions too?
17:42:33 <_dp_> nielsm, yeah, think so, can only ask to chose one of 3 buttons
17:42:51 <_dp_> GS gui is severely lacking
17:42:57 <_dp_> almost non-existent
17:43:56 <_dp_> ffs, there is no good way to even show an arbitrary string :p
17:44:01 <_dp_> only what it has in lang
17:45:31 <_dp_> eg, I can only generate random password for company out of numbers coz I can't show letters xD
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17:51:00 <andythenorth> NewGS
17:51:40 <_dp_> yeah, that's next on my list xD
17:51:58 <nielsm> actually much of the trouble with making more complex GS interactions is in the network command format
17:52:15 <nielsm> since you just have two 32 bit ints and one string
17:52:43 <nielsm> a common way to pack/unpack data from the string field would be a big help
17:53:05 <_dp_> nielsm, json ;)
17:54:13 <_dp_> though idk two ints one string seem quite enough for me, at least for GS interactions
17:54:43 <_dp_> well, enough for sending data from player
17:54:56 <_dp_> for server I guess it's not xD
17:55:53 <andythenorth> MultiGS :P
17:55:55 <nielsm> protobuf?
17:56:15 <nielsm> except I'm not sure if a binary format is suited
17:56:34 <_dp_> not a fan of protobuf
17:56:38 <_dp_> but it's already binary
17:56:48 <Eddi|zuHause> surely needs more xml!!
17:57:18 * andythenorth wonders if multGS would be a shit show
17:57:21 <nielsm> yeah protobuf is weird to work with, I tried doing something with it a few times and never got off the ground
17:57:37 <nielsm> also the support library and tools seem like very large dependencies
17:58:29 <nielsm> technical issue with multiGS: when both GS send a query to a client, and the client responds, how does the server know which GS the response is for?
17:58:50 <nielsm> do they get a generated UID?
18:00:13 <_dp_> no, but it's not that hard to make one
18:00:24 <_dp_> except question command is already out of free bits xD
18:00:26 <nielsm> it would still consume some more bits
18:00:49 <nielsm> so, extend the command protocol for openttd 2.0 ?
18:01:14 <nielsm> that would be a very 2.0-ish thing to do
18:01:36 <_dp_> nielsm, well, extending would make some stuff easier for sure
18:02:13 <_dp_> nielsm, idk, depends on how you're going to extend it
18:02:37 <_dp_> nielsm, it's not that hard to add some extra wars, just a matter of remaking function signatures all over the plalce
18:02:51 <_dp_> *vars xD
18:03:51 <nielsm> could also do a ton of fancy C++11 stuff with variadic templates to build variable size command packets, maybe
18:04:47 <andythenorth> GS 2.0 :P
18:05:10 <nielsm> and move the entire game protocol to UDP to allow for easier NAT punching, might with the help of a master server make all the router port opening dances obsolete
18:05:45 <milek7> um, udp would rather make variable size packets worse
18:05:59 <milek7> MTU etc.
18:06:29 <nielsm> yes there's issues, we'd have to do one of those stream-protocol-over-udp things
18:06:44 <nielsm> QUIC or something'
18:06:47 <_dp_> also you kinda need ordering and guaranteed delivery in OpenTTD
18:08:06 <milek7> i with NAT would be dead already, with ipv6
18:08:08 <LordAro> the generally accepted wisdom today is that protobufs were a mistake that don't actually solve anything
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18:16:18 <nielsm> hm if we were to use QUIC as game protocol then Quiche seems like the most promising option right now
18:16:18 <nielsm> https://github.com/cloudflare/quiche/blob/master/include/quiche.h
18:18:10 <nielsm> not from some "random" small group of developers, not part of some other huge project, and has a C interface
18:40:53 <andythenorth> what rule did I break? :P https://github.com/OpenTTD/OpenTTD/pull/7792/checks?check_run_id=269988916
18:40:58 <_dp_> I like how all the cool new stuff is made in Rust nowadays
18:41:22 <andythenorth> b/docs/landscape_externals.html: No newline at end of file
18:41:30 <nielsm> was just about to paste it
18:41:46 <andythenorth> FFS :P
18:42:06 <nielsm> but you're fixing that
18:42:11 <nielsm> it's a bug in the checker
18:42:19 <nielsm> someone will have to override it
18:42:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth dismissed a review for pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6
18:42:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
18:42:44 <andythenorth> I've added a newline
18:43:17 <nielsm> it'll still fail
18:43:39 <nielsm> the issue it that it looks for magical "NO NEWLINE AT END OF FILE" or similar message in the diff output
18:43:52 <nielsm> and it's present in the "before"
18:44:31 <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing, the diff contains nothing about the end of the file and so will not cause the checker to complain
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18:45:32 <andythenorth> I definitely prefer the wiki for docs
18:45:44 <andythenorth> and I *really* dislike wikis, so that's going some
18:46:47 <Eddi|zuHause> <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing <-- somehow that sounds very wrong
18:47:42 <andythenorth> it's ironic how much work it takes to maintain a dead doc
18:47:52 <andythenorth> this is why projects tend to have crap docs
18:50:02 <andythenorth> fixing that is beyond me, shall I just close the PR?
18:51:18 <nielsm> okay, quiche is not in very many linux distros as a package yet, it was only added to gentoo this september, and isn't in arch, fedora, ubuntu, or debian at all
18:52:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
18:52:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeR77
18:55:27 <andythenorth> planetmaker: hi hi, could I have SSH on bundles AND/OR does it run a web server that can handle redirects? :)
18:56:26 <Eddi|zuHause> https://www.twitch.tv/eddijk <-- i'm going to get tired of that at some point
18:56:41 * andythenorth watches
18:56:46 <andythenorth> nice music :P
18:56:55 <andythenorth> not much happening in game though
18:57:15 <Eddi|zuHause> loading takes a few minutes
18:57:27 <andythenorth> you could livestream some....coding? :)
18:57:32 <Eddi|zuHause> and the music doesn't loop...
18:57:49 <Eddi|zuHause> so there'll be silence, and the game starts properly when the music restarts
18:58:14 <andythenorth> it's very TTD-ish music eh
18:58:59 <nielsm> it's very clearly inspired by
18:59:41 <Eddi|zuHause> the previous game had a music that was really obviously inspired by the TTD theme song
18:59:52 <andythenorth> I prefer watching live coding :P
18:59:56 <andythenorth> maybe coding should have music
19:06:25 <nielsm> very exciting loading screen
19:06:46 <andythenorth> nielsm: sorry to bug, but could you merge this? https://github.com/OpenTTD/OpenTTD/pull/7790 I have a wiki edit window open waiting to link to it :)
19:07:25 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP
19:07:43 <andythenorth> ta
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19:17:09 <andythenorth> think this is ok now
19:17:10 <andythenorth> https://wiki.openttd.org/FAQ_development#I_do_not_agree_with_the_goals_of_the_official_branch.2C_what_can_I_do_instead.3F
19:17:18 <andythenorth> actually the whole page is probably fine
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19:32:07 <nielsm> so many station configurations...
19:32:24 <nielsm> hopefully the station building tool in TF2 works as well as they advertise
19:34:24 <nielsm> I'm going to play a different TF2
19:34:29 <nielsm> the one where you shoot people
19:37:19 <Eddi|zuHause> yeah, station improvement i'm really looking forward to
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20:02:20 <andythenorth> ha can we teach DorpsGek_III to list the GH issue count?
20:02:21 <andythenorth> :P
20:03:43 <LordAro> no reason why not
20:03:51 <LordAro> well, we'd have to give it a concept of commands first
20:03:56 <andythenorth> oof
20:03:59 <LordAro> probably easier to give to DorpsGek
20:04:00 <andythenorth> is it supybot?
20:04:09 <LordAro> no, custom
20:04:12 <LordAro> it's in the org
20:05:10 <andythenorth> do we know current state on ICU? https://github.com/OpenTTD/OpenTTD/issues/6922
20:06:40 <LordAro> unchanged
20:06:52 <andythenorth> ta
20:07:01 <LordAro> compile without ICU works fine, just lacks RTL support
20:07:01 <andythenorth> not seeing many issues I can close yet tbh
20:07:06 <LordAro> :p
20:07:24 <LordAro> (and Mac & Windows no longer use it)
20:07:45 <andythenorth> I don't want to close samu's right now, I'm worried about him :P
20:07:48 <andythenorth> life sounds hard
20:11:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7623: Support for macOS Catalina. https://git.io/fj2uh
20:11:03 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7623: Support for macOS Catalina. https://git.io/fj2uh
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20:15:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV
20:15:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV
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20:25:06 <andythenorth> hmm
20:25:12 <andythenorth> very hard to close most of these issues
20:25:24 <andythenorth> on the other hand, most of them will never be addressed
20:25:46 * andythenorth plays Blitz instead for a bit
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20:53:32 <LordAro> andythenorth: never is a strong word
21:03:31 <andythenorth> the problem is always predicting the future
21:06:41 <Eddi|zuHause> always is also a strong word
21:09:23 <andythenorth> strong is a strong word
21:09:43 <andythenorth> can we predict that predicting the future will always be hard?
21:10:55 <Eddi|zuHause> there might sporadically be cases where it's easy
21:11:25 <andythenorth> not sure it's even hard
21:11:36 <andythenorth> there are oodles of future which are reasonably predictable
21:31:25 <andythenorth> how much quality do we want? o_O https://github.com/OpenTTD/OpenTTD/issues/7613
21:31:37 <andythenorth> 65500 news messages is a lot
21:31:49 <Eddi|zuHause> so... game crashed :/
21:33:01 <andythenorth> oof
21:33:52 <Eddi|zuHause> i don't think i'm going to restart today
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21:38:57 <andythenorth> we should have made newgrf orders :P
21:38:57 <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/7558
21:39:11 <andythenorth> installable predicates
21:39:44 <andythenorth> with a name string
21:39:57 <andythenorth> the timetables & conditional orders seem to produce a witches brew of ever more feature requests and bug reports
21:41:55 <Wolf01> Shay
21:46:26 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4
21:46:26 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4
21:46:33 <andythenorth> really hard to close any of the current issues
21:46:44 <andythenorth> lots of reports about flawed code
21:47:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
21:47:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
21:50:27 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5yn
21:50:27 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7694: Too much news spam on small economy changes https://git.io/fj5yn
21:51:11 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
21:51:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
21:51:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7772: Showing destination when stopped or waiting https://git.io/Je4C2
21:52:58 <andythenorth> 7777 eh
21:53:13 <andythenorth> are we really going to add a setting to set the default for a specific conditional order? https://github.com/OpenTTD/OpenTTD/issues/7777
21:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd
21:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd
21:57:07 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW
21:57:07 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW
22:01:28 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M
22:01:28 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M
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22:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW
22:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW
22:04:45 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR
22:04:45 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR
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22:07:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn
22:07:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn
22:08:48 <glx> hmm 3 days of failing nightlies
22:09:44 <glx> oh of course
22:10:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7775: Omit button https://git.io/Je422
22:10:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7775: Omit button https://git.io/Je422
22:13:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py
22:13:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py
22:13:58 <andythenorth> 3 more need to die, then I make payday
22:18:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7774: Notify button https://git.io/Je4Wi
22:18:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7774: Notify button https://git.io/Je4Wi
22:21:01 <andythenorth> is https://github.com/OpenTTD/OpenTTD/issues/7513 duplicate of https://github.com/OpenTTD/OpenTTD/issues/6322
22:21:02 <andythenorth> ??
22:21:22 * andythenorth thinks it is
22:22:05 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f
22:22:05 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f
22:22:35 <nielsm> hmm, no actually it isn't
22:23:02 <andythenorth> can they be retitled?
22:23:03 <nielsm> but both are artifacts of the squirrel VM that are difficult to work around
22:23:11 <andythenorth> in plain english, they say the same imho
22:24:00 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth reopened issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f
22:24:04 <nielsm> changed the later one
22:24:06 <andythenorth> thx
22:24:40 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f
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22:24:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #6322: AI can allocate more memory than the system has, crashing the game https://git.io/JeRb5
22:25:34 <andythenorth> ok almost all open issues are code quality issues
22:25:45 <andythenorth> not feature requests
22:25:48 <andythenorth> I can't really close them
22:26:00 <andythenorth> some are crashes
22:26:08 <andythenorth> some are exploits that I don't care about at all, but apparently others do
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22:26:51 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF
22:27:06 <andythenorth> I suspect hunting down gameplay exploits is like painting the Forth Bridge https://www.bbc.co.uk/news/uk-scotland-edinburgh-east-fife-14789036
22:27:18 <andythenorth> and likely fixing one just enables another one to be uncovered
22:27:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbb
22:28:10 <glx> real test will wait for tomorrow nightly run
22:28:22 <andythenorth> 50 PRs, 72 issues, not too crap
22:29:00 <andythenorth> this is an easy approve https://github.com/OpenTTD/OpenTTD/pull/7788
22:29:28 <andythenorth> how do we trick Eddi|zuHause into finishing this? https://github.com/OpenTTD/OpenTTD/pull/7745
22:29:35 <andythenorth> tell him it's impossible?
22:32:44 <nielsm> anyone want to review this? :D https://github.com/OpenTTD/OpenTTD/pull/7729
22:34:22 <andythenorth> I can test it :P
22:34:24 <andythenorth> but not review
22:35:07 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF
22:35:37 <glx> hmm I should check the installer too
22:35:52 <andythenorth> nielsm: I was about to close this, but 2nd opinion? https://github.com/OpenTTD/OpenTTD/pull/7653/commits/775735bbf28ff3d785d05948b8476f88ad7cb729
22:35:52 <andythenorth> it's a nice feature if it works, but it's very rough edges
22:35:52 <andythenorth> and the history is a mess
22:35:52 <andythenorth> I think we'd end up regretting it
22:38:22 <nielsm> yeah it needs major rework before we can merge it
22:38:32 <nielsm> the idea is good, the execution leaves something to be desired
22:40:09 <andythenorth> I think 7729 works, but my FFWD doesn't, so it's hard to test end of vehicle life :P
22:42:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRNn
22:43:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeRNW
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22:45:23 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7051: Feature: Moveable depots #6328 https://git.io/fhnug
22:45:23 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7051: Feature: Moveable depots #6328 https://git.io/JeRNE
22:48:31 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRN2
22:49:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRNV
22:49:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7582: Use shift + click to show vehicles' group. https://git.io/fjCid
22:49:23 <nielsm> "the week of august 17th to october 22nd" -LordAro
22:51:21 <andythenorth> eh this is quite cool to watch
22:51:22 <andythenorth> I think it presents a few UI problems.
22:51:25 <andythenorth> https://gfycat.com/zealoussentimentalcollardlizard
22:51:44 <andythenorth> oops bad paste, the URL, ignore the UI problems comment
22:51:52 <andythenorth> the rail planner is quite neat
22:52:16 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7607
22:53:05 <nielsm> I see it as a feature that could be potentially problematic in multiplayer games
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22:53:32 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7607: Feature Request/WIP: Rail Planner track builder https://git.io/JeRNS
22:53:43 <andythenorth> I think it has problems
22:53:45 <nielsm> so if someone wants it (I don't really) it should probably be disable-able, or even just be blanket disabled in multiplayer
22:53:56 <andythenorth> but I think we'll inevitably end up adding one, if we live long enough
22:54:22 <andythenorth> it would be more useful if it could build double track :P
22:54:29 <nielsm> :D
22:54:45 <andythenorth> I would really like a 'build double track, with bi-directional signals' tool
22:54:52 <andythenorth> I know it's kind of cheating
22:55:13 <nielsm> infrastructure build speed cooldown, similar to landscaping cooldown? so the client has to build small bits at a time
22:55:18 <andythenorth> but I've been playing OpenTTD for about 12 years, and I've built and signalled enough tracks
22:55:48 <andythenorth> nielsm: cooldown suggestion is the kind of thing that is followed by 'but do that in GS'
22:55:55 <andythenorth> despite that GS actually can't
22:55:58 <andythenorth> :P
22:56:34 <nielsm> I should sleep, have a meeting with a user group tomorrow morning to present and discuss implementation of security protocols on a new document management system
22:57:17 <andythenorth> super!
22:57:21 <andythenorth> sounds like my life!
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23:00:21 <nielsm> gn
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23:22:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/JeRAG
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23:38:23 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRAw
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23:54:53 <LordAro> oh no
23:54:59 <LordAro> oh
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23:55:03 <LordAro> i was scrolled up
23:55:09 <_dp_> some smart tool for building rails is very needed imo but it should just help players build faster instead of build some crap on its own.
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23:55:23 <LordAro> failing nightlies? i feel we shouls get a notification somehow
23:56:15 <LordAro> at the very least "creating the installer" should be part of the CI
23:56:35 <LordAro> or possibly even "installing the installer"