IRC logs for #openttd on OFTC at 2019-09-16
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01:30:33 <drac_boy> thought I saw it mentioned somewhere but with everything going on I forgot about it and now can't seem to find it again .. any of you know if its true that openttd may eventually have 4+ cargos per industry etc?
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02:40:50 <drac_boy> hmm thanks glx .. bookmarked that discussion thread for now probably will wait for it to be in beta or final release before I try figure how to use action7 myself :)
02:41:13 <glx> it's already in nightlies
02:45:25 <drac_boy> I'll prefer to wait for the post-test phase you know? ty still :)
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05:42:53 <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor opened issue #7742: Cannot select partially visible station items https://git.io/JeOTK
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13:38:50 <andythenorth> I had a pre-lunch snack
13:39:05 <andythenorth> later I will have lunch
13:41:18 * andythenorth wonders about a new town grid
13:41:34 <andythenorth> which makes building in towns easier
14:27:52 <andythenorth> something like 3x3 protected areas, to enforce gaps
14:28:31 <andythenorth> and maybe a more lax attitude to road modification :P
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18:38:49 <andythenorth> new town grid then? :D
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19:15:38 * andythenorth had an idea for towns
19:15:48 <andythenorth> instead of trying to force a specific street layout
19:16:05 <andythenorth> to create gaps etc
19:16:18 <andythenorth> rather designate clusters of tiles in the town zone as 'cannot build here'
19:21:18 <nielsm> as in, the town reserves a bunch of tiles for itself ahead of time?
19:21:26 <nielsm> and then slowly expands into that?
19:24:57 <andythenorth> I find later-stage OpenTTD cities very pointless
19:25:04 <andythenorth> in fact, I now discourage them growing where I can
19:25:34 <andythenorth> it is interesting to play one or two games trying to service a 10k city with buses
19:25:41 <andythenorth> but it's not sustainable fun :D
19:25:54 <andythenorth> mostly cities just get in the way of building routes
19:26:32 <andythenorth> my hope is that we can provide an option where cities leave large blocks of connected tiles open
19:37:23 <nnyby> yeah, that city needs something like central park
19:39:33 <andythenorth> there are 7 cities like that on that map
19:39:58 <andythenorth> and about 40% sea
19:40:13 <andythenorth> so actually, the game is kind of over as far as train routes go
19:40:29 <andythenorth> unless I use magic bulldozer, maximum sandbox mode
19:41:11 <nnyby> magic bulldozer? there's always room for more stations if you make space, isn't there?
19:41:22 <nnyby> but i agree that large cities get boring
19:41:28 <andythenorth> magic bulldozer solves all problems
19:41:49 <glx> large cities and passengers
19:41:58 <andythenorth> there is a GS, Villages is Villages which solves this somewhat
19:42:05 <andythenorth> but then I can't use other GS
19:42:20 <nnyby> seems difficult to tackle in openttd though. what would make large cities more interesting? possibilities of a subway system? highways? cultural exports? not sure how that would fit together, but sounds cool.
19:42:23 <andythenorth> ha, maybe I should just set towns to none?
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19:52:10 <nielsm> allow town buildings further away from roads, increase grid spacing, add some kind of preference to building types and generate districts
19:52:19 <nielsm> so roads waste fewer tiles
19:52:39 <nielsm> and ideally add support for larger buildings, like 3x3 or 2x4 or such
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19:56:11 <andythenorth> nielsm: all sounds plausible
19:56:25 <nielsm> LordAro not sure, there's that alt solution to the colorspace thing
19:56:28 <andythenorth> and maybe try to prevent nonsense bits of road that prevent crossings, or maybe that's fixed already
19:56:34 <nielsm> and I'm not sure which is more good
19:56:53 <milek7> colorspace driver param?
19:57:31 <LordAro> nielsm: i certainly have no way to tell one way or the other
19:58:07 <andythenorth> the michi patch is better for me
19:58:32 <nielsm> performance or rendition?
20:03:09 <andythenorth> performance about same, in limited tests
20:03:25 <andythenorth> colour rendition is unchanged from 1.8
20:03:47 *** glx is now known as Guest2715
20:04:10 <andythenorth> I would be very very sceptical about any mac performance reports currently
20:04:49 <andythenorth> I have a fair-sized save, 400 vehicles, running at 33fps
20:05:01 <andythenorth> I have another game, just testing ~10 trains, running at 22fps
20:05:08 <andythenorth> something is wrong in gotham
20:06:11 <andythenorth> the slow games are not trivially reproducible, I just reloaded it and it's now 33fps
20:08:26 <andythenorth> anyway LordAro the colour space patch does solve full animation FPS for me
20:08:28 <nielsm> that sounds like the kind of slowness that goes away if you try to add instrumentation
20:08:44 <andythenorth> and the michi patch is the preferred version
20:08:55 <andythenorth> there is no reason to substantially change the colours of the game
20:09:00 <nielsm> let's merge michi's patch then, also to 1.9, and release
20:10:54 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeOcH
20:11:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeYoJ
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20:21:11 <andythenorth> nielsm: is everything 'regions'? :P
20:24:56 * andythenorth wondering if regions concept can control town growth
20:25:07 <andythenorth> probably not, wrong level of intervention
20:25:21 <LordAro> nielsm: might as well (for all 3)
20:26:04 <LordAro> #7740 doesn't really need to bother with a changelog entry
20:26:29 <nielsm> 7727 doesn't apply cleanly and will be annoying to fix :P
20:26:47 <LordAro> really? but it's such a simple change
20:27:21 <LordAro> what's changed in that area?
20:27:57 <nielsm> the surrounding function signature
20:28:35 <nielsm> so the items to sort have a different level of indirection
20:29:03 <nielsm> but yeah it was still a simple fix after actually looking at the conflict :P
20:33:11 <nielsm> new RC or just fast-track release?
20:39:23 <nielsm> hmm I just noticed, in the debian package changelog, _every_ version is unstable
20:39:40 <LordAro> i don't understand why either
20:40:10 <LordAro> possibly because it's not the actual version that's packaged by blathjis?
20:45:42 <LordAro> nielsm: #7699 as well?
20:45:42 <andythenorth> oh, I don't understand newgrf random triggers :)
20:46:10 <andythenorth> how do I only reset some of the random bits? I want container to change colour, but not wagon
20:49:21 <nielsm> andythenorth: use an AND operation to mask out the bits you don't want?
20:52:14 <andythenorth> not sure random bits work that way?
20:57:13 <nielsm> better restart the CI build, forgot a blank line in changelog.txt
21:05:32 <DorpsGek_III> - Update release date (by nielsmh)
21:09:34 <DorpsGek_III> - Fix #7479: Don't close construction windows when changing client name (by nielsmh)
21:09:36 <DorpsGek_III> - Fix #7644: [OSX] Try to use system colour space to avoid video output performance degradation. (by michicc)
21:09:36 <DorpsGek_III> - Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes. (by michicc)
21:09:38 <DorpsGek_III> - Fix: Use natural sort when sorting the file list. (by j-pet)
21:09:38 <DorpsGek_III> - Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) (by glx22)
21:09:40 <DorpsGek_III> - Fix: Avoid using stat to retrieve file modification times on Windows (#7731) (by orudge)
21:09:40 <DorpsGek_III> - Update: Changelog for 1.9.3 and prepare for release (by nielsmh)
21:09:49 <LordAro> oh yeah, there was that thing that TB said we should do
21:10:01 <LordAro> ah well, probably the last change to that branch
21:17:46 <DorpsGek_III> - Add: Release 1.9.3 newspost (#100) (by nielsmh)
21:20:38 <LordAro> website needs a tag once the CI is done
21:26:22 <nielsm> the container build process for the website still feels rather ridiculous to me
21:26:49 <nielsm> on the level of, "we need a new post on the website, order a new machine so we can set it up and trash the old server afterwards"
21:27:08 <andythenorth> that's the modern world
21:27:13 <nielsm> (I know that's not quite what's happening)
21:27:13 <andythenorth> remember when we had ftp? :P
21:27:36 <nielsm> hacking your php3 website in production over ftp
21:27:52 <andythenorth> and multi-tenant
21:28:05 <andythenorth> all customers in one DB on one box
21:28:18 <andythenorth> 'table based isolation strategy'
21:31:24 <milek7> (hacking production over ftp)
21:31:45 <nielsm> depends on what you're producing, really ;)
21:34:24 <peter1139> NewGRF dock patches?
21:37:43 <DorpsGek> LordAro: I don't recognize you.
21:38:27 <andythenorth> peter1139: backport to 1.9.4!
21:38:31 <DorpsGek> peter1139: I don't recognize you.
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21:38:42 <andythenorth> hmm I think I did something dumb
21:38:48 <DorpsGek> peter1138: I don't recognize you.
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21:39:04 *** peter1138 changes topic to "1.9.3 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
21:39:32 <nielsm> anyone can do forum mod things and change stickyness of threads?
21:39:34 <peter1138> andythenorth, is it lunch time?
21:40:45 <peter1138> nielsm, done, I think. Not sure with the new(?) theme...
21:46:41 <nielsm> I did (some of) the wiki maintenance stuff for versions too, the proper version pages are not written for any 1.8 or 1.9 versions
21:47:55 <andythenorth> peter1138: definitely lunch
21:48:36 <andythenorth> so I am using random bits from the vehicle
21:48:44 <andythenorth> and re-randomising them on load
21:48:49 <andythenorth> then I am surprised that they changed :P
21:49:14 * andythenorth wonders if each layer could have random bits, with re-rolls per layer
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22:23:09 <TrueBrain> LordAro: ^^ because we will keep forgetting to backport these things over the next months ;)
22:23:43 <LordAro> eh, it only mattered for 1.9, and now 1.9 is "done"
22:24:25 <TrueBrain> yeah .... and then we branch 1.10
22:24:28 <TrueBrain> and we make another change
22:24:37 <TrueBrain> so that ticket is the "proper" fix :D
22:24:42 <TrueBrain> (the current system also makes no sense :P)
22:26:09 <TrueBrain> and gratz on release :D
22:26:13 <TrueBrain> happy that all "just works" :D
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22:55:45 <Samu> can't believe it's already 2nd half of september
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23:39:18 <michi_cc> LordAro: You may look, but I won't have time to do anything more until next week or so.
23:40:22 <michi_cc> SDL/Linux implementation would be nice.
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