IRC logs for #openttd on OFTC at 2019-09-20
            
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04:04:46 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7665: Possible infrastructure count overflow leading to negative infrastructure maintenance costs https://git.io/fjMSK
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04:17:27 <Eddi|zuHause> ... i'm not convinced that this is a valid bug
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09:24:42 <LordAro> @calc 4096*4096
09:24:42 <DorpsGek> LordAro: 16777216
09:24:55 <LordAro> you would find it difficult to have 2^32 road pieces
09:25:22 <LordAro> i think? there's an attached savegame...
09:25:26 * andythenorth accepts the challenge
09:25:37 <andythenorth> actually no
09:27:45 <LordAro> there are detailed reproducible steps, do tunnels count as *10 or something?
09:30:06 <LordAro> but i think i agree with eddi, tbh
09:30:26 <LordAro> short of replacing everything involved with overflowsafeint
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10:26:50 <Eddi|zuHause> yeah, tunnels (and some other stuff) count as multiple pieces
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10:39:54 <Samu> hi
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11:23:23 <Eddi|zuHause> i might be going insane? https://ibin.co/4veNqBjr8WZc.png
11:39:15 <andythenorth> 'probably fine'
11:39:21 <andythenorth> does it flow?
11:41:58 <Eddi|zuHause> i need more trains now to actually fill it
11:42:04 <andythenorth> hmm
11:42:12 * andythenorth wonders about how to provide liveries within the spec
11:42:30 <andythenorth> related to https://www.tt-forums.net/viewtopic.php?f=26&t=86006
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11:43:30 <Eddi|zuHause> you mean other than the half dozen already specced ways?
11:45:02 <andythenorth> the only way I am aware of is cargo subtypes
11:45:25 <andythenorth> and I never did find the spec for that being 'liveries' despite the number of feature requests and bug reports about it
11:45:45 <Eddi|zuHause> there's also wagon override in action 3
11:46:01 <andythenorth> that is true
11:46:08 <Eddi|zuHause> or wagons querying properties of the front engine
11:46:20 <Eddi|zuHause> or wagon randomization
11:46:21 <andythenorth> I'll refine the question
11:46:44 * andythenorth wonders about how to provide user-selectable liveries within the spec
11:46:46 <Eddi|zuHause> and i'm sure i'd find 2 more quickly
11:47:13 <andythenorth> Eddi|zuHause: wagons querying neighbouring vehicles; wagons checking position in consist; wagons checking game date
11:47:18 * Eddi|zuHause mumbles something about "views"
11:47:37 <andythenorth> there are only 2 provided UI controls
11:47:42 <andythenorth> 1. cargo subtype refit menu
11:47:45 <andythenorth> 2. ctrl-click
11:48:06 <andythenorth> (1) is horrible and (2) seems to only have one advocate, me, everyone else thinks I'm mad
11:48:15 <andythenorth> so we need a new dropdown or something
11:56:32 <FLHerne> andythenorth: (1) would be ok if not for autorefit
11:57:13 <FLHerne> ...ctrl-click is a thing? I don't think I've heard of that...
11:59:58 <Eddi|zuHause> i think the term i would use is "hack"
12:12:57 <andythenorth> ctrl-click toggles a bit on the vehicle
12:13:06 <andythenorth> so with ctrl-click there can be 2 livery choices
12:15:08 <Eddi|zuHause> note that this "bit" is meant to switch the direction
12:16:29 * Sacro switches Eddi|zuHause's direction
12:17:12 <andythenorth> direction is a valid synonym for appearance :P
12:17:19 <andythenorth> and appearance is a valid synonym for livery :P
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12:37:55 * andythenorth wonders what UI we'd want for choosing liveries
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13:48:32 <Eddi|zuHause> i was imagining something like the station picker window, just wider
13:49:15 <andythenorth> when is it used?
13:49:23 <andythenorth> before buying the vehicle?
13:49:39 <Eddi|zuHause> in the purchase menu, unalterable after purchase
13:50:10 <andythenorth> and is it only livery, or does it set other action 0 props?
13:50:22 * andythenorth wonders about a livery byte :P
13:50:48 <Eddi|zuHause> callbacks can read it and change other stuff
14:38:01 <andythenorth> does that imply showing the vehicle properties for every livery?
15:10:08 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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15:25:26 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/Je31k
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15:38:14 <andythenorth> quak :o
15:38:17 <andythenorth> :)
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15:38:43 <peter1138> It was lunch. I've eaten shed loads of shite cos I'm at home :/
15:38:59 <andythenorth> I need salad
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15:50:45 <frosch123> moo
16:19:42 <LordAro> quak
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17:34:49 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yz
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17:35:46 <Ni> Hello OpenTTD
17:36:22 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yV
17:37:12 <Ni> BOI I don't code
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17:42:11 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yM
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19:14:47 <andythenorth> work
19:14:55 <andythenorth> Friday lolz
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19:45:48 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Ht
19:45:48 <DorpsGek_III> - Update: Translations from eints (by translators)
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