IRC logs for #openttd on OFTC at 2019-08-10
            
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01:37:15 <argoneus> hello
01:37:47 <Eddi|zuHause> * peter1139 is still Minecrafting. <-- i think i last started minecraft when it was 1.8
01:38:07 <argoneus> how have you guys been
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07:39:13 <Afdal> woo
07:39:27 <Afdal> love that new behavior that doesn't open a new window every time you clone a vehicle
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09:11:02 <andythenorth> moin
09:11:21 <Arveen> moni
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10:11:51 <andythenorth> is cat?
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10:22:08 <Wolf01> Bleurgh, it's impossible to go outside, it's damp and hot
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11:24:01 <argoneus> moin
11:24:54 <Markk> Moinmoin
11:25:42 <Samu> moan
11:25:46 <Arveen> MROW
11:26:04 <Markk> Wroom, wroom
11:26:12 <Markk> Says the diesel locomotive.
11:33:37 * andythenorth codes visual effects
12:09:43 * Wolf01 misread again
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12:39:36 <michi_cc> TrueBrain: IPv6 died again :(
12:46:25 <andythenorth> no more MrNiceGuy :(
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13:50:06 <Samu> I notice my ai wastes too much money initiating advertising campaigns
13:50:29 <Samu> it could have used that money on statues first
13:50:50 <Samu> must recheck code, see how I have this done
14:06:47 <TrueBrain> michi_cc: should be fixed again
14:07:30 <andythenorth> hi TB
14:10:47 <Samu> eh, it'll eventually build all needed statues
14:11:11 <Samu> but i should prioritize statue first
14:11:18 <Samu> advertising campaigns second
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14:11:42 <Samu> will have to see how I can do this
14:11:47 <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj7oR
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14:52:14 <andythenorth> hmm
14:52:20 <andythenorth> I think Iron Horse sprites all need redrawn
14:52:38 <andythenorth> it seems that the \ / angles are all the wrong size
14:52:47 <Arveen> wasnt it just finished ?
14:53:04 <andythenorth> 2.0.0 beta
14:53:27 <andythenorth> I can't make steam engine smoke line up with the chimneys for all angles
14:53:35 <andythenorth> I need to redraw them to where OpenTTD puts the smoke
14:59:59 <Arveen> hmmm
15:36:28 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj7KD
15:47:38 <arikover> andythenorth: Wouldn't it be possible to position the steam exactly where you want it with CB160?
15:47:55 <andythenorth> if I use an 80+ var yes
15:48:00 <andythenorth> to read the vehicles angle
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15:49:33 <Eddi|zuHause> that should exist
15:52:46 <andythenorth> it does I believe
15:59:59 <TrueBrain> hi andythenorth; sorry, I am a bit slow :P
16:00:21 * andythenorth watches weather
16:00:26 <andythenorth> very windy
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16:26:03 <Samu> hmm, maybe the way I had was fine, I'm not sure
16:26:21 <Samu> need to make a side by side comparison
16:52:06 <Eddi|zuHause> tell that to luxemburg?
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19:28:04 * andythenorth smoke
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20:15:55 <Eddi|zuHause> don't smoke, it's unhealthy and expensive
20:33:41 <andythenorth> that too
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21:10:48 <argoneus> thanks eddi
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21:20:30 <Eddi|zuHause> ?
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22:55:24 <Samu> this is a difficult comparison
22:56:48 <Samu> statues in all towns first, only then, when all towns have statues, advertising campaigns on stations with low ratings
22:57:00 <Samu> versus
22:57:51 <Samu> statues first for towns with stations with low ratings
22:58:00 <Samu> or advertising campains
22:58:05 <Samu> if statue already exists
22:59:36 <Samu> these advertising campaigns only really make sense in a competing environment
23:00:01 <Samu> but so do statues
23:00:05 <Samu> hmm
23:06:04 <nielsm> there probably is no perfect strategy, you can't know ahead of time what the best use of money will be
23:08:07 <Samu> it seems that my previous implementation wasn't too bad, it seems to be doing better short term
23:08:08 <nielsm> and consider the cost of advertising versus the potential increase in income, most of the time it might not be worth it
23:08:26 <Samu> i'm unsure about the long term
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23:09:45 <nielsm> advertise if the rating is terrible and needs a boost, or if ytou
23:09:57 <nielsm> or if you're in a rating war with a comptetitor
23:10:25 <Samu> I'm in a rating war mostly vs AIAI
23:10:27 <nielsm> build a statue if your ratings are already at or near the ceiling of where they can naturally reach
23:10:45 <Samu> clueless not so much, he covers many little towns
23:15:19 <Samu> I really need time, which is something I don't have now
23:16:16 <Samu> at least not today
23:17:35 <Samu> to make proper tests
23:20:23 <Samu> got a weird feeling that the previous implementation was the better approach
23:21:57 <Samu> for towns with stations with low ratings, statues, or advertising campaigns if it already exists
23:22:21 <Samu> it was a for looping stations
23:23:59 <Samu> the just edited approach is a for looping towns checking for missing statues, and until every serviced town has a statue, no advertising campaigns occur
23:25:46 <Samu> this system is so slow, I can't possibly run 2 openttd instances without youtube lagging like hell
23:26:05 <Samu> and youtube must be working
23:26:11 <nielsm> you could lower the process priority of ottd
23:26:41 <Samu> not for me, but for these folk here, they want to listen to music
23:26:47 <Samu> sometimes view it
23:27:05 <Samu> it's a shared system
23:30:20 <FLHerne> Afdal: It already didn't when using Ctrl+clone?
23:30:35 <FLHerne> (which is usually the one you want, because shared orders are useful)
23:32:44 <Samu> alright, i'm off to bed
23:32:54 <Samu> take care
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