IRC logs for #openttd on OFTC at 2019-09-19
            
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01:55:37 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas updated pull request #7708: Draft Change: Use Squirrel version 3.0.7 https://git.io/fjxWf
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08:00:26 <tokai|noir> TrueBrain: now build process output must be checked on some "fancy" web page? :)
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09:05:21 <Eddi|zuHause> tokai|noir: as opposed to the current output, which is buried in 3 levels of azure "view more details"?
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12:32:55 <andythenorth> yo
12:33:16 * andythenorth needs train bikeshedding help
12:33:41 <peter1138> Hi
12:33:47 <peter1138> I need bikeshedding help.
12:33:55 <peter1138> As in, I need a bike shed.
12:37:45 <andythenorth> is the main thing the colour?
12:37:55 <andythenorth> get it in RGB
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12:38:15 <andythenorth> I have a shed, it has company colours, red and white
12:38:33 <andythenorth> where is supermop_Home_ when needed? :D
12:38:36 <andythenorth> https://dev.openttdcoop.org/attachments/download/9498/intermodal_pattern.png
12:40:17 <peter1138> The main this is... er... deciding on best location and getting the hardstanding in.
12:40:54 <peter1138> And then... prefab wooden, self-built wooden, or self-built block...
12:41:02 <peter1138> And then after all that, colour ;)
12:44:44 <peter1138> Hmm, £1.65 per block.
12:46:23 <andythenorth> my shed has ivy growing into it
12:46:29 <andythenorth> get one that prevents that
12:46:31 <andythenorth> quite annoying
12:48:26 <peter1138> That's easy, stop the ivy before it starts.
12:49:51 <andythenorth> fire
12:52:12 * andythenorth seriously hungry
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13:59:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/Je3nM
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14:03:04 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z
14:03:48 <peter1138> Hmm, about 350 blocks :/
14:04:08 <LordAro> cheaper than a bike
14:04:09 <LordAro> :p
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14:06:22 <andythenorth> do you have to glue them together also?
14:06:29 * andythenorth thinks of the labour
14:06:58 <Sacro> peter1138: just use lego
14:07:37 <LordAro> James May style
14:10:12 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHML
14:10:12 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/Je3cJ
14:11:05 <kiwitree> hello
14:11:15 <kiwitree> how can i identify nearby station tiles from other newgrfs?
14:11:34 <kiwitree> Is it impossible?
14:15:18 <Sacro> Nothing is impossible
14:17:43 <andythenorth> dividing by 0
14:22:33 <peter1138> andythenorth, well yes...
14:22:36 <peter1138> Also, I have lunched.
14:22:40 <peter1138> It was, shock, salad.
14:23:19 <andythenorth> I had the cheese on tubular pasta thing
14:24:03 <andythenorth> salad is pretty much the default food though
14:24:08 <andythenorth> and crisps
14:25:50 <kiwitree> I can know whether station tile is from another newgrf, but I can't know where is it from
14:27:24 <andythenorth> yeah var 67 seems to not return which grf
14:35:41 <planetmaker> 0x68? But it has free bits so... could be extended
14:35:58 * andythenorth regretting some sprite choices
14:36:13 <andythenorth> bits 14...31 free?
14:37:48 <planetmaker> that's what the docs say, yes
14:37:58 <planetmaker> clearly we're looking at the same page :D
14:38:45 <planetmaker> One should look how handling "other grfs" is done in other variables / features
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14:41:49 <planetmaker> hm, I *thought* objects allowed it. But I don't find it either. So... seems to be not a thing to get to know which NewGRF a tile belongs to other than "not me" and "no NewGRF"
14:43:07 <planetmaker> As such... if it is needed, I'd rather provide that info in its own variable.
14:50:35 <peter1138> Ah, no, it was £350 in blocks...
14:51:06 <peter1138> So in the order of 200 blocks or so.
14:51:42 <andythenorth> I didn't find it for tiles
14:51:53 <andythenorth> trains can check for specific ids in the consist
14:57:10 <planetmaker> ah, trains. Yeah
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16:54:33 <Samu> changelog is complete, it's big, now the readme
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17:13:32 <Samu> readme is also complete, uploading, brb
17:16:38 <Samu> nnyby: are you nikolas
17:18:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7296: Can't type non-latin symbols from keyboard in game on linux https://git.io/fhNbG
17:18:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
17:18:57 <Samu> dang tabs and spaces
17:19:08 <Samu> they all look alike
17:19:11 <peter1138> SDL2 merged, woo
17:19:17 <nielsm> woo too
17:19:54 <nielsm> new driver with no changes to the old means the old will continue working
17:20:30 <planetmaker> yay :)
17:20:35 <nielsm> if SDL2 does not for whatever reason
17:20:43 <Eddi|zuHause> if there ever was going to be a justification to call it 2.0, it would be this?
17:21:29 <nielsm> nah OTTD version 2 would be gameplay additions since 1.0
17:21:40 <nielsm> which have kinda already accumulated
17:22:04 <Eddi|zuHause> but that's no justification to not just continue with .10, .11, .12, ...
17:22:33 <Eddi|zuHause> (we're going to get network version trouble at .16)
17:23:33 <nielsm> well at that point it overflows into the major number regardless
17:23:34 <peter1138> So... does the SDL2 build work on OS X?
17:23:47 <peter1138> And other platforms...
17:24:07 <nielsm> I'm too lazy to test with windows
17:24:22 <Eddi|zuHause> does anything work on OS X?
17:24:28 <LordAro> sdl2 worked with msys when i tried a few months ago
17:26:02 <Samu> how to make a .tar without admin rights on windows
17:26:26 <nielsm> by using a program that can make tar files
17:26:45 <nnyby> Samu: yeah
17:26:47 <nielsm> you can probably do it with a portable version of 7zip
17:27:17 <nielsm> or find a standalone msys tar program
17:30:20 <Eddi|zuHause> you can probably type a tar file by hand
17:31:33 <peter1138> Do I want to get into developing again?
17:32:44 <Xaroth> Did you ever stop?
17:33:04 <_dp_> if it's not going to be released in April it would be an epochal change, perfectly worthy of 2.0 :p
17:33:36 <Samu> https://www.zamzar.com/ great!
17:33:58 <Samu> trusting the web my stuff
17:38:02 <Samu> nice, it uploaded
17:38:04 <Samu> yay
17:38:26 <Samu> inb4 it fails to run
17:39:49 <peter1138> Xaroth, well, check my last commit :p
17:40:19 <peter1138> I moved on to dossing about in Minecraft and X-Plane again...
17:40:23 <peter1138> It'll pass.
17:42:57 <Samu> works for me, but i dont have 1.9.3 here
17:43:06 <Samu> nnyby: does it run in 1.9.3?
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17:52:13 <nnyby> yeah, i was messing around with it on master last night
17:52:57 <Samu> good! cool, all while away from my rig
17:58:38 <nnyby> cmake branch has merge conflicts now
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18:08:47 <Eddi|zuHause> how dare it!
18:09:34 * LordAro playong sardines on a train
18:09:38 <LordAro> great fun
18:09:49 <Eddi|zuHause> try moving to india?
18:10:06 <Eddi|zuHause> there you can play sardineas actually ON the train.
18:16:06 <Sacro> I'm going to india in 2 weeks
18:16:23 <Sacro> Though no trains, i'll be a plane sardine instead
18:24:26 <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 reopened pull request #7510: Emscripten support https://git.io/fjm0r
18:25:05 <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
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19:45:48 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Rg
19:45:48 <DorpsGek_III> - Update: Translations from eints (by translators)
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20:03:35 <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
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20:59:23 <andythenorth> yo
21:28:17 <Wolf01> Oy
21:56:50 <andythenorth> hmm
21:56:59 * andythenorth needs to write a sprite transposer
21:57:01 <andythenorth> the lolz
21:59:26 <Samu> damn notepad++ autocorrect made me upload v12 with a typo
22:01:46 <Samu> now that I released it to bananas, it's underperforming
22:01:52 <Samu> oh well...
22:01:56 <Samu> typical
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22:08:58 <Samu> https://imgur.com/EWuk8Ot last place for a change
22:11:07 <Samu> 12th
22:11:16 <Samu> in profit
22:12:01 <Samu> 12nd?
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22:12:36 <nnyby> https://0x0.st/ztNd.png
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22:13:25 <Samu> PASS?
22:13:46 <Samu> is that v12 with Passenger chosen?
22:14:06 <Samu> it can transport pass and mail at the same time now
22:14:16 <nnyby> that's just what it got called automatically. with three AIs with default settings
22:14:45 <Samu> i made Passengers and Mail the new default
22:17:56 <Samu> https://github.com/SamuXarick/LuDiAI-AfterFix/blob/master/info.nut#L33-L50
22:18:06 <Samu> do you have a custom profile?
22:18:13 <Samu> only that one uses PASS
22:18:18 <Samu> as defeault
22:19:06 <nnyby> ah my 3rd AI was actually set to "random AI"
22:19:22 <nnyby> it just happened to choose your AI. does that also randomize the ai's settings?
22:19:38 <Samu> yes, it picks randomly in that case
22:19:41 <nnyby> i see
22:20:15 <Samu> line 41 CONFIG_RANDOM
22:21:52 <Samu> nearly all settings are randomized
22:22:07 <Samu> if chosen via random ai
22:22:24 <Samu> it can perform greatly or abysmally
22:22:49 <nnyby> cool, truly random :P haha
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22:33:46 <Samu> how's it performing, I wanna know
22:36:19 <nnyby> oh, i quit the game. i'm supposed to be working right now :P
22:36:49 <Samu> |:
22:37:22 <nnyby> there was nothing interesting about that game, just default settings for everything, i'll try again this weekend or something
22:41:02 <nnyby> running this ai on my squirrel 3 branch, fails at an "expected IDENTIFIER" error in this dependency, so that was interesting: https://dev.openttdcoop.org/projects/scriptlib-scp/repository/entry/src/main.nut#L50
22:42:47 <Samu> SCP is something from krinn i think
22:42:55 <Samu> or zuu?
22:43:21 <nnyby> krinn, apparently https://www.tt-forums.net/viewtopic.php?f=65&t=61040
22:43:30 <nnyby> oh, and zuu
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22:44:04 <Samu> i tried using it, but it's not too interesting after all
22:44:19 <Samu> even created scp support for my gs
22:45:29 <Samu> I considered removing it from my AI, but still let it stay anyway
22:45:55 <Samu> feedback is nonexistant
22:46:04 <Samu> unsure what ppl feel like about it
22:47:42 <Samu> my AI starts to have some value other than £1, finally!
22:47:44 <nnyby> some info for the ideas behind it here. https://wiki.openttd.org/Script_communication_protocol kind of interesting. so, based on a game script's goal.. the ai can adapt to that goal? seems useful... but only in those scenarios. i've never used a game script before.
22:48:49 <Samu> i made my ai not spend money on statues or advertisings
22:49:03 <Samu> to hopefully maximize money in bank
22:49:24 <Samu> requires Company Value GS
22:49:46 <Samu> since there's no other AI that makes use of CVGS, it's kind of uninteresting
22:55:47 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=84586
23:00:11 <Samu> and the GS https://www.tt-forums.net/viewtopic.php?f=65&t=82633
23:01:39 <Samu> my previous AI competition was using that GS for helping me retrieve the days taken by ais
23:01:46 <Samu> to reach targets
23:07:57 <Samu> nielsm should consider a custom highscore table as well, instead of default companies who reached 2050
23:08:08 <Samu> or 2051
23:08:57 <Samu> he was up to something in performance rating table
23:09:06 <Samu> gotta go, cyas
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