IRC logs for #openttd on OFTC at 2019-08-11
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00:04:31 *** Wormnest has joined #openttd
00:51:28 <Afdal> Yeah sorry that's what I mean
00:51:39 <Afdal> behavior used to be to open a new window every time you share-cloned
00:51:45 <Afdal> this is an excellent change, bravo
00:51:59 <Afdal> Now OpenTTD just needs a "start all vehicles in depot" button
00:59:21 <FLHerne> It's the little green dot, bottom-right
01:00:06 <FLHerne> I just about remember new windows when share-cloning, but it was fixed several releases ago
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01:08:57 <Eddi|zuHause> Afdal: strangely, we had complaints in the opposite direction recently
01:46:48 <Afdal> Has that little green flag in the bottom right always been there
01:47:21 <Afdal> What do you mean complaints in the opposite direction
01:47:32 <Afdal> PEople actually enjoy filling their screen with windows when they make a lot of new vehicles?
01:56:15 <Eddi|zuHause> Afdal: not always, but for a really long time
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12:40:42 <Samu> reached the "long term" phase
12:56:42 <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fj75W
12:59:52 <Samu> the right side is getting a sudden bump of profits
13:00:13 <Samu> the left side still building statues
13:00:44 <Samu> otherwise, it was almost always ahead
13:01:08 <Samu> very difficult decision, which method to keep
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13:42:42 <Samu> hmm the statue first method is coming on top
13:43:10 <Samu> there's finally a discrepance in company value
13:51:37 <Samu> this is essentially a tie
14:02:31 <Samu> company value discrepance is still widening
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14:17:10 <Samu> this feels like a tour de france
14:50:22 <Samu> ok, they're finally tied
14:51:10 <Samu> about year and half to 2
14:51:49 <Samu> now gonna try the same in a competing environment
15:00:13 <Samu> oh snap, the self-adjusting max ops, never makes the AIs repeat the same steps each restart
15:01:32 <nielsm> that much should have been obvious
15:01:55 <nielsm> you're effectively integrating machine speed and cpu load into the RNG
15:02:04 <nielsm> not literally, but effectively
15:02:59 <Samu> so this means, I should expect to see AdmiralAI improve, it's the most efficient of the bunch
15:04:12 <Samu> yep, graphic updated and shows admiralai starting best
15:38:20 <peter1139> 14.5mph... damn, that was a slow-arsed ride.
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18:00:15 <peter1139> Sounds fucking shit
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18:05:59 <peter1139> No, it's fucking shit.
18:07:14 <Wolf01> Ok, that's no music, it's shit
18:08:59 <Samu> ok, just listen to something by Justine Suissa
18:09:59 <Wolf01> Please, listen to real music: almost everything composed in '70s/'80s
18:11:14 <Eddi|zuHause> 1670's to 1880's?
18:30:50 <Markk> Wolf01: Then I vote for Yellow Magic Orchestra
18:45:15 <Samu> sounds like... music for consoles
18:48:12 <Samu> alex the kid or stuff like that
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19:02:23 <Samu> those vocals male and female suck bad, displaced... feels like it doesn't belong there
19:03:26 <Samu> transition from 7 to 8 is good actually
19:07:25 <Samu> music of that time that I enjoyed was jean michael jarre or vangelis
19:08:26 <Samu> maybe a bit of mike oldfield
19:10:46 <Samu> it ended! Ok, I enjoyed 7+8 la femme chinoise
19:11:05 <Samu> reminded me of some other music of around that time, which I don't recall the name
19:11:28 <Samu> the others sounds really like console game themes
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19:59:52 <andythenorth> nml doesn't support notroadtypes
20:00:03 <andythenorth> that explains my compile failure :P
20:23:34 <arikover> andythenorth: #IronHorse 2.0.0 beta 2: Tenders are puffing steam (for the 2-6-0 Braf, at least). I think that might be a glitch/bug.
20:25:42 <arikover> already reported I guess. CB160-ish?
20:33:08 <andythenorth> I 'fixed' some things
20:34:23 <andythenorth> ha ha that looks quite good :D
20:35:21 <arikover> A lot of steam. Looks epic.
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21:02:25 <andythenorth> one line mistake
21:02:46 <Eddi|zuHause> that's the most common one... trick is finding the right line :p
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21:41:48 <Samu> same error, I won't bother reporting again
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21:47:16 <Samu> Wormnest: when road support for WormAI?
21:49:26 <Samu> I plan, not sure how here, to do a very specific AI competition, building bus routes and only that, on sub-tropic tileset
21:50:49 <Samu> the hard part is gonna be testing uninterruptedly :\
22:02:34 <Wormnest> Samu: Whenever I am in the mood for doing AI programming and feel like adding it. It´s ready when it´s ready :p
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