IRC logs for #openttd on OFTC at 2019-07-31
            
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02:16:14 <Beerbelott1> FLHerne: I used your trick to avoid transboarding trains into road vehicles (or more generally transboarding quicker vehicles in slower ones): it works great! N more huge transfer money becoming poor real income
02:17:16 <Beerbelott1> However, looking at cargo destinations, I still see cargo from other cities having for destination a station from the road loop on the other end of a train connection
02:19:10 <Beerbelott1> Hence it seems the original destination for that cargo is not honoured... yet it works? How come some cargo might be planned for a destination which is not (and never has been) reachable?
02:20:13 <Beerbelott1> Technically the station is part of the graph, but because of those "no loading" orders, the graph is asymmetric
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13:41:28 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd opened issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4
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14:24:28 <Samu> this is weird. Everytime I caugh a aircraft crash, it's always browns
14:25:10 <Samu> feels like random chance isn't that random
14:29:10 <Samu> ah, now it was pale green
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15:02:04 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjShV
15:05:01 <FLHerne> nielsm: I don't see how conditional orders apply at all
15:05:28 <FLHerne> (not my report, but I do like those things)
15:06:47 <FLHerne> The feature is for conditionally-passable waypoints, which allows easily enforcing that trains use the correct platform or only high-speed trains use a specific line
15:07:33 <FLHerne> Mostly you can get the same effects with normal orders-via-waypoints, but much less conveniently and with more chance of missing things
15:09:08 <FLHerne> Oh, I suppose the cargo-status tests map to conditional order
15:13:50 <Eddi|zuHause> i'm slightly more leaning towards conditional signals/paths, rather than waypoints
15:14:23 <Eddi|zuHause> but it might be trickier to make an UI for that
15:14:37 <Eddi|zuHause> that people can actually understand/use
15:33:32 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSj8
15:34:57 <LordAro> heh, a Yexo patch
15:35:24 <Arveen> "programable waypoints ? just SRNW lul"
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15:43:32 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSjK
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15:59:53 <DorpsGek_II> [OpenTTD/OpenTTD] Eriphia opened issue #7675: Wires incorrectly drawn on top of pylons that should be in front https://git.io/fj9eq
16:01:51 <LordAro> sounds like #119
16:03:47 <Eddi|zuHause> could try to tweak bounding boxes?
16:05:50 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7675: Wires incorrectly drawn on top of pylons that should be in front https://git.io/fj9e4
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16:26:25 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7675: Wires incorrectly drawn on top of pylons that should be in front https://git.io/fj9vf
16:29:03 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fj9vq
16:38:53 <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
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17:24:12 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fj9fW
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18:11:53 <DorpsGek_II> [OpenTTD/OpenTTD] Eriphia commented on issue #7675: Wires incorrectly drawn on top of pylons that should be in front https://git.io/fj9Jm
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19:44:32 <andythenorth> yo
19:45:10 <andythenorth> minecraft 1 addiction continues
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19:48:28 <andythenorth> warcraft / minecraft /s brain
19:48:33 <andythenorth> stayed up too late playing it :P
19:50:27 <Wolf01> I retried to play warcraft 1, but it aged really bad
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20:15:35 <nielsm> trying for some a-train classic now, haven't played it in a good while
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20:24:25 * tokai remembers that time when he had his Amiga 600 running nonstop for 2 whole weeks for A-Train (back then you usually shut down the computer when you were not in front of it ;) )
20:24:59 <tokai> Good times. :)
20:31:46 <DorpsGek_II> [OpenTTD/OpenTTD] AlienFuture opened pull request #7676: Add PPA code for this game https://git.io/fj9TO
20:33:59 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7676: Add PPA code for this game https://git.io/fj9T3
20:34:12 <LordAro> nice.
20:35:16 <nielsm> funky
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20:46:33 <Eddi|zuHause> i think i'm doing something wrong (or have mod incompatibilities)... i have the new metro overhaul mod in cities skylines, and built two above-ground metro stations, but it doesn't let me connect them by a line :/
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21:54:55 <Samu> search external websites: https://grfcrawler.tt-forums.net/index.php?
21:55:05 <Samu> is this link outdated?
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22:07:40 <andythenorth> I am loving Warcraft 1 Wolf01 :)
22:07:44 <andythenorth> but the pixels are so big :)
22:08:39 <andythenorth> the mechanic is mostly easy, bait-and-retreat, then use archers
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23:27:57 <Eddi|zuHause> andythenorth: you need a smaller monitor
23:28:03 <Eddi|zuHause> 14" CRT
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